View Full Version : Mod from Onealex
Pages :
1
2
3
[
4]
5
6
7
8
first of all, I would like to report, that all is running GREAT, and to thank you again, for all your hard work and making SHIII Beautiful and easy (easy to set-up). I had a few questions for ya, to help me understand some of the finer points of ONEALEX.
1. I noticed in the SUPPORT FOLDER there are 2 versions of the TYCHO Patch. V3 and V4. since my map is perfect it must be patched (and thank you again for that too). In ONEALEX 1.48 which Tycho Patch do you use ? Again since everything is working perfectly, I do not have any intention of messing with this anyway. I was just curious as to why 2 versions are included.
2. In the MODS FOLDER there are 2 mod that can be activated with JSGME. One is "DAS BOOT MUSIC" and the other is "MUSIC FOR YOU-TUBE". I have a pretty good idea what the "DAS BOOT MUSIC" is for, but what does the mod "MUSIC FOR YOU-TUBE" do ?
thanx Jerry, Baltimore Md. ( Doolar CA45)
Onealex
08-12-21, 10:35 AM
first of all, I would like to report, that all is running GREAT, and to thank you again, for all your hard work and making SHIII Beautiful and easy (easy to set-up). I had a few questions for ya, to help me understand some of the finer points of ONEALEX.
1. I noticed in the SUPPORT FOLDER there are 2 versions of the TYCHO Patch. V3 and V4. since my map is perfect it must be patched (and thank you again for that too). In ONEALEX 1.48 which Tycho Patch do you use ? Again since everything is working perfectly, I do not have any intention of messing with this anyway. I was just curious as to why 2 versions are included.
2. In the MODS FOLDER there are 2 mod that can be activated with JSGME. One is "DAS BOOT MUSIC" and the other is "MUSIC FOR YOU-TUBE". I have a pretty good idea what the "DAS BOOT MUSIC" is for, but what does the mod "MUSIC FOR YOU-TUBE" do ?
thanx Jerry, Baltimore Md. ( Doolar CA45)
1 Version 3 for those people who don't want to have changes related to version 4. Version 4 is to set up some custom settings.
2 Please read redme file. Mod Music For YouTube gives back standart SH music. When you have stream on YouTube you will have license trouble with default music in my modpack and also with Das Boot Music.
kaizerhund10
08-12-21, 07:09 PM
what band group is playing fire and water in you tube video you made and second is this with the full crew like in wac 5.2?
Onealex
08-13-21, 12:08 AM
what band group is playing fire and water in you tube video you made and second is this with the full crew like in wac 5.2?
1 Rammstein
2 I didn't understand what you mean.
Greetings sailors...and OneAlex...small question,I saw Fairley Swordfish torpedo atack on my sub(instant sunken,must load earlier save right away),I wonder is it possible someone else to atack like this...Maybe AI destroyer to atack with torpedoes,or Luftwaffe planes maybe..
I think in Sh 4 there is that option,some mode,I played once
kaizerhund10
08-14-21, 12:11 PM
rammstein ok and what i meant was the animations seeing sailors throughout the uboat interior, like the mod FM interior...in wac 5.2 you the cook the engine room guys the sleeping quarters guys the two guys on the eating table etc, was wondering if this was in ur mod
Onealex
08-14-21, 01:30 PM
Full interior is not included for better game stability
Onealex
08-14-21, 01:32 PM
Greetings sailors...and OneAlex...small question,I saw Fairley Swordfish torpedo atack on my sub(instant sunken,must load earlier save right away),I wonder is it possible someone else to atack like this...Maybe AI destroyer to atack with torpedoes,or Luftwaffe planes maybe..
I think in Sh 4 there is that option,some mode,I played once
I think it's not needed.
I think it's not needed.
:yeah::yeah: probably
Onealex
08-15-21, 04:11 PM
New Liberty Cargo ship will be available in the next version of modpack
https://b.radikal.ru/b41/2108/1d/e775797692c5.jpg (https://radikal.ru)
https://c.radikal.ru/c36/2108/9b/84802b0c6806.jpg (https://radikal.ru)
https://b.radikal.ru/b29/2108/95/ac8ae2b2fda3.jpg (https://radikal.ru)
:Kaleun_Applaud:New Liberty Cargo ship will be available in the next version of modpack
https://b.radikal.ru/b41/2108/1d/e775797692c5.jpg (https://radikal.ru)
https://c.radikal.ru/c36/2108/9b/84802b0c6806.jpg (https://radikal.ru)
https://b.radikal.ru/b29/2108/95/ac8ae2b2fda3.jpg (https://radikal.ru)
OneAlex :Kaleun_Salute: about this option,Iwant to try it...
this means massive air strikes in our harbours or more single airstrike on my sub on open sea
Onealex
08-17-21, 07:31 AM
OneAlex :Kaleun_Salute: about this option,Iwant to try it...
this means massive air strikes in our harbours or more single airstrike on my sub on open sea
More single airstrike on your sub at open sea
Onealex
08-17-21, 08:46 AM
A new version has been uploaded.
GWX Onealex Edition v1.49 - changelog:
1. Added and adapted new models of Flower corvette and Liberty cargo ship (author Alex_B).
2. Added light cloud textures that are randomly selected by the game.
3. Changed navigation map (author astvitaliy1982).
4. Mod Convoy routes on map is no longer available due to unrealistic.
5. Included Undersea_mod _Reworked by Rubini mod which adds sea grass in shallow water.
6. Slightly changed campaign in the Atlantic Ocean.
7. Slightly changed parameters of displaying the sea and sky at night.
8. Fixed the position of the pennants for U-boats IIA, IID, VIIC.
9. Correction of the detection radius for ships at night.
10. Correction of radio messages.
11. Minor fixes.
Kal_Maximus_U669
08-17-21, 10:51 AM
A new version has been uploaded.
GWX Onealex Edition v1.49 - changelog:
1. Added and adapted new models of Flower corvette and Liberty cargo ship (author Alex_B).
2. Added light cloud textures that are randomly selected by the game.
3. Changed navigation map (author astvitaliy1982).
4. Mod Convoy routes on map is no longer available due to unrealistic.
5. Included Undersea_mod _Reworked by Rubini mod which adds sea grass in shallow water.
6. Slightly changed campaign in the Atlantic Ocean.
7. Slightly changed parameters of displaying the sea and sky at night.
8. Fixed the position of the pennants for U-boats IIA, IID, VIIC.
9. Correction of the detection radius for ships at night.
10. Correction of radio messages.
11. Minor fixes.
Hi Alex thanks for the update.
_Why on the navigation map you did not highlight the oceanic relief ..
is it for realism .. !!!
_now I use 'Carotio 256mo' every time I integrate it into your
mod
I have graphic annoyances .. the coast is all black .. in the land .. I have to
reset all it's boring why don't you integrate it into the mod .. besides yours is the only one who does this to me ... :timeout::hmmm:
:salute::salute:
More single airstrike on your sub at open sea
:Kaleun_Applaud: :up:
Onealex
08-17-21, 12:07 PM
Hi Alex thanks for the update.
_Why on the navigation map you did not highlight the oceanic relief ..
is it for realism .. !!!
_now I use 'Carotio 256mo' every time I integrate it into your
mod
I have graphic annoyances .. the coast is all black .. in the land .. I have to
reset all it's boring why don't you integrate it into the mod .. besides yours is the only one who does this to me ... :timeout::hmmm:
:salute::salute:
1 The navigation map with oceanic relief is different from navihation map in the game. So there are inconsistencies between two maps. That's why map in my modpack has been updated.
2 As I remember the Carotios seafloor mod is present in my modpack but it is modified by me
Kal_Maximus_U669
08-17-21, 01:39 PM
1 The navigation map with oceanic relief is different from navihation map in the game. So there are inconsistencies between two maps. That's why map in my modpack has been updated.
2 As I remember the Carotios seafloor mod is present in my modpack but it is modified by me
Will the map with the oceanic relief be integrated thereafter?
For the seabed the one you use is the 128mo version me I would like the 256mo or but the options .. now it's like the interiors .. when you started your mod there was .. i would like in options..j already hear what you are going to tell me about the stability ... like that people who have a well-tuned machine could use them ... besides have you seen the work of Toyotagt86 his MGUI is really superb .. moreover it plays with the interiors..voila Alex I hope you will take my "demands" into consideration, since I have been following your work for a long time now ..
Greetings & respect KM_U669:salute::salute:
Onealex
08-17-21, 02:30 PM
Will the map with the oceanic relief be integrated thereafter?
Greetings & respect KM_U669:salute::salute:
No because it is not compatible with stock map
For the seabed the one you use is the 128mo version me I would like the 256mo or but the options.
You can replace my textures in appropriate folder with 256
.now it's like the interiors .. when you started your mod there was .. i would like in options..j already hear what you are going to tell me about the stability ... like that people who have a well-tuned machine could use them
No comments
besides have you seen the work of Toyotagt86 his MGUI is really superb .. moreover it plays with the interiors..voila Alex I hope you will take my "demands" into consideration, since I have been following your work for a long time now
I have not seen his mod.
Kal_Maximus_U669
08-17-21, 02:40 PM
No because it is not compatible with stock map
You can replace my textures in appropriate folder with 256
No comments
I have not seen his mod.
_now I use 'Carotio 256mo' every time I integrate it into your
mod
I have graphic troubles .. the coast is all black .. in the earth .. I must
reset everything it's boring why you don't integrate it into the mod .. apart from yours it's the only one who does this to me ..
I asked you to integrate it I thought you understood me :hmmm:
Onealex
08-17-21, 02:51 PM
_now I use 'Carotio 256mo' every time I integrate it into your
mod
I have graphic troubles .. the coast is all black .. in the earth .. I must
reset everything it's boring why you don't integrate it into the mod .. apart from yours it's the only one who does this to me ..
I asked you to integrate it I thought you understood me :hmmm:
Replace Sand02 and Sand04 files in the SH3\data\Terrain\Textures folder with your files and you will have 256 textures.
Kal_Maximus_U669
08-17-21, 04:13 PM
Replace Sand02 and Sand04 files in the SH3\data\Terrain\Textures folder with your files and you will have 256 textures.
thank you but that I already know :D:D .. (I am no beginner!)
I explained to you that when I put 256mo here is what it gives :ping::ping:
http://image.noelshack.com/fichiers/2021/33/2/1629234783-sh3img-17-8-2021-22-39-39-24.png
every time i have to adjust my graphics settings elsewhere at the moment it's getting me drunk .... :har::har: it's really annoying why not integrate it into your mods try to see on your side if 256mb is working ? :oops:
Onealex
08-17-21, 04:22 PM
thank you but that I already know :D:D .. (I am no beginner!)
I explained to you that when I put 256mo here is what it gives :ping::ping:
http://image.noelshack.com/fichiers/2021/33/2/1629234783-sh3img-17-8-2021-22-39-39-24.png
every time i have to adjust my graphics settings elsewhere at the moment it's getting me drunk .... :har::har: it's really annoying why not integrate it into your mods try to see on your side if 256mb is working ? :oops:
I don't have those files. All links are not working
divemonkie
08-18-21, 10:16 PM
Hey Onealex :Kaleun_Salute:
brilliant peace of work! thank you.
am having a problem with Magui 1360x768
I cant open my torpedo doors, every time I try it freezes my periscope, I have to open another screen to unstick my scope. tubes will still fire but just wont open. no other mods just magui.
tried redownloading, deleting everything including documents but still wont open.
