View Full Version : Ship Models - request/development
booger2005
04-21-06, 03:43 PM
:-? This is the 2nd time a ship I have been working on quietly has been also done by some1 else. At this rate I may as well hang up the towel ! :-j
One should never assume that he/she is the only person working on some particular ship. There is always a chance that somebody is doing the same kind of model as well. And I think there is nothing bad in such an ovelap. To everyone's benefit eventually.
Here is what I did on Hood quite a while ago but never finished due to lack of time. The only thing I can say guys: "Take care of the damage model". Without appropriate damage models these nice ships will be mostly an eye candy because it will be difficult to reproduce historical battles/events.
http://usx218.fysik.uu.se/users/Sergei/files/Hood.jpg
I wonder why you guys would rather make some tanker than this!!! I mean... it's like you pick a yugo over ferrari when you can get the ferrari. Please if anyone ever finds time to see it through, this could be one of most popular downloads ships for SH3. :lost:
I agree, its nice and I hope it gets finished, but please don't bash those that would rather make "some tanker." Capital ships like the Hood (and Iowa) are very, very rare. Meanwhile, about 99.9% of the time in SH3 is dedicated to finding and attacking merchant shipping. Frankly, many people, myself included, were getting quite tired of sinking the same 8 or so merchant ships, most of which aren't very representative of the 1940s merchant fleet, and the work of AG124, iambecomelife, sergbuto, and others is very much hopeful and appreciated. :yep:
Yea, as much as I'd like a nice model of that Hood in there... let Bismarck sink the Hood, I want my tankers :88)
Still, all of you guys keep at it!
iambecomelife
04-21-06, 11:24 PM
Will the real HMS Hood please stand up? :up:
They look fantastic - I've always wondered how warship modders managed to get all the precise details to look correct (or at least a good approximation of reality).
@CCIP - I've been wondering about tankers myself. ATM I think there are three modded ones - a very large one I made (WIP), AG124's coastal tanker (released) and the Empire Celt, also by AG124 (WIP). I'm not releasing my first tanker because of QC issues, and I think AG124 said the same thing about one of his own WIP tankers. We probably need more medium ships between 5000-8500 tons, along with a much smaller number of extremely large and small ones.
iambecomelife
04-21-06, 11:28 PM
Hi!
I'have a question is it possible to make a sailing ship?
I think the biggest problem would be the sails. To look realistic they would have to be affected by the wind, and the game represents all ships' surfaces as solid materials.
Is there an ETA on the release of your ships iambecomelife?
Cdre Gibs
04-21-06, 11:43 PM
Scaling of the 8, 11, 15inch Axis Guns.
http://www.git.com.au/~voyager_tek/8-11-15inch.jpg
11inch UVmaped
http://www.git.com.au/~voyager_tek/UVmap.jpg
Warhunter
04-22-06, 08:22 AM
I also got an allied 31000ts troop transport in production.
sergbuto
04-22-06, 11:51 AM
This is why Iambecomelife and I usually discuss the ships we are working on. We are kitbashing merchants, which is quite different than what you guys are doing, but it would not be good if we were all working on the same ones in some cases (whale factories, for example).
What do you mean by discussing? F.e. in a number of threads, I mentioned about some things I was working on, including Hood. Therefore, info is in principle out there. People do modelling for fun.
Nothing elaborate. We usually just post here when we are working on ships, and that way we can keep track of what is going on. For example, I posted pictures of a Lake Ship I was working on and Iambecomelife posted pictures if an Ore Carrier (the Marore). If I wanted to work on an ore carrier, or Iambecomelife wanted to make another Lake Ship that would be OK, but these types of ships were not common so we don't really need more than one type of each yet. So when it is know that these types are already WIP's, we could work on another type.
BTW - Modelling new/kitbashed ships is indeed fun. If I didn't have fun kitbashing, I wouldn't be doing it. But it is also a need to benefit the community as well. If theere were five modellers making five different whale factory ships instead of five completely different types of merchants that might not work out so well. But people here still do have to work on projects which they find to be interesting and enjoyable.
iambecomelife
04-22-06, 06:13 PM
Is there an ETA on the release of your ships iambecomelife?
Nope. I think I'm only about 20% of the way there at most. IMO there should be at least a couple dozen medium cargo ships alone - not to mention other types.
I wanted to release the CAM-ship early but I am having problems getting it to spawn Hurricanes when it is attacked. I have had long gun battles with the thing and it never bothers to fly off the aircraft. I've already scripted in a Hurricane flightgroup, like with carriers and the cruisers Sergbuto modded. Not sure what's wrong.
Is there an ETA on the release of your ships iambecomelife?
Nope. I think I'm only about 20% of the way there at most. IMO there should be at least a couple dozen medium cargo ships alone - not to mention other types.
I wanted to release the CAM-ship early but I am having problems getting it to spawn Hurricanes when it is attacked. I have had long gun battles with the thing and it never bothers to fly off the aircraft. I've already scripted in a Hurricane flightgroup, like with carriers and the cruisers Sergbuto modded. Not sure what's wrong.
At that rate SHIV could be out by the time it's done ;)
If you need any help doing anything I'd be happy to...
Type941
04-23-06, 12:48 AM
Yea, as much as I'd like a nice model of that Hood in there... let Bismarck sink the Hood, I want my tankers :88)
I think any submarine captain would have loved to have a chance at sinking a big mama ship. Besides, where's the glory in sinking a defensless tanker with civilian crew, compared to 50k ton battlecruiser? :|\
The WW2 went that way that germans had to attack shipping lines, but I'm sure in other circumstances, taking down capital ships would have been a preferred choice any day. In any case, may be we just need a bit more of medium sized warships, like cruisers. And of course Germany had quite a few notable warships that are missing too.
BTW, those wacky Ore ships and Whale Factories - those rule! :rock:
booger2005
04-23-06, 05:55 AM
Yea, as much as I'd like a nice model of that Hood in there... let Bismarck sink the Hood, I want my tankers :88)
I think any submarine captain would have loved to have a chance at sinking a big mama ship.
U-56 ran into Hood, Nelson, and Rodney a short time after the Royal Oak debacle. A spread of torps hit Nelson, I think, but all were duds.
Besides, where's the glory in sinking a defensless tanker with civilian crew, compared to 50k ton battlecruiser? :|\
The point is simply that your going to see that tanker many dozens of times more than you ever would a capital ship, which, IMHO, makes the tanker worthy of significant effort.
The WW2 went that way that germans had to attack shipping lines, but I'm sure in other circumstances, taking down capital ships would have been a preferred choice any day.
Yes, destroying the Royal Navy would have been a prefered choice, but not with U-boats! They were designed for commerce raiding, not thrust into the position by circumstance. The Japanese tried the whole "using a submarine as a warship" thing, and by and large it didn't work. Submarine technology of the 1940s just wasn't suited to the task. Capital ships moved so fast, you have to be in great position to start with and you only got 1 shot. Meanwhile, U-boats could pummel a slow convoy night after night for days. Sure, there are a few notable incidents in history of submarine success against capital ships, from Otto Wedigan right on up to the Indianapolis, but those incidents are rare, and usually involved a combination of luck and incompetence on the enemy's part.
I think it's great that there is work being done on capital ships, I really do. My point is that the major focus of this sim, as it was in real life, is the battle between the U-boat and merchant shipping. Therefore, I am very greatful to those who would work on "some tanker", and IMHO it would be a mistake to abandon the merchant fleet altogether in favor of capital ships.
I totally agree!
The most important additions are more merchants, and small and middle sized one's at that.
There needs to be a much greater diversity in the game's merchants and a balance to bring the tonnages down.
Ships over 7000 tons should be a prize, and capital ships, liners etc... holy grails. Sure these need to be there to be found, but smaller merchants is where its at.
Cdre Gibs
04-23-06, 10:47 AM
I'm just wondering how many of us shipwrites use 3D SMax? I'm hoping a few do as I need a lil bit of help.
I have just fixed quite a few major bug's I had with my PC (nasty lil left over SP2 issues my PC hated) and in doing so I ummm sorta deleted the "Import/Export how to" tute that Seeadler made a while back (Max was 1 of the programs I had to reinstall). And since my memory aint what it use to be I cant recall the settings. I have tried a few exports, and every time I have had either a CTD or the model in game looks like it came straight from hell. So if any1 else uses Max, pls can you post the Import/Export settings in screen shot format for 3DS Max 6/7 (5 may even do) or sadly I will no longer be able to make any more Ship or Bio Expacks.
Thx
Some screenshots of my yet unfinished mod
http://www.sukhoi.ru/forum/showthread.php?p=741002#post741002
GlobalExplorer
04-24-06, 03:00 PM
Is there an ETA on the release of your ships iambecomelife?
Nope. I think I'm only about 20% of the way there at most. IMO there should be at least a couple dozen medium cargo ships alone - not to mention other types.
With all respect, but in that case no one will ever have any benefit from your work. I am following this thread for half a year now and honestly, I have stopped playing ShIII until you release your ships. But holding back release until you have dozens of ships means you will be working on your mod for another year at least.
And it's not like you haven't got something to show. Your 6-10 new ships plus the ones already released by AG124 would mean an increase by more than 100%. Very much worthwile if you ask me.
You got all my encouragement for your work, but if you stick with your plan, I think it's better for people like me to stop following this thread for a very long time. I understand your attention to detail, but I am certainly not excited about mods which get released long after they are needed (in this case when SHIV is there).
Don't think I am criticizing your decision. I just think it's wrong. I have seen myself losing interest in mods when the modders get overambitious, because usually they never get finished, and in this case it's a waste of everyones time.
Anyway, great job.
GE
iambecomelife
04-24-06, 06:45 PM
Is there an ETA on the release of your ships iambecomelife?
Nope. I think I'm only about 20% of the way there at most. IMO there should be at least a couple dozen medium cargo ships alone - not to mention other types.
With all respect, but in that case no one will ever have any benefit from your work. I am following this thread for half a year now and honestly, I have stopped playing ShIII until you release your ships. But holding back release until you have dozens of ships means you will be working on your mod for another year at least.
And it's not like you haven't got something to show. Your 6-10 new ships plus the ones already released by AG124 would mean an increase by more than 100%. Very much worthwile if you ask me.
You got all my encouragement for your work, but if you stick with your plan, I think it's better for people like me to stop following this thread for a very long time. I understand your attention to detail, but I am certainly not excited about mods which get released long after they are needed (in this case when SHIV is there).
Don't think I am criticizing your decision. I just think it's wrong. I have seen myself losing interest in mods when the modders get overambitious, because usually they never get finished, and in this case it's a waste of everyones time.
Anyway, great job.
GE
I understand how you feel, but I feel pretty strongly myself about offering the best shipping diversity possible. Again, I am going to release some ships as "singles" - including the CAM; the only thing holding me back are spawning problems with the Hurricanes. Also, the pace of modding has increased now that I can use modded ships themselves as parent units - the external 3d modeling work for ships sometimes takes me a single night, as opposed to two weeks. I'm also awaiting the arrival of a new system w/ a much better hard drive and processor - this should improve game performance and make modding go even faster.
Is there an ETA on the release of your ships iambecomelife?
Nope. I think I'm only about 20% of the way there at most. IMO there should be at least a couple dozen medium cargo ships alone - not to mention other types.
With all respect, but in that case no one will ever have any benefit from your work. I am following this thread for half a year now and honestly, I have stopped playing ShIII until you release your ships. But holding back release until you have dozens of ships means you will be working on your mod for another year at least.
And it's not like you haven't got something to show. Your 6-10 new ships plus the ones already released by AG124 would mean an increase by more than 100%. Very much worthwile if you ask me.
You got all my encouragement for your work, but if you stick with your plan, I think it's better for people like me to stop following this thread for a very long time. I understand your attention to detail, but I am certainly not excited about mods which get released long after they are needed (in this case when SHIV is there).
Don't think I am criticizing your decision. I just think it's wrong. I have seen myself losing interest in mods when the modders get overambitious, because usually they never get finished, and in this case it's a waste of everyones time.
Anyway, great job.
GE
I understand how you feel, but I feel pretty strongly myself about offering the best shipping diversity possible. Again, I am going to release some ships as "singles" - including the CAM; the only thing holding me back are spawning problems with the Hurricanes. Also, the pace of modding has increased now that I can use modded ships themselves as parent units - the external 3d modeling work for ships sometimes takes me a single night, as opposed to two weeks. I'm also awaiting the arrival of a new system w/ a much better hard drive and processor - this should improve game performance and make modding go even faster.
Excuse my impatience then, but what kind of timeframe are we looking at, weeks, months?
Anything I can do to speed it up, and I'll help.
We're getting swamped with warships at at moment, while being useful addiions, aren't nearly as important as more merchants and are really just novelty items.
I can't wait for all your new ships to breathe some life back into the game.
sergbuto
04-25-06, 05:00 AM
So if any1 else uses Max, pls can you post the Import/Export settings in screen shot format for 3DS Max 6/7 (5 may even do) or sadly I will no longer be able to make any more Ship or Bio Expacks.
