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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Mar 2005
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Not sure if this should be here or in general discussion, so if I have it wrong I apologise now.
First off, could someone please tell me where i can find a program to dowload that will play .ogg files? Next, whilst I enjoy the intro music, etc. I would rather not have certain tracks playing whilst I playing the game, especially the atmospheric music included on the radio and gramophone. If I was to remove say, the radiotrack file from the Washington folder, and the Battle, Defeat, High Tension files, etc. but leave others in will that solve the problem? Finally whilst I think I have found where I can find some contemporay music files, is there a mod that can be installed via JSGME that will randomise the playing order? Thanks |
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#2 | |
Canadian Wolf
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2. Yes, you can remove these files, just remember to keep a copy of the files you delete in case you want them back. 3. Yes there is a song randomizer, here:http://www.subsim.com/radioroom/showthread.php?t=111597 It is not JSGME, rather a third party app. Easy to set-up. RDP Last edited by ReallyDedPoet; 09-27-07 at 12:19 PM. |
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#3 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
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I'm fond of the quintessential player (avalable at http://www.quinnware.com/ ) for playing all types of files and it does support ogg. Best of all, it's free.
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#4 |
Chief
![]() Join Date: Mar 2005
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Thanks Gents; now I just have to find my gramaphone after installing TM and CBS news, etc.
I know it is not a unique issue as I remeber seeing something on a thread or 2. Seemed to have lost radio Washington as well somehow; but these are something I can sort out. Thanks again. |
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#5 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
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Audacity, without a doubt - superb freeware editor which supports .ogg files and, besides being a good audio editor lets you convert between .wmv, .ogg & mp3.
http://download-audacity.org/?gclid=...FUtyOAodvE1PQw |
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#6 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#7 | |
Canadian Wolf
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the same :http://www.subsim.com/radioroom/show...&postcount=919 This is not an example from Trigger, but same principle ![]() CBS may have over written the radio config file, you may have to go in and manually add it back in. Have a look here:http://www.subsim.com/radioroom/show...01&postcount=3 Here:http://www.subsim.com/radioroom/show...6&postcount=23 RDP Last edited by ReallyDedPoet; 09-27-07 at 02:39 PM. |
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#8 |
Chief
![]() Join Date: Mar 2005
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Thanks for the additional pointers, in paricular reallydeadpoet.
Editted the radio.cfg file and as I intend to delete the atmospheric music I did not add the line regarding fade. |
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#9 | |
Canadian Wolf
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#10 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
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And if you really don't like manually editing the files and would like to do a lot with the radio station functions of SH4 take a look at http://www.subsim.com/radioroom/showthread.php?t=120510
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#11 | |
Canadian Wolf
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#12 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
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No problemo, RDP.
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#13 | |
Canadian Wolf
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RDP Last edited by ReallyDedPoet; 09-27-07 at 08:42 PM. |
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#14 | ||
Chief
![]() Join Date: Mar 2005
Posts: 320
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![]() The only thing that could be tweaked is increasing the volume of the radio comapred to everything else; but that is just being picky. |
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#15 | |||
Canadian Wolf
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RDP |
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