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Trouble with textures
I am doing a playable Montana class and every model I import Show's up black. I have the bumpenable turned off in the render controller so that isn't it.
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Black means there is no texture at all. check through your .cfg and upc files in notepad to make sure the paths are correct
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i was never good at that stuff but you have different channels (alpha channel i think) and if you dont apply them correctly it can cause washed out images and other issues such as weird colors and transparent things sometimes.
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Turn of the lightmap. This generally is responsible for black renderings. Until you bake a new lightmap of course (I'm assuming you don't have one yet).
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I don't know how to do either. If I put null for lightmap and normal it is very bright. If I do it for just lightmap the color becomes very flat. I do have adobe photoshop v8
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does anyone know how to create lightmaps or give me a link to a tutorial on how to create them.
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here it goes :
rodan54 [TEC] Ambient Occlusion Tutorial Quote:
that's how I do it, but I also change the base colors from white to light gray and from black to dark gray, otherwise the contrast it too large -> white = shiny... keltos |
I have milkshape and cannot find a way to do a uv map for it.
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Quote:
keltos |
its there just go to my filefront page
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done, will see what I can muster tomorrow.
keltos |
thank you
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right, so the ship is actually two objects :
the hull the platforms i am doing an occlusion map for both, there is already one in the folder that you sent, so making a new one is only necessary if you tinckered with the 3d model. keltos |
the one in the folder is incorrect it needs to be deleted I did get an eval version of 3dsmax 2009 so i did get a new occlusion map made but the ship appears very bright of dark i need to change the light and dark colors
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occlusion map
http://img261.imageshack.us/img261/976/occluws3.jpg
http://img12.imageshack.us/img12/7938/occlu2bi3.jpg dl link : http://files.filefront.com/montana+o.../fileinfo.html I did it as I said with less black and white contrast. In this file you'll find both occlusion maps for the hull and for the platform. I started it at9 this morning and it just finished computing... on a core2duo 2.66 ghz ! so I did the wrong one ? grrrrrrr keltos |
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