Thx
Here are the settings left from the last time I used 3DS MAX 7. I did not have time to check out them now, though.
http://web.telia.com/~u18230645/3DSMax01.jpg
One can also un-tick "Normals" when exporting for use of Pack3D.
Cdre Gibs
04-25-06, 07:29 AM
Thx Serg, been a bit busy today being ANZAC Day, so I must apologise for the delay in answering your post in the other thread.
Type941
04-25-06, 01:13 PM
Just to clarify, I know why tankers are important, and not necessary to lecture on how the war was fought. ;) For me the playability factor, mission design, etc, revolves a lot about capital ships hence I personally wanted to encourage the makers of Hood and such to continue and not to shelve the projects, next time they think "shall I finish the Hood, or make another tanker". :P
I don't think you need to worry about a lack of modders who work on either warships or merchants. it seems that there are a certain few modders (such as myself and Iambecomelife) who work almost exclusively on merchants, and another groups (such as Cdr Gibs and Sergbuto) who prefer warships. Thus, there will probably always be someone to work on both. :yep:
Hi, All.
Draft variant of the Soviet submarine Class С7
from Russian project USSR Submarine Mod
http://forum.sukhoi.ru/showthread.php?t=39248&page=6
http://hd-games.narod.ru :
http://img525.imageshack.us/img525/8297/classc7750close9xq.jpg
http://img105.imageshack.us/img105/3306/classc7281under8sl.jpg
Anvart :oops: :rock: :rock: :rock:
:P
Cool damage model. I like the green hull too. :yep:
Type941
04-26-06, 12:22 PM
Anvart. :oops: ... AWESOME! :rock: :rock: :hulk: Get that baby a proper skin and it will rock! Love the tower. :up:
Excuse Type9/41,
but I not is the author of model and skins.
Anvart :rotfl: :rotfl: :rotfl:
bigboywooly
04-27-06, 10:55 AM
Hi all
keep up the great extra ships - been trying to read thru this post and noticed a lot of posts saying not seen coastal tanker well last night came across tanker for the first time in company of a large merchant in grid bf19 in october 39
http://img274.imageshack.us/img274/268/screenhunter0696ba.jpg (http://imageshack.us)
of course sank them both lol
keep em coming
iambecomelife
04-27-06, 10:08 PM
Nice. It's always good to see that people actually use modded units.
I like that sub, although I don't know much about Russian naval units. One of SH2's few bright spots was stumbling on foreign subs every now & then...
A minor update: I'm almost done with a small steam merchant of about 3500 tons. It's my first modded ship based on the coastal merchant (no screenshots - it's basically the same design as other split deckhouse ships).
bigboywooly
05-02-06, 02:29 PM
i know some of you are working on liners and thought this site may be of some use - didnt realise so many different GRTs classed as liners
http://members.iinet.com.au/~gduncan/maritime-1.html#maritime_disasters_1940
details many liner/hospital ship/transport sinkings through the war as well as all the capital ships some photos too
iambecomelife
05-03-06, 07:21 PM
i know some of you are working on liners and thought this site may be of some use - didnt realise so many different GRTs classed as liners
http://members.iinet.com.au/~gduncan/maritime-1.html#maritime_disasters_1940
details many liner/hospital ship/transport sinkings through the war as well as all the capital ships some photos too
I looked it over last night. Interesting but depressing...
iambecomelife
05-03-06, 09:55 PM
Another minor update: I extensively modified the cargo ship with the red funnel that I posted a screenshot of (engines amdships). It's been resized and given an entirely new hull object - I thought that the old one just looked weird.
If anyone else is doing new merchant ships, especially medium-to-small cargo ships - please "delurk"! :cool:
bigboywooly
05-05-06, 08:35 PM
Has anyone thought of altering a "Victory" cargo to make its predecessor the "North Sands" type ?
http://fortships.tripod.com/introduction.htm
i know its another 7000grt but there were a lot used in the war
oh and another interesting website
http://www.convoyweb.org.uk/
UBOAT234
05-06-06, 03:22 AM
Has anyone thought of altering a "Victory" cargo to make its predecessor the "North Sands" type ?
http://fortships.tripod.com/introduction.htm
i know its another 7000grt but there were a lot used in the war
oh and another interesting website
http://www.convoyweb.org.uk/
Hi,
just what I tried :up:
Have you others with the data of Liners?
Thanks in advance.
BEST REGARDS
UBOAT234
bigboywooly
05-06-06, 10:15 AM
hi try some of these for liners - some have photos
http://www.clydesite.co.uk/clydebuilt/ellerman-lines.asp
http://www.clydesite.co.uk/clydebuilt/pando.asp
http://www.clydesite.co.uk/clydebuilt/british-india.asp
http://www.clydesite.co.uk/clydebuilt/cunard.asp
a lot of links on left of page middle way down to some other companies too
couple more might be of use
http://www.answers.com/topic/list-of-ocean-liners
http://www.simplonpc.co.uk/UnionCastle4.html
http://members.tripod.com/~merchantships/cprships1.html[/url]
bigboywooly
05-06-06, 05:56 PM
Hi was just answering a post somewhere else in here and that got me thinking about the lack of carriers in the game
The British had 24 Fleet carriers all told and a further 62 escort carriers although 17 were merchantile conversions and the bulk of the rest were US
The dutch had 3 merchantile conversions
Even the Free French had 1 !!!
And not counting the 36 US fleet carriers or the 121 escort carriers
Hmmm lacking a bit in the game somewhat eh !!!
booger2005
05-07-06, 07:09 AM
i know some of you are working on liners and thought this site may be of some use - didnt realise so many different GRTs classed as liners
http://members.iinet.com.au/~gduncan/maritime-1.html#maritime_disasters_1940
details many liner/hospital ship/transport sinkings through the war as well as all the capital ships some photos too
You should post that site in the mission designers forum too. Some interesting missions could be made from that data.
Its interesting to see all the different causes of ship sinkings. It wasn't just U-boats/submarines that sank ships. Aircraft, destroyers, capital ships, mines, and even torpedo boats all took their toll.
Warhunter
05-10-06, 01:39 PM
The Hood is nearly final. But I got some problems with the non3d nodes. I have to rotate some of them about 180 degree(+/- 3.14....), sometimes that works without any problems. But from time to time it only rotate about 160 degree while I use the same value for the XZ rotation., and frezzes in this position. When I want to change it, I don't have any control about this node. I can change the value, but nothing happens. Any suggestion?
http://img398.imageshack.us/img398/2313/snap03638sv.jpg (http://imageshack.us)
bigboywooly
05-10-06, 01:40 PM
Has anyone thought of altering a "Victory" cargo to make its predecessor the "North Sands" type ?
http://fortships.tripod.com/introduction.htm
i know its another 7000grt but there were a lot used in the war
oh and another interesting website
http://www.convoyweb.org.uk/
Hi,
just what I tried :up:
Have you others with the data of Liners?
Thanks in advance.
BEST REGARDS
UBOAT234
hope the sites in the post previous were of some use to you
sergbuto
05-10-06, 04:59 PM
The Hood is nearly final. But I got some problems with the non3d nodes. I have to rotate some of them about 180 degree(+/- 3.14....), sometimes that works without any problems. But from time to time it only rotate about 160 degree while I use the same value for the XZ rotation., and frezzes in this position. When I want to change it, I don't have any control about this node. I can change the value, but nothing happens. Any suggestion?
That is probably because the rotation for those nodes is limited in the SIM file.
booger2005
05-10-06, 05:15 PM
Has anyone thought of altering a "Victory" cargo to make its predecessor the "North Sands" type ?
http://fortships.tripod.com/introduction.htm
i know its another 7000grt but there were a lot used in the war
oh and another interesting website
http://www.convoyweb.org.uk/
The Victory on that page looks nothing like the victory in SHIII :-?
It seems to me as if iambecomelife's CAM looks alot like the North Sands. Check pg 37 of this board.
The Hood is nearly final. But I got some problems with the non3d nodes. I have to rotate some of them about 180 degree(+/- 3.14....), sometimes that works without any problems. But from time to time it only rotate about 160 degree while I use the same value for the XZ rotation., and frezzes in this position. When I want to change it, I don't have any control about this node. I can change the value, but nothing happens. Any suggestion?
That is probably because the rotation for those nodes is limited in the SIM file.
Do you now if the values of the rotation limits are absolute or relative to the node rotation?, for example 0 degrees is the front of the ship ?
Ref
iambecomelife
05-10-06, 10:05 PM
Has anyone thought of altering a "Victory" cargo to make its predecessor the "North Sands" type ?
http://fortships.tripod.com/introduction.htm
i know its another 7000grt but there were a lot used in the war
oh and another interesting website
http://www.convoyweb.org.uk/
The Victory on that page looks nothing like the victory in SHIII :-?
It seems to me as if iambecomelife's CAM looks alot like the North Sands. Check pg 37 of this board.
It looks like there were two victory classes - one British built and one American. The British ships had a cargo hold amidships, giving them split superstructures, while the US Victory had the composite configuration (a roughly cube-shaped deckhouse, with no midships holds dividing it). Norwegian and Japanese shipping companies liked the composite arrangement - after the war, it became standard even with nations like the England that had "held out". I remember looking at a pic of a British Victory on Uboat.net and wondering if the contributor had made a mistake - now, I guess not. :-?
http://i33.photobucket.com/albums/d54/iambecomelife/Greekmerch1.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/Greekmerch2.jpg
A heavily modded version of SH3's stock coastal merchant. Although it's painted in Greek colors it's generic enough to be assigned to lots of countries. The reflection has been causing problems - it is using the deck textures I/S of the T01.tga file (which governs the hull, deckhouse, etc).
sergbuto
05-11-06, 01:46 PM
[Do you now if the values of the rotation limits are absolute or relative to the node rotation?, for example 0 degrees is the front of the ship ?
Ref
Yes, zero degrees is the front/bow of the ship.
bigboywooly
05-11-06, 02:51 PM
Has anyone thought of altering a "Victory" cargo to make its predecessor the "North Sands" type ?
http://fortships.tripod.com/introduction.htm
i know its another 7000grt but there were a lot used in the war
oh and another interesting website
http://www.convoyweb.org.uk/
The Victory on that page looks nothing like the victory in SHIII :-?
It seems to me as if iambecomelife's CAM looks alot like the North Sands. Check pg 37 of this board.
It looks like there were two victory classes - one British built and one American. The British ships had a cargo hold amidships, giving them split superstructures, while the US Victory had the composite configuration (a roughly cube-shaped deckhouse, with no midships holds dividing it). Norwegian and Japanese shipping companies liked the composite arrangement - after the war, it became standard even with nations like the England that had "held out". I remember looking at a pic of a British Victory on Uboat.net and wondering if the contributor had made a mistake - now, I guess not. :-?
http://i33.photobucket.com/albums/d54/iambecomelife/Greekmerch1.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/Greekmerch2.jpg
A heavily modded version of SH3's stock coastal merchant. Although it's painted in Greek colors it's generic enough to be assigned to lots of countries. The reflection has been causing problems - it is using the deck textures I/S of the T01.tga file (which governs the hull, deckhouse, etc).
That looks a usefull target. Certainly looks the part to me :up:
Warhunter
05-12-06, 11:57 AM
That is probably because the rotation for those nodes is limited in the SIM file.[/quote]
Is there a way to remove the limits or adjust them?
booger2005
05-12-06, 04:19 PM
@iambecomelife
that one looks a little too low in the water to meet safety regs-even wartime. Looks like one large wave will roll it right over. :o Perhaps you could decrease the draft? :hmm: The struture looks great though. :up:
Keep up the good work.
I love it. :up: I couldn't even recognize the vessel as the Coastal Merchant originally - it is very different than the parent ship. :yep: But you may want to change the draft a little though, as booger2005 said.
iambecomelife
05-12-06, 05:11 PM
@iambecomelife
that one looks a little too low in the water to meet safety regs-even wartime. Looks like one large wave will roll it right over. :o Perhaps you could decrease the draft? :hmm: The struture looks great though. :up:
Keep up the good work.
Unfortunately I can't do that, and I was wondering if anyone could help me. I can't run the SH3 inspector tool, which is what I used to run to change drafts. To make a long story short, the computer problems that almost erased my models a while back mean that the registry info for SH3 isn't in the computer. I get an error message with SH3inspector when I start up. I don't want to reinstall the game, so I'm in a bit of a bind. SH3 itself has run fine since the incident. Anyway, I'm guessing that the only way around this would be to use some sort of crack or bootleg file.
booger2005
05-12-06, 06:32 PM
@iambecomelife
that one looks a little too low in the water to meet safety regs-even wartime. Looks like one large wave will roll it right over. :o Perhaps you could decrease the draft? :hmm: The struture looks great though. :up:
Keep up the good work.
Unfortunately I can't do that, and I was wondering if anyone could help me. I can't run the SH3 inspector tool, which is what I used to run to change drafts. To make a long story short, the computer problems that almost erased my models a while back mean that the registry info for SH3 isn't in the computer. I get an error message with SH3inspector when I start up. I don't want to reinstall the game, so I'm in a bit of a bind. SH3 itself has run fine since the incident. Anyway, I'm guessing that the only way around this would be to use some sort of crack or bootleg file.
