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-   -   [REL] RIK007 SH5 Water for SH3 (https://www.subsim.com/radioroom/showthread.php?t=158921)

rik007 12-06-09 05:19 AM

[REL] UPD 9-4-2010: RIK007 SH5 Water for SH3
 
All!

Update 28-9-2010:
Refeshed links as some have been reported death.

Update 9-4-2010: Updated v0.9 - 20 Km only
Corrected a bug in the 20 Km version (corrupt sky)

Update 6-4-2010: Added v0.9 (16 Km and 20 Km)

- Fix for 'flat sun issue' with Ati-cards: added more halo to the sun.

I expect that Nvidia can better stick to v0.8 as I expect they will see to much halo effect. Maybe somebody can test it with a Nvidia card to prove that.

Update 2-3-2010: Added v0.8 (16 Km and 20 Km)

- Better (small) ship behavior by applying slightly different approach of the waves
- For 20 Km solved issue with ships sitting low in the water
- Corrected as far as possible dark color faces bug on bridge

Update 15-2-2010: Added v0.7 - 20 Km version (see below)

As the high tides of Silent Hunter III soon is coming to an end I present this mod to the community as a tribute to SH-3’s glory and to its successor: SH-V. Inspired by the first screenshots I tried to create some aspect of the atmosphere as a sneak preview into this mod.
As a novice modder I started using WAC 4.1 as a basic but after gaining experience a decided to start all over again using the GWX-files for implementing of my own ideas and directions. Dark sea and much slower waves will create a different feeling compared to all well known environmental mods:

http://i3.photobucket.com/albums/y77...1Sunsetatl.jpg

Sunset at 0m/s. Still you have waves, moving calmy. A compromise between total stillness and movement.

http://i3.photobucket.com/albums/y77...dieranee4m.jpg
Mediterranee. Windspeed 4m/s. It’s a blue sea with some green. I checked my holiday pictures (Greece, Spain, Turkey) for that. Underwater it is blue-green. The environment is the warmest of all three. From here it will get worse. Do not expect warm sunsets but that’s the way it is in the Atlantic and Atric. At 4m/s the waves in this mod will move fastest. At higher (other) windspeed waves will move slower and slower giving a feeling of massiveness enforced by the slower waves. The idea of having a dirty sky when there are no clouds is of course concept of M.E.P (courtesy of Makman94). So I created my own from cirrus clouds.

http://i3.photobucket.com/albums/y77...tlantic8ms.jpg
Atlantic. The sky is bleaker and the sea is darker. It gives an icy feeling and pale sunsets/rises.

http://i3.photobucket.com/albums/y77.../4Artic4ms.jpg
Artic. Everything is paler and darker and it is certain you will not likely want to be a victim of exposure. I tried to express the nature I encountered in Sweden with its introvert beauty.

http://i3.photobucket.com/albums/y77.../5silhouet.jpg

At night I used a concept I read from books which still puzzle me. Like Jurgen Oesten told in his adventure with the Malaya battleship – you can download the movie from: ftp://216.98.55.11/emea/sh3/videos/ – they saw shadows of a ships at night. I still wonder what that meant. Didn’t they see ships but only their shadows? Or did they mean their silhouts? Well, the idea of silhouting is used in this mod giving good playable. Picture is taken from the lighter night version included in this mod.

http://i3.photobucket.com/albums/y77...Evening8ms.jpg
Evening picture with new cloud texture.

http://i3.photobucket.com/albums/y77...orenight50.jpg
After sunset

http://i3.photobucket.com/albums/y77/rik007/9night.jpg
On the conning tower

http://i3.photobucket.com/albums/y77/rik007/8Moon.jpg
Moonrise...

http://i3.photobucket.com/albums/y77/rik007/9abye.jpg

... and sunset

What about Storm and overcast ?

http://i3.photobucket.com/albums/y77...7/10Storm1.jpg
Storms have now become spectacular. In this situation the slowness of the waves give the idea of ‘how am I supposed to survive the next one?’ I love storms by now I watch it again and again.

http://i3.photobucket.com/albums/y77...0Stormrain.jpg
Windspeed 15 ms. In storm waves do not move fast as these are massive amounts of water (about the size of your house). I had a hard time avoiding anomalities in waves tops. Polygon effects: If that means the squary wave structure then I did all I could to avoid that.

If you are not convinced about the slow sea speed please check it out:

http://www.youtube.com/watch?v=LK0um3j89a0

Or

http://www.youtube.com/watch?v=8LKbw...eature=related


http://i3.photobucket.com/albums/y77...RikHowlong.jpg
Windspeed 8 ms. ‘Rik! How long have you been modding ?? 200 hours, 300 hours? You lost all sense of time! Where is your wife?’

http://i3.photobucket.com/albums/y77...wheresheis.jpg
... Yeah! Where is she?

http://i3.photobucket.com/albums/y77...whereisshe.jpg
you must find her

Thinks to consider:
· Not for the fainted hardware as it draws 20% less fps than GWX 16km. Overclock your hardware accordingly
· In case you have shimmering please use another driver/nhancer combination.
· Big waves mean that the conning tower will have a bigger chance to be above the surface. I am not sure that means a higher rate of detection. If that is the case please adapt the periscopedepth for your boat making it one meter deeper in the cfg file. I increased it with 80 cm
· I fixed a small bug in GWX at which the foam texture changed color when firing a torp with event camera on. Especially at night it could be seen.
· It’s GWX 16 KM based. I have an 8 Km version but it has some issues to be solved.

