![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#136 |
Seasoned Skipper
![]() |
![]() no problem,mate ![]() So Long Maik |
![]() |
![]() |
![]() |
#137 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
Just fyi, this is not a problem for SH3Cmdr users as SH3Cmdr automatically "forces" SH3 to use the correct env set based on where the player is operating. Thus an SH3Cmdr user can simply enable all three env sets in one go through JSGME and forget, relying solely on SH3Cmdr to manage which set to use when. Nice looking mod, btw. ![]() |
|
![]() |
![]() |
![]() |
#138 | |
Rear Admiral
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#139 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
From the user guide... Quote:
|
||
![]() |
![]() |
![]() |
#140 | |
Rear Admiral
![]() |
![]() ![]() So could you just copy the data folders from the different "regional" versions of SH5 Water into the appropriate Flotilla folders in Commander and work it that way? Quote:
![]() Regarding the GWX VIIC/41 mod, do I put that data folder in the appropriate Uboat folder in Commander, and then Commander puts those files in the game only if choose that type uboat? Works like that for skins too I bet? Sorry so many questions (and as always thanks for your patience). Like others have said before it always feels like I've barely scratched the surface in terms of what Commander can do and it's exciting to realize yet another possibility even if it's already old hat to most people. ![]() |
|
![]() |
![]() |
![]() |
#141 | |||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
Quote:
Quote:
Last edited by JScones; 08-29-10 at 12:54 AM. |
|||
![]() |
![]() |
![]() |
#142 | ||
Rear Admiral
![]() |
![]() Quote:
Quote:
Being able to put some "must have" mods into various Flotilla or Uboat folders and then letting Commander tell the game when to use which ones, instead of having to remember to switch them in and out myself - that's awesome. ![]() |
||
![]() |
![]() |
![]() |
#143 |
Navy Seal
![]() |
![]()
I love the date function. It allows me to have the ship skins from the MFM 3.2 switched on the correct dates automatically without me having to do anything after the initial setup. It is great for anything that needs to be changed by dates.
![]()
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
![]() |
![]() |
![]() |
#144 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
|
![]()
i notice some flickering and flashing in the sea textures too....how can we fix that ?
|
![]() |
![]() |
![]() |
#145 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#146 |
Torpedoman
![]() Join Date: Feb 2011
Location: Ubooting
Posts: 118
Downloads: 246
Uploads: 0
|
![]()
I request ur permision for add ur mod to mine ,in this link
http://www.subsim.com/radioroom/showthread.php?t=187114 thx u man for make this increidible mod Operation Ursula Campaing Megamod |
![]() |
![]() |
![]() |
#147 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
|
![]() Quote:
Please notice there is also an update of this mod you may consider: http://www.subsim.com/radioroom/showthread.php?t=185646 Looking forward to download the Operation Ursula Campaign. Rik007 |
|
![]() |
![]() |
![]() |
#148 |
Torpedoman
![]() Join Date: Feb 2011
Location: Ubooting
Posts: 118
Downloads: 246
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#149 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|