Onealex
08-19-21, 12:33 AM
Hey Onealex :Kaleun_Salute:
brilliant peace of work! thank you.
am having a problem with Magui 1360x768
I cant open my torpedo doors, every time I try it freezes my periscope, I have to open another screen to unstick my scope. tubes will still fire but just wont open. no other mods just magui.
tried redownloading, deleting everything including documents but still wont open.
Hi. I have tried Magui 1360x768 with all u-boat types and it works good on my side.
Kal_Maximus_U669
08-19-21, 03:50 PM
I don't have those files. All links are not working
:Kaleun_Wink:https://www.mediafire.com/file/bnsls8jyjflfeqw/Carotio_SH3_Seafloor.rar/file
Sorry Alex, I had trouble with my desktop pc ... no machine for 2 days, here is Carotio any version :salute::salute:
Onealex
08-19-21, 04:05 PM
:Kaleun_Wink:https://www.mediafire.com/file/bnsls8jyjflfeqw/Carotio_SH3_Seafloor.rar/file
Sorry Alex, I had trouble with my desktop pc ... no machine for 2 days, here is Carotio any version :salute::salute:
After replacing Sand02 and Sand04 with Carotio's files...Kiel
https://c.radikal.ru/c41/2108/ed/ca43e40b49ce.jpg (https://radikal.ru)
https://d.radikal.ru/d02/2108/a5/9a3ae6539461.jpg (https://radikal.ru)
divemonkie
08-19-21, 05:39 PM
Hi. I have tried Magui 1360x768 with all u-boat types and it works good on my side.
ok, thanks for checking. guessing I've got something stuck in there from an old install.
Kal_Maximus_U669
08-19-21, 06:18 PM
I don't know why I had to change my graphics settings several times before it came back :hmmm: ...! yet i didn t change anything from the previous update :ping::ping:..j have overwrite live .. !! then it came back .. :doh::doh:
I hope you will find it part of your next update thank you Alex. :hmmm:
:Kaleun_Wink:https://www.subsim.com/radioroom/showpost.php?p=2762987&postcount=1
Mod Toyotagt86's Enhanced mod for GWX3.0 (Try it !!)
Respect & Greetings KM_U669 :salute::salute:
http://image.noelshack.com/fichiers/2021/33/5/1629414581-sh3img-20-8-2021-1-7-0-238.png
kaizerhund10
08-20-21, 01:19 PM
so far so good, thanks for ur mod although, is there a way to bring back the AP ammo? in basic cfg file i put in the amount of 400 shells from 0, no show in the patrol...is there something else i must edit to bring back the AP shells to the deck guns?
or make the he shell stronger either way
Onealex
08-21-21, 01:59 AM
so far so good, thanks for ur mod although, is there a way to bring back the AP ammo? in basic cfg file i put in the amount of 400 shells from 0, no show in the patrol...is there something else i must edit to bring back the AP shells to the deck guns?
or make the he shell stronger either way
Open menu_1024_768 file in the SH3\data\Menu folder and uncomment (remove ";") all commented lines
[G38 I8]
Name=;AP_label
Type=1029;Static text
ItemID=0x38000011
ParentID=0x38000000
Pos=1736,242,27,20
Color=;0xB4B4B4FE
Font=;14
Text=;671
TextFlags=;0x5
[G38 I9]
Name=;AP_shell
Type=1031;Stat bmp array
ItemID=0x38000001
ParentID=0x38000000
Pos=1738,350,21,128
Color=0xFFFFFFFF
Materials=3
Display=2;Linear
Mat 0=;data/menu/gui/Shells/AP_shell.tga
Crop 0=0,0,0.33,1
Mat 1=;data/menu/gui/Shells/AP_shell.tga
Crop 1=0.33,0,0.33,1
Mat 2=;data/menu/gui/Shells/AP_shell.tga
Crop 2=0.66,0,0.33,1
MatFlags=;0x1
TexFmt=;0x5
Drag=;false
BmpState=;1
NeedFocus=;true
SelOne=;true
IdGroup=;0
StatesColors=;0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
;ToolTipText=2230
kaizerhund10
08-21-21, 01:16 PM
thanks
kyle9154
08-21-21, 05:58 PM
Right now i'm trying to decide which mod I should use...yours or Toyotami's compilation mod, been years since i've played and this sounds like its all done for you more or less but so does his mod. Any recommendations for a SH3 GWX player that hasn't played the game for over 4 years? I like having all the patches like 4GB, Resolution fix, Stiebler and Hsie's patches, SH3 commander etc. I'm guessing GWX gold and all this is included by what some of the comments say?
kaizerhund10
08-21-21, 07:04 PM
forgot to ask..how do i make available the snorkel for early viib sub? in basics cfg i put the #1262 but in my first patrol no snorkel.
Onealex
08-21-21, 11:45 PM
Right now i'm trying to decide which mod I should use...yours or Toyotami's compilation mod, been years since i've played and this sounds like its all done for you more or less but so does his mod. Any recommendations for a SH3 GWX player that hasn't played the game for over 4 years? I like having all the patches like 4GB, Resolution fix, Stiebler and Hsie's patches, SH3 commander etc. I'm guessing GWX gold and all this is included by what some of the comments say?
All these mods are included. Also there is my environmental mod, and other changes made by me. So it is not just soup of mods
Onealex
08-21-21, 11:49 PM
forgot to ask..how do i make available the snorkel for early viib sub? in basics cfg i put the #1262 but in my first patrol no snorkel.
I don't know
Greet you OneAlex....It seems we don t have it any more..When I fire with deck gun and flack gun no more additional zoom on ctrl button....I talk about version 1.49
kyle9154
08-22-21, 06:08 AM
I added you to discord Alex, so its faster/easier to communicate. I also subscribed to your youtube channel, looking forward to chatting with you soon.
I just installed Onealex GWX mod. Having a blast. Was very happy to see that I could earn renown for patrolling my assigned sector as required, something the original GWX Gold does not have without adding another mod.
Also, the original GWX Gold, according to its manual, does not give you renown for returning to base because the vanilla game does not do so. Does the Onealex mod give you this?
Onealex
08-22-21, 12:52 PM
I just installed Onealex GWX mod. Having a blast. Was very happy to see that I could earn renown for patrolling my assigned sector as required, something the original GWX Gold does not have without adding another mod.
Also, the original GWX Gold, according to its manual, does not give you renown for returning to base because the vanilla game does not do so. Does the Onealex mod give you this?
Yes you can earn some renown after completing a patrol
Thanks for your quick reply. I was not very clear.
My specific question is whether we get renown for physically sailing our subs back to base instead of just hitting the "End Patrol" button and having the sub "transport" back to the base.
I think this is the best mod yet for SH3!
CapZap1970
08-22-21, 10:38 PM
Alex, i have a recurrent problem using SH3 Commander....
This is the situation:
I am running a career in the 2nd Flotilla (Saltzwedel). Left Lorient Oct. 26,1940 (my current base).
Returned to to the same base as ordered Nov16, 1940 just to find that I was transferred to the 7th Flotilla (Wegener) without requesting the transfer. When I open SH3 Commander again, I see in "Status" "In other Base before Patrol XX". XX stands for my next patrol.
This happens every time I play career in the 1st (Weddigen) or 2nd Saltzwedel) Flotilla, but not in the 7th (Wegener). I always get transferred to the 7th...
Why is this happening? How can this be solved?
Thanks a for your reply and help. :up:
Onealex
08-23-21, 01:31 AM
Alex, i have a recurrent problem using SH3 Commander....
This is the situation:
I am running a career in the 2nd Flotilla (Saltzwedel). Left Lorient Oct. 26,1940 (my current base).
Returned to to the same base as ordered Nov16, 1940 just to find that I was transferred to the 7th Flotilla (Wegener) without requesting the transfer. When I open SH3 Commander again, I see in "Status" "In other Base before Patrol XX". XX stands for my next patrol.
This happens every time I play career in the 1st (Weddigen) or 2nd Saltzwedel) Flotilla, but not in the 7th (Wegener). I always get transferred to the 7th...
Why is this happening? How can this be solved?
Thanks a for your reply and help. :up:
Looks like SH Commander bug
Onealex
08-23-21, 01:33 AM
Thanks for your quick reply. I was not very clear.
My specific question is whether we get renown for physically sailing our subs back to base instead of just hitting the "End Patrol" button and having the sub "transport" back to the base.
I think this is the best mod yet for SH3!
[RENOWN]
RenownReachGridObjCompleted=70
RenownPatrolGridObjCompleted=70
CompletedPatrol=60
Onealex
08-23-21, 01:39 AM
Greet you OneAlex....It seems we don t have it any more..When I fire with deck gun and flack gun no more additional zoom on ctrl button....I talk about version 1.49
You should use TAB key.
Onealex
08-23-21, 02:57 AM
Reworked sea grass. Will be available in home ports and banks
https://youtu.be/bOoYHY2F4Y8
Noticed that the free camera view and periscope views are sometimes very blurry or watery for several minutes. Is there a fix for that? Having a real ball with your impressive work and your quick responses to questions and issues.
Onealex
08-23-21, 04:57 AM
Noticed that the free camera view and periscope views are sometimes very blurry or watery for several minutes. Is there a fix for that? Having a real ball with your impressive work and your quick responses to questions and issues.
It's periscope vibration. See Readme_V16B1 in documentation folder
Onealex
08-23-21, 06:14 AM
Little fix for GWX Onealex Edition 1.49. The main link has been updated.
1 Fixed text bugs on Career screen, changed color of text for better visibility.
2 Reworked seagrass.
3 Minor corrections.
https://drive.google.com/file/d/1aR_PSM7qVka1D0KP9kvFzVUmVlSqikA8/view?usp=sharing
https://c.radikal.ru/c27/2108/d6/675b9718f808.jpg (https://radikal.ru)
Kal_Maximus_U669
08-23-21, 07:03 AM
It's periscope vibration. See Readme_V16B1 in documentation folder
the blur effect is unrealistic :doh: ... that of ccom12 is much better :D!! or this him from Toyotagt86 is very good too :D .. could you tell me or change Alex thank you ...:hmmm:
Salutation Alex :salute:
Onealex
08-23-21, 07:05 AM
the blur effect is unrealistic :doh: ... that of ccom12 is much better :D!! or this him from Toyotagt86 is very good too :D .. could you tell me or change Alex thank you ...:hmmm:
Salutation Alex :salute:
We have different taste. I like this blur effect
Ok. Thanks. The problem though is that sometimes even when I am using the free camera to, lets say, float over an enemy ship or convoy, there is a blur effect. I am not looking through any periscope. Is that intended?
Thanks again.
Onealex
08-23-21, 07:15 AM
Ok. Thanks. The problem though is that sometimes even when I am using the free camera to, lets say, float over an enemy ship or convoy, there is a blur effect. I am not looking through any periscope. Is that intended?
Thanks again.
It's ok. It makes cheating impossible
Kal_Maximus_U669
08-23-21, 07:17 AM
We have different taste. I like this blur effect
it is clear the tastes and the colors cannot be discussed !! but is it possible to tell me or intervene in order to change ..? because I find that I like the other more thank you Alex :doh::up:
it is clear the tastes and the colors cannot be discussed !! but is it possible to tell me or intervene in order to change ..? because I find that I like the other more thank you Alex :doh::up:
I would like to change this also. It only does this from time to time and is disconcerting. This is the only issue I have with your great mod so far.
