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#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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SJ-1 radar dish seen from the front:
![]() And now from the back: ![]() Any way this can be fixed, possibly with S3D? |
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#2 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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The x y and z possitioning will need to be changed in the proper file.
Not an easy task unless you have some way to see exactly where it is moving to with the changes without having to load and reload the game over and over again. |
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#3 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#4 | ||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
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I haven't the slightest clue on how to fix this, but if I read leo's suggestion this could technically be done with S3D and an external modeller program. You could try exporting the models, import both to scene, and use the offsets/rotations of the nodes in a 3d editor, figure out the new values and reenter them. I guess it's a bit too much work this way though...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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