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Old 06-06-07, 10:19 AM   #11
tedhealy
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Join Date: Mar 2005
Location: St. Louis, MO, USA
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Quote:
Originally Posted by nimitstexan
First, I am for the most part very impressed with RFB 1.28,

However, a couple of changes I consider to be "backwards" steps in terms of realism, namely lowering AAA engagement ranges to 600 and reducing the ability of the AI controlled sonarmen (my theory being, in SHIV I am playing as a sub captain, not a AAA gunner or hydrophone operator; while I should be able to man those stations compentantly in an emergency or as a "diversion", in general my job is to con the ship while depending on the expertise of my crew in their various jobs.) Anyway, long story short, what changes do I need to make to increase AAA engagement ranges to realistic distances and improve hydrophone operators to their original skill level?

Also, is JP Ship Dimension Fix 1.2b included and/or does it work (or is it even necessary) with RFB?
The AAA engagement range forces you to behave realistically when confronted with planes - crash dive. Unless stuck in shallows, you should never be duking it out with planes. If you are stuck in shallows duking it out, you should be screwed more or less.

I was not aware of the AI sonarman's capability being reduced.
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