Onealex
08-23-21, 07:26 AM
I would like to change this also. It only does this from time to time and is disconcerting. This is the only issue I have with your great mod so far.
I told you that it is realism feature. If you want to remove periscope vibration feature you should patch SH exe (Stiebler/Hsie patches). Take not patched SH exe and all within your hands...
Onealex
08-23-21, 09:31 AM
it is clear the tastes and the colors cannot be discussed !! but is it possible to tell me or intervene in order to change ..? because I find that I like the other more thank you Alex :doh::up:
File WaterDroplets.tga in directory SH3\data\Misc
CapZap1970
08-23-21, 01:21 PM
Looks like SH Commander bug
Ok, that's my guess too...
But, is there something we can do about it? Where to look?
Kal_Maximus_U669
08-23-21, 03:05 PM
File WaterDroplets.tga in directory SH3\data\Misc
Thanks Alex just set up NKL
Really as I wish now ...
http://image.noelshack.com/fichiers/2021/34/1/1629748952-000.png
for what CapZap says I already had the shot ...
CapZap1970
08-23-21, 04:11 PM
Thanks Alex just set up NKL
Really as I wish now ...
http://image.noelshack.com/fichiers/2021/34/1/1629748952-000.png
for what CapZap says I already had the shot ...
Kal_Maximus_U669, 2 little things....
1.- Could you please tell me how you added that effect in the peri?
2.- Do you mean you found the way to solve my problem with the non-requested Flotilla transfers? If that's the case, could you please give me a hand? Thanks for the info! :salute:
It's periscope vibration. See Readme_V16B1 in documentation folder
Okay Alex. I took your advice and read the Readme.
NOW I know what you are talking about LOL. What a difference actually reading provided documentation makes! This is a restricted periscope usage fix which causes blurring when you attempt to use the periscopes over a certain speed. It DOES add to realism like you say. In the past, I've been merrily using my periscopes when going flank speed like a bat out of Hades. Certainly not realistic.
Do you think you will ever be able to provide us with an English version of your manual? I took two years of Russian in college, but mentally dozed off most of the time so I unfortunately can't read your Russian version.
Keep up the good work!
Onealex
08-23-21, 04:21 PM
Okay Alex. I took your advice and read the Readme.
NOW I know what you are talking about LOL. What a difference actually reading provided documentation makes! This is a restricted periscope usage fix which causes blurring when you attempt to use the periscopes over a certain speed. It DOES add to realism like you say. In the past, I've been merrily using my periscopes when going flank speed like a bat out of Hades. Certainly not realistic.
Do you think you will ever be able to provide us with an English version of your manual? I took two years of Russian in college, but mentally dozed off most of the time so I unfortunately can't read your Russian version.
Keep up the good work!
I'm not fluent in English. I think that it will be better when someone will make professional translation from russian version of manual
Kal_Maximus_U669
08-23-21, 04:49 PM
Okay Alex. I took your advice and read the Readme.
NOW I know what you are talking about LOL. What a difference actually reading provided documentation makes! This is a restricted periscope usage fix which causes blurring when you attempt to use the periscopes over a certain speed. It DOES add to realism like you say. In the past, I've been merrily using my periscopes when going flank speed like a bat out of Hades. Certainly not realistic.
Do you think you will ever be able to provide us with an English version of your manual? I took two years of Russian in college, but mentally dozed off most of the time so I unfortunately can't read your Russian version.
Keep up the good work!
how come you don't know about this an elder like you
as for russian with the translates which exists all is going very well ... :up::up:
more read ne tu pas..lack of reading is very often the cause of failure during assembly of mods .. voila Greeting KM_U669 :salute::salute:
how come you don't know about this an elder like you
as for russian with the translates which exists all is going very well ... :up::up:
more read ne tu pas..lack of reading is very often the cause of failure during assembly of mods .. voila Greeting KM_U669 :salute::salute:
I got the hint and found something amazingly called "Google Translate." Uploaded the Russian manual and it produced guess what? :yeah:
Kal_Maximus_U669
08-23-21, 05:36 PM
I got the hint and found something amazingly called "Google Translate." Uploaded the Russian manual and it produced guess what? :yeah:
:Kaleun_Wink:
http://image.noelshack.com/fichiers/2021/34/2/1629758168-capture.png
:up::salute::subsim:
I never thought of using "Googles Translate". Got the GWX ONEALEX EDITION MANUAL RUSSIAN translated. Nice. From time to time, I ask ONEALEX a question or 2, of something I can't find an answer too. I can probably recite the GWX 3 Manual but this, the GWX ONEALEX EDITION MANUAL RUSS in English, really helps take care of a lot I wanted to know. Thanx MADLOU
Ktl_KUrtz
08-24-21, 05:22 AM
I got the hint and found something amazingly called "Google Translate." Uploaded the Russian manual and it produced guess what? :yeah:
:03::03::03:
:Kaleun_Cheers:
KUrtz
@Onealex
Which hardcode fixes do you done in your mod?
I ask, because I think about to do a German translation and it is necessary to edit the de_help.txt, because it needs more space and separations in German.
Onealex
08-24-21, 11:01 AM
@Onealex
Which hardcode fixes do you done in your mod?
I ask, because I think about to do a German translation and it is necessary to edit the de_help.txt, because it needs more space and separations in German.
https://d.radikal.ru/d39/2108/82/44eedd1d3765.jpg (https://radikal.ru)
Onealex
08-24-21, 11:19 AM
February 1944. The U-977 was attacked by two single destroyers and counterattacked. Escort ships are sunk. The boat is intact. Convoy attack on February 10 in the evening, 2/4 torpedoes are defective. 2 ships were sunk. The escort ships did not find the boat the storm helped. On February 11 in heavy fog the U-boat was spotted by a destroyer and attacked from a deck gun. Urgent dive to periscope depth + evasion maneuver. Light damage to the hull and modules. Counterattack. Torpedo impact to the destroyer. Doesn't sink! The second torpedo provoked an ammunition explosion. Sunk. Repaired surfaced heading to base. Damn radar detector doesn't work well in fog and rain! On the night of February 11-12, in bad weather, the boat was rammed by a destroyer and sunk...
https://c.radikal.ru/c35/2108/1a/3b6e7ad17396.jpg (https://radikal.ru)
https://c.radikal.ru/c16/2108/0b/c20c7572964a.jpg (https://radikal.ru)
https://c.radikal.ru/c38/2108/81/902f1548040c.jpg (https://radikal.ru)
https://b.radikal.ru/b24/2108/e2/4aee74ef2a23.jpg (https://radikal.ru)
https://c.radikal.ru/c40/2108/45/3b834d7aaec6.jpg (https://radikal.ru)
https://c.radikal.ru/c11/2108/c0/3626b005ffd5.jpg (https://radikal.ru)
https://a.radikal.ru/a13/2108/c4/1fc304b73dd8.jpg (https://radikal.ru)
divemonkie
08-24-21, 12:15 PM
Oh man! the last time I tried that I went strait to Davie Jones locker. :doh:
I've created a very small mod one removes friend or foe and makes all map contacts black dots. the other does the same but removes all map contacts but leaves the hydrophone contact, might be useful for people just starting out using the four bearing method. it's jsgme ready.
If you approve I can upload it here.
kaizerhund10
08-24-21, 03:30 PM
using full interior mod and thought the sailor sitting at the dining table moved along with the engine mechanic listening to the engine.. or which version supermod was that
Kal_Maximus_U669
08-24-21, 03:56 PM
Oh man! the last time I tried that I went strait to Davie Jones locker. :doh:
I've created a very small mod one removes friend or foe and makes all map contacts black dots. the other does the same but removes all map contacts but leaves the hydrophone contact, might be useful for people just starting out using the four bearing method. it's jsgme ready.
If you approve I can upload it here.
you were inspired by ericlea's work ... :D:D:up:
kaizerhund10
08-24-21, 04:11 PM
ok sorted it out now the animations work :Kaleun_Salute:
ok sorted it out now the animations work :Kaleun_Salute:
Are you using an interior mod with Onealex's mod? If so, which one and are there any problems? It was my understanding Onealex eliminated the ability to use interior mods due to stability problems.
divemonkie
08-24-21, 05:38 PM
you were inspired by ericlea's work ... :D:D:up:
Oh crap! Has it already been done?
I know There's a couple of em for SH4, I did one for FotRS but that was just a copy paste job using Triger Maru.
this time a created a "Dot" for each individual ship so no two are alike, some are a bit "off" Hehe! The other one I just erased the ship completely.
Anyway...If there's already one made nevermind...DOH!
https://d.radikal.ru/d39/2108/82/44eedd1d3765.jpg (https://radikal.ru)
Thx, than I can start to translate and hope I do not need to much time.
Jeremiah110
08-26-21, 08:57 AM
Does seasonal wave height at 2x in winter make impact torpedos useless in rougher seas, i had a few miss a medium sized cargo @2 meter depth and then fired one at 1m depth but it just sailed on right under. Or does the mod model the depth keeping problems they had in the early years?
Other than that, loving it, thankyou
Onealex
08-26-21, 09:05 AM
Does seasonal wave height at 2x in winter make impact torpedos useless in rougher seas, i had a few miss a medium sized cargo @2 meter depth and then fired one at 1m depth but it just sailed on right under. Or does the mod model the depth keeping problems they had in the early years?
Other than that, loving it, thankyou
Seasonal wave height feature is disabled due to changed waves settings by me
CapZap1970
08-26-21, 11:43 PM
Alex, simply thank you very much!!! It looks amazing and adds tons of atmosphere to the game! :salute:
Leaving Kiel Sep/1939...
https://i.postimg.cc/25csLP6x/SH3-Img-25-8-2021-19-57-50-197-P.jpg
hughesjr
08-27-21, 08:31 PM
The mod is great.. I added back in English voices for the officers though. I get it.. You want the authenticity of German voices. But I'm not interested in learning a new language to play the game.
The mod has all the great parts of GWX, better graphics, and it seems to just work.
Thank you Alex for all the hard work.
How did you put in English voices? Is there a mod for this?
divemonkie
08-28-21, 09:25 AM
How did you put in English voices? Is there a mod for this?
open your vanilla SH3 folder Data/sound/ and copy speech_en than paste it in Onealex sound folder, be sure to select English in options next time you open sh3. Should be good to go :up:
open your vanilla SH3 folder Data/sound/ and copy speech_en than paste it in Onealex sound folder, be sure to select English in options next time you open sh3. Should be good to go :up:
Thanks! Maybe I will now use Voice Attack again. Felt strange using hearing my English commands be repeated to me in German.
divemonkie
08-28-21, 07:56 PM
Thanks! Maybe I will now use Voice Attack again. Felt strange using hearing my English commands be repeated to me in German.
I know what you mean, One of these campaigns I'm going to learn the German.
The atmosphere and voices are so much better, If I knew how and could act I'd do some in English but with a German accent.
Translation is finished but I have the issue with the de_help.txt and I am not able edit the ingame view to see 3 separators more.
Ps: I translated at the moment only the de_menu.txt and de_help.txt and add German keyboard layout.
hughesjr
08-29-21, 07:30 AM
open your vanilla SH3 folder Data/sound/ and copy speech_en than paste it in Onealex sound folder, be sure to select English in options next time you open sh3. Should be good to go :up:
I tried just putting the folder in place .. I don't think it worked and the menu for officer voices says disabled. I did not see how it was disabled (I looked for a few minutes, then just decided to replace files in the sound/ dir with files from sound_en/).
