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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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FIRST STEPS IN MODDING:
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GENERAL OVERVIEW: as elanaiba wrote in another thread, take a look on these screens: Quote:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() # ![]() --- LINKS TO HOWTOS: TERRAIN EDITOR: http://www.subsim.com/radioroom/showthread.php?t=162810 ENVIROMENT: http://www.subsim.com/radioroom/showthread.php?t=163370 ANIMATIONS: http://www.subsim.com/radioroom/showthread.php?t=163299 INTERFACE DESIGN http://www.subsim.com/radioroom/showthread.php?t=163118 http://www.subsim.com/radioroom/showthread.php?t=163268 MISSION EDITOR: http://www.subsim.com/radioroom/showthread.php?t=163364 --- thread is generic...please check back...
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Last edited by urfisch; 03-09-10 at 03:48 AM. Reason: thread title prefix correction |
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#2 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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Why is this thread so dead? I mean, does no one here realize the potential for the ability to now script in SH5?!
This is BIG news. Wake up people! ![]() |
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#3 |
Navy Dude
![]() Join Date: Oct 2008
Location: Croatia
Posts: 173
Downloads: 73
Uploads: 0
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I see ultragiantenormous genial mods comming
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I found everything but the script manager. where is it?
Last edited by gutted; 03-01-10 at 03:35 PM. |
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#5 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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#6 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I'm just about speechless. This is incredible. Terrain editing, script editing, menu editing, campaign editing... there's no end to the things you can do with this.
If only the GWX team had this many tools when they made their supermod ![]() Quote:
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#7 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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![]() found it! with the modding controls enabled, you have to right click the Slient Hunter 5 Taskbar icon and select it from the menu... as was shown in the screenshots further up. Took me abit to realize that's what it was showing. |
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#8 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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I wonder how many of our talented modders will buy SHV though. How many of them are refusing to buy the game solely because of the DRM?
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#9 | |
The Old Man
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![]() Quote:
![]() Even RightClick and then Shift RightClick doesn't work. We need a different solution. I'm not going back to Vista ![]() |
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#10 | |
Eternal Patrol
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Your post was made at 0755 my time, so people here were just getting up. The reason this thread was so dead was because everyone was asleep.
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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tools for modders right out of the box! big suprise indeed! can't wait to try them out
![]() awesome news |
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#12 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Hi Mates,
I'm trying to edit "Page Default Hud.py". What tools do I use? I'm currently in the "menu editor" but can't find a reference to this file anywhere. Thank you!
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#13 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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You can edit the scripts via the Script editor. Run the game in a window, then right click on the title bar to start the editor (one of the menu items). Each time you save the script it is reloaded so it's easy to test...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#14 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Sywasjer,
I was trying do do this "Open up Silent Hunter 5\data\scripts\menu\Page Default Hud.py Search for: def SetMiniMap( boolvalue ): Look down a few lines and change these values to True: Code: PageDefaultHud_MapGroup_ParallelCourseButton.Visib le = False PageDefaultHud_MapGroup_InterceptCourseButton.Visi ble = FalseThat's it." I can't find it/or the method to do it. Thanks for the info.
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#15 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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I want to deepen me into modding. I want to make dutch navy ships.
Maybe this is the beginning.
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