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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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![]() ![]() Intro This mod will provides an environment which is realistic and immersive. It will raise Sh3 to the next level. Concept I created a model which I calculated values of the parameters for the various scenes instead of tweaking them one by one. This idea I already used to mod SH-5 but I lost my interest in that game. The model directly changes the EnvColor.dat file. Of course still a lot of tuning and testing is needed but it gives consistent and results. Features · Great immersion. Many improvements over the previous versions but reuse of the goodies like the wave motion. · More Natural colours based on real life pictures · Consistent inter-scene colours. Colour adjustment with a natural result during the transition between two scene. · Storm/cloud based on grey sky and improved green "Das Boot" like water. · Improved rain. Thinner and more grey so rain becomes less visible, more as it is in reality and at night the effect of unnatural white rain has been reduced to a more acceptable degree. · Improved sunset and colour changes during the day. · Night scene kept lighter so it can be played more easier. · Colour above and underwater are consistent. · Natural wave motion as in the previous version. Important Notes · You may need to adapt Anti Aliasing and Anisotropic filter settings in your graphic card drivers to enhance visual quality. But be careful and check if it does not effect colour quality. I had for example very bad experiences with the Ati tray tools. · This Mod has been tested with GWX and LSH. For LSH-users a foam mod is included. I expect that it will work with other mega mods. · Like the previous version of SH5 Water for SH3 this mod will need some extra effort from your hardware. · I did not create different versions for the Mediterranean or Artic like in the previous version. I noticed that most people use the Atlantic version (default). During campaigning the game is stuck in the Atlantic version where ever your are. This is a stock bug. · Right now the 8 Km and 16 Km are available. The 20K has issues on which I'm still working. Installation · Unzip the archive to your MOD map and activate with JSGME. You can download the mod here: V10: http://www.mediafire.com/file/scynyg...mate%20V10.zip Optional bigger sun mod (two versions): http://www.mediafire.com/file/s6nc5f...gger%20Sun.rar 20 Km version: (unfortunately a 24 km run into trouble but a 20 km is good consolation): http://www.mediafire.com/download.php?ca7a3lbrneb49b3 Screenshots ![]() Mid-day. I experienced a lot with this scene as it is very dull. I found out that this scene lives up when the sky is made light blue rather than just blue. ![]() Afternoon. I love this one! From three hours and more around sunset/sunrise yellow creeps into the sky and sunlight. Notice the change in the underwater colour, the foam and overall scene. By using a model high consistency is achieved. ![]() Another evening shot. ![]() I learned that there are many sunsets. This one is just great. Problem with the sunsets/sunrises is that it should fit with the scenes before and after. ![]() Beautiful Black Swan destroyer. ![]() Sunset: through the periscope. ![]() Destroyer just after sunset. Colours are consistent as the model calculates them marvelous. ![]() This is a complicated scene. It would have been easy to make it blue. But in reality the sky turns to a kind of blue green before it turns blue during the night. ![]() I made the night playable by not making it too dark. ![]() ... you should still be able to hit something instead of wondering if your scope is above or still under water. ![]() The sign of Scorpio through the persiscope. What about bad wheather? ![]() "Das Boot" like water. ![]() The green-grey storm scene has been a huge effort to create. Unfortunately the SH-3 reflection has a will of itself. SH-3 has a tendency to spoil a scene by adding red. At certain moments I really doubted that it would be possible. ![]() This is just great! Compare it to stock... ![]() I made the rain thinner and darker grey. This makes rain less visible during the day and night. ![]() At dawn with storm and destroyer. The sky becomes more blue. ![]() Storm through the periscope during storm. Have fun with it! Looking forward to your reactions and experiences! Rik007 Last edited by rik007; 02-26-12 at 03:01 PM. Reason: Type error corrections |
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#2 |
Elite Spam Hunter
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
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I am fiddeling around with my "own" SH3:
![]() I have to use the 8km version for some reasons. Today is May, 22th, 1941, 22:00... I tried (I think so...) every environment mod, I could get my hands on. Even your v.9 Your v.10 looks really good so far. The fps on my laptop drops around 5 - 9, so no big deal. VSync on. I am going to try it out tonight. Really nice one, thank you very much. These shots are with your v.10: ![]() Edit: Wind is around 7 m/s ![]()
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![]() "I invite you to go inside this submergible hole in the water where you can nicely hide from destroyers." ![]() Last edited by danasan; 07-16-11 at 02:33 PM. |
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#3 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Hi Danasan. Thank you! Looking at your screenshots I would suggest to cranck up the AA and/or AF but that would yield 5 fps...
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#4 |
Elite Spam Hunter
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
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Hi,
It was just a quick test while sitting at my laptop. So when it comes to the PC, I'll squeeze everything out of it. Both have the same "version" installed. Unfortunatly, my girlfriend is playing the incredible settlers II on my PC atm... ![]() |
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#5 |
Watch
![]() Join Date: Apr 2011
Location: Poland
Posts: 25
Downloads: 134
Uploads: 0
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Oh my a new version! I will wait for the 20km version though
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#6 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Looks stunning, best to date
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#7 |
Eternal Patrol
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I guess it's just me, but I like the older one better.
Old ![]() New ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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thanks for your efforts in this...but the water does not stand the comparison with sh5! the sh3 water is not very tweakable as some basic instruments are missing for a good/real looking water -> nice shaders!!!
using the sh3 ressources, we will never get a nice looking water.
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#9 |
Gunner
![]() Join Date: Apr 2005
Posts: 91
Downloads: 244
Uploads: 0
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Congratulations on the progress in the environment of sh3.
But it lacks a bit, perhaps, are the reflections of clouds and those ships in the water. If now, the water does not seem too sh3 transparent, it would give the effect of mirror objects that are above. This is not a criticism but a notice to change this mod. Claude. Translation logi.google |
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#10 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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#11 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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#12 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Rik007 i will give your mod a try.
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#13 |
Rear Admiral
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Cool, keep us posted on the 20k version - looking forward to trying it out!
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#14 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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#15 |
Silent Hunter
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Hi rik007 !
I´ll give your MOD a try, screenshots are looking very nice !!! ![]() Best regards, Magic ![]() |
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