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#11 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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I will have to check that keltos. I think all you have to do is add the N01 texture (and verify the BumpEnable in UnifiedRenderControler is on) but I have not verified this. Bump maps use the 1st uv-set.
Basically subs are rendered the same way ships are, so if you use an identical setup it should work.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 12-18-08 at 01:22 PM. |
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