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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Growing Old Disgracefully
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I think you need "Sobers Map Colors SH5 V1" mod to be able to select the colours from the Generic Patcher!
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#2 |
Ocean Warrior
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No.. he doesn't need anything else to choose colors.. sober's map colors is just a gradient of the map file.. there are many gradient files here around.. Generic Patcher changes colors of the map tools.. completely different things..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 | |
Navy Dude
![]() Join Date: Sep 2013
Location: Bergen (Norway)
Posts: 171
Downloads: 150
Uploads: 0
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So there is one more thing. My navigator is taking his sweet time calculating my position. Is there a way to make him work faster? Allso when he have calculated the position the mark he makes on my small map keeps going away, how to make it stay there? It is on my navigation map though. I allso have a question about the real navigation script. Do I have to swap all the time to use the one that matches the time in the game? |
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#4 | |
Ocean Warrior
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![]() it's located in NewUIs/data/Applications.. link for 'How to..' thread by Trevally you can find at the bottom of the post #1 of NewUIs thread - http://www.subsim.com/radioroom/showthread.php?t=166093
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#5 | ||
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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I've since concluded that it's perfect for torpedo plotting .. as it's irrelevant where you are for that. You need to know where the target is relative to you. So mark a spot, and calculate from that spot .. and your solutions will work fine and your nav map will be for just that ... nav. It's not ideal but it works. Quote:
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#6 |
Count Dracula
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U can change the map tools color in game also ...right click on the map tool and a window will show up and from there u change the color. U must do that for each map tool
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#7 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#8 | |
Count Dracula
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yup now i saw that but is good as info for TDW's 7_5_0 version
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#9 | ||
Navy Dude
![]() Join Date: Sep 2013
Location: Bergen (Norway)
Posts: 171
Downloads: 150
Uploads: 0
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Quote:
![]() Thanks allot for the help guys. Wonderful community you have going here. No bitching for asking newbie questions that must have been asked a few times allready. ![]() ![]() Kudos and thumbs up for you guys ! ![]() |
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#10 |
Navy Dude
![]() Join Date: Sep 2013
Location: Bergen (Norway)
Posts: 171
Downloads: 150
Uploads: 0
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Hello again everyone!
I`m having some issues with my tprpedo attacks. Seems like the torpedos are hitting early. I have paused the game to get accurate plotting of my attack, still they hit early. That makes me wonder if I have the correct Scope mod. I am using the default from DarkWraith Ui mod. My screen resolution are 1680X1050. I have been looking around here for a while, but have not found any post about it.... |
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#11 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Did you use any mod to correct the stadimeter or used the .exe patcher to fix it ? If not, it's bugged .. might explain it ?
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