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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1891 | |
Navy Seal
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#1892 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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@TDW,
I still have the bug where a friendly or enemy Escort locks onto you, at roughly 20 km distance off your Port Stern/Starboard Stern, and folows you all over the Map until you save/reload. When you stop, it circles a spot at same 20 Km distance. It is a bug that has existed since Silent Hunter 5 V1.0 came out. Is this a hardcoded problem that can never be fixed? I know you probably rarely play the game, and are busy working miracles in other departments. I am using OHII v2 Your UI and your IRAI, latest version. But, this bug seems to be there no matter what Mod you use.
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***THE GENERAL*** |
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#1893 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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#1894 | |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Also, whenever there are multiple destroyers hunting for me, I always see at least one go down due to friendly collision. The last time I played, a large warship plowed right through three (!) of his own escorts. I understand there's not much you can do about this, but maybe you could set a distance the enemy ships have to keep between each other. ![]() |
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#1895 | |
Black Magic
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The collision routines are hard-coded in the exe (possibly in one of the act files). I have yet to locate them. |
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#1896 | |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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![]() Here is the first one. The capital ship rammed his escort, then backed away. ![]() Not even I can do this. ![]() A second one is rammed and sits burning next to the first one. ![]() The capital ship heads straight for his third escort... ![]() ...rams his bow... ![]() ...and the escort explodes! ![]() A different angle. ![]() After so much ramming the capital ship sustains damage and starts burning. They're pretty much doing my work for me! My mod list: Generic Mod Enabler - v2.6.0.157 [C:\Igre\SilentHunter\MODS] RemoveLogoIntroTheDarkWraith DBM Background Video No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Window_Lights_Redone_V1 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith Manos Scopes-patch for 16x9 IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 OPEN HORIZONS II_full v2 Reworked Morale and Abilities v.1.01 Grossdeutscher Rundfunk SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 sobers no footstep sound mod Shadow Improvement Mod NewUIs_TDC_7_1_0_Real_Navigation |
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#1897 |
Willing Webfooted Beast
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Contact Reports and Wolfpacks
Just wondering, do the wolfpacks respond to contact reports with v0.0.37?
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#1898 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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I restarted the campaign yesterday, and this anomally occured during OHII's Scapa Flow mission. After sailing through Kiel Canal, passing closely by Hegoland, with TC engaged, I found that the game slowed (stuttering during only x1024 TC) for 100 miles into open water. I went to x1 TC, submerged to check sonar, and sure enough there he was; a friendly Escort, following me at roughly 10 - 20 km. I don't expect you to spend any time specifically looking for this event, I just wanted to make you aware of it. It's kind of a big immersion killer. All the best.
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***THE GENERAL*** Last edited by The General; 08-16-12 at 03:40 AM. |
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#1899 | |
Willing Webfooted Beast
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__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#1900 |
Willing Webfooted Beast
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Frail U-Boats
For some reason U-Boats are only attacking un-escorted convoys in my game.
Any thoughts on how to mmake them go after escorted convoys?
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#1901 |
Willing Webfooted Beast
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Oh wait, they only piss themselves when there are destroyers.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#1902 | |
Black Magic
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#1903 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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The destroyer changed course and was now 12 kilometers from me. I continued my course back to base, and the destroyer was escorting me back to Germany! I could see it in the distance, not following behind but cruising right in front of me! So days passed and I finally started to approach coast. I sent a contact report from the destroyer, and soon the planes came. But the destroyer shot them down and suddenly "awoke" and was charging towards me. After few hours of depth charging, the destroyer finally gave up and left back to England.... Second case was today when a whole task force of destroyers started to follow me, keeping 20 kilometers distance. Saving and loading fixed this issue. Maybe it was just bad luck, but it seemed that this behaviour is more common now, could some mod increase the possibility? It was a interesting find to see that the destroyer could "wake up" from the following mode, when planes attacked it, could this mechanic be used somehow to fix this issue? Like the General said, it is a big immersion killer. |
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#1904 |
Stowaway
Posts: n/a
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![]() ![]() ![]() 1939 IRAI______ ? 1940 IRAI______ ? 1941 IRAI______ ? 1942 IRAI______ ? 1943-45 IRAI_0_0_37_ByTheDarkWraith Thanks for the help! |
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#1905 | |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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