Or just email the file to someone who has a working copy, have them change it and email it back to you... :yep:
Couldn't you just use the mini-tweaker by TimeTraveller instead?
booger2005
05-12-06, 07:34 PM
Oh, AG124, BTW, what's the bow funnel on the NCVW for? I figured it had something to do with a motor for blubber processing, or a whale lifting wench or something...
Or just for a heater stove?
There was one on the bow of the factory ship Ole Wegger in the picture that Iambecomelife posted. I assume it was part of the blubber processing apparatus - probably for venting the smoke while the blubber was being rendered.
booger2005
05-12-06, 10:46 PM
There was one on the bow of the factory ship Ole Wegger in the picture that Iambecomelife posted. I assume it was part of the blubber processing apparatus - probably for venting the smoke while the blubber was being rendered.
Rendered? Whatever that is it sounds gross. Probably why it needs a vent. :lol:
Nice attention to detail. :up: I figured it was something Whaleish...
sergbuto
05-16-06, 01:34 PM
That is probably because the rotation for those nodes is limited in the SIM file.
Is there a way to remove the limits or adjust them?[/quote]
I guess the only way to do it is by hex-editing. But maybe timetraveller's tools can be also useful here.
malcymalc
05-17-06, 05:02 PM
Rendered? Whatever that is it sounds gross. Probably why it needs a vent.
Rendering is the term used to describe the process of boiling down the blubber from the whale to get the whale oil (which is what they were after) - and yes it was extremely "gross".
Malcolm
andy_311
05-20-06, 09:30 PM
Am after a Edingbourgh Class light Cruiser ie H.M.S Belfast is anyone doing this class or know where I can get hold of one?
thanks in advance.
mskvforester
05-22-06, 11:09 PM
So, any updates on the various merchants being worked on? Any close to completion?
glimmerman
05-25-06, 06:46 AM
Can i install the new ships with the Generic Mod Enabler?
iambecomelife
05-25-06, 07:05 PM
So, any updates on the various merchants being worked on? Any close to completion?
I've run into another problem - several of the new merchantmen do not emit sound from their engines and props. :nope: Does anyone know which node(s) is/are responsible for this?
VonHelsching
05-26-06, 12:09 AM
Can i install the new ships with the Generic Mod Enabler?
Some of them, yes. If the shibuilders have released them in JSGME format. In any case you will have to edit the englishnames.cfg fo add a name for the ship when you see it (UZO / prriscopes).
Some of them, not, and you have to assign the ship to countries by yourself. It is not difficult, though if you read the instructions.
What I do, is that when I get a new ship, I make my own JSGME file structure and apply it that way (apart form the edit in englishnames.cfg)
I've been meaning to suggest this for a while...
How about cloning all the merchants so that different ones are used for warring and neutral countries. This way skins could be grey, camouflage etc. for the countries at war, but neutral vessels could retain normal colours. Of course the ship should only appear in the rec manual once (never cloned a ship before, so I'm not sure if it is possible).
I had been meaning to do this a while ago, and release it with a number of new merchant skins (similar to iambecomlife's MVP from way back), which are SH3Comd compatible to simulate the change in colours from early to late war... But of course leave the neutrals unchanged.
The integration of such a mod would best be done in larger mods such as grey wolves, as cloned ships then require scripting into the campaign.
Does anyone think this is worth the effort?
iambecomelife
05-29-06, 08:18 PM
I've been meaning to suggest this for a while...
How about cloning all the merchants so that different ones are used for warring and neutral countries. This way skins could be grey, camouflage etc. for the countries at war, but neutral vessels could retain normal colours. Of course the ship should only appear in the rec manual once (never cloned a ship before, so I'm not sure if it is possible).
I had been meaning to do this a while ago, and release it with a number of new merchant skins (similar to iambecomlife's MVP from way back), which are SH3Comd compatible to simulate the change in colours from early to late war... But of course leave the neutrals unchanged.
The integration of such a mod would best be done in larger mods such as grey wolves, as cloned ships then require scripting into the campaign.
Does anyone think this is worth the effort?
That's a very good idea. It used to seem impractical, but nowadays there are some pretty large all-encompassing mods, so the extra MB probably wouldn't be noticed. I would especially like to see the neutrals with flags and country names painted on the sides, and possibly illumination, like some of Sergbuto's most recent ships. It would be great if we could find a way to keep the searchlights on for additional illumination, but I doubt we can...
Warhunter
06-02-06, 01:10 PM
don't let the Hood sink again... ;)
Uncle Warhunter :up: wants you: http://www.subsim.com/radioroom/showthread.php?t=93964
bigboywooly
06-02-06, 01:33 PM
That's a very good idea. It used to seem impractical, but nowadays there are some pretty large all-encompassing mods, so the extra MB probably wouldn't be noticed. I would especially like to see the neutrals with flags and country names painted on the sides, and possibly illumination, like some of Sergbuto's most recent ships. It would be great if we could find a way to keep the searchlights on for additional illumination, but I doubt we can...
I dont know if you have been keeping up with this thread http://www.subsim.com/radioroom/showthread.php?t=93404 but it has already been mentioned if possible to clone and rename neutrals so they can have lights and no guns on
Obviously they can have their own skins then
Will take some time and not be easy i suspect
Check out the thread its moved on from sub lights
iambecomelife
06-02-06, 01:58 PM
Yep. I was just mentioning it would be nice - I actually did this already for a freighter that I posted pictures of several months ago.
http://i33.photobucket.com/albums/d54/iambecomelife/ee63bb9e.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/NethMerch.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/AmiMerch.jpg
I saw a pic of the "Elin-K" with these vertical red,white and blue stripes, instead of Norway's flag - I'm not sure why they used them.
In any case this ship probably won't be released because the bridgework didn't turn out well, and "improvements" just made it look worse. However, there are a lot of other medium-sized ships based on the LL to take its place, and they can use these skins with just a few modifications.
Trollus
06-02-06, 03:06 PM
Hej, your ships look so great, I check this forum every day with hope I'll see the download link, You' re doing great job, but when do you release them? New cargos is the only thing I wait for...
Warhunter
06-03-06, 09:51 AM
Gerome_73's aircraft carrier "Graf Zeppelin"
http://img526.imageshack.us/img526/5136/zeppelin28qz.jpg
:o Cool.:p I know she was never completed in real life, but I would like to download her anyway. Is there a download link available, or is she still a WIP?
Warhunter
06-03-06, 10:15 AM
no still WIP
Herbert0100
06-04-06, 03:02 PM
Can someone post all the best ships ( links to download) if its not too much to ask .
Here is a list of all the released ships of which I have heard. I can provide links for most of them. I forget who made the Iowa and Scharnhorst.:damn: But both are highly recommended. If you tell me whoch one you want, I will see if I can get you some links. I am not sure where to get the ones from Combatplanes though.
Transport (Sergbuto)
Large Cargo (Sergbuto)
Southamptom CL (Sergbuto)
Hospital Ship (Iambecomelife)
Ceramic Transport/Large Old Liner (Chris911)
Coastal Tanker (AG124)
Converted Whale Factory Ship (AG124)
Essex CV (Cdr Gibs)
Wasp CV (Combatplanes)
APD (Combatplanes)
Fast Transport (Combatplanes)
Chatham Troop Transport (AG124)
Chatham Hospital Ship (AG124)
Iowa Battleship (?)
Scharnhorst Battlecruiser (?)
MAS Torpedo Boat (?)
Rose Castle Ore Carrier (AG124)
There are also several British Destroyer clones available from Combatplanes.
I also plan on releasing a new tanker when I fix the manual image (it won't be today), and I think Iambecomelife will release his Catapult Armed Merchant when it can spawn an airgroup.
bigboywooly
06-04-06, 03:54 PM
link to the Scharnhorst and Iowa
fertiggestellt:
Schlachtschiff "USS Iowa" ----->DOWNLOAD: hier klicken (http://fallout.immortal-forces.net/SH3/IOWA_CAMO44.rar)
Schlachtschiff "Scharnhorst" ----->DOWNLOAD: hier klicken (http://fallout.immortal-forces.net/SH3/NBC_Scharnhorst.rar)
this from the same site ( german ) but rapidshare so no good to me but you can try
Schlachtschiff Gneisenau (http://rapidshare.de/files/21184407/Gneisenau_Mod.7z.html)
Schwerer Kreuzer Prinz Eugen (http://rapidshare.de/files/21184512/Prinz_Eugen_Mod.7z.html)
Leichter Kreuzer K-Klasse (http://rapidshare.de/files/21184638/K-Klasse_Mod.7z.html)
Great - I wasn't sure where to get those (I forgot).:up: As for most of the rest:
Transport (Sergbuto)
Large Cargo (Sergbuto)
Southamptom CL (Sergbuto)
http://web.telia.com/~u18230645/
Hospital Ship (Iambecomelife)
http://www.subsim.com/phpBB/viewtopic.php?t=43398
Ceramic Transport/Large Old Liner (Chris911)
http://www.subsim.com/phpBB/viewtopic.php?t=46474
Coastal Tanker (AG124)
Converted Whale Factory Ship (AG124)
Chatham Troop Transport (AG124)
Chatham Hospital Ship (AG124)
Rose Castle Ore Carrier (AG124)
http://dashboard.filefront.com/AG124/ (http://dashboard.filefront.com/AG124/)
Essex CV (Cdr Gibs)
http://www.subsim.com/phpBB/viewtopic.php?t=48948
I don't have links for these three, or for any of Combatplanes destroyers.
Wasp CV (Combatplanes)
APD (Combatplanes)
Fast Transport (Combatplanes)
I don't think this one is available for individual downloads.
MAS Torpedo Boat (?)
And I forgot some before:
S Class Submarine (Sergbuto):
http://www.subsim.com/phpBB/viewtopic.php?t=44013&postdays=0&postorder=asc&start=25
Flottenbegleiter (Commander1980):
http://www.subsim.com/phpBB/viewtopic.php?t=43724
And I can't find the link for Cdr Gibs' Tirpitz, Type 36 (A) DD, or Vorpostenboot.
How do I incorporate these great ships into the game once I've downloaded them? Do I use JSGME?
bigboywooly
06-04-06, 05:09 PM
type 7 russian destroyer
Russischer Typ 7 Zerstörer ----->DOWNLOAD: hier klicken (http://web.telia.com/%7Eu18230645/)
Cunard liner
Passagierschiff "Cunard" ----->DOWNLOAD:
hier klicken (http://files.filefront.com/Cunardrar/;5008395;;/fileinfo.html ) ACHTUNG: BETA RELEASE
There is also the french destroyer le fantastique but cant remember where i got that
Most of those above that are missing are included in the Grey Wolves mod anyway
or in the Uboat war ace 1.67 stand alone
Not sure if they in other mods
Some of the ships are jgsme compatable some have to be added manually
Kpt. Lehmann
06-04-06, 05:17 PM
Hi Guys,
I hope this is useful to you.
I am showing that the Scharnhorst was made by "Gerome_73" and the MAS Torpedo Boat was made by "NoLine."
bigboywooly
06-04-06, 05:30 PM
Hi Guys,
I hope this is useful to you.
I am showing that the Scharnhorst was made by "Gerome_73" and the MAS Torpedo Boat was made by "NoLine."
Gerome_73 did the Iowa as well and is currently doing the graf zeppelin
Actually, bigboywooly, that Type 7 DD to which you linked is not available for download, as it has never been completed. I have no idea why Sergbuto never finished it but it would be a useful addition to the game if he did so.:-?
I can't believe I forgot to list UBOAT234's Cunard Liner.:damn: It is best to let this ship represent the Aquitania rather than the Lusitania IMO, as the Aquitania was the only four funelled liner left by the time of the Second World War.:yep:
bigboywooly
06-04-06, 08:24 PM
Actually, bigboywooly, that Type 7 DD to which you linked is not available for download, as it has never been completed. I have no idea why Sergbuto never finished it but it would be a useful addition to the game if he did so.:-?
I can't believe I forgot to list UBOAT234's Cunard Liner.:damn: It is best to let this ship represent the Aquitania rather than the Lusitania IMO, as the Aquitania was the only four funelled liner left by the time fo the Second World War.:yep:
Hmmm odd I have a DDType7y=Type Soobrazitelnyj Zerstörer,,thought that was that one
We also managed to forget the DDCoddrington and the DDHermes=ZG3 Hermes
The Tirpitz and type 36a were available in German_Navy_ExPack1.01 tho cant remember where I got that either
If only all these were posted and linked in one thread would be so much easier
I believe that the Type 7 to which you are referring was made by Combatplanes. I think he made those other two as well.
bigboywooly
06-04-06, 08:51 PM
:oops: ahh that would explain that
Cdre Gibs
06-04-06, 09:04 PM
All of my ships can be found here.
German Navy ExPack1.01.zip (http://www.git.com.au/~voyager_tek/German_Navy_ExPack1.01.zip)
USSEssexCV9.zip (http://www.git.com.au/~voyager_tek/NCV_USSEssexCV9.zip)
Messervy
06-07-06, 06:46 AM
Sorry if I act like a pest (Not many posts here - regular on SH3 forum though) but I just had a strange experience.
