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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
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Also, there is another reason why I chose 1360x786: the game engine (according to Seeadler who created the widescreen .dll) has it's limitations based on hardcoded value for graphics (1024 pixels in most cases) and game tends to blur and jagg them a lot while stretching past 1024 pixels. Myself (even though I own 1920x1080 32" monitor) I play SH3 in 1360x768 with black stripes all around. I can blow it up to a whole screen but the game just looks too ugly. As I said there is really no easy way...
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![]() Last edited by conus00; 05-15-10 at 09:19 AM. |
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#2 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
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Oh well it was woth a shot
![]() ![]() Best regards. Fubar2Niner |
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#3 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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Looks great conus
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#4 | |
Silent Hunter
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With my settings, can I use the MOD ? ![]() Best regards, Magic ![]() |
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#5 |
Pacific Aces Dev Team
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You are an artist Conus! What a great and much needed mod to keep SH3 growing
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One day I will return to sea ... |
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#6 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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Thanks, Hitman!
Such a praise coming from you means a lot to me. I have a small problem, though. Maybe somebody more familiar then me with modifying menu_1024_768.ini can point me in right direction. Here is my problem: ![]() As you can see the hands on the stopwatch are off center. I would like to know how to make it "pull-out-on-click" and "close-on-click" and also how to make it stick to certain area (upper right corner)? Right now you can click and drag it wherever you want. There's got to be bunch of people here who know how to make changes in menu_1024_768.ini. Can anybody help?
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#7 |
Stowaway
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Gentlemen, I don't know the answer to his question, but please, somebody should know!
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#8 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Way to go. Looks really neat.
Keep up the good work! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#9 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
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Just a quick update: I have figured out the stopwatch issue:
![]() I am SO happy!!!!! This son-of-a-b!tch took three hours and third of bottle of Jack Daniels to figure out! Just for future reference (if anybody intends to "play" with menu_1024_768.ini) the entries for the "floating" stopwatch's hands are G3F I296 through I299. You can still "click-and-drag" it wherever you want instead of sticking to the edge of the screen but I actually like it that way.... One more step closer to first release.... ![]() (reminds me the scene from Das Boot: Die Alte: "Good, LI... Good, good. Go and take a break." LI: "We still have a few little problems.") ![]()
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![]() Last edited by conus00; 05-16-10 at 06:18 PM. |
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#10 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Nicely done Conus00, look forward to its release
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#11 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,731
Downloads: 171
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Sub captains go down with their ship! |
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#12 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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I have also connection DVI->HMDI (which is fully digital). I cannot select any scaling options (the game stretches the image on whole screen) but it is still without any distortions - the circles are still circles and it runs without glitches. Anyway, you will soon be able to find out for yourself. I'm making some last finishing touches and the mod will be (hopefully) released within a week.
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