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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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GFO WILL NO LONGER BE RELAESED UNDER THAT NAME BECAUSE IT NO LONGER CONTAINS ONLY FIXES SO IT WILL BE RELEASED UNDER A NEW NAME AND CALLED:
"Unofficial SH 4 Patch to v1.6" WHEN IT IS RELEASED IT WILL HAVE A NEW THREAD FOR IT BY THAT NAME Last edited by Webster; 05-14-09 at 04:48 AM. |
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#2 |
Ensign
![]() Join Date: Oct 2005
Posts: 229
Downloads: 17
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![]() ![]() omg, dude. Very very nice thx! |
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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More amazing Webster mods. Thanks much.
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#4 |
Canadian Wolf
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Nice work here
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#5 |
Sonar Guy
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Good work. Keep on.
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#6 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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![]() RVAH-9 RA-5C Vigilante at NAS Sanford, Fl 1966 The coolest plane few have heard of! |
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#7 | |
Stowaway
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rfb - tmo - rsrdc - fotrs have most if not all of these fixes in them as far as i know but i cant say they have every single one. if you see ones not working let me know and i can help you try to make a compatable file to include it in that mod. i dont know what the resistance level is on this idea but if mods new updates start with this mod or make sure it contains all of them then nothing will ever be broken. but it would require cooperation ![]() |
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#8 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Thank you for this mod
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What we do in life echoes in Eternity |
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#9 |
Pacific Aces Dev Team
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Brilliant
![]() ![]() Many thanks for sharing mate, you should get a medal for this ![]() We should call it the: UNOFFICIAL 1.6 PATCH ------------------------------------------------------------------------------------ I would like to add however some comments: Manual Range and Mast Height Dial Fix by ottos and munchausen This mod allows you to input distance manually, but at the expense of being able to manually drag the mast heigth. In real submarines, mast heigth was used to measure distance, and distance when obtained via radar to measure mast heigth for succesive observations. However, the main function remains by being able to drag and move mast heigth and the game had it IMHO correct, so I would leave this "fix" out. no hydrophone for u-boats on surface fix by kapitan zur see That is correct for some hydrophones, but not for all. The Balkongerät should work even if surfaced.
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One day I will return to sea ... |
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#10 | |
Stowaway
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create GHG blind spot between 340 and 020 degrees GHG and Balkon Gerat can pick up contacts at ~25km while at 20knots surfaced in bad weather im not playing on german side much so im flying blind with these |
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#11 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#12 | |
Stowaway
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http://www.subsim.com/radioroom/show...938#post831938 if you read you will see its different from the first version. let me know if you still feel its not worth including in my patch. i value everyones opinion, after all the whole point is to have something that is usefull for everyone. Last edited by Webster; 02-21-09 at 12:32 PM. |
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#13 | ||
Stowaway
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It works this way: 1) If you identify the ship via hacking it off in the recognitions book or.... if you give the order "Identify Target" via the WO In this mode the marker swings too the value given in the ships cfg file for mastheadheight. No matter what you slide it to afterwards it will take the stadimeter reading from this. 2) If you do NOT identify the ship (aka nothing is present in the top field of the TDC) In this mode you can slide it to any value you want to and take a stadimeter reading that is calibrated from that height. AKA if you have a ONI-208-J book and thus can make out the Funnel height to say 60 ft. then you put the slider on 60 ft. and take your stadimeter shot at the funnel top. If you want the top of the mast then you slide it to the top of the mast height as given in the ONI.. This (2) is how i use it, as i find it VERY helpfull to be able to use any part of the ship i see fit for the measurement. I allso enjoy paging around in the ONI to identify the ship - on long ranges guestimessing from what i can see. fx. starting out with naming it from Mast Funnel placements like the HARUNA MARU is a MMF-split (Mast Mast Funnel with a split superstructure) If anyone here is interested i can make a mod (build on top of "JP Ship Dimension Fix1.3") available for use with any SH4 ver. where you have the ONI pages for the merchants in SH4 and ship cfg files with Gross tonnage, height, beam, length and draft from the ONI (and crew amount when possible). |
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#14 |
Navy Seal
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The irony, the irony!
![]() So wow! We have Game Fixes Only (may I be the first to call it GFO?), Trigger Maru Overhauled, Real Fleet Boat, Fall of the Rising Sun, CA24-F and Operation Monsun, soon (?) to be joined by GWX4. This is one healthy game, I'd say with an explosion of creativity in the past several months to put new life in an old game. If I had said a year ago that today we would have six quality supermods, with a seventh on the way, for SH4 I would have been banned from Subsim for delusional thinking! Great work Webster and Peabody. Looks like the future is in good hands. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 02-21-09 at 08:50 AM. |
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#15 | |
Stowaway
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im still anti-supermod in as much as to have stand alone mods to allow for everyones own personal taste to customize their own game. (i couldnt have done this without stand alone mods) the idea is to create a whole new starting point to begin adding your mods to and i hope also allow the super mods to not have to include all the fixes so they will be smaller and faster and easier to download as well as to load or unload in the game. |
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