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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
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I always found that many sounds in SH4 should be hearable at a greater distance.
For example the explosion of a battleship's fuel bunker can barely be heard at a distance of 3000m and the AA-guns cannot be heard past 300m. Thanks to skwasjer who made a useful summary of the content of the SH.sdl.(http://www.subsim.com/radioroom/showthread.php?t=121497) This brought me to take a closer look at the SH.sdl with a hex editor. Since that time I have increased the sound radius of the following sounds:
You can download it here --> http://www.speedyshare.com/519612765.html It's JSGME ready of course. Fair comment is appreciated. ![]()
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Regards, Tell Last edited by WilhelmTell; 09-29-07 at 05:17 AM. |
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#2 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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and closing a little easier to hear then your talking my language LOL!!! But with using the sound effect's Redwine came up with for under water explosions I feel like the hull is going to buckle on the sub so if you raise that volume I will duck faster than my crew will!!!
:rotfl: |
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#3 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
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See what the result of my thread was? A new mod the next day
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#4 |
Eternal Patrol
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You have definatly helped a lot of us modder's out!
And WilhelmTell I will take one with just the torpedo door loudness enhancment for now if your willing. ![]() |
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#5 | ||
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
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![]() Quote:
And yes, I will give you a torpedo-door-only-sh.sdl tomorrow, now it's bedtime for me here. Quote:
![]() Thanks again for the SH.sdl - chart. Must have been quite some work. ![]()
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Regards, Tell |
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#6 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() Quote:
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#7 |
Navy Dude
![]() Join Date: Mar 2005
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Downloaded yer mod mate, have a question. do you have to have sound distance travel time option in sound settings enabled for your mod to work , it says nothing in your read me about this
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#8 | |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
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__________________
Regards, Tell |
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#9 | |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
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![]() Really look forward for the next release.
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Regards, Tell |
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#10 |
Eternal Patrol
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but it says the file is deleted due to it being too old.
Did you go any further with the work you were doing on it or intend to put this up for download again? |
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