I`m useing NYGM 2.0 + your ships (great job in inclusion of NYGM .ZON files) and I have an Ore Carrier that just wouldn`t sink in 100+ meters of water.
She was struck by two torpedoes and is listed as sunk, but the bugger is still afloat after 12 hours, settled on even kiel and going nowhere.
I did some beta testing for Teddy Bar`s NYGM some time ago and I have a hint that this particular ship just doesn`t behave the way it should.
I just thought I might share this.
Cheers
Messervy
I did have the ship tested before release, but only with the stock game. Also, it is important to not that the NYGM zone files included with each of my releases are only different from the stock zone file in that they have 2160 HPs. The ships' zones have not been changed. Still, if only the Rose Castle is causing a problem, that shouldn't be the cause.
At least you got credit for sinking her.:lol:
Messervy
06-08-06, 08:52 AM
Aha, that explains it, since NYGM made quite an overhaul.
Nevermind. I`ll just treat it as a floating museum then.:lol:
Warhunter
06-08-06, 10:48 AM
Expect a release in the next few days.
URL=http://imageshack.us]http://img128.imageshack.us/img128/3748/wip590sl.jpg [/URL]
http://img128.imageshack.us/img128/9025/wip585if.jpg (http://imageshack.us)
bigboywooly
06-08-06, 12:39 PM
Cool Warhunter - :hmm: Is that the Hood ?:o
Warhunter
06-08-06, 12:53 PM
yep, I managed to remove the .sim limits on my own.
bigboywooly
06-08-06, 12:56 PM
yep, I managed to remove the .sim limits on my own.
If I could have helped I would have - but as you have seen from my post on how can I delete a node, its all a bit beyond me
Cool:up:
iambecomelife
06-08-06, 08:30 PM
Congrats to Warhunter on the "Hood" and "Graf Zeppelin". We needed the "Hood" badly, and the Zeppelin will make for some good alternate history scenarios.:up:
good alternate history scenarios.
She can also decorate a port were she was under construction
bigboywooly
06-10-06, 12:18 PM
so when you gonna release these Hunter ?????
Just thought I'd post some shots of a new tanker on which I am working. The model also has its own thread.
http://img125.imageshack.us/img125/2221/013jo.jpg
http://img86.imageshack.us/img86/4681/028cv.jpg
http://img125.imageshack.us/img125/1880/037ur.jpg
http://img125.imageshack.us/img125/1276/043od.jpg
bigboywooly
06-11-06, 04:07 PM
WIP a clone/kitbash of the tug to make a Anti Sub Trawler
http://i60.photobucket.com/albums/h22/bigboywooly/AST1.jpg
http://i60.photobucket.com/albums/h22/bigboywooly/AST.jpg
http://i60.photobucket.com/albums/h22/bigboywooly/AST2.jpg
http://i60.photobucket.com/albums/h22/bigboywooly/SH3Img11-6-2006_7.jpg
Having some problems with the smoke not coming thru stack and although it appears in the museum ok it doesnt appear in the mission editor ?
Havent noticed it in the game yet but will continue testing
http://img156.imageshack.us/img156/9125/ast1small0gq.png (http://imageshack.us/?x=my6&myref=http://imageshack.us/)
so when you gonna release these Hunter ?????
She is not my work. As for my mod I've finished with altering and adding models yesturday by adding HMS Spartan and HMS Arethusa light cruisers. I have to fix discriptions for museum and draw pics for recognition manual yet as well as repainting textures for Wildcat, Hellcat and Tu-2 made by Vaa. Totaly Rpyal Navy concists of 34 various ship typs and US Navy of 18.
bigboywooly
06-13-06, 03:30 AM
:o :o So when are you going to release your mod?
iambecomelife
06-15-06, 08:37 PM
The first modern freighter I've tried to make using the NLL model. It's supposed to be around 6500 tons - shorter than the parent unit, and with a broad beam. Based on several photos and profile drawings of late 1930's refrigerated ships.
http://i33.photobucket.com/albums/d54/iambecomelife/OverheadUK.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/SternUK.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/BowUKCiv.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/SternUKciv.jpg A smaller, much older cargo ship (5500GRT or less). It's based on pictures of US-built merchants from circa WWI. The skins w/o company names are for Alcoa (grey hull w/red and blue funnel markings), Waterman Lines (yellow funnel with "W") and a fictional camoflage scheme like the one on the modern ship above. I wasn't satisfied with an earlier ship done in this style - this model and a near-sister ship are going to take its place in the mod.
http://i33.photobucket.com/albums/d54/iambecomelife/Waterman.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/AEStern.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/WA.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/MM.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/LU.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/AL.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/AE.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/GR.jpg
Both ships are multi-skin capable, so you will see different skins for them in campaign. The damage model is nearly correct but I'd imagine they need to sink a little faster than liberty ships, since they are both smaller.
These are looking great!
please please please release them real soon... I'll be getting back into this game once the world cup is over.
The writing on the side of the ship is a sweet idea, it's not mirror imaged on the other side is it?
iambecomelife
06-15-06, 10:51 PM
These are looking great!
please please please release them real soon... I'll be getting back into this game once the world cup is over.
The writing on the side of the ship is a sweet idea, it's not mirror imaged on the other side is it?
The funnel letters are, but the company names on the hull are fine.
It's strange how there was this advertising craze with US companies, while European shipping lines almost never had the name on the hull back then...
Sailor Steve
06-16-06, 10:38 AM
Iambecomelife strikes again! Not to knock anybody else's work, because there are some great ship skins out there, but you're still the best.
Drooling fanboy awaits release.
Just got back - I've been gone most of the day.
I've got to say Iambecomelife - (I know it sound like I always say this :p) - but your work never ceases to amaze me. In this case I think your skins (especially for the second freighter) are above and beyond anything you have ever mmade before. The best one of those is the Moore-McCormack skin - the texture of the hull itself is the most realistic which I have see to date.
Do you have plans to construct any more tankers anytime soon? And are you still planning to work on a Whale Factory Ship? If you are no longer interested in making a whale factory, I would like to have a shot at one...:hmm:
iambecomelife
06-16-06, 08:28 PM
Just got back - I've been gone most of the day.
I've got to say Iambecomelife - (I know it sound like I always say this :p) - but your work never ceases to amaze me. In this case I think your skins (especially for the second freighter) are above and beyond anything you have ever mmade before. The best one of those is the Moore-McCormack skin - the texture of the hull itself is the most realistic which I have see to date.
Do you have plans to construct any more tankers anytime soon? And are you still planning to work on a Whale Factory Ship? If you are no longer interested in making a whale factory, I would like to have a shot at one...:hmm:
Thanks AG!
I'm thinking of a twin-funnel whale factory, but smaller ships are a priority now. We could probably both do one and swap them out of the game using date-based mods so that they don't appear simultaneously and become overly common.
I think I was too hard on the default skins in the past - the hull texture for the grey ships relies heavily on one of the original ship skins.
Here are the tankers I'm considering:
-Old-fashioned ship of 5-6000 GRT.
-Modern, late 1930's-40's ship of 6000 GRT.
-British Aviator Class tanker (6800-7000 GRT).
-Large, old-fashioned tanker (13000 GRT-used by Eagle Oil and Shell).
-Medium-large ship based on the "Arrow" class of tanker (8000 GRT).
-Modern, medium-large tanker used based on the M/V "Conch" (8500 GRT).
-Some tankers like common Scandinavian and Japanese ships (9000-10000GRT).
OK. Sounds good to me.:up:
iambecomelife
06-22-06, 07:58 PM
Minor update: I'm starting on a series of merchants that will be about 3500-4000 GRT, since the game is so biased in favor of very large and very small ships. The modeling and weapons placing for the first vessel in this series is just about done. Basically another split structure vessel with enough distinct features to distinguish it from other freighters. Then maybe a few large freighters, tankers, and liners...
I have just started a new thread announcing the release of my Pyro Ammunition Freighter. The download link is in my signature (my FileShare page). This seems to be an appropriate thread to mention that...:lol:
As of 06/24/2006, this is a list of the merchants which I have released on my FileShare page:
NCOT - Coastal Tanker
NCVW - Converted Whale Factory Ship
NCTH - Chatham Troop Transport
NCHH - Chatham Hospital Ship
NRC - Rose Castle Ore Carrier
NECT - Empire Celt Tanker
NAMM - Pyro Ammunition Freighter
BTW - Someone has made on older Russian Destroyer on the German Ubisoft forums. Just thought I'd let everyone know - I have downloaded and tried it (it is a clone of the Clemson with different armaments, three repositioned stacks, and a different skin.
bigboywooly
06-25-06, 01:15 PM
Here are the ship links from the German Ubi forum
http://rapidshare.de/files/23341471/Dt-Marineversorger-fuer_SH3.7z.html (http://rapidshare.de/files/23341471/Dt-Marineversorger-fuer_SH3.7z.html)
http://rapidshare.de/files/23414325/Dt-Sperrbrecher-fuer_SH3.7z.html
Those 2 above are designated as type 12 ( was warship minelayer but you have to change to Auxillary vessel ) but I redesignated as type 100 - resupply vessel
http://www.sendspace.com/file/f8gju5 (http://www.sendspace.com/file/f8gju5) DD Type 7U destroyer
http://www.sendspace.com/file/e26qun (http://www.sendspace.com/file/e26qun) Sergs S-class US sub
and the destroyer AG124 mentioned above http://rapidshare.de/files/23967227/Sowjet-Zerstoerer-Clone.7z.html
And in case anyone didnt catch these
Schlachtschiff Gneisenau (http://rapidshare.de/files/21184407/Gneisenau_Mod.7z.html)
Schwerer Kreuzer Prinz Eugen (http://rapidshare.de/files/21184512/Prinz_Eugen_Mod.7z.html)
Leichter Kreuzer K-Klasse (http://rapidshare.de/files/21184638/K-Klasse_Mod.7z.html)
Just some WIP shots of a Submarine Tender I decided to make.
http://img148.imageshack.us/img148/3408/subdepot8ff.jpg
http://img148.imageshack.us/img148/4548/subdepot021kd.jpg
http://img149.imageshack.us/img149/2154/subdepot036nm.jpg
WolfyBrandon
06-25-06, 10:38 PM
Ohhh AG124, she is beautiful! :up:
Now my game isnt worth playing untill she is in it.. :damn:
Infact Im even tempted to return to port with 0 tonnage so I can install some of your other ships but thats unexceptable. I got a full load of torpedoes and they don't need them back home! :lol:
Wolfy
iambecomelife
06-28-06, 07:44 PM
Man, that's a gorgeous-looking and original model! It looks almost nothing like the victory ship. It also looks like it could be a suitable civilian passenger-cargo ship, or a civilian transport.
If you've got the time/are interested, I'd love to see some British auxiliaries ingame, like the "Tyne" class destroyer tenders, HMS "Woolwich", etc.
If you place a catapult it could be looking like CAM-ship too
SkvyWvr
06-30-06, 12:01 PM
The Olympic survived until WW2? Every book I've read on the Titanic stated that the Olympic was scrapped in the UK in 1936. I hope not, as she would make an interesting troopship. :o
PS - Whatever happened to the Mauratania? (That might not be spelled correctly... :-? ) Another interesting troopship for SH3 someday, if she survived that long.
How about the Queen Mary?
Warhunter
06-30-06, 05:02 PM
get HMS HOOD here: http://fallout.immortal-forces.net/SH3/NBB_Hood.rar
http://img191.imageshack.us/img191/3585/hood37bp.jpg
Alright!:rock:I'll try her out when I finish setting my Windows installation back to the way I like it.:shifty:
iambecomelife
06-30-06, 08:14 PM
:rock:
I can't wait to try her out - too bad I haven't been on patrol for almost a year.
Re: the "Queen Mary" - IIRC she's still afloat as a museum or floating hotel. It would be nice to see her ingame as long as she was "balanced out" by enough small and medium liners.
Warhunter
07-01-06, 04:03 AM
Hood vs. Bismarck
http://img329.imageshack.us/img329/4407/rheinbung161bj.jpg
Thanks for doing a new sub, CB! :up:
Why no release thread? Peaple opening thread for far less important (see mine) ;)
Whats about the sound playing when accessing your website?
Sounds real trashy but somehow i like it...whats the guy saying/reporting?
Warhunter
07-04-06, 12:59 PM
Gerome_78's aircraft carrier "Graf Zeppelin":
http://img364.imageshack.us/img364/5926/graf3gb2mt.jpg
Download: Look here: http://www.subsim.com/radioroom/showthread.php?t=95331
SkvyWvr
07-05-06, 07:31 AM
:rock:
Re: the "Queen Mary" - IIRC she's still afloat as a museum or floating hotel. It would be nice to see her ingame as long as she was "balanced out" by enough small and medium liners.
I've been on her several times. She is in Long Beach California and the visit is an all day affair. A 1000 room hotel, at least 100 shops and areas setup as when she was a passenger liner and a troop transport. If you are ever in that area, I highly recommend a visit.:up:
How about the Queen Mary?
