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-   -   Which files are for the map contact symbols? (https://www.subsim.com/radioroom/showthread.php?t=240664)

XenonSurf 04-10-19 10:11 AM

Which files are for the map contact symbols?
 
Hello,
in my game with the modlist below, I have set in the in-game options the "No map contact update" unticked, meaning symbols of contacts will appear in the NavMap and in the TAI map.


However contact symbols will appear in-game with blue color for allied ships and red color for enemies. Also these symbols will have a 'queue' denoting their course.


What I would like to mod - or use existing modded files - is: I'd like the symbols be grey and without queue. Pretty like in TWOS when you play without Real Navigation.
In the OFEV I cannot set this. So my question is: Which files in the data folder will change this display?


Thanks anyone for a feedback!
Greetings,
:Kaleun_Cheers:
My modlist:


Generic Mod Enabler - v2.6.0.157
[C:\Games\SilentHunter5\MODS]

Accurate German Flags
No_Damn_Bubbles_No_Damn_Halo_Mod_ADJUSTED (custom)
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files v2
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Sjizzles_Charts for NewUIs from TWoS
NewUIs_TDC_7_5_0_FIX_Message_English_XOTDC_Auto_Ma nual_TDC (custom)
NewUIs_TDC_7_5_0_TheDarkWraith_FIX_Destroyed_Shipm arks (custom)
Automation Scripts for Stock Game (custom)
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
Trevally Harbour & Kiel Canal Pilot v3.1
STOCKGAME_ADJUSTED_All_TWOS_Sounds&Speech_Plus_Gra mophone_Plus_Stormys_DBSM (custom)

Sjizzle 04-10-19 11:14 AM

Quote:

Originally Posted by XenonSurf (Post 2602549)
Hello,
in my game with the modlist below, I have set in the in-game options the "No map contact update" unticked, meaning symbols of contacts will appear in the NavMap and in the TAI map.


However contact symbols will appear in-game with blue color for allied ships and red color for enemies. Also these symbols will have a 'queue' denoting their course.


What I would like to mod - or use existing modded files - is: I'd like the symbols be grey and without queue. Pretty like in TWOS when you play without Real Navigation.
In the OFEV I cannot set this. So my question is: Which files in the data folder will change this display?


Thanks anyone for a feedback!
Greetings,
:Kaleun_Cheers:
My modlist:


Generic Mod Enabler - v2.6.0.157
[C:\Games\SilentHunter5\MODS]

Accurate German Flags
No_Damn_Bubbles_No_Damn_Halo_Mod_ADJUSTED (custom)
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files v2
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Sjizzles_Charts for NewUIs from TWoS
NewUIs_TDC_7_5_0_FIX_Message_English_XOTDC_Auto_Ma nual_TDC (custom)
NewUIs_TDC_7_5_0_TheDarkWraith_FIX_Destroyed_Shipm arks (custom)
Automation Scripts for Stock Game (custom)
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
Trevally Harbour & Kiel Canal Pilot v3.1
STOCKGAME_ADJUSTED_All_TWOS_Sounds&Speech_Plus_Gra mophone_Plus_Stormys_DBSM (custom)

this mod will make it gray for u

XenonSurf 04-10-19 12:55 PM

That's great, Sjizzle, I'm sure this will do it for me, I need to set the mod's *.py option file accordingly i think.


Thanks very much :up:
Greetings,
:Kaleun_Cheers:

XenonSurf 04-10-19 01:33 PM

The mod doesn't seem to change the map contacts. It changes strategical map and NavMap, a much better look and added map tools, but the contacts popping up remain the same, they remain colored and with the queue.


I have also tried the 'A_set_of_mods_for_IO_map' with no change.

vdr1981 04-10-19 02:10 PM

This is what you're looking for...http://www.subsim.com/radioroom/show...60&postcount=1 :salute:

XenonSurf 04-10-19 02:21 PM

Quote:

Originally Posted by vdr1981 (Post 2602586)
This is what you're looking for...http://www.subsim.com/radioroom/show...60&postcount=1 :salute:


Great! Thank you very much!
:Kaleun_Salute:


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