I copied the sound_en from GWX mod (instead of vanilla) as there are added files not in vanilla .. but I also backed up the original directory in case of issues.
Make sure to copy into the sound directory (and not replace it completely) as there will be, even with GWX, some files in the onealex mod that do not exist in the other location. These extra files will obviously still be in the German language if they are called. It is important that you have them all though.
I have a very basic VoiceAttack profile right now for Silent Hunter 3. It has all the shortcut mappings I can find in F1 and a couple more I figured out from looking in the file: <install_dir>\data\Cfg\Commands_en.cfg. (Actually I found a couple more that are missing from F1 help in that file .. so I need to edit my VoiceAttack Profile again).
I do not see an easy way right now to enter a numerical heading OR to do manual rudder movements except right hard, left hard, and amidships with shortcut keys.
I am looking at the shortcuts / modifications that sh3speech made to see if they added some other key shortcuts to the commands_en.cfg file or if they did it in a different way.
I have not yet tried any mouse click menu type items for the voice attack profile .. just shortcut keys.
EDIT: Indeed, looking at sh3speech, they have indeed added some shortcuts into the Commands_en.cfg file .. but rather than replacing the file directly .. I'll see if I can diff the file from the original GWX. This may be hard as it is written for GWX 2 and not latest. If i figure out any great shortcut that are not in the standard Command_en.cfg now, I'll look for a VoiceAttack thread or create one on the forums for SH3.
divemonkie
08-29-21, 10:50 AM
I tried just putting the folder in place .. I don't think it worked and the menu for officer voices says disabled. I did not see how it was disabled (I looked for a few minutes, then just decided to replace files in the sound/ dir with files from sound_en/).
I copied the sound_en from GWX mod (instead of vanilla) as there are added files not in vanilla .. but I also backed up the original directory in case of issues.
Make sure to copy into the sound directory (and not replace it completely) as there will be, even with GWX, some files in the onealex mod that do not exist in the other location. These extra files will obviously still be in the German language if they are called. It is important that you have them all though.
I have a very basic VoiceAttack profile right now for Silent Hunter 3. It has all the shortcut mappings I can find in F1 and a couple more I figured out from looking in the file: <install_dir>\data\Cfg\Commands_en.cfg. (Actually I found a couple more that are missing from F1 help in that file .. so I need to edit my VoiceAttack Profile again).
I do not see an easy way right now to enter a numerical heading OR to do manual rudder movements except right hard, left hard, and amidships with shortcut keys.
I am looking at the shortcuts / modifications that sh3speech made to see if they added some other key shortcuts to the commands_en.cfg file or if they did it in a different way.
I have not yet tried any mouse click menu type items for the voice attack profile .. just shortcut keys.
EDIT: Indeed, looking at sh3speech, they have indeed added some shortcuts into the Commands_en.cfg file .. but rather than replacing the file directly .. I'll see if I can diff the file from the original GWX. This may be hard as it is written for GWX 2 and not latest. If i figure out any great shortcut that are not in the standard Command_en.cfg now, I'll look for a VoiceAttack thread or create one on the forums for SH3.
DOH!
Good catch, thanks. I'd forgotten about any changes mad by GWX.
johnmarrington
08-29-21, 03:33 PM
Hello Alex,
Let me first say that your mod collection is the best Silent Hunter 3 I could ever play. Above all, it is also by far the most beautiful. I have one suggestion for improvement: the water has an unattractive polygon effect at certain angles of sunlight and in certain sea states. Can anything be done about this?
Привет, Алекс,
Позвольте мне сначала сказать, что ваша коллекция модов - это лучший Silent Hunter 3, в который я когда-либо играл. Помимо всего прочего, он еще и самый красивый. У меня все еще есть предложение по улучшению: вода имеет непривлекательный эффект многоугольника при определенных углах солнечного света и определенных условиях моря. Можно ли что-нибудь с этим сделать?
EDIT:
Does the M.E.P v6 Mod solve this problem? Can it be included in your Mod Compilation?
kaizerhund10
08-29-21, 10:59 PM
do you have the full crew mod like in wac 5.0? or can i use that mod in ur mod
Onealex
08-29-21, 11:03 PM
Hello Alex,
Let me first say that your mod collection is the best Silent Hunter 3 I could ever play. Above all, it is also by far the most beautiful. I have one suggestion for improvement: the water has an unattractive polygon effect at certain angles of sunlight and in certain sea states. Can anything be done about this?
Привет, Алекс,
Позвольте мне сначала сказать, что ваша коллекция модов - это лучший Silent Hunter 3, в который я когда-либо играл. Помимо всего прочего, он еще и самый красивый. У меня все еще есть предложение по улучшению: вода имеет непривлекательный эффект многоугольника при определенных углах солнечного света и определенных условиях моря. Можно ли что-нибудь с этим сделать?
EDIT:
Does the M.E.P v6 Mod solve this problem? Can it be included in your Mod Compilation?
Hello. Environment in my modpack is created by me. I like it and I want to have something different from others. M. E. P. V6 can broke some my water settings and I don't know how my random textures will be work with this mod. Polygon effect is due to higher waves in my version and appears only when there is storm conditions.
Onealex
08-29-21, 11:04 PM
do you have the full crew mod like in wac 5.0? or can i use that mod in ur mod
No this mod was removed to make a better game stability
https://drive.google.com/file/d/1aR_PSM7qVka1D0KP9kvFzVUmVlSqikA8/view Hello Alex question about this... I m in base Saint Nazaire and I cheked the sea bed and notice no any sign of sea grass ...just rocks
I talk about your 1.49 version fix...I copied that in my instalation path
Onealex
08-30-21, 08:08 AM
https://drive.google.com/file/d/1aR_PSM7qVka1D0KP9kvFzVUmVlSqikA8/view Hello Alex question about this... I m in base Saint Nazaire and I cheked the sea bed and notice no any sign of sea grass ...just rocks
I talk about your 1.49 version fix...I copied that in my instalation path
Seagrass is in front of bunkers. But there is not all sea bed with seagrass because it takes resources of PC.
Seagrass is in front of bunkers. But there is not all sea bed with seagrass because it takes a resources of PC.
okkkk,now is clearer...thank you
kaizerhund10
08-30-21, 06:22 PM
when u answered no was that for the mep v6 topic or the full crew topic?
kaizerhund10
08-30-21, 06:26 PM
sry i meant wac 5.0 full interior mod
Onealex
08-31-21, 12:40 AM
when u answered no was that for the mep v6 topic or the full crew topic?
I have answered with a quote so you can understand what was the question and answer.
Aktungbby
08-31-21, 11:06 AM
Does seasonal wave height at 2x in winter make impact torpedos useless in rougher seas, i had a few miss a medium sized cargo @2 meter depth and then fired one at 1m depth but it just sailed on right under. Or does the mod model the depth keeping problems they had in the early years?
Other than that, loving it, thankyouJeremiah110!:Kaleun_Salute:
Dieselglock
09-01-21, 10:44 PM
Been playing the great mod for a couple of days, outstanding.
Just one question I am having a little trouble getting the attack disk to show. Sometimes the disks appear when I mouse at the top of the screen and sometimes they don"t. Help please.
Thank you in advance.
Onealex
09-01-21, 11:46 PM
Been playing the great mod for a couple of days, outstanding.
Just one question I am having a little trouble getting the attack disk to show. Help please.
Are you talking about RAOBF or another attack disk?
A problem came up. After returning to base, I only had 4 officers in my sub when the game said I had 5. I could not add another officer. When I tried, the game said I already had 5 even though i only had 4.
I reloaded the career several times, even reloaded prior saves but luck. The mod is unplayable in this state for me.
Any comments?
Dieselglock
09-02-21, 12:34 AM
Are you talking about RAOBF or another attack disk?
The RAOBF is good no problem. The attack disk sometimes appears and sometimes not. Everything else works fantastic.
Halogen
09-02-21, 12:36 AM
I'm not sure if there is a specific way to install the Supermod, I did get it to work HOWEVER
The game seems to crash anytime I launch a patrol
Onealex
09-02-21, 12:54 AM
I'm not sure if there is a specific way to install the Supermod, I did get it to work HOWEVER
The game seems to crash anytime I launch a patrol
Have you read readme/manual?
Onealex
09-02-21, 12:59 AM
A problem came up. After returning to base, I only had 4 officers in my sub when the game said I had 5. I could not add another officer. When I tried, the game said I already had 5 even though i only had 4.
I reloaded the career several times, even reloaded prior saves but luck. The mod is unplayable in this state for me.
Any comments?
Maybe there is an officer in the repair team and you did not return him to any compartment
Maybe there is an officer in the repair team and you did not return him to any compartment
No officer in the repair team.
I installed this mod.
But everytime loading time finishd, CTD happen.
I put this mod folder in "Local disk C:"
I am sure my PC spec is enough.
How to fix?
Onealex
09-02-21, 04:01 AM
I installed this mod.
But everytime loading time finishd, CTD happen.
I put this mod folder in "Local disk C:"
I am sure my PC spec is enough.
How to fix?
Have you read readme/manual?
Onealex
09-02-21, 04:04 AM
No officer in the repair team.
You can start new patrol and check whether your fifth officer is on boat. Also you can manage your crew via SH commander
Have you read readme/manual?
I tried to read and understand. but something wen to wrong maybe.
Because I am not English native.
I shall try one more time.
We don't need SH3 from steam, We need just GWX onealex mod , right?
Have you read readme/manual?
My PC spec
Surface pro 7
Intel Core i5-1035G4 CPU @ 1.10GHz 1.50 GHz
8GB RAM
Onealex
09-02-21, 04:44 AM
I tried to read and understand. but something wen to wrong maybe.
Because I am not English native.
I shall try one more time.
We don't need SH3 from steam, We need just GWX onealex mod , right?
Ok.
1 Unzip the modpack to any directory
2 Start the game via SH Commander (already included in root folder of the modpack)
3 Play
Ok.
1 Unzip the modpack to any directory
2 Start the game via SH Commander (already included in root folder of the modpack)
3 Play
Thank you! Maybe I complete it.
Do I have to use SH commmander everytime when I start game?
Onealex
09-02-21, 05:51 AM
Thank you! Maybe I complete it.
Do I have to use SH commmander everytime when I start game?
Yes. Everytime. SH Commander makes the game more random
kyle9154
09-02-21, 06:17 AM
This is an all in one mod so it has GWX 3.0, sh3 commander and even stiebeler/hsie patch/addons to make it more challenging but yet more realistic and fixes the bugs from the original game. Its also has the 4gb virtual memory patch installed and has been modified to play in 1080p resolution. If you want everything all in one as easy install and a more realistic experience without having to install like 20-25 different mods then this is for you. Instructions on how to install OneAlex's compilation mod- http://www.mille-sabords.com/forum/index.php?showtopic=60700&st=0
P.S It even has silent hunter 3 base game built into it meaning you don't even need the game with this compilation.
Dieselglock
09-02-21, 08:55 AM
Are you talking about RAOBF or another attack disk?
The RAOBF is good no problem. The attack disk sometimes appears and sometimes not. Everything else works fantastic.
Is there a way to assign a hot key to make the attack disk appear. I think that maybe something to do with my monitor is causing this. All other items appear from the side of the screen no problem.