The Cunard liner would not be such a close representation to the Queen Mary as she would be of the Aquitania - the Queen Mary had only three stacks. Still, she was failr y large.
I assume everyone knows that the Queen Mary once accidently rammed the British light cruiser Curacoa and cut her in half without her speed even being affected.:o
I suppose that hull could take a dozen torpedoes and still manage to do 20 knots and float.
iambecomelife
07-05-06, 07:44 PM
How about the Queen Mary?
The Cunard liner would not be such a close representation to the Queen Mary as she would be of the Aquitania - the Queen Mary had only three stacks. Still, she was failr y large.
I assume everyone knows that the Queen Mary once accidently rammed the British light cruiser Curacoa and cut her in half without her speed even being affected.:o
When I was browsing in the library once I picked up "Queen Mary and the Cruiser", a book devoted to the incident. Harrowing stuff.
Those prewar Brit light cruisers seem to have suffered pretty badly - if they weren't getting cut in half by enormous liners they were being sunk by U-Boats, bombed, or mined. Still, they were important ships, and I've thought of building one - maybe after I gain more experience with generic cargo vessels...
bookworm_020
07-06-06, 11:12 PM
The Olympic survived until WW2? Every book I've read on the Titanic stated that the Olympic was scrapped in the UK in 1936. I hope not, as she would make an interesting troopship. :o
PS - Whatever happened to the Mauratania? (That might not be spelled correctly... :-? ) Another interesting troopship for SH3 someday, if she survived that long.
How about the Queen Mary?
Both the Olympic and Mauratania were scraped between wars, Olympic in 36, the Mauratania in the late 20's or early 30's after spending her last days in white paint doing "Booze cruises" out of Florida during the drepression and prohibition.
I have a book on the Queen Mary which lists all her acitivities, both in war and peace. She could transport over 6000 personal in one go. She met her "Sister" Queen Elizabeth of Sydney Heads (Enterance to Sydney Harbour, Australia) for the first time in 1940, her first troop run was to bring ANZAC troops to the Desert Theatre. The troops brought with them various animals to keep them company, a crewmember swore that he saw a wallaby hooping down a passageway one time!
She was unarmed for the first 6 months, before receiving armament, which despite been upgraded regularly, was consided a poor defence of such a important vessal.
When she rammed the cruiser Curacoa, it broke her stem (bow). The force of the impact rolled the bowplates over the damage, sealing it up (to a degree) and allowing the ship to maintain speed. Due to the demand for her to contiue service, a tempory fix was made by pouring concrete into the damaged area. This allowed the Queen Mary to contiue service for six months untill a new stem (bow) could be manufactured.
Interesting side note, the ship was used in the orignal posiden adventure, with her bule prints used in the construction of all the sets
KarlSteiner
07-07-06, 06:17 AM
Many thanks for your ships
Best regards
Karl:arrgh!:
SkvyWvr
07-07-06, 06:40 AM
[quote=SkvyWvr][quote=AG124]
Interesting side note, the ship was used in the orignal posiden adventure, with her bule prints used in the construction of all the sets
Yeah, I knew about the Posiden Adventure. The Bridge and parts of the engine room (included in the tour) were used in the filming.
malcymalc
07-08-06, 07:57 PM
Iambecomlife et al,
Is there any news on when you will be releasing your ships?
I am one those people who would happily download them if they were released individually and looking back at the different ships that you guys have designed I would really like to see them in game as early as possible. I know you want to do a megapack but I think you should go with what you have now.
By the way AG I sank two of the Rose Castle class ships on my last patrol - unfortunately it was a dark, wet foggy night so I barely saw them!
What we really need are small ships in the 2-4,000 tons category in my opinion so bring on the tiddlers!
Malcolm
It might not be much longer before I release a 2,300 GRT freighter. She is not as good as some of my other ones though.
Henry Wood
07-09-06, 12:55 AM
It might not be much longer before I release a 2,300 GRT freighter. She is not as good as some of my other ones though.
Thanks very much for all of the ships you have created which I've downloaded and installed. I came across your Rose Castle Ore Carrier in the North Sea the other day, obviously heading for Hartlepool. I'd just spent a third, and last, torpedo from my Type II-A on a freighter which would not go down until the third eel hit her. We then turned for home having no toropedoes left and an hour later there was the Rose Castle! Oh how I wished I still had that last torpedo.
malcymalc
07-09-06, 03:36 AM
AG,
One thing about sinking the two Rose Castles was that when I got back to base and updated my career on SHIIICmdr (2.5 the new one had not yet been released) while I received credit for sinking the ships they were not named like all the others.
Anyway thanks to all of you for adding new ships to the game, they are very much appreciated.
Regards
Malcolm
bigboywooly
07-09-06, 05:25 AM
AG,
One thing about sinking the two Rose Castles was that when I got back to base and updated my career on SHIIICmdr (2.5 the new one had not yet been released) while I received credit for sinking the ships they were not named like all the others.
Anyway thanks to all of you for adding new ships to the game, they are very much appreciated.
Regards
Malcolm
You have to add the ship class to sh3sommander files
C:\Program Files\SH3 Commander\Cfg and open ship names
Add the class name to the list already there
[CLASSMAP]
;Check if class already exists below before adding here!
KGN=GenericMerchantsAndTankers
KLS=GenericMerchantsAndTankers
KSQ=GenericMerchantsAndTankers
KSS=GenericMerchantsAndTankers
C3Cargo=GenericMerchantsAndTankers
PTR=GenericMerchantsAndTankers
TR=GenericMerchantsAndTankers
OTMS=GenericMerchantsAndTankers
OTMST2=GenericMerchantsAndTankers
OTSF=GenericMerchantsAndTankers
AMM=GenericMerchantsAndTankers
LLS=GenericMerchantsAndTankers
KIM=GenericMerchantsAndTankers
RC=GenericMerchantsAndTankers
NCVW=GenericMerchantsAndTankers
Then it will get a name in your reports
As to smaller ships not larger ones - came across some convoy attack reports on uboat.net and makes interesting reading tonnage wise
http://uboat.net/ops/convoys/hx-79.htm
http://uboat.net/ops/convoys/hx-72.htm
http://uboat.net/ops/convoys/battles.htm?convoy=HX-90
malcymalc
07-09-06, 07:14 PM
BigBoy,
Thanks for that. Will make some changes ASAP.
Re ship sizes - if you look at the stats overall -
09/39-08/42 1904 ships for 9,235,113 tons (av. 4850Grt)
09/42-05/45 1015 ships for 5,358,874 tons (av. 5280Grt)
(Taken from Clay Blair's two books)
As most of the new ships that have so far come off the slipways are bigger than these figures we need smaller ships to balance things out - otherwise our scores will become more inflated than they already are compared to real life.
Regards
Malcolm
bigboywooly
07-09-06, 07:34 PM
Yes realise our figures are far inflated to real life and will be glad to see any new ships whatever the size
I was going to release the 2,300 GRT Belize Freighter Tonight, but I get a CTD when she breaks in two. There are no cranes touching the superstructure, and there are no sunken cargo nodes or 3d objects. I just don't know what to do - this is the worst obstacle I have ever come across and if I could fix it the community would get about 5 small freighters (all under 4,500 GRT) very quickly. But there's nothing else I can do tonight.:cry:
Are AG124 ships compatible with NYGM and SH3 Commander? How do I install them?
Installation instructions:
- Copy the NRC_ Folder into the Sea directory of your data folder. (Should I create and unzip into this folder?)
- Copy the RC.cfg file into the roster nation(s) of your choice. (Wheres the roster nation(s)?)
- Enter the line RC=Rose Castle Ore Carrier in your Englishnames.cfg file. (Will this carrier show up at random in campaign?)
- If you are using the NYGM damage mod by DerTeddyBar, copy the zone file in the NYGM ZONE FILE folder into the NRC_ folder. (This works with NYGM 2.01? Have you tested your ships in NYGM?)
I think they look great, more ships is just what SH3 needs... :smug:
I have the Iambecomlife SH3 Commander skinpack, should I add more skins? How? Skinsuggestions?
All help appreciated!
(Should I create and unzip into this folder?)
The only thing which should go into the folder is the folder named NRC_.
(Wheres the roster nation(s)?)
Check your data folder - there is a folder there named 'roster.' Inside the folder you will see many folders with the names of various nations. Inside each of these folders are a few other folders, one of which is named 'sea' (not to be confused with the other sea folder). The .cfg file should be placed here, for whatever nations you like.
(Will this carrier show up at random in campaign?)
Yes, but not in convoys.
(This works with NYGM 2.01? Have you tested your ships in NYGM?)
No, it has not been tested, and no changes have been made with the zoning. But the new .zon file has 2160 HP's, which should fit NYGM better than the stock amount of 400.
Hope this helps somewhat.:yep:
Helps alot! Thanks!
Does all your ships have zon files that fits NYGM?
Do you have any other ship, skin mod suggestions? The lightened ships for example?:doh:
malcymalc
07-11-06, 06:49 PM
Jonte,
I am currently running my second patrol with NYGM2.01 and AG124's ships and so far it works fine. I've sunk two Rose Castle Ore Carriers without problems.
I suggest you follow the instructions with one ship and just add it to the roster of one country, and then try the game. If it refuses to load or CTDs you have made a mistake and should remove the changes and try again. Once you know you are doing the right thing you can add the ships to more nations. Once you have got the hang of it then it is pretty straightforward. I would suggest that you scribble a note of which countries have been assigned each ship so if you hit some problem you can go back and remove everything without too much difficulty.
AG124 can I suggest that your Readme includes suggestions for which countries to assign the ships to?
For instance I have sprinkled Coastal Tankers across half the nations in the game but the Pyro has just been given to Britain and the US.
Regards
Malcolm
Yes, that may be a good idea for future vessels.:hmm:
However, there are some neutral merchantile fleets which I am not very familiar with, such as that of Turkey, so I may end up omitting that nation in my recommendations.
bigboywooly
07-11-06, 09:06 PM
Any luck with those ships you were stuck on AG ?
No.:down: I got the Rose Castle to work though, so I haven't given up yet. I try something else tomorrow.
iambecomelife
07-12-06, 07:44 PM
Iambecomlife et al,
Is there any news on when you will be releasing your ships?
I am one those people who would happily download them if they were released individually and looking back at the different ships that you guys have designed I would really like to see them in game as early as possible. I know you want to do a megapack but I think you should go with what you have now.
By the way AG I sank two of the Rose Castle class ships on my last patrol - unfortunately it was a dark, wet foggy night so I barely saw them!
What we really need are small ships in the 2-4,000 tons category in my opinion so bring on the tiddlers!
Malcolm
No ETA yet but it's getting there.
Right now I have started on freighters of less than 5000 GRT. I have finished five new models that are between 4000 and 3000 tons, except for internal zoning and a few node placements. They are of generic design and multi-skin, and should be appropriate for European and Japanese merchant navies. I also built one more cargo ship of about 5500 tons last week (based on the hull of the refrigerated ship I posted pics of, but with straight bow, tall stack, and other old-fashioned stylistic features).
Following release of Soviet submarine Ñ-7:
http://hd-games.narod.ru/usm_files.htm
:hmm:
Gewehr98
07-16-06, 10:07 PM
If this hasn't been brought up, maybe the German Torpedoboot 1924 (Raubvogel) Class??? There are excllent plans at this site:
http://dreadnoughtproject.org/plans/KM_Wolf_1928/
http://www.linienschiffe.de/fremde%20seiten/wolf/pics/wolf_01.jpg
Iambecomlife et al,
Is there any news on when you will be releasing your ships?
I am one those people who would happily download them if they were released individually and looking back at the different ships that you guys have designed I would really like to see them in game as early as possible. I know you want to do a megapack but I think you should go with what you have now.
By the way AG I sank two of the Rose Castle class ships on my last patrol - unfortunately it was a dark, wet foggy night so I barely saw them!
What we really need are small ships in the 2-4,000 tons category in my opinion so bring on the tiddlers!
Malcolm
No ETA yet but it's getting there.
Right now I have started on freighters of less than 5000 GRT. I have finished five new models that are between 4000 and 3000 tons, except for internal zoning and a few node placements. They are of generic design and multi-skin, and should be appropriate for European and Japanese merchant navies. I also built one more cargo ship of about 5500 tons last week (based on the hull of the refrigerated ship I posted pics of, but with straight bow, tall stack, and other old-fashioned stylistic features).
Iambecomelife, your ships will increase the gameplay 10fold when you release them... how many do you have by now? It seems like hundreds!
iambecomelife
07-23-06, 06:43 PM
Iambecomlife et al,
Is there any news on when you will be releasing your ships?
I am one those people who would happily download them if they were released individually and looking back at the different ships that you guys have designed I would really like to see them in game as early as possible. I know you want to do a megapack but I think you should go with what you have now.
By the way AG I sank two of the Rose Castle class ships on my last patrol - unfortunately it was a dark, wet foggy night so I barely saw them!
What we really need are small ships in the 2-4,000 tons category in my opinion so bring on the tiddlers!
