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#1 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Hello,
in my game with the modlist below, I have set in the in-game options the "No map contact update" unticked, meaning symbols of contacts will appear in the NavMap and in the TAI map. However contact symbols will appear in-game with blue color for allied ships and red color for enemies. Also these symbols will have a 'queue' denoting their course. What I would like to mod - or use existing modded files - is: I'd like the symbols be grey and without queue. Pretty like in TWOS when you play without Real Navigation. In the OFEV I cannot set this. So my question is: Which files in the data folder will change this display? Thanks anyone for a feedback! Greetings, ![]() My modlist: Generic Mod Enabler - v2.6.0.157 [C:\Games\SilentHunter5\MODS] Accurate German Flags No_Damn_Bubbles_No_Damn_Halo_Mod_ADJUSTED (custom) Equipment_Upgrades_Fix_v1_4_byTheBeast Equip_Upgrades_Fix_1_4_AFFOE_151 Equipment_Upgrades_Fix_v1_4_Patch_1 Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files v2 NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_Sjizzles_Charts for NewUIs from TWoS NewUIs_TDC_7_5_0_FIX_Message_English_XOTDC_Auto_Ma nual_TDC (custom) NewUIs_TDC_7_5_0_TheDarkWraith_FIX_Destroyed_Shipm arks (custom) Automation Scripts for Stock Game (custom) IRAI_0_0_41_ByTheDarkWraith IRAI_0_0_41_Inertia_Damage R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 Trevally Harbour & Kiel Canal Pilot v3.1 STOCKGAME_ADJUSTED_All_TWOS_Sounds&Speech_Plus_Gra mophone_Plus_Stormys_DBSM (custom) |
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#2 | |
Count Dracula
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#3 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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That's great, Sjizzle, I'm sure this will do it for me, I need to set the mod's *.py option file accordingly i think.
Thanks very much ![]() Greetings, ![]() |
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#4 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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The mod doesn't seem to change the map contacts. It changes strategical map and NavMap, a much better look and added map tools, but the contacts popping up remain the same, they remain colored and with the queue.
I have also tried the 'A_set_of_mods_for_IO_map' with no change. |
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#5 |
Navy Seal
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This is what you're looking for...http://www.subsim.com/radioroom/show...60&postcount=1
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#6 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Great! Thank you very much! ![]() |
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