Onealex
09-02-21, 09:51 AM
Is there a way to assign a hot key to make the attack disk appear. I think that maybe something to do with my monitor is causing this. All other items appear from the side of the screen no problem.
I don't know. I hadn't troubles with attack disk appearing
perrydw
09-02-21, 10:02 AM
Just one question I am having a little trouble getting the attack disk to show. Sometimes the disks appear when I mouse at the top of the screen and sometimes they don"t. Help please.
Make sure you click on the Weapons Officer on the bottom left so that his commands show up - the attack disk will only appear when you have him selected like this.
Dieselglock
09-02-21, 10:18 AM
Make sure you click on the Weapons Officer on the bottom left so that his commands show up - the attack disk will only appear when you have him selected like this.
Thank you let me try that.
Aktungbby
09-02-21, 10:34 AM
perrydw!:Kaleun_Salute:
Sangamon Taylor
09-02-21, 01:55 PM
This mod is great when it works, but it's crash city. Very unstable, very disappointing. I've tried everything. No joy. Sorry. :Kaleun_Crying:
Going back to LSH3 2020. Never crashes.
Onealex
09-02-21, 02:01 PM
This mod is great when it works, but it's crash city. Very unstable, very disappointing. I've tried everything. No joy. Sorry. :Kaleun_Crying:
Going back to LSH3 2020. Never crashes.
Ha-ha. Good luck...
Dieselglock
09-02-21, 03:56 PM
Thank you let me try that.
Make sure you click on the Weapons Officer on the bottom left so that his commands show up - the attack disk will only appear when you have him selected like this.
That was it. Thank you. I have not played SH3 for many years. This mod has brought me back to it. :salute:
Sledgehammer427
09-02-21, 04:10 PM
Had an interesting issue.
Started a campaign in 9/1944 in the Type XXI from Bergen. No major gameplay changing mods enabled. Just the Umark removal and Das Boot music.
Finally loads in, start in the pen and the boat plummets like it was on dry land, destroyed instantly.
Any thoughts on the cause and a fix?
Trying to start in July 44 when it's first available leads to a CTD so I figured I'd try September and that happened
Halogen
09-02-21, 06:01 PM
Well I did get it to work but am slightly disapointed the "Ja Whol Herr Kaleun" is gone
I dont remember which file I should edit to turn it back on
Halogen
09-02-21, 07:51 PM
Also this damn mod is nearly ALWAYS crashing when I start any career patrol
Sledgehammer427
09-02-21, 08:04 PM
Well I did get it to work but am slightly disapointed the "Ja Whol Herr Kaleun" is gone
I dont remember which file I should edit to turn it back on
To be fair to the history, submarine service was pretty informal, unless someone important was aboard, the Jawohls and Yes Sirs went out the door pretty quick
Halogen
09-02-21, 08:19 PM
But again, the mod worked a whole of ONE time, and is still just crashing anytime I start a patrol, which makes no sense since I didn't change anything :k_confused:
Onealex
09-03-21, 12:05 AM
But again, the mod worked a whole of ONE time, and is still just crashing anytime I start a patrol, which makes no sense since I didn't change anything :k_confused:
Tell me your PC configuration. How was the modpack installed? How did you start the game. Do you have other version of SH installed on your PC?
Onealex
09-03-21, 12:07 AM
Had an interesting issue.
Started a campaign in 9/1944 in the Type XXI from Bergen. No major gameplay changing mods enabled. Just the Umark removal and Das Boot music.
Finally loads in, start in the pen and the boat plummets like it was on dry land, destroyed instantly.
Any thoughts on the cause and a fix?
Trying to start in July 44 when it's first available leads to a CTD so I figured I'd try September and that happened
I will try this on my PC after few days and will make a video
Onealex
09-03-21, 12:33 AM
Had an interesting issue.
Started a campaign in 9/1944 in the Type XXI from Bergen. No major gameplay changing mods enabled. Just the Umark removal and Das Boot music.
Finally loads in, start in the pen and the boat plummets like it was on dry land, destroyed instantly.
Any thoughts on the cause and a fix?
Trying to start in July 44 when it's first available leads to a CTD so I figured I'd try September and that happened
By the way in my modpack type XXI submarine is available only in 1945 if I'm not mistake from march. As I understood you have started a patrol via SH Commander so maybe in SH Commander cfg are different dates related to type XXI submarine. I will check this...
kyle9154
09-03-21, 06:31 AM
Had an interesting issue.
Started a campaign in 9/1944 in the Type XXI from Bergen. No major gameplay changing mods enabled. Just the Umark removal and Das Boot music.
Finally loads in, start in the pen and the boat plummets like it was on dry land, destroyed instantly.
Any thoughts on the cause and a fix?
Trying to start in July 44 when it's first available leads to a CTD so I figured I'd try September and that happened
He's not wrong, I played a July 42 VIIC Campaign in 11th Flotilla based out of Bergen (playing as Reinhart Reche) and it happened to me too right when mission starts after black screen with 'the u boat' message goes away, i think the spacing in the pens or maybe rough seas might cause it. I tried replicating it, same year same boat, same everything and couldn't replicate it so it might be a one off or pathfinding issues. I never liked ports anyways, too much resources and weird glitches happen sometimes. Better to start patrol from sea in sh3 commander and come into the pens/dock on your way back.
Onealex any upcoming updates? I am interested what new is brewing :Kaleun_Salivating:
Onealex
09-03-21, 07:44 AM
Onealex any upcoming updates? I am interested what new is brewing :Kaleun_Salivating:
I'm on vacation now. But some new features are already implemented some are in my mind )
Hi Onealex,
the German translation, instead of the radio massages, is finisched and I add a German keyboard layout. But I am not able to add in the help file (F1) more separators, like you can see in the screenshots.
https://i.postimg.cc/wtYYRqBb/2021-09-03-142754.jpg (https://postimg.cc/wtYYRqBb)
https://i.postimg.cc/D8RtRv1y/2021-09-03-142804.jpg (https://postimg.cc/D8RtRv1y)
https://i.postimg.cc/VJM38xF9/2021-09-03-142813.jpg (https://postimg.cc/VJM38xF9)
https://i.postimg.cc/Zv8dZKCt/2021-09-03-142820.jpg (https://postimg.cc/Zv8dZKCt)
https://i.postimg.cc/1Vrf2Cjy/2021-09-03-142829.jpg (https://postimg.cc/1Vrf2Cjy)
https://i.postimg.cc/1Vrf2Cjy/2021-09-03-142829.jpg (https://postimg.cc/1Vrf2Cjy)
https://i.postimg.cc/6TFKxfXX/2021-09-03-143239.jpg (https://postimg.cc/6TFKxfXX)
https://i.postimg.cc/N2HWjZcw/2021-09-03-143322.jpg (https://postimg.cc/N2HWjZcw)
Can you or someone else tell me how to do this or it is possible to send you files as addon for your mod and you add the separators?
johnmarrington
09-03-21, 08:09 AM
Hello Alex. Do you know if your mod is compatible with the REAL ASW mod?
Onealex
09-03-21, 08:24 AM
Hi Onealex,
the German translation, instead of the radio massages, is finisched and I add a German keyboard layout. But I am not able to add in the help file (F1) more separators, like you can see in the screenshots.
https://i.postimg.cc/wtYYRqBb/2021-09-03-142754.jpg (https://postimg.cc/wtYYRqBb)
https://i.postimg.cc/D8RtRv1y/2021-09-03-142804.jpg (https://postimg.cc/D8RtRv1y)
https://i.postimg.cc/VJM38xF9/2021-09-03-142813.jpg (https://postimg.cc/VJM38xF9)
https://i.postimg.cc/Zv8dZKCt/2021-09-03-142820.jpg (https://postimg.cc/Zv8dZKCt)
https://i.postimg.cc/1Vrf2Cjy/2021-09-03-142829.jpg (https://postimg.cc/1Vrf2Cjy)
https://i.postimg.cc/1Vrf2Cjy/2021-09-03-142829.jpg (https://postimg.cc/1Vrf2Cjy)
https://i.postimg.cc/6TFKxfXX/2021-09-03-143239.jpg (https://postimg.cc/6TFKxfXX)
https://i.postimg.cc/N2HWjZcw/2021-09-03-143322.jpg (https://postimg.cc/N2HWjZcw)
Can you or someone else tell me how to do this or it is possible to send you files as addon for your mod and you add the separators?
Hi. Ok I will do that later. What about radio messages?
Onealex
09-03-21, 08:26 AM
Hello Alex. Do you know if your mod is compatible with the REAL ASW mod?
Hello. REAL ASW mod is not compatible
Hi. Ok I will do that later. What about radio messages?
Will come in future, because I do not have really time and done only the basics, like menu and help side.
You have a PM.
kaizerhund10
09-03-21, 04:07 PM
hey alex...quick question, i am starting my 3rd patrol and im based at kiel. i would think i would start from kiel but, i have to ask for transfer to flotilla wennigen if i want to begin patrol which is at kiel anyhow, other than that it crashes and i do not get a "in base before mission" option it just reads " the war has ended". i started after i transferred and 10 km out of port it crashed i my reload option was the war has ended, any thoughts? thanks
Onealex
09-03-21, 05:25 PM
hey alex...quick question, i am starting my 3rd patrol and im based at kiel. i would think i would start from kiel but, i have to ask for transfer to flotilla wennigen if i want to begin patrol which is at kiel anyhow, other than that it crashes and i do not get a "in base before mission" option it just reads " the war has ended". i started after i transferred and 10 km out of port it crashed i my reload option was the war has ended, any thoughts? thanks
Hi. I need more details. What is your PC configuration. How was the modpack installed? How did you start the game. Do you have other version of SH installed on your PC?
As I understood it can be some cfg conflict or old SH bug but I'm not sure. As I said I need more information
kaizerhund10
09-03-21, 11:04 PM
i think it was sh3 commander. i started a new patrol with a new commander without using sh3 commander. let u know how it goes. thanks for ur reply..enjoy the weekend
Patoche9999
09-04-21, 04:20 AM
Hello Alex, thanks again for your great mod. I start a new career trying to raid Dantzig port at the start of the war, but i was sunk by destroyers in area.
It works very well, but few remarks at the moment :
- when sailing in the Kiel canal and in ports, i can see buildings and trees glints on the sea, while visibility is at 0 outside (due to fog)y
- prepared travel path to cross the Kiel canal (IN and OUT) does not fit with the path to follow
I, too, met the "weather bug" once (my sub crashes while uploading a saved career), and I fixed it by changing Speedwind value in campaign files (I changed it to 4, instead of 0). Any idea about it?
Thanks you again for your work
Onealex
09-04-21, 04:20 AM
Just reminder for those people who don't understand why torpedoes run to deep
https://c.radikal.ru/c20/2103/6e/da9be48ea3ae.png
Onealex
09-04-21, 04:30 AM
Hi.
- when sailing in the Kiel canal and in ports, i can see buildings and trees glints on the sea, while visibility is at 0 outside (due to fog)y
It's SH3 engine
- prepared travel path to cross the Kiel canal (IN and OUT) does not fit with the path to follow
Use templates in/out and after that select return to course icon to let the u- boat follow that template
I, too, met the "weather bug" once (my sub crashes while uploading a saved career), and I fixed it by changing Speedwind value in campaign files (I changed it to 4, instead of 0). Any idea about it?