Malcolm
No ETA yet but it's getting there.
Right now I have started on freighters of less than 5000 GRT. I have finished five new models that are between 4000 and 3000 tons, except for internal zoning and a few node placements. They are of generic design and multi-skin, and should be appropriate for European and Japanese merchant navies. I also built one more cargo ship of about 5500 tons last week (based on the hull of the refrigerated ship I posted pics of, but with straight bow, tall stack, and other old-fashioned stylistic features).
Iambecomelife, your ships will increase the gameplay 10fold when you release them... how many do you have by now? It seems like hundreds!
Right now I have about 12-15 cargo ships that are likely to be included in the mod. They're between 3,000 and 10,000 tons, and most are 5500 tons or less.
There's also one very large passenger/cargo ship and a large, modern tanker.
Warhunter
07-31-06, 07:23 AM
Italian battleship "Roma" by Gerome_73:
http://img446.imageshack.us/img446/3412/roma1zg0jp2.th.jpg (http://img446.imageshack.us/my.php?image=roma1zg0jp2.jpg)
Download: http://fallout.immortal-forces.net/SH3/RMRoma.rar
THE_MASK
08-01-06, 08:04 PM
Wots Geromes next masterpiece going to be:p
bunkerratt
08-02-06, 10:28 AM
have it sitting on desktop..added it to the sea/roster folders...ct'd 5 times now in mission editor ....i'm running gw w/updates..i have every other ship from around the net in and running fine ..but this beast just won't run for me ..:damn:
WolfyBrandon
08-03-06, 02:25 AM
Roma looks great, 1 minor issue with it though. Looks like the people at the german forum already discovered it.
http://img226.imageshack.us/img226/3629/romamb2.th.jpg (http://img226.imageshack.us/my.php?image=romamb2.jpg)
Wolfy
sandbag69
08-06-06, 11:07 AM
Is the ROMA scratchbuilt? She sure looks great
iambecomelife
08-06-06, 12:15 PM
Is the ROMA scratchbuilt? She sure looks great
The model almost certainly uses a stock battleship with parts "distorted" into the correct shapes. I'm OK with it, since it looks nothing like its parent unit. Most of the major warship mods (Hood, Graf Zep, Iowa) have been very high quality IMO.
sandbag69
08-06-06, 12:35 PM
Is the ROMA scratchbuilt? She sure looks great
The model almost certainly uses a stock battleship with parts "distorted" into the correct shapes. I'm OK with it, since it looks nothing like its parent unit. Most of the major warship mods (Hood, Graf Zep, Iowa) have been very high quality IMO.
You are right the quality of these mods is exceptional.
Why is it so dificult to add a scratch built ship to SH3?
WolfyBrandon
08-07-06, 12:36 AM
Gerone_73 just released a fixed version of the Roma
http://rapidshare.de/files/28364348/Beta_Roma.rar.html (http://rapidshare.de/files/28364348/Beta_Roma.rar.html)
Wolfy
sh3rules
08-07-06, 04:53 AM
NCTH - Chatham Troop Transport
NECT - Empire Celt Tanker
NAMM - Pyro Ammunition Freighter
The troop transport looks good, but for some reason the propellers do not appear aligned (this is just a trifle, I'm sure glad that there are new units). I couldn't load anything on the Pyro (I guess that's the idea). The Celt tanker looks great.
:up:
Edit: I need to find the font size.
sh3rules
08-07-06, 04:58 AM
Leichter Kreuzer K-Klasse (http://rapidshare.de/files/21184638/K-Klasse_Mod.7z.html)
I tried the K but the editor kept looking for a Walrus, so I had to delete it. The others ships look good.
bigboywooly
08-07-06, 05:30 AM
Leichter Kreuzer K-Klasse (http://rapidshare.de/files/21184638/K-Klasse_Mod.7z.html)
I tried the K but the editor kept looking for a Walrus, so I had to delete it. The others ships look good.
Get the Walrus\Arado here http://web.telia.com/~u18230645/
bigboywooly
08-07-06, 11:11 AM
Wots Geromes next masterpiece going to be:p
Well he has just posted he will be doing the Deutschland-Klasse next followed by the Graf Spee in the fall and later the Lützow and Scheer
Plenty to look forward to then :up:
http://img465.imageshack.us/img465/2762/grafspeexe9.jpg (http://imageshack.us/)
sh3rules
08-07-06, 04:32 PM
Get the Walrus\Arado here http://web.telia.com/~u18230645/ (http://web.telia.com/%7Eu18230645/)
Thanks!
The Deutchland class looks like a brand new model to me. Same thing with the Graf Zeppelin. I also thought that someone from the German Ubi forum knew Gerome_73 and stated that both the Iowa and Scharnhorst were brand new ships (although, of course, they use stock .dat files for inserted .obj files). I don't know for sure though - but if they are kitbashes, then I can't tell the difference.
iambecomelife
08-09-06, 08:04 PM
Minor update: Several new merchant vessels are almost complete. All are old-fashioned (pre-WWI to late 1920's). Five are freighters with the deckhouses amidships and one is an oil tanker, based heavily on the "British Aviator" class. I was surprised to find out that there were over 50 tankers in this class (and near-"sister" classes) so it's a good subject for the mod.
http://uboat.net/allies/ships/photos/br/british_freedom.jpg
http://uboat.net/allies/ships/photos/br/british_general.jpg
http://uboat.net/allies/ships/photos/br/british_mariner.jpg
Photos courtesy of Uboat.net
sh3rules
08-09-06, 08:12 PM
Nice. There can't be too much of a good thing, and more tankers and freighters are surely welcome. I'm looking forward to sinking them! :P
Might there be any screenshots for you to show us?:hmm: If so I believe I speak for most people on this forum when I say that I would very much like to see them.:D
mr chris
08-10-06, 06:50 AM
[quote=AG124]Might there be any screenshots for you to show us?:hmm: If so I believe I speak for most people on this forum when I say that I would very much like to see them.:D[/quote/]
I totaly agree with you AG124.
Just to get a taster of what you have in store with your many new ships iambecomelife, would think leave many people drooling:lol:
I for one can't wait for the release of your mod.
Keep up the good work:up:
rasmus1896
08-12-06, 01:16 PM
hi guys
i have thingh that maybe i could make some ships too,but
i know that i will going to need a 3d programm or something.
i dont know where to get any of those.
i should need help at this
and i thingh that maybe some information about makeing models
THANKS!
Most of us here use Wings3d - it is free, but it is probably not the best quality program you can get. IF you wanted something really advanced, you would probably have to pay a lot though.
Here is a link for Wings3d:
http://sourceforge.net/projects/wings/
Also, you will need Pack3d, which has been developed by SubSim member Sansal. It can be found on this forum in the mod/tools download thread.
Good luck.:up:
sh3rules
08-13-06, 05:43 AM
Are there plans to update Pack3D? I know a member wanted to fix the radar on the XXI but couldn't do it because of the program.
bigboywooly
08-13-06, 05:58 AM
Are there plans to update Pack3D? I know a member wanted to fix the radar on the XXI but couldn't do it because of the program.
Depends on what he wanted to do
Version 1 of pack3d will open the type 21 dat but its not as good as the later version
Hex editor may do what he wants
rasmus1896
08-13-06, 11:30 AM
thanks for this info AG124
you were big help:D
rasmus1896
08-13-06, 12:27 PM
i gor a probem with opening files if i want to onpe one it keep telling me tht to file type is wrong . how can i get files into wright type
sh3rules
08-13-06, 01:17 PM
About Pack3D, this is from Cdre Gibs:
Ok, as far as the RWR, RADAR & RADIO Masts plus the snorkel - I WAS gonna redo the models BUT - PACK3d cant open the sensor DAT file.
The idea was, that I was going to permanetly fix the RWR to the TOP of the snorkel (where it belongs) and redo the RADAR ARRY so its correct and RAISED and the same deal for the Radio mast. Now I can repossition the RADAR and the RADIO masts BUT with out having ever seen the RADAR ARRY I have no bloody idea if its even there. So all thats left that can be done, is to raise the RADIO mast but since the rest at this stage cant be done, I see no point.
IF I could have opened the sensor dat file, I would have placed a dummy RWR model ontop of the snorkel. I'd have made it a Dummy model that basicaly would always be there on top of the snorkel, that would go up an down with the snorkel. It buy its self wouldn't actually have been the RWR as that would have then been reduced to 1 Vert and saved as a place holder model to go with the RWR when installed.
So until PACK3D's updated (dont hold ya breath) I cant do much more.
Sorry http://www.subsim.com/radioroom/../phpBB/images/smiles/icon_frown.gif
Dillinger022
08-15-06, 06:24 PM
I use GW 1.1a and have installed AG124's excellent ships. What countries should I assign the Pyro Ammunition Freighter, the Empire Celt Tanker, the Rose Castle Ore Carrier, and the Chatham Transport if I want them to be assigned to the countries that actually used them? As for the Chatham Hospital Ship, I just assigned it to the Red Cross.
Thanks
This would be my advice:
Chatham Troop Transport: US, UK, Canada, Netherlands, Brasil, Japan, France, Germany. Maybe also Australia, Spain, and Italy.
Pyro Ammunition Freighter: US, UK, Japan. Maybe also Germany.
Empire Celt Tanker: UK, US, Greece, Panama, Norway, Netherlands, Germany, Russia, Spain. Maybe also France, Italy, Canada, Turkey, Portugal, Argentina.
Rose Castle Ore Carrier: US, UK, Canada, Greece, Norway, Panama, Germany, Italy. Maybe also Russia, Turkey, Spain, Portugal, Argentina.
Coastal Tanker: Japan, Netherlands, Brasil, UK, US, Columbia, Mexico, Panama. Maybe also Greece and Turkey.
Converted Whale Factory: US, UK, Norway, Germany, Japan. Maybe also Sweden, Australia, and South Africa.
Chatham Hospital Ship: Red Cross only.
Of course, some of these ships will not show up for the nations listed without changes to the campaign files.
Dillinger022
08-15-06, 11:32 PM
This would be my advice:
Chatham Troop Transport: US, UK, Canada, Netherlands, Brasil, Japan, France, Germany. Maybe also Australia, Spain, and Italy.
Pyro Ammunition Freighter: US, UK, Japan. Maybe also Germany.
Empire Celt Tanker: UK, US, Greece, Panama, Norway, Netherlands, Germany, Russia, Spain. Maybe also France, Italy, Canada, Turkey, Portugal, Argentina.
Rose Castle Ore Carrier: US, UK, Canada, Greece, Norway, Panama, Germany, Italy. Maybe also Russia, Turkey, Spain, Portugal, Argentina.
Coastal Tanker: Japan, Netherlands, Brasil, UK, US, Columbia, Mexico, Panama. Maybe also Greece and Turkey.
Converted Whale Factory: US, UK, Norway, Germany, Japan. Maybe also Sweden, Australia, and South Africa.
Chatham Hospital Ship: Red Cross only.
Of course, some of these ships will not show up for the nations listed without changes to the campaign files.
Thank you very much for that list.
Safe-Keeper
08-19-06, 05:20 AM
Could I throw in some requests, too?
I'd like more "scenic ships" that can be used in specific scenarios or as eye-candy during the campaign. You know, like dolphins and barricade ships. My ideas:
Wrecks/barricade ship versions of other things than small merchants (destroyers, a battleship, a troop transport, submarine, and so on).
A tug towing a crippled ship (the crippled ship could be listing with a hole in her side or something). Both ships would be one vessel, connected by a tow line.
A fishing boat that's actually fishing (with a deployed net).
A version of the Hospital Ship that's actually picking up survivors (with life-boats moored to her and ladders/climbing nets hanging over her sides).
Already-Crippled-but-not-sunk versions of ships (could be burning, with holes in their sides, smoking, or whatever).
Two submarines moored together (a re-supply sub and, say, a VII-C) or a freighter and a submarine moored together.
Is it possible to make shipwrecked sailors holding on to floatsam, life-rings, etc.? Either individuals or clusters of them? What about floatsam and oil spills that don't go away?
And more Red Cross stuff;).In short, more "special ships" or "busy" versions of the existing ones (fishing boats fishing, tug towing, and so on).
Could I throw in some requests, too?
I'd like more "scenic ships" that can be used in specific scenarios or as eye-candy during the campaign. You know, like dolphins and barricade ships. My ideas:
Wrecks/barricade ship versions of other things than small merchants (destroyers, a battleship, a troop transport, submarine, and so on).
A tug towing a crippled ship (the crippled ship could be listing with a hole in her side or something). Both ships would be one vessel, connected by a tow line.
A fishing boat that's actually fishing (with a deployed net).
A version of the Hospital Ship that's actually picking up survivors (with life-boats moored to her and ladders/climbing nets hanging over her sides).
Already-Crippled-but-not-sunk versions of ships (could be burning, with holes in their sides, smoking, or whatever).
Two submarines moored together (a re-supply sub and, say, a VII-C) or a freighter and a submarine moored together.
Is it possible to make shipwrecked sailors holding on to floatsam, life-rings, etc.? Either individuals or clusters of them? What about floatsam and oil spills that don't go away?
