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Old 08-29-10, 12:32 AM   #1
JScones
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Quote:
Originally Posted by frau kaleun View Post
So could you just copy the data folders from the different "regional" versions of SH5 Water into the appropriate Flotilla folders in Commander and work it that way?
Nup. Just merge the existing three separate mods into one mod (but check with Rik first as it's quite possible that this is already done in the "default" Atlantic folder) and enable via JSGME. Then forget about it. You would only add files to the Flotilla folder if each separate mod had files with the same name but with different content. This won't be the case for the EnvColors and SkyColors files as they have unique suffixes. It doesn't appear to be the case with scene.dat or the Misc folder files either, but you'll need to check with Rik to be sure. If they don't differ, then just copy a set into your merged mod (if, as I mentioned before, you even need to do this). If they do differ, then copy the Atlantic set into your merged mod and copy the other sets into the appropriate Flotilla folder (906=Arctic or 907=Med).

Quote:
Originally Posted by frau kaleun View Post
Regarding the GWX VIIC/41 mod, do I put that data folder in the appropriate Uboat folder in Commander, and then Commander puts those files in the game only if choose that type uboat? Works like that for skins too I bet?
Yes, move the mod and skins into your \SH3 Commander\U-boat\VIIC41\ folder.

Quote:
Originally Posted by frau kaleun View Post
Sorry so many questions (and as always thanks for your patience). Like others have said before it always feels like I've barely scratched the surface in terms of what Commander can do and it's exciting to realize yet another possibility even if it's already old hat to most people.
A few people have scratched a little deeper and have realised that there's a whole new world underneath the surface, but yeah, most people just "click the tick" and think no more about it.

Last edited by JScones; 08-29-10 at 12:54 AM.
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Old 08-29-10, 10:35 AM   #2
frau kaleun
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Quote:
Originally Posted by JScones View Post
Nup. Just merge the existing three separate mods into one mod (but check with Rik first as it's quite possible that this is already done in the "default" Atlantic folder) and enable via JSGME. Then forget about it. You would only add files to the Flotilla folder if each separate mod had files with the same name but with different content.
That's what I was wondering about, so I'll have to investigate further when I'm ready to try this out.

Quote:
A few people have scratched a little deeper and have realised that there's a whole new world underneath the surface, but yeah, most people just "click the tick" and think no more about it.
I'm still getting over my initial excitement about using the 'static settings.cfg' file.

Being able to put some "must have" mods into various Flotilla or Uboat folders and then letting Commander tell the game when to use which ones, instead of having to remember to switch them in and out myself - that's awesome.
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Old 08-29-10, 11:08 AM   #3
HW3
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I love the date function. It allows me to have the ship skins from the MFM 3.2 switched on the correct dates automatically without me having to do anything after the initial setup. It is great for anything that needs to be changed by dates.
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