It's known SH3 bug described in GWX manual. Just live with that :)
kyle9154
09-04-21, 06:21 AM
Just reminder for those people who don't understand why torpedoes run to deep
https://c.radikal.ru/c20/2103/6e/da9be48ea3ae.png
Only 20 and 25%???? hell I set it to 40% failure rate on magnetics and 35% on Impacts for Sept 39- June 40, simulates the torpedo crisis better (historically in Norwegian Campaign and many other instances literally only 1 of 3 T2 torpedo's would work with magnetic and 1 out of 2 would work with impact pistol). It was so abysmal that the Germans had to redevelop the torpedo and address the problems with it, the type 3 which largely solved all those issue. It was also so bad that commanders preferred to go back to the old type 1 gas torpedo for the reliability even if it meant seeing a torpedo wake until the new type 3 was available. If its a large merchant I fire 2 single torpedoes using the formula 4 x windspeed/10 for minimum depth in case one misses or fails (two things will happen, it will explode prematurely or run too deep that's with hsie.s realism fixes). Now realize those failure rates are for even when you do that calculation because all would fail if you didn't set it to correct depth depending on wind speed. Also I find firing in salvos tend to increase the failure rates so that's why I fire them separately.
The only thing is you can't simulate one torpedo to work better then the other, the failure rates effect all types of torpedoes in the game (even the reliable type torpedo's). I wish there was a way you could simulate the failure rates by the type of torpedo instead of the date in game, that would be more realistic.
Mad Mardigan
09-04-21, 12:49 PM
Only 20 and 25%???? hell I set it to 40% failure rate on magnetics and 35% on Impacts for Sept 39- June 40, simulates the torpedo crisis better (historically in Norwegian Campaign and many other instances literally only 1 of 3 T2 torpedo's would work with magnetic and 1 out of 2 would work with impact pistol). It was so abysmal that the Germans had to redevelop the torpedo and address the problems with it, the type 3 which largely solved all those issue. It was also so bad that commanders preferred to go back to the old type 1 gas torpedo for the reliability even if it meant seeing a torpedo wake until the new type 3 was available. If its a large merchant I fire 2 single torpedoes using the formula 4 x windspeed/10 for minimum depth in case one misses or fails (two things will happen, it will explode prematurely or run too deep that's with hsie.s realism fixes). Now realize those failure rates are for even when you do that calculation because all would fail if you didn't set it to correct depth depending on wind speed. Also I find firing in salvos tend to increase the failure rates so that's why I fire them separately.
The only thing is you can't simulate one torpedo to work better then the other, the failure rates effect all types of torpedoes in the game (even the reliable type torpedo's). I wish there was a way you could simulate the failure rates by the type of torpedo instead of the date in game, that would be more realistic.
I too, agree that the whole torp failure fix, affects all the torp's the same.
On that, is there no way to clone the mechanics of the torp failure controls.. as is done with... say, cloning ships & then set it up in such a way as to point to each different torp type... to better simulate the torp failures experienced... so that it more accurately reflects the failures to the proper torpedo's... :hmmm: Or should I say, the ones that were most affected by the failure rates that were experienced during the war.? :hmmm:
Just a thought that crossed My mind... :shucks: :yep:
M. M.
:Kaleun_Salute:
derstosstrupp
09-04-21, 01:14 PM
Hands-down the best, most well-thought-out and researched SH3 modpack out there!
One small request for OneAlex: could you please change the attack disc so that the correct pointer moves when changing the bearing of the optics? Currently it’s the attack/torpedo course arm that moves, when it actually should be the short arm labeled “Vorhalt” that points to relative bearing when used properly.
Thanks and keep up the good work!
John Pancoast
09-05-21, 03:42 AM
Only 20 and 25%???? hell I set it to 40% failure rate on magnetics and 35% on Impacts for Sept 39- June 40, simulates the torpedo crisis better (historically in Norwegian Campaign and many other instances literally only 1 of 3 T2 torpedo's would work with magnetic and 1 out of 2 would work with impact pistol). It was so abysmal that the Germans had to redevelop the torpedo and address the problems with it, the type 3 which largely solved all those issue. It was also so bad that commanders preferred to go back to the old type 1 gas torpedo for the reliability even if it meant seeing a torpedo wake until the new type 3 was available. If its a large merchant I fire 2 single torpedoes using the formula 4 x windspeed/10 for minimum depth in case one misses or fails (two things will happen, it will explode prematurely or run too deep that's with hsie.s realism fixes). Now realize those failure rates are for even when you do that calculation because all would fail if you didn't set it to correct depth depending on wind speed. Also I find firing in salvos tend to increase the failure rates so that's why I fire them separately.
The only thing is you can't simulate one torpedo to work better then the other, the failure rates effect all types of torpedoes in the game (even the reliable type torpedo's). I wish there was a way you could simulate the failure rates by the type of torpedo instead of the date in game, that would be more realistic.
Yeah, I tripled the default settings in the failure section of hsie.ini. Default is to low imo.
SnipersHunter
09-05-21, 03:44 AM
Dönitz wrote in May 1940, "I doubt whether men have ever had to rely on such a useless weapon."
Onealex
09-05-21, 04:15 AM
If I did failure rate 50-60% I would have 100500 messages about that )
SnipersHunter
09-05-21, 04:20 AM
Hands-down the best, most well-thought-out and researched SH3 modpack out there!
One small request for OneAlex: could you please change the attack disc so that the correct pointer moves when changing the bearing of the optics? Currently it’s the attack/torpedo course arm that moves, when it actually should be the short arm labeled “Vorhalt” that points to relative bearing when used properly.
Thanks and keep up the good work!
Hey Alex, would this be easy to change, I have noticed that auswell?
Onealex
09-05-21, 04:22 AM
Hey Alex, would this be easy to change, I have noticed that auswell?
Hi. Not for me I'm not so competent with this
Sangamon Taylor
09-05-21, 07:16 AM
OK, so I've been having a terrible time getting this mod to run without CTD and it's been extremely frustrating.
After my last post complaining about this a kind subsimmer messaged me with these instructions and they seem to have worked to stabilize the mod. If step 2 is so important why isn't it mentioned in the README (It wasn't so well known, at least not to me)? Step 2 seems to be the answer to all of the problems. Now I am very happy with this mod. Good work Alex, perhaps you could update your README to include Step 2 so other players can avoid problems.
INSTALLATION OF ONEALEX
1. Download ONEALEX 1.XX and UnZip to .. Your choice of location (not in Program Files). C:/ is my preferred spot.
2. Open the SH3 folder and change the SH3.exe, Cmdr.exe and JSGME.exe to WIN7 compatibly / and run as ADMIN.
3. Start game via the SH3.exe, to set a SAVE FOLDER.
4. Set game OPTIONS to GERMAN.
5. Exit game.
6. Add Mods via JSGME to SHIII.
7. Set OPTIONS in SH3 Cmdr. to your liking.
8. Setup Career & Play.
please try it again. with the steps above. STEP 2 IS VERY IMPORTANT and not mentioned in the README because it's a well known step. You should do that for any and all super mods anyway.
Onealex
09-05-21, 07:19 AM
OK, so I've been having a terrible time getting this mod to run without CTD.
A kind subsimmer messaged me with these instructions and they seem to have worked to stabilize the mod. If step 2 is so important why isn't it mentioned in the README (It wasn't so well known, at least not to me)? Step 2 seems to be the answer to all of the problems. Now I am very happy with this mod. Good work Alex, perhaps you could update your README to include Step 2 so other players can avoid problems.
INSTALLATION OF ONEALEX
1. Download ONEALEX 1.XX and UnZip to .. Your choice of location (not in Program Files). C:/ is my preferred spot.
2. Open the SH3 folder and change the SH3.exe, Cmdr.exe and JSGME.exe to WIN7 compatibly / and run as ADMIN.
3. Start game via the SH3.exe, to set a SAVE FOLDER.
4. Set game OPTIONS to GERMAN.
5. Exit game.
6. Add Mods via JSGME to SHIII.
7. Set OPTIONS in SH3 Cmdr. to your liking.
8. Setup Career & Play.
please try it again. with the steps above. STEP 2 IS VERY IMPORTANT and not mentioned in the README because it's a well known step. You should do that for any and all super mods anyway.
I will update the readme file in the next version
perrydw
09-05-21, 07:30 AM
I've also noticed that the attack disk doesn't work fully. If you look at the attached images from the handbook provided in the documentation
Front: https://imgur.com/Y5THIau
Back: https://imgur.com/dNvJkuP
On the front, you can rotate disk C, but the pointers D and E don't move. And on the back, you can rotate disk Z, but not disk Y.
This makes it difficult or impossible to perform some of the calculations detailed in the handbook, unless I'm missing something. Not sure how easy it would be to solve, but it is an issue that limits the use of the disk.
Onealex
09-05-21, 07:51 AM
I've also noticed that the attack disk doesn't work fully. If you look at the attached images from the handbook provided in the documentation
Front: https://imgur.com/Y5THIau
Back: https://imgur.com/dNvJkuP
On the front, you can rotate disk C, but the pointers D and E don't move. And on the back, you can rotate disk Z, but not disk Y.
This makes it difficult or impossible to perform some of the calculations detailed in the handbook, unless I'm missing something. Not sure how easy it would be to solve, but it is an issue that limits the use of the disk.
I can't check this right now but as I remember you should turn of TDC
perrydw
09-05-21, 08:22 AM
I can't check this right now but as I remember you should turn of TDC
Aha, that allowed me to move pointer E, but not pointer D or disk Y on the back.
SnipersHunter
09-05-21, 08:25 AM
Hi. Not for me I'm not so competent with this
Hey Alex,
I have fixed it:
https://www.youtube.com/watch?v=Wf57VQmZrZc
If you want I can send you the files, then you can include it in a future version.
We can discuss it over PM or Discord, whatever you prefer...
Hi Alex,
I think the translation of the radio masseges will take a very long time. I start to day and I am only at the beginning of Sep. '39 and there are not really long sentences until now. And it is not possible to replace everything, like dates, with just a few clicks.
And you know, if you only look for a while at text on the monitor, your eyes need a good and long break.
kaizerhund10
09-05-21, 10:59 AM
had to start a new patrol after sinking some really good ships, reason is, the hydrophone dial was not moving along with other dials in the command room, all pointing north. i do not know what caused this and no mods are being used btw..tried going on forum but nothing there on this issue. any thoughts?
I've also noticed that the attack disk doesn't work fully. If you look at the attached images from the handbook provided in the documentation
Front: https://imgur.com/Y5THIau
Back: https://imgur.com/dNvJkuP
On the front, you can rotate disk C, but the pointers D and E don't move. And on the back, you can rotate disk Z, but not disk Y.
This makes it difficult or impossible to perform some of the calculations detailed in the handbook, unless I'm missing something. Not sure how easy it would be to solve, but it is an issue that limits the use of the disk.
It works but you have to switch off the TDC periscope follow because ingame attack disc is connected to data input (e.i. periscope bearing, AOB, etc.)
If you switch it off, like you do to insert data into TDC, all discs and pointers work
Onealex
09-05-21, 11:54 AM
Hi Alex,
I think the translation of the radio masseges will take a very long time. I start to day and I am only at the beginning of Sep. '39 and there are not really long sentences until now. And it is not possible to replace everything, like dates, with just a few clicks.
