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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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[WIP] Widescreen MOD for SH3+GWX
They say that picture is worth a thousand words...
What is 10 pictures worth? (I guess 10,000 words if I do my math right. ![]() My latest MOD in progress, coming to your computers in next 14 days. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,696
Downloads: 171
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Very very nice work there!
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Sub captains go down with their ship! |
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#3 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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I sure hope it works with the new interior mod
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#4 |
Silent Hunter
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Wow, looks very nice !!!
![]() For what resolution is the MOD ? Best regards, Magic |
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#5 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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Very impressive conus00, can't wait to give it a spin
![]() Best regards. Fubar2Niner |
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#6 |
Mate
![]() Join Date: Jul 2003
Location: Riverside County, CA
Posts: 54
Downloads: 12
Uploads: 0
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That looks really awesome, I cant wait to try it, Thank you for all your work
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#7 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Wow, looks very nice.
Cheers, LGN1 PS: What officer icons are used in the damage (F7) screen. They look nice. |
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#8 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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It is optimized for 1360x768. It will run in any widescreen resolution but you would have to make quite a few changes. I have chosen 1360x768 because it is (at least on my computer) the most stable and it allows Alt+TAB in and out of the game.
Quote:
It will not work with any mod which makes changes in menu_1024_768.ini
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![]() Last edited by conus00; 05-15-10 at 08:42 AM. |
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#9 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
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@conus00
Perhaps when it's all finished mate you might write a readme that tells which changes are to be made for different res's. I personally run at 1920x1200 as you can see quite a difference. Maybe I should add I'd be a complete novice so if it could be in nube language it would be most appreciated mate. Thanks muchly ![]() Best regards. Fubar2Niner |
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#10 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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![]() Quote:
Also, there is another reason why I chose 1360x786: the game engine (according to Seeadler who created the widescreen .dll) has it's limitations based on hardcoded value for graphics (1024 pixels in most cases) and game tends to blur and jagg them a lot while stretching past 1024 pixels. Myself (even though I own 1920x1080 32" monitor) I play SH3 in 1360x768 with black stripes all around. I can blow it up to a whole screen but the game just looks too ugly. As I said there is really no easy way...
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![]() Last edited by conus00; 05-15-10 at 09:19 AM. |
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#11 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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Oh well it was woth a shot
![]() ![]() Best regards. Fubar2Niner |
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#12 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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Looks great conus
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#13 | |
Silent Hunter
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![]() Quote:
With my settings, can I use the MOD ? ![]() Best regards, Magic ![]() |
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#14 |
Pacific Aces Dev Team
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You are an artist Conus! What a great and much needed mod to keep SH3 growing
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One day I will return to sea ... |
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#15 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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Thanks, Hitman!
Such a praise coming from you means a lot to me. I have a small problem, though. Maybe somebody more familiar then me with modifying menu_1024_768.ini can point me in right direction. Here is my problem: ![]() As you can see the hands on the stopwatch are off center. I would like to know how to make it "pull-out-on-click" and "close-on-click" and also how to make it stick to certain area (upper right corner)? Right now you can click and drag it wherever you want. There's got to be bunch of people here who know how to make changes in menu_1024_768.ini. Can anybody help?
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