And more Red Cross stuff;).In short, more "special ships" or "busy" versions of the existing ones (fishing boats fishing, tug towing, and so on).
I don't know for the new ships that need to be done for your request...
But moored ships/uboats side by side it's not possible on SH3 because that annoying "moving docked units" stock bug. It's a pity. This is why better traffic scenes could not be done correctly. When you arrive at a port some days after the beginning of your patrol the ships /units will be in burn or all in incorrect places...
Rubini.
sh3rules
08-19-06, 02:01 PM
Good to know it's a bug. I always thought I was doing something wrong with the editor.
Safe-Keeper
08-19-06, 07:43 PM
But moored ships/uboats sided by side it's not possible on SH3 because that annoying "moving docked units" stock bug.What if they're made one model/one vessel, not two? That's what I was thinking about.
bigboywooly
08-19-06, 09:44 PM
But moored ships/uboats sided by side it's not possible on SH3 because that annoying "moving docked units" stock bug.What if they're made one model/one vessel, not two? That's what I was thinking about.
From my limited 3d modelling and use of pack3d i dont think thats possible but then hey there are some talented guys on here so who knows
But I think the people who are modelling are trying to concentrate on something you can sink :rotfl: or be sunk from
iambecomelife
08-21-06, 02:46 PM
Could I throw in some requests, too?
I'd like more "scenic ships" that can be used in specific scenarios or as eye-candy during the campaign. You know, like dolphins and barricade ships. My ideas:
Wrecks/barricade ship versions of other things than small merchants (destroyers, a battleship, a troop transport, submarine, and so on).
A tug towing a crippled ship (the crippled ship could be listing with a hole in her side or something). Both ships would be one vessel, connected by a tow line.
A fishing boat that's actually fishing (with a deployed net).
A version of the Hospital Ship that's actually picking up survivors (with life-boats moored to her and ladders/climbing nets hanging over her sides).
Already-Crippled-but-not-sunk versions of ships (could be burning, with holes in their sides, smoking, or whatever).
Two submarines moored together (a re-supply sub and, say, a VII-C) or a freighter and a submarine moored together.
Is it possible to make shipwrecked sailors holding on to floatsam, life-rings, etc.? Either individuals or clusters of them? What about floatsam and oil spills that don't go away?
And more Red Cross stuff;).In short, more "special ships" or "busy" versions of the existing ones (fishing boats fishing, tug towing, and so on).
I don't know for the new ships that need to be done for your request...
But moored ships/uboats side by side it's not possible on SH3 because that annoying "moving docked units" stock bug. It's a pity. This is why better traffic scenes could not be done correctly. When you arrive at a port some days after the beginning of your patrol the ships /units will be in burn or all in incorrect places...
Rubini.
I was hoping someone knew where the object file for the AI ships' crewmen is? If this is found it would be a simple matter to stick them in the water and have them spawn in areas where there were heavy sinkings. I've already looked for them with no luck.
bigboywooly
08-21-06, 02:59 PM
Could I throw in some requests, too?
I'd like more "scenic ships" that can be used in specific scenarios or as eye-candy during the campaign. You know, like dolphins and barricade ships. My ideas:
Wrecks/barricade ship versions of other things than small merchants (destroyers, a battleship, a troop transport, submarine, and so on).
A tug towing a crippled ship (the crippled ship could be listing with a hole in her side or something). Both ships would be one vessel, connected by a tow line.
A fishing boat that's actually fishing (with a deployed net).
A version of the Hospital Ship that's actually picking up survivors (with life-boats moored to her and ladders/climbing nets hanging over her sides).
Already-Crippled-but-not-sunk versions of ships (could be burning, with holes in their sides, smoking, or whatever).
Two submarines moored together (a re-supply sub and, say, a VII-C) or a freighter and a submarine moored together.
Is it possible to make shipwrecked sailors holding on to floatsam, life-rings, etc.? Either individuals or clusters of them? What about floatsam and oil spills that don't go away?
And more Red Cross stuff;).In short, more "special ships" or "busy" versions of the existing ones (fishing boats fishing, tug towing, and so on).
I don't know for the new ships that need to be done for your request...
But moored ships/uboats side by side it's not possible on SH3 because that annoying "moving docked units" stock bug. It's a pity. This is why better traffic scenes could not be done correctly. When you arrive at a port some days after the beginning of your patrol the ships /units will be in burn or all in incorrect places...
Rubini.
I was hoping someone knew where the object file for the AI ships' crewmen is? If this is found it would be a simple matter to stick them in the water and have them spawn in areas where there were heavy sinkings. I've already looked for them with no luck.
Well IIRC Serg has a couple of crewmen in his lifeboat he was tring to mod
Perhaps he can point you in the right direction :up:
Would be cool to see
I think the problem is that they would sink very quickly, in the same manner as wreckage has. I am not sure though.
bigboywooly
08-21-06, 03:14 PM
I think the problem is that they would sink very quickly, in the same manner as wreckage has. I am not sure though.
They could be made as a unit
Problem being how to get them to spawn unless 1 is added to every convoy
Would work well with the wolfpack mod as a ship could have been sunk when you arrive
I think thats what Serg was trying to do with the wolfpack mod
Add to the front of the convoy with 0 speed so by the time the convoy was rendered as you approach the other ships would overtake it so you might come across it in the middle of the convoy
When convoy has left and you surface it should still be there
Possibly :rotfl:
More barricade\wrecked ships could be made
Just doing it - not sure who made the one in GW now ?
rasmus1896
08-24-06, 08:22 AM
hi!
have noticed that there is mod called merchant fleet mod.
i dont want to make you guys do it faster but when will this mod be ready?
chris911
08-24-06, 09:03 AM
U have to ask iambecomelife, as that is his mod. But i would like to know it too as i saw some of the ships he made for that one...really nice Work
@iambecomelife : Can you maybe post some screenshoots ?? Would really appriciat it....:up: :up: :up: :up:
rasmus1896
08-24-06, 11:13 AM
yeah , thats what im thinking too:rock: :D:up:
Warhunter
08-24-06, 01:02 PM
Naval artillery supply
in german: Marine Artillerie Leichter (MAL)
http://img514.imageshack.us/img514/9970/snap0380copyer7.jpg (http://imageshack.us)
Download: http://fallout.immortal-forces.net/SH3/LC_MAL.rar
chris911
08-24-06, 01:19 PM
Very nice piece for german harbours. U could maybe you could just edit it the shape of the Marine Nachschub Leichter.
http://www.german-navy.de/kriegsmarine/ships/landingcrafts/mnl/index.html
So together with serges MarineFährpram from the Kriegsmarine mod we have all major ger Langing Craft together....
bigboywooly
08-24-06, 01:19 PM
Naval artillery supply
in german: Marine Artillerie Leichter (MAL)
http://img514.imageshack.us/img514/9970/snap0380copyer7.jpg (http://imageshack.us)
Download: http://fallout.immortal-forces.net/SH3/LC_MAL.rar
Nice looking ship Warhunter:o
Is this a real ship and where were they used
Warhunter
08-24-06, 01:37 PM
Yes, its a real ship.
http://www.german-navy.de/kriegsmarine/ships/landingcrafts/nal/index.html
The MAL was used in many ways: coastal defense, attacking russian oil transports, convoy escort, landing operations(Mediterranean Sea)
This typ should also be used for "Operation Seelöwe"
Here you can take a look at the different flottila where the MAL was used:
http://www.wlb-stuttgart.de/seekrieg/km/at-flottillen.htm
http://www.wlb-stuttgart.de/seekrieg/km/ostsee/atfl-ost.htm
bigboywooly
08-24-06, 01:59 PM
Yes, its a real ship.
http://www.german-navy.de/kriegsmarine/ships/landingcrafts/nal/index.html
The MAL was used in many ways: coastal defense, attacking russian oil transports, convoy escort, landing operations(Mediterranean Sea)
This typ should also be used for "Operation Seelöwe"
Here you can take a look at the different flottila where the MAL was used:
http://www.wlb-stuttgart.de/seekrieg/km/at-flottillen.htm
http://www.wlb-stuttgart.de/seekrieg/km/ostsee/atfl-ost.htm
Spot on Warhunter :up:
Thanx mate - great ship
Warhunter
08-24-06, 02:02 PM
thx
next ship will follow soon
mr chris
08-24-06, 02:10 PM
thx
next ship will follow soon
Great ship :) :up:
What might the new ship be Warhunter?
Keep up the good work:up:
sandbag69
08-25-06, 01:34 PM
Naval artillery supply
in german: Marine Artillerie Leichter (MAL)
http://img514.imageshack.us/img514/9970/snap0380copyer7.jpg (http://imageshack.us)
Download: http://fallout.immortal-forces.net/SH3/LC_MAL.rar
Nice SHip......Did you build it from scratch or is it a kit bash?
bigboywooly
08-25-06, 02:00 PM
Nice SHip......Did you build it from scratch or is it a kit bash?
Judging by the names on the 3d objects it was made from the armed trawler :o
Not that it looks anything like it
Have to say its a great ship :rock:
Warhunter
08-25-06, 02:21 PM
from scratch
I used the node system of the armed trawler
bigboywooly
08-25-06, 04:29 PM
from scratch
I used the node system of the armed trawler
Well its a great addition whatever way you built it :up:
Makes a change from the normal ships
Could do with a few more like this and some barges etc
THE_MASK
08-26-06, 02:33 AM
http://img90.imageshack.us/img90/216/sh3img2582006193512781jp3.jpg (http://imageshack.us)
I love this ship . Will you be making variations carrying different cargo .
Warhunter
08-26-06, 05:06 AM
There will be an AA version of the ship, which was used for harbor defense and escorting Uboats near the coast to prevent low level air attacks.
And I lately began the MNL (Marine Nachschub Leichter)
mr chris
08-26-06, 05:38 AM
Warhunter great ship:up: Just wondered when i install do i have to add it to the SCR campagin file to see it during my current campagin?
sh3rules
08-26-06, 06:01 AM
Nice ship, but where's the other half? :P
j/k, I'm glad that new unit types are on the way :rock:.
chris911
08-26-06, 06:23 AM
New VersionsReally Nice !!! Than We can make real Operation SeeLöwe (Seelion) Ports in the North of France
Safe-Keeper
08-26-06, 07:11 AM
I love the artillery barge. Keep up the good work!
bigboywooly
08-26-06, 10:26 AM
Warhunter great ship:up: Just wondered when i install do i have to add it to the SCR campagin file to see it during my current campagin?
Its down as a "Type=0" which is a patrol boat so you should see it where generic Type=0 are spawned
Sailor Steve
08-26-06, 11:03 AM
I just had a thought: maybe that's what British PT boatmen meant when they attacked German coastal convoys and said they were escorted by "Flaklighters". I assumed they meant something like the flottengebleiter, but this could be what they were referring to.
Hi everyone.
problems with wrecks too? I was missing some wrecks in SH3. Sometimes you get radiomessages like this: "Merchant hit by torpedos, sinking not observed". Then you know, there is a wounded ship somwhere in the middle of the Atlantic. This three wrecks were made of the Smal Merchant, the C-2 Cargo and the Chatham Transport. They will swim even in heavy strom (15 m/s). Guns, spotlights and external cargo are removed. The crew has left the ship, there is no flag on the top of the mast. If the wrecks are classified as "neutral",they would not be attacked by allies or axis (for use in harbours). See the screenshots of some drifting wrecks.
http://img182.imageshack.us/img182/2447/treibendeswrackrc2.jpg
http://img179.imageshack.us/img179/3904/wrackimfjord2fm4.jpg
You will find the DL here:
http://files.filefront.com/3Wrecks4_SH3_Vers_27z/;5948731;;/fileinfo.html
But you also can use this method to create wrecks: open the Campaign_SCR.mis in SH3-MissionEditor, choose the beach where you want to place a wreck, than choose a ship(type), put it in (deep) water and then pull it onto the beach. It will look like the screenshots below:
http://img182.imageshack.us/img182/3311/gestranded2rs1.jpg
I think, both methods will give fine results.
Greetings
rowi58
bigboywooly
08-26-06, 12:53 PM
Hi everyone.
problems with wrecks too? I was missing some wrecks in SH3. Sometimes you get radiomessages like this: "Merchant hit by torpedos, sinking not observed". Then you know, there is a wounded ship somwhere in the middle of the Atlantic. This three wrecks were made of the Smal Merchant, the C-2 Cargo and the Chatham Transport. They will swim even in heavy strom (15 m/s). Guns, spotlights and external cargo are removed. The crew has left the ship, there is no flag on the top of the mast. If the wrecks are classified as "neutral",they would not be attacked by allies or axis (for use in harbours). See the screenshots of some drifting wrecks.
http://img182.imageshack.us/img182/2447/treibendeswrackrc2.jpg
http://img179.imageshack.us/img179/3904/wrackimfjord2fm4.jpg
You will find the DL here:
http://files.filefront.com/3Wrecks4SH37z/;5457091;;/fileinfo.html
But you also can use this method to create wrecks: open the Campaign_SCR.mis in SH3-MissionEditor, choose the beach where you want to place a wreck, than choose a ship(type), put it in (deep) water and then pull it onto the beach. It will look like the screenshots below:
http://img182.imageshack.us/img182/3311/gestranded2rs1.jpg
I think, both methods will give fine results.
