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#1 |
Seaman
![]() Join Date: Aug 2008
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Hello guys for first posty and all, but anyway been messing about with SH4 adding new effects so far ive done bow splash and wake for my subs but one thing i can not find to change is the propeller effects, i would like them to be like the torpedo effect just slightly larger and with a longer lifespan. But i cant find the data where the settings are for the propellers.
![]() I checked in the particle.dat and found the propeller wake but after thinking this was it and edited it using the torpedo effect as a base, saved it out and checked ingame and the effects were un-effected as in they were still default. Even deleting the propeller wake from the .dat file didnt do anything so i dont think their using that one for the particle effect. Ive sorta hit a wall on this one and could do with some help. Btw ive checked my mods folder and i dont think theres another particle.dat taking over..... Cheers Demon |
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#2 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
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The propeller wake particle generator is the wake above the water, not the bubbles (under water).
Check out the @helix_bubbles particle generator. I think this is what you are looking for. ![]()
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#3 |
Seaman
![]() Join Date: Aug 2008
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thanks skwasjer, ive been playing with the settings for a couple of hours now and made some intresting effects for the propeller, heres my screens for what ive done so far.
BOW WAKE SPLASH ![]() PROPELLER CAVITATION EFFECT ![]() One problem tho with the propeller effects, the texture which im using for the cavitation effect is also used by anther effect which is causing some problems.. ![]() Last edited by Demonizer; 08-05-08 at 12:51 PM. |
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#4 |
The Old Man
![]() Join Date: Oct 2007
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Wow, that looks AMAZING! Hope you can solve the problems and release this!
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#5 |
Commodore
![]() Join Date: Jul 2008
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The Bow Wake looks amazing!
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#6 | |
Pooped from posting
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![]() Quote:
the textures for the effects are defined in the particle generator (BitmapParticles) which are listed in the materials.dat. you can easily add new textures there.. Last edited by vickers03; 08-05-08 at 06:13 PM. |
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#7 |
Ace of the Deep
![]() Join Date: Apr 2005
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The bow wake looks very good
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#8 |
Canadian Wolf
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Yeah, ditto on the bow wake, looks great
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#9 |
Seasoned Skipper
![]() Join Date: Jun 2007
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Wow, thats an fantastic bow-wake !
Cant wait to get it ! Great work. Greets Maddy
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#10 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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looks good is there any effect on fps??
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#11 |
Stowaway
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Very nice Bow wave
Look good ![]() |
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#12 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
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Sweet.
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#13 |
Chief
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I've been looking for these improvements for a looong time! Good job mate!
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#14 |
Seaman
![]() Join Date: Aug 2008
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Little Update:
What ive done so far is insted of using a 2d texture for the propeller cavitation, ive managed to make the particle spin alround with the propeller and make a sorta neat effect. Im just trying to make it emit a bit more realistic as it emits in a sorta coneish way starting from the centre of the propeller. Im trying to make it emit from outside of the propeller and keep the spinning motion. |
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#15 |
Ocean Warrior
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bump and what is the FPS effect?
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