During campaigning the game is stuck in the Atlantic scenary. This means you can sail where ever you want but you will always see the Atlantic sea. There for in this mod I included several variants. When you are campaigning in the Mediterranean you can activate the Mediterranean mod with JSGME so you then have the Mediterranean sea in the campaign. Same with the artic.

I like to thank:
· Kpt. Lehman for GWX and OLC for his contribution to environmental modding
· Hansolo78 for his great mod and concept of the WAC 4.1 environment. You helped me drawing the line between not modding or modding. Thanks you mate!
· Makman94 for his great mod and idea’s

Also:
· Ubisoft for their excellent sequel. Keep it up!
· Rubini for his great mods like the lifeboats and say great to you in Brasil
· Tomcattwo for his speech mod
· Racerboy for his effects mod
· Neal Stevens for his great site – regards from Holland – hope to shake hands once again
· DivingDuck for his superior diving angle’s and open hatch mod

Anybody who wants to upload the mod to the subsim site is free to do so. I hope you all enjoy it!

December 2009, Rik007

Download:

Version 0.9: 20 Km version (using Hitman's unofficial 20 Km version for GWX 3.0):

Bug with corrupt sky texture (flicker) is fixed in this version:

http://www.mediafire.com/file/cg5hmm...%2020%20Km.zip

16 Km version:

http://www.mediafire.com/file/dhl1zz...3.0%20V0.9.zip

Update 6-4-2010: V0.9 advices for ATI-card users:


Update 2-3-2010: Version 0.8 adviced for Nvidia card users:

- Better (small) ship behavior by applying slightly different approach of the waves
- For 20 Km solved issue with ships sitting low in the water
- Corrected as far as possible dark color faces bug on bridge

16 Km:

http://www.mediafire.com/file/dd5jdi...3.0%20V0.8.zip

20 Km:

http://www.mediafire.com/file/3bf4y1...%2020%20Km.zip

Hope you like it!


kiwi_2005 12-06-09 05:58 AM

Wow! :yeah:

vickers03 12-06-09 06:37 AM

nice work!
did you increase the rendering distance for high sea
waves? if yes, how would you do this?

rik007 12-06-09 06:42 AM

Quote:

Originally Posted by vickers03 (Post 1214608)
nice work!
did you increase the rendering distance for high sea
waves? if yes, how would you do this?

Yes for all waves: increased the LodFactor in scene.dat. Drawback is impact on performance so you need to find the optimum.

Magic1111 12-06-09 07:44 AM

Hi !

Wow, looks very good ! I´ve download it and I´ll test the Mod...:yeah:

Thank you for your work, rik ! :up:

Best regards,
Magic

Yoda1976 12-06-09 08:22 AM

Hey Rik. I think you Patch Structure is wrong. In some of your versions you have the misc folder and scene.dat not in the data folder, but also before! :cool:

SeaWolf U-57 12-06-09 10:35 AM

Quote:

Originally Posted by Padvotke (Post 1214637)
SH5 water huh ? Are you sure ?

:hmmm: If you have a short while click here and watch the 3D engine short for SH5 and there is also some more pic's then decided :up:

http://www.silenthuntermods.com/foru...hp?topic=224.0

rik007 12-06-09 10:49 AM

Quote:

Originally Posted by Yoda1976 (Post 1214630)
Hey Rik. I think you Patch Structure is wrong. In some of your versions you have the misc folder and scene.dat not in the data folder, but also before! :cool:

I see it. It is in the med files and the brighter version do not work properly. Corrected and tested that in the 0.6 version.

rik007 12-06-09 11:34 AM

Quote:

Originally Posted by SeaWolf U-57 (Post 1214672)
:hmmm: If you have a short while click here and watch the 3D engine short for SH5 and there is also some more pic's then decided :up:

http://www.silenthuntermods.com/foru...hp?topic=224.0

I need to mod harder...

Very impressive. However the waves are still moving way too fast. Check for example around 0:59.

SquareSteelBar 12-06-09 12:35 PM

Quote:

Originally Posted by rik007 (Post 1214592)
...Like Jurgen Oesten told in his adventure with the Malaya battleship – unfortunately these films are offline at the Ubisoft site – ...

Hi rik007,

maybe that's what you're lookin' for...:

SH3 Videos

Cheers,
SquareSteelBar

SeaWolf U-57 12-06-09 12:57 PM

Quote:

Originally Posted by rik007 (Post 1214693)
I need to mod harder...

Very impressive. However the waves are still moving way too fast. Check for example around 0:59.

I think its speeded up :03:
you have done a good job for sure :up:

rik007 12-06-09 01:14 PM

Quote:

Originally Posted by SquareSteelBar (Post 1214722)
Hi rik007,

maybe that's what you're lookin' for...:

SH3 Videos

Cheers,
SquareSteelBar

Thanks SquareSteelBar, the Malaya is there. Good story by the way.

rik007 12-06-09 01:17 PM

Quote:

Originally Posted by SeaWolf U-57 (Post 1214736)
I think its speeded up :03:
you have done a good job for sure :up:

Thanks very much!

Rapt0r56 12-08-09 07:18 AM

I Love the look of the new Sky environment, good work! :rock:

Hitman 12-08-09 09:57 AM

:o

:D

:yeah:


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