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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#676 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
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That's one application yea. You could do the same in a 3D program, but the benefits with this feature in S3D is that you don't have to export the models and place them according to the offset/rotation values in S3D in the 3D program, you can now do it straight away in one program, and without the need to learn those complex 3D programs.
It is also useful to see if a model imported correctly, and in the future, I hope to also add stuff like texture support, a zone editor (to edit the damage and collision zones), placeholders (for lights, characters, and other dummy nodes, etc). These features are not as complex as getting the basic rendering engine done. I am now finally close to a working engine, it now mostly needs optimizations before I can release it...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#677 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#678 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Skwasjer, you make me a happy man too!
When I see this 3d view pics combined with a drag n' drop function in the *.dat and co files, I am sure you are outshining the dev's SDK ![]() keep up your great work and have some nice vocation ![]()
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#679 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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R.I.P
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#680 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Drool, drool. Amen to the sticky request, if there is one thread that deserves to be on the front page, it's this one.
![]() Thanks for the already wonderful tool, skwas, and for what is to come in the future. ![]() |
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#681 | |
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
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![]() ![]() Yup ! This thread should be sticky . Nice work Skwasjer ...proficiat man ...je blijft ons verbazen .
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![]() ![]() ![]() Last edited by momo55; 06-28-08 at 08:30 AM. |
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#682 | |
Seasoned Skipper
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Location: Germany
Posts: 659
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#683 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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can't wait for the new release ! the steps explained here above, I did them last night to move a few thingies, and it took me the whole evening....
![]() so yes it does look awesome Skwasjer ! ![]() ![]() ![]() k |
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#684 |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
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Thread now stickied as per numerous recent requests!
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#685 | ||
Rear Admiral
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#686 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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skwasjer, once again you surpass our expectations! ![]()
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#687 |
Lucky Jack
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Again Duci, you might as well be telling me how to launch the space shuttle when it comes to this. All I know is I see a lot of happy modders looking to stroke this new feature over. This in turn generates creativity in the modders mind. This tool allows the creativity to come to light. It is a darn good relationship. The modder gets this wonder tool created by Skwasjer. The modder creates with this new tool with impunity. I get to play with the end result.
![]() Nice work Skwasjer ![]()
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#688 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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#689 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Hola, it took me a few minutes to find the thread... :rotfl:
I know I've been teasing you all for a while with this functionality, and it has been in development for some time but I never found time to finish it, especially due to other features that took more time than expected. As with any new feature I hope everytime it will make modding more productive, creative and more accessible... ![]() Anyway, I'm heading back downstairs. My beer is warming up... ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#690 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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![]() S3D 0.9 NOW!
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