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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Sep 2013
Location: Bergen (Norway)
Posts: 171
Downloads: 150
Uploads: 0
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Greetings all!
So I have a few questions regarding my mod list, witch I will post at the end of this post. So I used the patcher, and enabled the "Deck awashed" Patch. How do I give the order ingame to use that feature? I have the latest UI mod from TheDarkWraith, and I am wondering about the snorkel as well. Do I need a secondary mod for the snorkel to work? And allso I saw in one of Stoianm videos how he used something he refered to as "economical fuel consumption" at 7,5 knots. This was TheDarkWraith work. I cant set my speed at 7.5 knots anywhere. I will list my mods here how I installed them: FX_Update_0_0_22 By TheDarkWraith FX_Update_0_0_22 Torpedoes (Modified for torpedoes failure tach) NewUis_TDC_7_4_2_TheDarkWraith The same Real Navigation IRAI_0_0_39 By TheDarkWraith as well IRAI_0_0_39 Interia Damage Open Horizon 2 full v2.2 Sobers terrain fix for Open Horizon 2 Thats all. In The NewUi folder by TheDarkWraith there are so many addon mods I Guess. Do I just enable them all? And are there any other must have mods, that I need for the game to run properly With this modlist? Sorry for all the questions, but beeing new to modding are quite overwhelming With all these mods...:-) Thanks! |
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#2 | |
Count Dracula
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The same Real Navigation <== what real navigation is that ? from TDW mods folder enable wich u wish but do not enable the whole folder .... enable pot each mods from TDW folder in your MODS folder and enable 1 by 1 for more info take a look here http://www.subsim.com/radioroom/showthread.php?t=190656 or take a look in my mod list link in my signature Sober mod list http://www.subsim.com/radioroom/showthread.php?t=192374 Fifi's mod list http://www.subsim.com/radioroom/showthread.php?t=201004 change te speed from option file viewer and enable the snorkel also from there ![]() Deckawesh ![]()
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Last edited by Sjizzle; 09-24-13 at 02:34 AM. Reason: typos |
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#3 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Navy Dude
![]() Join Date: Sep 2013
Location: Bergen (Norway)
Posts: 171
Downloads: 150
Uploads: 0
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Thanks for the help guys.
The same real navigation are from newuis by DarkWraith.. ![]() For the deckawashed, I do not have that button you are pointing at in the Picture. I just doubble checked it. But I can however sail at 7 meters depth with the deck awashed (by pressing CTRL ![]() I think I must have done something wrong at insallation. If I disable all the mods again, do you recommend a clean install before applying them again? |
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#5 | |
Count Dracula
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i do all changes in optionfileviewr befor to start a new career or campaign to be sure that they work.... PS. after enable or disable something from option file viewer save and exit then start again the option file viewer and make other changes than save and exit ....don't enable or disable all what u want then save end exit ... U must enable the deckaweshed also from TDW's Generpatcher !!!!
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Last edited by Sjizzle; 09-24-13 at 07:22 AM. |
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#6 |
Navy Dude
![]() Join Date: Sep 2013
Location: Bergen (Norway)
Posts: 171
Downloads: 150
Uploads: 0
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Thanks allot Sjizzle, everything is working flawlessly now, finally
![]() But there is one more thing. Is there a tutorial or guide on how to get different colour on my mapp drawing. Like green Compass, white ruler.... I`ve seen this in Stoianms videos, and I like it.... |
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#7 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#8 | |
Navy Dude
![]() Join Date: Sep 2013
Location: Bergen (Norway)
Posts: 171
Downloads: 150
Uploads: 0
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#9 |
Growing Old Disgracefully
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I think you need "Sobers Map Colors SH5 V1" mod to be able to select the colours from the Generic Patcher!
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#10 |
Ocean Warrior
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No.. he doesn't need anything else to choose colors.. sober's map colors is just a gradient of the map file.. there are many gradient files here around.. Generic Patcher changes colors of the map tools.. completely different things..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#11 | |
Navy Dude
![]() Join Date: Sep 2013
Location: Bergen (Norway)
Posts: 171
Downloads: 150
Uploads: 0
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So there is one more thing. My navigator is taking his sweet time calculating my position. Is there a way to make him work faster? Allso when he have calculated the position the mark he makes on my small map keeps going away, how to make it stay there? It is on my navigation map though. I allso have a question about the real navigation script. Do I have to swap all the time to use the one that matches the time in the game? |
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#12 | |
Ocean Warrior
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![]() it's located in NewUIs/data/Applications.. link for 'How to..' thread by Trevally you can find at the bottom of the post #1 of NewUIs thread - http://www.subsim.com/radioroom/showthread.php?t=166093
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#13 | ||
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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I've since concluded that it's perfect for torpedo plotting .. as it's irrelevant where you are for that. You need to know where the target is relative to you. So mark a spot, and calculate from that spot .. and your solutions will work fine and your nav map will be for just that ... nav. It's not ideal but it works. Quote:
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#14 |
Count Dracula
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U can change the map tools color in game also ...right click on the map tool and a window will show up and from there u change the color. U must do that for each map tool
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#15 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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