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Old 09-24-13, 06:41 PM   #1
THEBERBSTER
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I think you need "Sobers Map Colors SH5 V1" mod to be able to select the colours from the Generic Patcher!
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Old 09-24-13, 08:33 PM   #2
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I think you need "Sobers Map Colors SH5 V1" mod to be able to select the colours from the Generic Patcher!
No.. he doesn't need anything else to choose colors.. sober's map colors is just a gradient of the map file.. there are many gradient files here around.. Generic Patcher changes colors of the map tools.. completely different things..
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Old 09-24-13, 10:40 PM   #3
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Originally Posted by volodya61 View Post
No.. he doesn't need anything else to choose colors.. sober's map colors is just a gradient of the map file.. there are many gradient files here around.. Generic Patcher changes colors of the map tools.. completely different things..
True, I got the colour working.
So there is one more thing. My navigator is taking his sweet time calculating my position. Is there a way to make him work faster?
Allso when he have calculated the position the mark he makes on my small map keeps going away, how to make it stay there? It is on my navigation map though.
I allso have a question about the real navigation script. Do I have to swap all the time to use the one that matches the time in the game?
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Old 09-25-13, 02:08 AM   #4
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Originally Posted by Shaefer View Post
True, I got the colour working.
So there is one more thing. My navigator is taking his sweet time calculating my position. Is there a way to make him work faster?
Allso when he have calculated the position the mark he makes on my small map keeps going away, how to make it stay there? It is on my navigation map though.
I allso have a question about the real navigation script. Do I have to swap all the time to use the one that matches the time in the game?
OptionsFileEditorViewer is your friend -



it's located in NewUIs/data/Applications.. link for 'How to..' thread by Trevally you can find at the bottom of the post #1 of NewUIs thread - http://www.subsim.com/radioroom/showthread.php?t=166093
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Old 09-25-13, 03:04 AM   #5
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Allso when he have calculated the position the mark he makes on my small map keeps going away, how to make it stay there? It is on my navigation map though.
When I asked the same, I was told to not use the TAI at all.

I've since concluded that it's perfect for torpedo plotting .. as it's irrelevant where you are for that. You need to know where the target is relative to you. So mark a spot, and calculate from that spot .. and your solutions will work fine and your nav map will be for just that ... nav.

It's not ideal but it works.
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I allso have a question about the real navigation script. Do I have to swap all the time to use the one that matches the time in the game?
No. You start the one that matches current local time. So if you load a save, and it's 14.27 in-game when you load, you have to start the one that has this time in it's range.
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Old 09-25-13, 03:34 AM   #6
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U can change the map tools color in game also ...right click on the map tool and a window will show up and from there u change the color. U must do that for each map tool
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Old 09-25-13, 03:47 AM   #7
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U can change the map tools color in game also ...right click on the map tool and a window will show up and from there u change the color. U must do that for each map tool
As you can see he uses NewUIs 7.4.2.. this option doesn't exist there ..
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Old 09-25-13, 06:33 AM   #8
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As you can see he uses NewUIs 7.4.2.. this option doesn't exist there ..

yup now i saw that but is good as info for TDW's 7_5_0 version
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Old 09-26-13, 07:40 AM   #9
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Quote:
Originally Posted by plj View Post
When I asked the same, I was told to not use the TAI at all.

I've since concluded that it's perfect for torpedo plotting .. as it's irrelevant where you are for that. You need to know where the target is relative to you. So mark a spot, and calculate from that spot .. and your solutions will work fine and your nav map will be for just that ... nav.

It's not ideal but it works.
I do use my nav map for navigation. It is not a problem that the mark go away on the TAI map, all I have to do is tell nav.officer to report last position. Then it pop up on TAI for a few sec. And I start calculating my attack.

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No. You start the one that matches current local time. So if you load a save, and it's 14.27 in-game when you load, you have to start the one that has this time in it's range.
Sweet stuff. No more micromanaging the nav.officer

Thanks allot for the help guys. Wonderful community you have going here. No bitching for asking newbie questions that must have been asked a few times allready. ...
Kudos and thumbs up for you guys !
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Old 09-28-13, 02:55 PM   #10
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Hello again everyone!
I`m having some issues with my tprpedo attacks. Seems like the torpedos are hitting early. I have paused the game to get accurate plotting of my attack, still they hit early. That makes me wonder if I have the correct Scope mod. I am using the default from DarkWraith Ui mod.
My screen resolution are 1680X1050.
I have been looking around here for a while, but have not found any post about it....
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Old 09-28-13, 02:58 PM   #11
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Did you use any mod to correct the stadimeter or used the .exe patcher to fix it ? If not, it's bugged .. might explain it ?
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