Greetings
rowi58
Wow
Great job Rowi :up:
Hehe cant wait to come across some of these
Although they may go better in the enviromental folder
Warhunter
08-26-06, 02:26 PM
I have uploaded an upgrade version of the MAL.
Download: http://fallout.immortal-forces.net/SH3/LC_MAL.rar
Changelog:
- added two dynamic propellers, instead of the static
- turned the inverted flag
- adjusted the smoke
- adjusted the Shipwake
- adjusted the bow and stern waves
- change the rotation axis of the ruder
thanks to Anvart
Warhunter
08-26-06, 03:48 PM
thx Anvart
SquareSteelBar
08-27-06, 03:19 AM
You will find the DL here:
http://files.filefront.com/3Wrecks4S.../fileinfo.html (http://files.filefront.com/3Wrecks4SH37z/;5457091;;/fileinfo.html)
Hi rowi,
can't get access to the download...:damn:
You will find the DL here:
http://files.filefront.com/3Wrecks4S.../fileinfo.html (http://files.filefront.com/3Wrecks4SH37z/;5457091;;/fileinfo.html)
Hi rowi,
can't get access to the download...:damn:
Hi SSB
just tested, it works (and it is "only" 2.2 MB).
rowi58
Sorry, FileFront seems to have the same problems as yesterday. (too much traffic??). I had no success in uploading my file before 6:00 pm GMT.
mr chris
08-27-06, 03:57 AM
Warhunter great ship:up: Just wondered when i install do i have to add it to the SCR campagin file to see it during my current campagin?
Its down as a "Type=0" which is a patrol boat so you should see it where generic Type=0 are spawned
Thanks BBW:up:
mr chris
08-27-06, 04:06 AM
Hi rowi, cant seem to get the link for your wrecks dl to work.
You will find the DL here:
http://files.filefront.com/3Wrecks4S.../fileinfo.html (http://files.filefront.com/3Wrecks4SH37z/;5457091;;/fileinfo.html)
Hi rowi,
can't get access to the download...:damn:
Hi SBB
an alternative download at RapidShare:
http://rapidshare.de/files/30918007/3Wrecks4SH3.7z.html
rowi58
mr chris
08-27-06, 04:17 AM
Thanks for the new link rowi works like a dream:up:
SquareSteelBar
08-27-06, 06:24 AM
THX, rowi:rock:
This three wrecks were made of the Smal Merchant, the C-2 Cargo and the Chatham Transport.
Actually, that third one looks like my Converted Whale Factory and not the Chatham.:hmm:
This three wrecks were made of the Smal Merchant, the C-2 Cargo and the Chatham Transport.
Actually, that third one looks like my Converted Whale Factory and not the Chatham.:hmm:
Hi AG124
the third one is the CVW, but the CVW is not cloned to a wreck. It is just put on the beach in the way i described above the (third) screenshot.
Greetings
rowi58
iambecomelife
08-29-06, 12:06 AM
I decided to try making a warship for a change to get some experience. Here's a "Perth" class cruiser in a rough early war skin. ATM I'm trying to find more information on minor structural features so that the superstructure, etc is improved. This will be available very soon, separate from the freighters and tankers I've made. The parent unit is a "Dido", with the Tribal's bridge and several parts from the "King George V" and T-2 tanker.
http://i33.photobucket.com/albums/d54/iambecomelife/Aussie4.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/Aussie3.jpg
http://i33.photobucket.com/albums/d54/iambecomelife/Aussie5.jpg
It's sad to read about what happened to this class. "HMAS Hobart" was the only one to survive WWII. "Sydney" was lost with all hands, and "Perth" had most of her crew KIA when she was sunk; afterwards hundreds of the survivors died in Japanese POW camps...
JScones
08-29-06, 12:34 AM
Wow, great to see an Australian ship! :rock: Would fit quite nicely in the Med and Indian Oceans.
But at the risk of being a pedant, HMAS Perth, Hobart and Sydney were actually modified Leander Class Light Cruisers, also known as Sydney Class Light Cruisers (but not to be confused with the WWI Sydney Class Light Cruiser which was a "rebadged" Chatham sub class of the Town Class).
I don't know why uboat.net refers to them as Perth Class Light Cruisers. From the offical RAN site...
http://www.navy.gov.au/spc/history/ships/perth1.html
http://www.navy.gov.au/spc/history/ships/hobart1.html
http://www.navy.gov.au/spc/history/ships/sydney2.html
Also lists armament for you.
FYI there was a Perth Class...Destroyer based on the US Charles F Adams Class Destroyer and built in the 1960's. HMAS Perth, Hobart and Brisbane were the names of these three ships, perhaps hence the possible confusion.
How about making Arethusa class too?
sh3rules
08-29-06, 06:39 AM
Nice ship iambecomelife. Looking forward to sinking it!
(http://www.subsim.com/radioroom/member.php?u=215754)
rasmus1896
08-29-06, 07:24 AM
yeah cool ship!:D
any news about your merchant mod iambecomelife?
i would like to see the cruiser in action already!
JScones
08-29-06, 07:29 AM
@iambecomelife. Just realised I was too busy being pedantic.
You may find it easier to obtain profiles of Leander Class ships (ie Ajax, Archilles). If so, then the main difference between it and the Sydney class was the second funnel and the Walrus seaplane instead of the Swordfish.
Externally, that's basically it. Most changes were "under the hood".
Leander:
http://upload.wikimedia.org/wikipedia/en/9/9b/HMS_Ajax_%28Leander_class_cruiser%29.jpg
Sydney:
http://www.users.on.net/~jscones/tmp/Hobart.jpghttp://www.users.on.net/~jscones/tmp/Sydney.jpg
Want some more photos? Go to www.awm.gov.au (http://www.awm.gov.au) and click on "Collections Database" then "Collections Search" and search for any of the three ships. HMAS Hobart will bring up some nice onboard photos. A few of HMAS Perth show an interesting camo pattern.
Hope this helps.
Safe-Keeper
08-29-06, 01:27 PM
Problem with the Naval Artillery Barge: I put it in a firefight today, and it took damage and started burning. The problem is that some of the flames hovered in thin air over the boat's deck.
Thanks for the wrecks, rovi! So now we've got both Long-gone wrecks (you know, the rusty barricade ships in Grey Wolves:cool:) and recently-destroyed ones. Splendid.
JScones
09-01-06, 04:29 AM
@iambecomelife, you have a PM.
I have just started a new thread announcing the release of my Pyro Ammunition Freighter. The download link is in my signature (my FileShare page). This seems to be an appropriate thread to mention that...:lol:
As of 06/24/2006, this is a list of the merchants which I have released on my FileShare page:
NCOT - Coastal Tanker
NCVW - Converted Whale Factory Ship
NCTH - Chatham Troop Transport
NCHH - Chatham Hospital Ship
NRC - Rose Castle Ore Carrier
NECT - Empire Celt Tanker
NAMM - Pyro Ammunition Freighter
Are ships included in BR's ship compilation ?
Are ships included in BR's ship compilation ?
I think they all are, but I'm not sure. I know the Coastal Tanker, Empire Celt, Rose Castle, and Pyro definitely are included but I think Bunkerat included the 2160 Hp .zon files which I originally meant for some NYGM/GW compatibility. I posted there to let people know what the problem was, although I had to use the name AG_124 as the name AG124 wasn't available for some reason.:shifty:
Thanks for the prompt reply.
I have BR's compilation installed but the ships don't look 20% as good as in the screenshots on your filefront. That's why I asked if they were the same ships, the ones in your filefront screens have different skins, or so it seems.
No, the skins are exactly the same. I would guess that the UV Mapping problems are more obvious in the game than in screenshots.:lol: I have never been able to UV Map, so I haven't been able to reset the deck textures to the right material (although the mapping itself does not need to be changed).
Ok cool. Nice ships man ! Make some MORE !!
;) :rock:
sh3rules
09-03-06, 06:20 PM
The Rose Castle, the Chatam and the Pyro look very nice, and are great additions. I had some problems with the Celt tanker. Later in the war, there were two guys with guns hovering over it. I wasn’t sure if it was the bottle, so I went to sleep and checked it the next day. Yep, they were still there, but I didn’t have a problem with the other ships. Keep up the good work!
iambecomelife
09-08-06, 08:12 PM
There's a frustrating problem with some modded ships: if you use modded ships as parent units you start to get bizarre quirks with them. For instance, several ships I cloned from modded vessels had no engine noises; now, I have some merchantmen that don't produce wakes. The first "generation" of vessels is usually OK - however, "grandchildren" and "great-grandchildren" seem to be at risk. :hmm: I guess I'll take the problem ships and use their 3d parts to update older, obsolete ships from 3-4 months ago.
bunkerratt
09-10-06, 04:43 PM
have you ever seen the gunners blended into the deck on the chatam hospital ship?kinda of remonds me of the philidelphia experiment...but none the less i think all the mod work is awsome..:rock:
bigboywooly
09-10-06, 05:19 PM
have you ever seen the gunners blended into the deck on the chatam hospital ship?kinda of remonds me of the philidelphia experiment...but none the less i think all the mod work is awsome..:rock:
:hmm: a hosp ship shouldnt have guns
Have a look in the eqp file in the ships folder and change all gun entrys to NULL
I just checked my own .eqp file and I forgot to nullify two AA node entries.:damn: Usually I nullify them all, as the weapons nodes have not been moved. Someday, I shall be able to find a more efficient way to position them - I do know how to do it now but it would be a cumbersome process to say the least.:doh:
For now, BBW's advice will work fine for either the NCHT or NCHH version.:up:
BTW - Some of you might have noticed that the links on my fileshare site had stopped working. Well, it appears if if they are working again now - just to let the community know.:D It will save me some trouble anyway, as I might have had to reload them all.:o
bookworm_020
09-10-06, 10:34 PM
AG124, I just wanted to say thanks:up: I installed your ships into my game and I'm having a ball sinking them.
I keep meeting your rose castle ore carrier on a regual basis and Just bumped into the empire celt tanker for the first time last night.
Did a great job and wanted you to know.
Cheers
sh3rules
09-11-06, 04:40 AM
Yeah, keep'em coming AG124! :rock:
Thank you very much.:up: I will try to release something new later - I am having a constant CTD error with my other vessels, but I think I might know what the problem is and how to fix it.:hmm: I don't have time at the moment though.
Jimbuna
09-11-06, 06:51 AM
AG124...your ships truly :rock: :rock: :rock:I use them all and constantly wonder 'which one I'll meet next!! KEEP UP THE GOOD WORK.
U-snafu
09-14-06, 12:33 AM
Sorry posted this in a seperate thread but realized this is probably the best place for a question for the shipwrights and lighting gurus.
http://img179.imageshack.us/img179/324/dshoalshu0.jpg
This was lightship LV71 that was sunk by U-140 in WW1. Similar ships replaced it and although I don't think they were operated during WWII they served along the coast before and after. Thought it would be neat to use at the entrance of certain harbors instead of lighthouses (especially with the new lighted ships being made).
Could this be kitbashed from an existing small merchant or tramp steamer or would it have to be a new 3d model?? Has this ever been attempted or is there never been an interest in modding such a ship??
Actually, I would use the hull of the tugboat and some parts of Coastal Merchant (including the funnel, superstructure, and cranes).:hmm:
Gerome_73 has posted a preliminary shot of the Deutchland-class on the German Ubisoft forum.:o Top-quality model, IMO.
http://img221.imageshack.us/img221/3402/speezb0.jpg
U-snafu
09-14-06, 11:07 AM
Thks for the reply AG124. Have most of your ships. Great work. Is thier a tuturial for what you do anywhere in this forum or anywhere else for that matter? Gonna be awhile before i can even try to attempt the lightship. If you or any of the other gurus get bored or run out of ideals;) :roll:
Thks for the reply AG124. Have most of your ships. Great work. Is thier a tuturial for what you do anywhere in this forum or anywhere else for that matter? Gonna be awhile before i can even try to attempt the lightship. If you or any of the other gurus get bored or run out of ideals;) :roll:
Hi, U-snafu.
Do model, and with light will not be problems.
I am now thinking of building one - if I could get it to break in two without a CTD. I can try, anyway. Maybe later tonight or tomorrow night I will start.
Anvart, if you are looking for something to light up in the meantime, maybe the Small Merchant would be a good choice...:hmm: :cool:
bigboywooly
09-14-06, 02:50 PM
I am now thinking of building one - if I could get it to break in two without a CTD. I can try, anyway. Maybe later tonight or tomorrow night I will start.
Anvart, if you are looking for something to light up in the meantime, maybe the Small Merchant would be a good choice...:hmm: :cool:
Noooooooooo lol let me finish scripting before you do any more lit ships FFS
:rotfl: :rotfl:
down and out
09-14-06, 04:35 PM
How many other lit ships are there ?
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