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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
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I am doing a playable Montana class and every model I import Show's up black. I have the bumpenable turned off in the render controller so that isn't it.
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#2 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
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Black means there is no texture at all. check through your .cfg and upc files in notepad to make sure the paths are correct
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#3 |
Stowaway
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i was never good at that stuff but you have different channels (alpha channel i think) and if you dont apply them correctly it can cause washed out images and other issues such as weird colors and transparent things sometimes.
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#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
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Turn of the lightmap. This generally is responsible for black renderings. Until you bake a new lightmap of course (I'm assuming you don't have one yet).
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#5 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
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I don't know how to do either. If I put null for lightmap and normal it is very bright. If I do it for just lightmap the color becomes very flat. I do have adobe photoshop v8
Last edited by jmardlin; 02-09-09 at 01:21 AM. |
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#6 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
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does anyone know how to create lightmaps or give me a link to a tutorial on how to create them.
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#7 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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here it goes :
rodan54 [TEC] Ambient Occlusion Tutorial Quote:
that's how I do it, but I also change the base colors from white to light gray and from black to dark gray, otherwise the contrast it too large -> white = shiny... keltos |
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#8 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
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I have milkshape and cannot find a way to do a uv map for it.
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#9 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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![]() Quote:
keltos |
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#10 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
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its there just go to my filefront page
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#11 |
Silent Hunter
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done, will see what I can muster tomorrow.
keltos |
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#12 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
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thank you
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#13 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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right, so the ship is actually two objects :
the hull the platforms i am doing an occlusion map for both, there is already one in the folder that you sent, so making a new one is only necessary if you tinckered with the 3d model. keltos |
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#14 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
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the one in the folder is incorrect it needs to be deleted I did get an eval version of 3dsmax 2009 so i did get a new occlusion map made but the ship appears very bright of dark i need to change the light and dark colors
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#15 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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![]() ![]() ![]() dl link : http://files.filefront.com/montana+o.../fileinfo.html I did it as I said with less black and white contrast. In this file you'll find both occlusion maps for the hull and for the platform. I started it at9 this morning and it just finished computing... on a core2duo 2.66 ghz ! so I did the wrong one ? grrrrrrr keltos |
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