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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#436 | |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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Thanks for the tip Squash. |
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#437 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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For those that have the automatic update notification disabled, or work with an older version of S3D:
Version v0.6.1 - Download link in main post (or follow link in footer to my site) This release replaces any previous v0.5/v0.6 release! Make sure to uninstall previous versions first. NOTE: unless you are planning on working with animations, you don't really need to update to this release. Choose as you wish. New
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#438 |
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Greetings for this awesome job!!!
But I have a problem: I have XP Pro Sp2 in spanish, Framework 2.0 and directX 9.0c installed with the latest redistributable available (directx_mar2008_redist.exe). When I run the program appears a message asking for automatic updating, I answer with yes or no indistinctly, then an error message appears: "Silent 3ditor ha detectado un problema y debe cerrarse. Sentimos los inconvenientes ocasionados. Si está en pleno proceso, puede perderse...." Silent 3ditor has detected a problem and must be closed. We apologize for any inconvenient... And a close button. Another question: Is it possible to correct sun glare parameters / files with this tool? The goal is to get it working with ati x19xx series. Any idea? Thanks!!! Last edited by repalankas; 03-12-08 at 06:02 PM. |
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#439 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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If you have gotten the autoupdate message, then I 'know' you have the required components installed because S3D does a precheck.
However, have you ever used a previous version? If yes, then please start from a clean slate. Uninstall ALL versions through Control Panel, and verify that the <Program Files>\skwas folder is empty (sometimes a folder is not removed if versions are installed over eachother). If not, delete any subfolder. Next, find the <Documents And Settings>\<Your username>\Local Settings\Application Data\skwas folder, and also delete it's contents. Now, all files related to S3D are removed. Then reinstall latest version. If none of the above helps or if this is the first time you installed S3D, then please give me detailed error message if available (crash dump, check if there's a 'Detail'/'More info' button in the error dialog), or if available, EventLog-entries regarding S3D. Not much I can do without it. Anybody else with problems regarding this release?
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#440 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Nope, I just cranked it up a little bit ago and opened up a file and it did fine. Didn't do anything other than that (yet
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#441 |
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I started from clean installation.
I tried yesterday 0.6, and had same error. But...... With my laptop works!!! :O Strange thing... My tower: PentiumD 925 3Ghz 2 GHz DDR2 667 kingston mobo asrock dual vsta 775 ati x1950gt xfi xtreme music xp pro sp2 spanish Laptop: Dell Latitude D600 Pentium M 1.5 ghz 1 gb ddr 266 ati mob. 9000 same xp |
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#442 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Strange indeed. Can't think of anything right now that may cause this.
But I don't need your system specs, I need a detailed error message from that error dialog that pops up. I hopefully can use that to track the problem down. See: Quote:
http://www.microsoft.com/downloads/d...f-a7633f706ba5
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#443 |
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![]() ![]() No options, only close. I think the easier solution is formatting. By now works on laptop, at least I can change files from sh4 with network from one computer to another. Thank you anyway. |
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#444 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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I see you use a custom Windows Theme. Can you confirm if the problem still exists when you revert to the standard Windows XP Theme?
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#445 |
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Still same error with xp theme.
Same theme manager is installed on laptop and have no errors. Don't worry, by now I have enough with the laptop, in the near future surelly will need to format the tower. Thanks! |
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#446 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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In an effort to pull more feedback from experienced modders/hex editors, the following release will allow everyone to see what data S3D still does not understand. This type of data is read and written unmodified behind the scenes, but by disclosing this info I hope we can debug the remaining pieces of data. Privateer asked for debug-like info, and I hope guys like him can assist me in integrating new discovered info.
This functionality will also give everyone else a clue whether or not it's safe to (re)use certain chunks for other purposes. If the chunk contains alot of unknown data, one should be conservative. The integrated hex editor for the time being is readonly, but I hope to enable it as read/write some time... Another limitation of the hex editor atm, is that the offsets it shows on each line start from 0, instead of the relative or actual file offset. Thought this was a good idea ![]() ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#447 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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Anything that gives shows us a little bit further is a good thing. This tool can be a real pleasure to work with if you rub it right.
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#448 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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If you ever make an import option for 3D objects will it be in formats other than COLLADA like maby .OBJ?
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#449 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Unlikely. The OBJ-format doesn't support the info SH4-models need to be exported/imported with.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#450 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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Since in the 3D animation for video world the obj format is very popular (thanks to wavefront) it's what many people think of first.
Game models require a LOT more info because all hinges, inverse kinematics, texture settings, etc need to be fed to the game engine. Plus the plygon normals need to be numbered the same way (waiting for the day cards can render b-splines as fast as polygons). This is one of the reasons gmax was developed. You needed to export more info for games than 3DStudio did at that time. Some of the bigger name 3D programs either have add-ons you buy for game modelling, or tools are developed in house to to accomplish this. Even Blender has a "game" export feature for this reason. From what I read, Collada is designed to fill the gap between a 3D program for rendering to video and exporting those models to games and create a universal exchange format for doing so.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 03-16-08 at 10:44 AM. |
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