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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#391 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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WOW
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#392 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Im kinda new to S3D and was wondering, how do you create a new node? Im trying to add an extra gun to a ship, thanks in advance.
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#393 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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Wow, I wonder if the Dev team has this tool?
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#394 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#395 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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For those that have the automatic update notification disabled, or work with an older version of S3D:
Version v0.6 - Download link in main post (or follow link in footer to my site) I strongly recommend everyone to update to this release! This release replaces any previous v0.5 release! New
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#396 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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Thanks Skawjer. Your S3D programme is more than brilliant
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#397 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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skwas, the ability to add new arrays is great! Because of that feature I was able to make the torpedo mod for RFB that much more detailed. Besides adding new arrays for dud failure rates, one can also add arrays for new time periods as well.
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#398 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin Skwas,
I´ve updated to beta0.6. While beta0.5 was running stable I got an error message when attempting to load a file. ![]() WinXP Home Version2002 Service Pack 3, v.3264 netfx and dx9 are up to date Regards, DD
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#399 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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@LukeFF:
![]() @DD, hmm, my German isn't too good. Google makes 'A call target has caused an exception' of it, but it doesn't make much sense to me. Does it happen with every file (dat/sim/etc)? Does it also happen when opening an sh(3).sdl file? Does it start loading (with the progress indicator) or does it immediately pop up this error... Some more info would be helpful. Maybe you can send the file in question (in case of a heavily modded file). If that's not the case, and/or it also happens on stock files, then it is some other issue I am overlooking. The weird part is I haven't really changed much in the department of loading a file. There may be a conflict if previous version didn't uninstall correctly, which can be resolved by removing the settings folder: <Documents And Settings>\<user>\Local Settings\Application Data\skwas (<-- rename/remove folder) In de mean time, do you still have a copy of v0.5.4?
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 02-28-08 at 08:32 AM. |
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#400 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Thanks for the fast answer,
<A target address has caused a fatal exception error> fits best, imho. It occurs with every file I try to open, no matter if it´s stock or modded, *.dat, *.sim, *.zon, *.dsd, ... It pops immediately after I press the OK button. BTW, netframework 3.0 is installed. Renamed the folder, as suggested, but to no avail. V0.54 is still around somewhere. Thanks for asking. So, don´t worry. Regards, DD
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#401 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Does anyone know a free 3D object viewer which can open the exported COLLADA files? I just need to look at them, not edit them.
Thanks!
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#402 | |
Canadian Wolf
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RDP |
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#403 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Thanks RDP
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#404 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Thanks to privateer for providing me the format of keyframe animations
![]() ![]() No release date yet, but well, won't be long ![]() ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#405 |
Stowaway
Posts: n/a
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Ref and I figured it all out.
I said, "Hey, this is what I see' Ref said, "Quaternion" I said, "My head hurts!!" :rotfl: Hats off to Ref for that part! ![]() |
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