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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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SH5 Commander
I want SH5 Commander
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#2 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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I want SHV to not require a program like Commander. (ie. have it all built in already)
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#3 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I have announced elsewhere though that should an SH5Cmdr be needed, I'll take up the challenge: I learnt a lot through developing SH3Cmdr and as I said a few times, were I to do it again I'd do it much differently! Anyway, I'm not thinking much about it for now; I'm remaining positive that SH5 will make an SH5Cmdr unnecessary. |
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#4 |
Eternal Patrol
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The thing I like least about SH4 is the way they did the crew names. I'm hoping SH5 will have Commander's real names to draw upon.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
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Well if they do it right there will be no need for SH5Commander...
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![]() "Only if I can save first..." |
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#6 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Please !!! Not Commander.
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#7 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() Oh and yea, this does mean I won't be doing another MOD-tool :p
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#8 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I'll certainly be for a more modularised approach this time around. |
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#9 | |
Eternal Patrol
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I like the thought process you guys are currently on.
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RIP Laufen zum Ziel |
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#10 | |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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yeah, nice idea, skwasjer! would be nice to have a system, where nobody can cheat! everybody who wants to participate has to download a small client which checks the sh5 install and reads out the installed mods. after the game, the client loads up the stats to the gamers account. there, the players can have leagues etc... ![]()
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Everything comes to him who waits |
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#11 |
Stowaway
Posts: n/a
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i have noticed that things designed to prevent people from cheating more often than not, only end up preventing you from using your favorite mods much more often than they work at stopping anyone from cheating.
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#12 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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I could likely provide backend datacenter and virtual server resources for such a thing. Put me on the mailing list if this gathers steam.
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#13 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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@ JScones. Do's this mean there has to be an internet connection to use this mod ?
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#14 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Internet access would be required to use the internet based features, but that would be it. There'd be no "blanket" requirement to have the internet connected.
Much like SH3Cmdr - the only time you need the internet connected is if you check for updates, otherwise it doesn't care. |
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