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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Aug 2008
Posts: 39
Downloads: 12
Uploads: 0
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Hello guys for first posty and all, but anyway been messing about with SH4 adding new effects so far ive done bow splash and wake for my subs but one thing i can not find to change is the propeller effects, i would like them to be like the torpedo effect just slightly larger and with a longer lifespan. But i cant find the data where the settings are for the propellers.
![]() I checked in the particle.dat and found the propeller wake but after thinking this was it and edited it using the torpedo effect as a base, saved it out and checked ingame and the effects were un-effected as in they were still default. Even deleting the propeller wake from the .dat file didnt do anything so i dont think their using that one for the particle effect. Ive sorta hit a wall on this one and could do with some help. Btw ive checked my mods folder and i dont think theres another particle.dat taking over..... Cheers Demon |
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#2 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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The propeller wake particle generator is the wake above the water, not the bubbles (under water).
Check out the @helix_bubbles particle generator. I think this is what you are looking for. ![]()
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#3 |
Seaman
![]() Join Date: Aug 2008
Posts: 39
Downloads: 12
Uploads: 0
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thanks skwasjer, ive been playing with the settings for a couple of hours now and made some intresting effects for the propeller, heres my screens for what ive done so far.
BOW WAKE SPLASH ![]() PROPELLER CAVITATION EFFECT ![]() One problem tho with the propeller effects, the texture which im using for the cavitation effect is also used by anther effect which is causing some problems.. ![]() Last edited by Demonizer; 08-05-08 at 12:51 PM. |
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#4 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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Wow, that looks AMAZING! Hope you can solve the problems and release this!
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#5 |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
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The Bow Wake looks amazing!
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#6 | |
Pooped from posting
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![]() Quote:
the textures for the effects are defined in the particle generator (BitmapParticles) which are listed in the materials.dat. you can easily add new textures there.. Last edited by vickers03; 08-05-08 at 06:13 PM. |
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