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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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I sure hope it works with the new interior mod
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#2 |
Silent Hunter
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Wow, looks very nice !!!
![]() For what resolution is the MOD ? Best regards, Magic |
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#3 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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Very impressive conus00, can't wait to give it a spin
![]() Best regards. Fubar2Niner |
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#4 |
Mate
![]() Join Date: Jul 2003
Location: Riverside County, CA
Posts: 54
Downloads: 12
Uploads: 0
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That looks really awesome, I cant wait to try it, Thank you for all your work
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#5 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Wow, looks very nice.
Cheers, LGN1 PS: What officer icons are used in the damage (F7) screen. They look nice. |
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#6 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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It is optimized for 1360x768. It will run in any widescreen resolution but you would have to make quite a few changes. I have chosen 1360x768 because it is (at least on my computer) the most stable and it allows Alt+TAB in and out of the game.
Quote:
It will not work with any mod which makes changes in menu_1024_768.ini
__________________
![]() Last edited by conus00; 05-15-10 at 08:42 AM. |
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#7 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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@conus00
Perhaps when it's all finished mate you might write a readme that tells which changes are to be made for different res's. I personally run at 1920x1200 as you can see quite a difference. Maybe I should add I'd be a complete novice so if it could be in nube language it would be most appreciated mate. Thanks muchly ![]() Best regards. Fubar2Niner |
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