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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Hi all !
![]() I remeber i was using a tweak file wich contains a line called "Horizon", i remeber when i was sharing job with Leovampire, he was using a higher value than me... i was using 1000 and he was testung with 2000 and 1500. Later i changed my computer for a new one, i made a format of my hard drive... i have back up of 3 diferent tweker files... but no one has the line "Horizon= XXXX" My file is lost... I was using an ATI card, now i have a nVidia, and the game looks diferent, i think so i need to touch this value, i have a small strip on the horizon... Do somebody have this file to share ? Please ? Thanks in advance. ![]() |
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#2 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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MiniTweaker is an antique. Do yourself a favor and download S3D.
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#3 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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Scene.dat tweak file.
http://files.filefront.com/scene+dat.../fileinfo.html Here's the one I compiled for Leovampire last year. Mav87th actually made the extra horizon line, with RobieRob's water fog. That said Redwine, you should follow Luke's advice and get some practice with S3D. Once you have got a handle on it, you will never use mini-tweak files again ![]() |
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#4 |
Rear Admiral
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Personnaly, i find S3D easier to use then TT's tweaker.
I can fully understand anyones reluctance to change mod tools. You tend to work with what your most comfortable with, proven, and known to be reliable. But.. seriously, i defy anyone to do some of the stuff ive been making for TM with TT's tweaker, it simply isn't possible! |
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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What is a tweak file?
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#7 | ||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() Back on topic, I do realize that MiniTweaker was a great tool in its era, and for that we should all be thankful to its creator. But that era is long gone, now.
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![]() ![]() ![]() Let the Beast inside you free! |
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#8 | ||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() DrBeast, when I was at Crete a few years ago, during the summer, we had blackouts 3 or 4 times in 13 days, but that was due to excessive heat I suppose. But oh well, I had my sixpack and lady with me ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#9 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() ![]() ![]() Many thanks... that horizon line value is very important. S3D is an amazing program, the problem is if you use this program... it modify the files and you can not use MiniTweaker on this file anymore... and i am accostumed to use minitweaker. |
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#10 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Secondly, we all were accustomed to using MiniTweaker, but by and large just about every modder has moved on to S3D. Again, do yourself a favor and learn how to use it. S3D is a far, far, far, far better and more efficient program than MiniTweaker.
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#11 | ||||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Quote:
![]() Last edited by Redwine; 03-22-08 at 11:35 AM. |
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