And you know, if you only look for a while at text on the monitor, your eyes need a good and long break.
Ok. No problem
Onealex
09-05-21, 11:56 AM
Hey Alex,
I have fixed it:
https://www.youtube.com/watch?v=Wf57VQmZrZc
If you want I can send you the files, then you can include it in a future version.
We can discuss it over PM or Discord, whatever you prefer...
Please send me files via PM. I will check later
SnipersHunter
09-05-21, 12:37 PM
Please send me files via PM. I will check later
Sent via PM. :Kaleun_Wink:
SnipersHunter
09-06-21, 06:48 AM
Hey Alex,
I adapted the KzS Notepad from Tycho for OneAlex Mod.
https://i.imgur.com/FWYPWIO.png
There are some drawbacks to it tho:
Only make entries to the notepad while the game is paused. Otherwise most of the ingame hotkeys will apply while typing.
I had to remove the function of backspace to unpause the game while the game is paused in order to make corrections to entries in the notepad possible. To unpause the game Numpad + can still be used.
The function "Shift+N" seems to be hardcoded by Stiebler to set the minimum TC, so if you want to write a capital N dont forget to hit "Shift+N" again before unpausing the
game or only use lowercase letters while making notes.
If you want to include it in your mod i can send you the files.
More info on the mod from Tycho: https://www.subsim.com/radioroom/showpost.php?p=2345745&postcount=2
Onealex
09-06-21, 07:31 AM
Hey Alex,
I adapted the KzS Notepad from Tycho for OneAlex Mod.
https://i.imgur.com/FWYPWIO.png
There are some drawbacks to it tho:
Only make entries to the notepad while the game is paused. Otherwise most of the ingame hotkeys will apply while typing.
I had to remove the function of backspace to unpause the game while the game is paused in order to make corrections to entries in the notepad possible. To unpause the game Numpad + can still be used.
The function "Shift+N" seems to be hardcoded by Stiebler to set the minimum TC, so if you want to write a capital N dont forget to hit "Shift+N" again before unpausing the
game or only use lowercase letters while making notes.
If you want to include it in your mod i can send you the files.
More info on the mod from Tycho: https://www.subsim.com/radioroom/showpost.php?p=2345745&postcount=2
Hi. Thanks for your work but we can't save any info from that notepad. That is the main issue. We can make notes during a patrol on the paper and after patrol update logbook with those notes.
SnipersHunter
09-06-21, 07:32 AM
Correct, its only for short temporary notes. I have sent you the files via PM If you want to check it out.
I think it’s a good Tool to calculate intercept courses etc.
Sangamon Taylor
09-07-21, 06:26 AM
I get multiple radio messages denying my request for a grid change, but I've never requested a grid change. It's pretty annoying because they just keep coming, dozens of them. I even tried disabling the grid change option in the Steibler options but they still keep coming.
What's a mother to do abut this bug?
I get multiple radio messages denying my request for a grid change, but I've never requested a grid change. It's pretty annoying because they just keep coming, dozens of them. I even tried disabling the grid change option in the Steibler options but they still keep coming.
What's a mother to do abut this bug?
It IS annoying. I generally keep the radioman slot empty so I can't get any messages.
Onealex
09-07-21, 08:42 AM
I get multiple radio messages denying my request for a grid change, but I've never requested a grid change. It's pretty annoying because they just keep coming, dozens of them. I even tried disabling the grid change option in the Steibler options but they still keep coming.
What's a mother to do abut this bug?
It is pretty annoying when someone reports a bug without any details (screenshots, detailed description about actions related to problem etc) something like that: I have a bug, do something...
kyle9154
09-07-21, 09:42 AM
It IS annoying. I generally keep the radioman slot empty so I can't get any messages.
Strange I never seen this issue before but I wouldn't take your radio man away especially during the time period where there is radar as you need him to pick up radar warnings so you don't get attacked all of a sudden by an aircraft.
torpille
09-07-21, 11:17 AM
I get multiple radio messages denying my request for a grid change, but I've never requested a grid change. It's pretty annoying because they just keep coming, dozens of them. I even tried disabling the grid change option in the Steibler options but they still keep coming.
What's a mother to do abut this bug?
your shift key engaged?
disengaged it .
Strange I never seen this issue before but I wouldn't take your radio man away especially during the time period where there is radar as you need him to pick up radar warnings so you don't get attacked all of a sudden by an aircraft.
I just rely on my watch crew picking up aircraft with their eyes as I do when there is no radar or radar equipment available. I have quite a bit of success doing that AND shooting fighters down :)
your shift key engaged?
disengaged it .
On my keyboard I cannot engage the shift key so it is continuously locked down like my caps lock key. So that is not the problem. The manual says you have to hit shift and M to request a change of grid. I have never hit that combination of keys but the radioman continuously sends out the request messages. Maybe there is a problem with my keyboard.
On my keyboard I cannot engage the shift key so it is continuously locked down like my caps lock key. So that is not the problem. The manual says you have to hit shift and M to request a change of grid. I have never hit that combination of keys but the radioman continuously sends out the request messages. Maybe there is a problem with my keyboard.
I see this often, too. Don't use Shift+M but get frequent messages from BdU acknowledging a request for a grid change that I have not (knowingly) made.
Onealex
09-08-21, 02:06 PM
Had an interesting issue.
Started a campaign in 9/1944 in the Type XXI from Bergen. No major gameplay changing mods enabled. Just the Umark removal and Das Boot music.
Finally loads in, start in the pen and the boat plummets like it was on dry land, destroyed instantly.
Any thoughts on the cause and a fix?
Trying to start in July 44 when it's first available leads to a CTD so I figured I'd try September and that happened
I have tried those scenarios and everything is ok.
https://d.radikal.ru/d18/2109/29/19d0bdbe1b2c.jpg (https://radikal.ru)
Dieselglock
09-08-21, 04:11 PM
Hello,
When in the attack scope station there is a small chart that has Tbt printed in the corner. I believe it is to do with torpedo depth vs wind speed. Can somebody explain how to use it and what the rows and columns mean.
I have searched all over to find explanation but cant seem to find any info on the particular chart.
Thanks in advance.
Anvar1061
09-08-21, 04:30 PM
Hello,
When in the attack scope station there is a small chart that has Tbt printed in the corner. I believe it is to do with torpedo depth vs wind speed. Can somebody explain how to use it and what the rows and columns mean.
I have searched all over to find explanation but cant seem to find any info on the particular chart.
Thanks in advance.
https://www.subsim.com/radioroom/showpost.php?p=2766500&postcount=895
Dieselglock
09-08-21, 07:35 PM
https://www.subsim.com/radioroom/showpost.php?p=2766500&postcount=895
Thanks for responding. What I don't understand are the highlighted boxes on the chart.
https://www.subsim.com/radioroom/attachment.php?attachmentid=4747&stc=1&d=1631147598
Sangamon Taylor
09-08-21, 08:44 PM
It is pretty annoying when someone reports a bug without any details (screenshots, detailed description about actions related to problem etc) something like that: I have a bug, do something...
Evidently I'm not the only one. Several posters have reported exactly the same thing. And the problem just happens. I'm not doing anything to make it happen that I know of.
If you'd like a screen shot I'd be happy to send you one next time it happens, just let me know.
And I didn't tell you to do anything about it. I just reported it. Thought you'd like to know. Sorry if that annoys you.
Onealex
09-08-21, 09:52 PM
Evidently I'm not the only one. Several posters have reported exactly the same thing. And the problem just happens. I'm not doing anything to make it happen that I know of.
If you'd like a screen shot I'd be happy to send you one next time it happens, just let me know.
And I didn't tell you to do anything about it. I just reported it. Thought you'd like to know. Sorry if that annoys you.
I had this bug only twice but not every time. Looks like SH exe does it
Onealex
09-08-21, 10:04 PM
Thanks for responding. What I don't understand are the highlighted boxes on the chart.
https://www.subsim.com/radioroom/attachment.php?attachmentid=4747&stc=1&d=1631147598
W.g. - wind speed
T.h.T. - the minimum recommended torpedo depth
Beafort Skala m/s | Punkte - it is just for information (https://en.wikipedia.org/wiki/Beaufort_scale)
For example you have wind speed 12 m/s during ttack. This chart helps you to set safe torpedo depth and it will be 4.8 m. More detaills you can find here https://www.subsim.com/radioroom/sho...&postcount=895 (https://www.subsim.com/radioroom/showpost.php?p=2766500&postcount=895)
Dieselglock
09-08-21, 10:38 PM
W.g. - wind speed
T.h.T. - the minimum recommended torpedo depth
Beafort Skala m/s | Punkte - it is just for information (https://en.wikipedia.org/wiki/Beaufort_scale)
For example you have wind speed 12 m/s during ttack. This chart helps you to set safe torpedo depth and it will be 4.8 m. More detaills you can find here https://www.subsim.com/radioroom/sho...&postcount=895 (https://www.subsim.com/radioroom/showpost.php?p=2766500&postcount=895)
Ok thank you Alex that was what I was looking for and thanks for your great mod and hard work.
Onealex
09-09-21, 12:03 PM
New version has been uploaded.
GWX Onealex Edition v1.50 - changelog:
1. Added and adapted a new model of trawler type Isles (by Alex_B).
2. Added random weather generation at the beginning of the each patrol. SH Weather is no longer needed and has been removed.
3. Correction of the attack disk (thanks to SnipersHunter).
4. Slightly improved asdic, including in bad weather.
5. Added the MultiSH3 program to the root folder of the game, which changes the save folder for the game
so that you can use several versions of SH3 at the same time (manual in the Documentation folder)
6. Fixed text bugs on Career screen, changed color of text for better visibility.
7. Reworked seagrass.
8. Minor changes in the campaign in the Atlantic Ocean.
9. Changed the color of the water in the Atlantic. Added new colors / shades of water.
10. New Water (Blue Atlantic) mod has been removed.
11. Updated navigation map.
12. Standard chronometer has been replaced with U-Jagd on UZO page.
13. Correction of radio massages.
14. Minor fixes.
Dieselglock
09-09-21, 03:34 PM
Does the update require a whole new installation? 1.49 installed at this time.
Onealex
09-09-21, 11:23 PM
Does the update require a whole new installation? 1.49 installed at this time.
Yes.
Dieselglock
09-10-21, 12:47 AM
Ok thank you
kyle9154
09-11-21, 07:17 AM
Thanks for this, i'm enjoying the new water and the other new features. Keep it coming Alex :Kaleun_Salute:
Is there any way to reduce the loading time as much as possible?
I'm fed up with it taking sometimes more than 10 minutes.
Onealex
09-12-21, 09:05 AM
Is there any way to reduce the loading time as much as possible?
I'm fed up with it taking sometimes more than 10 minutes.
The only one way is to bye new PC )
Onealex
09-13-21, 03:59 AM
Campaign update for GWX Onealex Edition 1.50. The main link has been updated.
1 Added additional traffic in the North Atlantic.
2 Correction of minefields.
3 Added floating lighthouses (light ships) to historic places.
https://drive.google.com/file/d/17xdworKRA6inKtlRCqqgEMwxlEoSpuXc/view?usp=sharing
Campaign update for GWX Onealex Edition 1.50. The main link has been updated.
1 Added additional traffic in the North Atlantic.
2 Correction of minefields.
3 Added floating lighthouses (light ships) to historic places.
https://drive.google.com/file/d/17xdworKRA6inKtlRCqqgEMwxlEoSpuXc/view?usp=sharing
I just started a new career with Edition 1.50. If I install this update, do I have to start a new career? Or can I just update the version I have and continue my career?
