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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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The destroyer changed course and was now 12 kilometers from me. I continued my course back to base, and the destroyer was escorting me back to Germany! I could see it in the distance, not following behind but cruising right in front of me! So days passed and I finally started to approach coast. I sent a contact report from the destroyer, and soon the planes came. But the destroyer shot them down and suddenly "awoke" and was charging towards me. After few hours of depth charging, the destroyer finally gave up and left back to England.... Second case was today when a whole task force of destroyers started to follow me, keeping 20 kilometers distance. Saving and loading fixed this issue. Maybe it was just bad luck, but it seemed that this behaviour is more common now, could some mod increase the possibility? It was a interesting find to see that the destroyer could "wake up" from the following mode, when planes attacked it, could this mechanic be used somehow to fix this issue? Like the General said, it is a big immersion killer. |
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#2 |
Stowaway
Posts: n/a
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![]() ![]() ![]() 1939 IRAI______ ? 1940 IRAI______ ? 1941 IRAI______ ? 1942 IRAI______ ? 1943-45 IRAI_0_0_37_ByTheDarkWraith Thanks for the help! |
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#3 | |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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#4 |
Silent Hunter
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Hi TDW!
I read somewhere on the Forum, that we don´t need anymore (can be disable) the MOD "TheDarkWraith_DC_Water_Disturbances_v2_0_SH5" when we use IRAI v0.0.37. Is this correct? ![]() Best regards, Magic |
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#5 |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 | |
Silent Hunter
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![]() I didn´t found this post! ![]() Best regards, Magic ![]() |
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#7 |
Helmsman
![]() Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
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Hello TDW, belong to a virtual flotilla (www.24Flotilla.com) we played much multiplayer, we like to attack convoys in droves,(wolfpack) we have observed that with the latest version of IRAIv0.0.37, escorts not very precise in their attacks when we discovered, launched their loads quite far from their position subtracting emotion submarines to attack, because we have never been sunk, and the attack on the convoy becomes a duck shooting.Do nothing but give circles around,in previous versions, if you have more precision.attacks were more complicated and fun.
Question: Could you put more precision attacks by bodyguards when they launch their depth charges? Can you tell us how it's done? AI? Vary their behavior in multiplayer or does it just as campaigning? Sorry my bad English I have to use a translator Thank you very much. Last edited by chun; 09-07-12 at 07:16 AM. |
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#8 | |
Black Magic
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[Hydrophone] Detection time=1.0 ;[s] ; lower values then 1 make it harder for AI to detect you Sensitivity=1.0 ;(0..1) Height factor=0 ;[m] Waves factor=0.5 ;[>=0] Speed factor=14 ;[kt] ;1 is on the deaf side ;0.10 is on the uber end Noise factor=0.2 ;[>=0] was 1.3, decreased by 74.5% Thermal Layer Signal Attenuation=1.0 ;[>0], 1 means no signal reduction, 3 equals signal reduction to 33% was 3.0, decreased by 55% Min Signal Strength=0.1 [Sonar] ;how long you have to be in the AI's active sonar cone before he will start pinging. Detection time=1.0 ;[s] was 5 ; lower values than 1 make it harder for AI to detect you Sensitivity=1.0 ;(0..1) Waves factor=0.2 ;[>=0] Speed factor=15 ;[kt] ;how much surface area you present to the AI for him to ping off of, before he gets a ping ;think of this variable as to how much "slop" you can have when pointing your bow or stern at an approaching AI to minimize your profile Enemy surface factor=175 ;[m2] was 520, decreased by 35% Lose time=20 ;[s] Min Signal Strength=0.1 Thermal Layer Signal Attenuation=1.25 ;[>0], 1 means no signal reduction, 5 equals signal reduction to 20% was 5.0, decreased by 70% Those changes will spice things up for sure ![]() I removed the pinpoint accuracy the warships had in the latest version because people were complaining. You're now seeing that the AI really has no clue where you are unless you are actually spotted. |
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