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Old 05-14-10, 10:35 PM   #1
conus00
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[WIP] Widescreen MOD for SH3+GWX

They say that picture is worth a thousand words...
What is 10 pictures worth? (I guess 10,000 words if I do my math right. )

My latest MOD in progress, coming to your computers in next 14 days.



















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Old 05-14-10, 10:53 PM   #2
Reece
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Very very nice work there! If I take a snapshot the new WS mod looks great but in game is like an egg on end, with old WS mod is like egg on flat, wish I could fix it!!
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Old 05-15-10, 12:48 AM   #3
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I sure hope it works with the new interior mod
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Old 05-15-10, 06:47 AM   #4
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Wow, looks very nice !!!

For what resolution is the MOD ?

Best regards,
Magic
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Old 05-15-10, 08:00 AM   #5
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Very impressive conus00, can't wait to give it a spin Ditto on Magic's question mate ?

Best regards.

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Old 05-15-10, 08:06 AM   #6
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That looks really awesome, I cant wait to try it, Thank you for all your work
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Old 05-15-10, 08:10 AM   #7
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Wow, looks very nice.

Cheers, LGN1

PS: What officer icons are used in the damage (F7) screen. They look nice.
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Old 05-15-10, 08:28 AM   #8
conus00
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Quote:
Originally Posted by Magic1111 View Post
For what resolution is the MOD ?
Quote:
Originally Posted by Fubar2Niner View Post
Ditto on Magic's question mate ?
It is optimized for 1360x768. It will run in any widescreen resolution but you would have to make quite a few changes. I have chosen 1360x768 because it is (at least on my computer) the most stable and it allows Alt+TAB in and out of the game.

Quote:
Originally Posted by LGN1 View Post
PS: What officer icons are used in the damage (F7) screen. They look nice.
They are modified stock and petty officers and enlisted are completely created from scratch.

Quote:
Originally Posted by pickinthebanjo View Post
I sure hope it works with the new interior mod
It will not work with any mod which makes changes in menu_1024_768.ini
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Old 05-15-10, 08:50 AM   #9
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@conus00

Perhaps when it's all finished mate you might write a readme that tells which changes are to be made for different res's. I personally run at 1920x1200 as you can see quite a difference. Maybe I should add I'd be a complete novice so if it could be in nube language it would be most appreciated mate. Thanks muchly

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Old 05-15-10, 09:03 AM   #10
conus00
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Quote:
Originally Posted by Fubar2Niner View Post
@conus00

Perhaps when it's all finished mate you might write a readme that tells which changes are to be made for different res's. I personally run at 1920x1200 as you can see quite a difference. Maybe I should add I'd be a complete novice so if it could be in nube language it would be most appreciated mate. Thanks muchly

Best regards.

Fubar2Niner
I could probably walk you through it but unfortunately there is no EASY way how to do it. You would have to make yourself familiar with menu_1024_768.ini and its editing and also you would have to make quite a few changes in Photoshop to a whole bunch of TGA files.
Also, there is another reason why I chose 1360x786: the game engine (according to Seeadler who created the widescreen .dll) has it's limitations based on hardcoded value for graphics (1024 pixels in most cases) and game tends to blur and jagg them a lot while stretching past 1024 pixels.
Myself (even though I own 1920x1080 32" monitor) I play SH3 in 1360x768 with black stripes all around. I can blow it up to a whole screen but the game just looks too ugly.
As I said there is really no easy way...
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Old 05-15-10, 09:11 AM   #11
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Oh well it was woth a shot Thanks anyway mate, I'll still install this when it's done, looks too good to miss

Best regards.

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Old 05-15-10, 10:07 AM   #12
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Looks great conus
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Old 05-15-10, 10:15 AM   #13
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Quote:
Originally Posted by conus00 View Post
I could probably walk you through it but unfortunately there is no EASY way how to do it. You would have to make yourself familiar with menu_1024_768.ini and its editing and also you would have to make quite a few changes in Photoshop to a whole bunch of TGA files.
Also, there is another reason why I chose 1360x786: the game engine (according to Seeadler who created the widescreen .dll) has it's limitations based on hardcoded value for graphics (1024 pixels in most cases) and game tends to blur and jagg them a lot while stretching past 1024 pixels.
Myself (even though I own 1920x1080 32" monitor) I play SH3 in 1360x768 with black stripes all around. I can blow it up to a whole screen but the game just looks too ugly.
As I said there is really no easy way...
My Windows Resolution is 1920 x 1080 and I play SH3 in 1280 x 1024, because a higher SH3 Resolution has no positive Effect, on the contrary a higher SH3 Resolution as 1280 x 1024 has a negative Effect on the fps !

With my settings, can I use the MOD ?

Best regards,
Magic
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Old 05-15-10, 03:06 PM   #14
Hitman
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You are an artist Conus! What a great and much needed mod to keep SH3 growing
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Old 05-15-10, 08:15 PM   #15
conus00
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Thanks, Hitman!
Such a praise coming from you means a lot to me.

I have a small problem, though. Maybe somebody more familiar then me with modifying menu_1024_768.ini can point me in right direction.
Here is my problem:

As you can see the hands on the stopwatch are off center. I would like to know how to make it "pull-out-on-click" and "close-on-click" and also how to make it stick to certain area (upper right corner)? Right now you can click and drag it wherever you want.
There's got to be bunch of people here who know how to make changes in menu_1024_768.ini.
Can anybody help?
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