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Old 12-07-07, 12:01 AM   #1
Torps
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Realistic Sub

Hey guys how do you fix/make the sub ride lower in the water? I saw a post on it but there was no info really. And also based on this photograph is there a way to move the conning tower and the deck gun forward aswell for tambor, gar,gato,balao etc classes as well??



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Old 12-07-07, 12:54 AM   #2
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I don't know. It looks pretty damn close in those comparison pics. :hmm:

Anyways, I believe it's the sub *.sim files you are looking for. Search under 'draught' in the file. Mini Tweaker tool is needed. You can also use a hex editor. Look under single byte. The number to change is the second slot to the right of the letter 't' in draught. Remember, it's a single byte. Good luck with your mod.
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Old 12-07-07, 01:34 AM   #3
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Here's example picture for NSS_Sargo.sim...i increased draught value from 5,061 to 5,471 (5,661 was too much)








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Old 12-07-07, 01:36 AM   #4
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Ooops, I guess S3D does work on the sub.sim files.
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Old 12-07-07, 02:25 AM   #5
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...btw...could that fr_ratio value mean the balance for the sub...i mean that what i have experienced, when changing draught value, it looks like the tail of the sub runs in correct level, but bow runs a bit too deep...i guess i'm gonna try to change that fr_ratio too and see what will happen....

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Old 12-07-07, 03:41 AM   #6
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Quote:
Originally Posted by jaketoox
...btw...could that fr_ratio value mean the balance for the sub...i mean that what i have experienced, when changing draught value, it looks like the tail of the sub runs in correct level, but bow runs a bit too deep...i guess i'm gonna try to change that fr_ratio too and see what will happen....

Jake
Thanks I got it! See the 1st post
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Old 12-07-07, 07:40 AM   #7
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Just a word of caution, Torps:
Messing with fr_ratio has some side-effects, such as breaking the alignment of the deck gun and other nasty stuff. Don't remember in which thread I saw all this, but it came from Leovampire, and I trust his word. He strongly suggests not to mess with that value.

ETA: Found a similar thread that mentions the drawbacks of messing with fr_ratio here.
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Old 12-07-07, 08:13 AM   #8
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Quote:
Originally Posted by DrBeast
Just a word of caution, Torps:
Messing with fr_ratio has some side-effects, such as breaking the alignment of the deck gun and other nasty stuff. Don't remember in which thread I saw all this, but it came from Leovampire, and I trust his word. He strongly suggests not to mess with that value.

ETA: Found a similar thread that mentions the drawbacks of messing with fr_ratio here.
Wow. Good catch. You really know your stuff.
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Old 12-07-07, 08:17 AM   #9
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Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by DrBeast
Just a word of caution, Torps:
Messing with fr_ratio has some side-effects, such as breaking the alignment of the deck gun and other nasty stuff. Don't remember in which thread I saw all this, but it came from Leovampire, and I trust his word. He strongly suggests not to mess with that value.

ETA: Found a similar thread that mentions the drawbacks of messing with fr_ratio here.
Wow. Good catch. You really know your stuff.
I know squat, skipper...I just have a randomly effective memory, which allows me to remember details like the above, and at the same time makes me forget what I had for breakfast! :rotfl:
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Old 12-07-07, 08:29 AM   #10
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This is a guess, but I think the fr-ratio is tied to the origin of the polar coordinates used by the operational features of the boat, not the 3D model.

This is not unusual in a sim to have 2, or even 3 models that overlap. For example
1. 3D model
2. Physics model
3. Damage model

Haven't been modding long enough to have even a decent understanding of how all 3 tie together.

Some other things give you wierd results. I was playing with the U/D drag on the surface and increasing the drag caused the bow to start climbing higher in the water as the speed increases.

I have a feeling the dev's haven't touched this boat in the water issue because it will require modifying stuff all over the place.
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Old 12-07-07, 08:54 AM   #11
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Yeah, Leo had stated something to the effect that if you start switching the value to much the sub will just sink. Apparently a very fine line for sub draft in the water. But, never hurts to take a second look.
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Old 12-07-07, 09:32 AM   #12
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i believe you can easily move the conning tower.
Into the corresponding dat file, simply locate the 3D node of the conning tower and edit XYZ axis. It will be X i believe.
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Old 12-07-07, 10:18 AM   #13
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What does the GC Height do anyway?
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Old 12-07-07, 10:44 AM   #14
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Quote:
Originally Posted by kapitan_zur_see
i believe you can easily move the conning tower.
Into the corresponding dat file, simply locate the 3D node of the conning tower and edit XYZ axis. It will be X i believe.
If you could give me detailed info on how to do this id be more then happy to make changes. I don't think I have the software to edit the x axis unless you can do it in photoschop cs3 extended.
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Old 12-07-07, 10:45 AM   #15
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gc_height = Gravity center height from the object's bottom [m]. If 0, then the half of geometric bounding box is taken.

fr_ratio = Gravity center horizontal position [>0] (1=front, 0.5=middle, 0=rear).
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