Thank you for a marvelous mod and updates.
Onealex
09-13-21, 06:57 AM
I just started a new career with Edition 1.50. If I install this update, do I have to start a new career? Or can I just update the version I have and continue my career?
Thank you for a marvelous mod and updates.
Updating should be when u-boat is in base. Then continue your career
Dieselglock
09-13-21, 06:50 PM
Updating should be when u-boat is in base. Then continue your career
Is this installed with JSGME. If so where in the mod order.
Thank you
derstosstrupp
09-13-21, 07:09 PM
Is this installed with JSGME. If so where in the mod order.
Thank you
I believe all you need to do is just download the new version, hold onto your save folder in your documents folder, and get rid of the old version, and play. The save folder in documents is where your career is stored.
Dieselglock
09-13-21, 07:13 PM
I believe all you need to do is just download the new version, hold onto your save folder in your documents folder, and get rid of the old version, and play. The save folder in documents is where your career is stored.
Ok thanks
your shift key engaged?
disengaged it .
On my keyboard I cannot engage the shift key so it is continuously locked down like my caps lock key. So that is not the problem. The manual says you have to hit shift and M to request a change of grid. I have never hit that combination of keys but the radioman continuously sends out the request messages. Maybe there is a problem with my keyboard.
I finally figured the problem out. Torpille was on the right track. The continuous radio request of change of grid was occurring because I had my CAPS LOCK key engaged. Once I disengaged my CAPS LOCK key, the problem went away.
Onealex
09-13-21, 11:57 PM
Is this installed with JSGME. If so where in the mod order.
Thank you
Just copy those files and paste to the appropriate folder.
I can't use UZO in type Ⅶ.
I push shift+U, but UZO didn't appear.
Onealex
09-14-21, 12:23 AM
I can't use UZO in type Ⅶ.
I push shift+U, but UZO didn't appear.
What type of U-boat do you have and what type of turm is installed. Also what mods are activated?
I can't use UZO in type Ⅶ.
I push shift+U, but UZO didn't appear.
Which mods have you activated and in which order?
I do not have any issues with version 1.50 and use - for example - the submarines from Onealex mod in LSH3 2020 without any issues too.
What type of U-boat do you have and what type of turm is installed. Also what mods are activated?
I just installed skin mods.
And it happened in type Ⅶ B and C.
Maybe Turm 1 (I found this bug on 1939~1941 type Ⅶ)
Onealex
09-14-21, 12:31 AM
I just installed skin mods.
And it happened in type Ⅶ B and C.
Maybe Turm 1 (I found this bug on 1939~1941 type Ⅶ)
What skins? Can you provide the full information?
I activated mod like this
From Top to Bottom
type D skin Turm 1-2(u141)
IXC 40
IXC 40 skin Turm 3(Werft)
Units without ponytails
type XXI skin(Alberich)
No U mark
Widescreen MaGui modified(1360×768)
type IXC Turm 1-2-3(U123)
I activated mod like this
From Top to Bottom
type D skin Turm 1-2(u141)
IXC 40
IXC 40 skin Turm 3(Werft)
Units without ponytails
type XXI skin(Alberich)
No U mark
Widescreen MaGui modified(1360×768)
type IXC Turm 1-2-3(U123)
I can use UZO on type IX.
Onealex
09-14-21, 01:40 AM
I activated mod like this
From Top to Bottom
type D skin Turm 1-2(u141)
IXC 40
IXC 40 skin Turm 3(Werft)
Units without ponytails
type XXI skin(Alberich)
No U mark
Widescreen MaGui modified(1360×768)
type IXC Turm 1-2-3(U123)
https://b.radikal.ru/b11/2109/93/c6ba4a4b719b.jpg (https://radikal.ru)
https://youtu.be/u2JqPkRPCmg
https://b.radikal.ru/b11/2109/93/c6ba4a4b719b.jpg (https://radikal.ru)
https://youtu.be/u2JqPkRPCmg
YES. Like this.
Is there no plobrem for UZO?
Onealex
09-14-21, 01:48 AM
YES. Like this.
Is there no plobrem for UZO?
As you can see on the video there is no problem (1940)
As you can see on the video there is no problem (1940)
Mmmm…
OK. Thank you.
I will try .
Mmmm…
OK. Thank you.
I will try .
UZO fixed!
I don't know why…
But Thank you very much!
Hello ONEALEX! have to say I started with your mod yesterday and the time I played I really enjoyed it. It looks like the mod ive been looking for for a long time.
Bad thing is, I saved on my return trip but I cant load the save :( it gets to the black loading screen and crashes there. Ive tried reloading previous saves (I saved a couple of times before) but same thing happens...any advice?
Thank you.
Onealex
09-14-21, 11:11 AM
Hello ONEALEX! have to say I started with your mod yesterday and the time I played I really enjoyed it. It looks like the mod ive been looking for for a long time.
Bad thing is, I saved on my return trip but I cant load the save :( it gets to the black loading screen and crashes there. Ive tried reloading previous saves (I saved a couple of times before) but same thing happens...any advice?
Thank you.
Hello.
All advices regarding to saves are dedcribed in GWX 3.0 manual (documentation folder).
My practice says:
1 Make saves only when your boat is surfaced.
2 There should not be any ship/airplane arround your boat (20-50 km).
3 Make saves from a distance of 150 km from ship which was sunk.
4 During a patrol make 10-15 saves.
5 Do not use Alt + TAB during a patrol.
But sometimes these advices are not work and the game makes CTD. Just live with those rules )
I use a few more:
1.Stop music on Gramophone
2. Let game run at 1x for at least 5-10 minutes before saving ( kinda let the
game and computer "settle down" a bit )
3. Exit game in the Command Room or on the NAV Map view
just my opinion. With These suggestions and ONEALEX'S suggestions above, SAVE GAME issues are mostly non-existent. I myself have never had an issue. Hope this helps. Jerry from CA45
Onealex
09-14-21, 01:42 PM
I use a few more:
1.Stop music on Gramophone
2. Let game run at 1x for at least 5-10 minutes before saving ( kinda let the
game "settle down" a bit )
3. Exit game in the Command Room or on the NAV Map view
just my opinion. With These suggestions and ONEALEX'S suggestions above, SAVE GAME issues are mostly non-existent. I myself have never had an issue. Hope this helps. Jerry from CA45
Yes good advices Jerry.
Dieselglock
09-14-21, 01:55 PM
Hello.
All advices regarding to saves are dedcribed in GWX 3.0 manual (documentation folder).
My practice says:
1 Make saves only when your boat is surfaced.
2 There should not be any ship/airplane arround your boat (20-50 km).
3 Make saves from a distance of 150 km from ship which was sunk.
4 During a patrol make 10-15 saves.
5 Do not use Alt + TAB during a patrol.
But sometimes these advices are not work and the game makes CTD. Just live with those rules )
This along with Doolar's advice is good advice. May I also add do not save if in the middle of a function like torpedo loading and such.
I have found the GWX ONEALEX edition to be one of the most stable mods I have played including SH3,SH4 and SH5.
Onealex
09-15-21, 05:34 AM
SH Commander update for GWX Onealex Edition 1.50. The main link has been updated:
1 Correction of maximum depths for all u-boats. Now using the SH Commander "Randomize u-boat crash depth" function will be correct relative to the maximum depths of u-boats in the game.
2 Added the ability to enable the "Set wave height: Seasonal" function, which makes the waves in the game dependent on the season.
https://drive.google.com/file/d/1VaVi4LQ1IOhl7c0vnRDLDKjrRm2VAj3M/view?usp=sharing
greetings OneAlex,just little thing about Bergen,maybe bug .... time of transfer nov.1942
I move to Bergen from 10th flotilla Lorient and first mission is still Caribbean area (Ed47) ...I was fight a lot in this area(Caribbean patrol planes,american warships...) and I want some different location for example cold north,north Norway,attack on convoys to Russia maybe
Is there a chance to see maybe some iceberg in the water...
I got message from Bdu about some action in area Novaya Zemlya,german warships against allies
Onealex
09-15-21, 08:46 AM
greetings OneAlex,just little thing about Bergen,maybe bug .... time of transfer nov.1942
I move to Bergen from 10th flotilla Lorient and first mission is still Caribbean area (Ed47) ...I was fight a lot in this area(Caribbean patrol planes,american warships...) and I want some different location for example cold north,north Norway,attack on convoys to Russia maybe
Is there a chance to see maybe some iceberg in the water...
I got message from Bdu about some action in area Novaya Zemlya,german warships against allies
Hi.
1 You have SH Commander and you can choose new grid for patrolling manually or randomly
2 Icebergs you can find here...
https://d.radikal.ru/d10/2109/5b/6df9728a8600.jpg
Hi.
1 You have SH Commander and you can choose new grid for patroling manually or randomly
2 Icebergs you can find here...
https://d.radikal.ru/d10/2109/5b/6df9728a8600.jpg
Really...Interesting..I must try,thanks
Thank you for the replies :) seems to be working if I follow those rules. Never had any issue saving with other mods so was never used to using them.
thanks again.
PS: One quick question. What is the state of allied surface radar equipment per year? Im in Jan 1942 and im trying to stalk a convoy but it seems im getting derected when im far off and they come and charge me.
Maybe it is how its supposed to be but AFAIK its a bit early for that in the war. Thank you! Having fun so far.
Onealex
09-15-21, 12:08 PM
Thank you for the replies :) seems to be working if I follow those rules. Never had any issue saving with other mods so was never used to using them.
thanks again.
PS: One quick question. What is the state of allied surface radar equipment per year? Im in Jan 1942 and im trying to stalk a convoy but it seems im getting derected when im far off and they come and charge me.
Maybe it is how its supposed to be but AFAIK its a bit early for that in the war. Thank you! Having fun so far.
Different ships have different radars in different war periods )
Try to be submerged during attack or take a good position and wait. You can also be detected when u-boat has high speed and surfaced. Probably from 8-10 km but it depends on u-boat's speed/u-boat's type/waves/fog/sunlight/crew rating on the enemy ship etc. In my mod there are a lot of changes related to detection skills so you should pay attention on everything
Different ships have different radars in different war periods )
Try to be submerged during attack or take a good position and wait. You can also be detected when u-boat has high speed and surfaced. Probably from 8-10 km but it depends on u-boat's speed/u-boat's type/waves/fog/sunlight/crew rating on the enemy ship etc. In my mod there are a lot of changes related to detection skills so you should pay attention on everything
It was a flower class corvette. Weather was not good but not that bad either. And I was totally surfaced. Maybe I should go decks awash? jeje.
Thanks for the information :)
Onealex
09-15-21, 01:06 PM
It was a flower class corvette. Weather was not good but not that bad either. And I was totally surfaced. Maybe I should go decks awash? jeje.
Thanks for the information :)
Flower class has Type286 radar in 1942 which has detection range of 6 km
Onealex
09-15-21, 01:42 PM
The campaign in the Mediterranean sea has been fixed + fixed the pointer on the attack disk for GWX Onealex Edition 1.50. The main link has been updated.
https://drive.google.com/file/d/1oi1Y888NkiLGeE__rpRtvuEynuw-Z9Rl/view?usp=sharing
Randomizer
09-15-21, 02:17 PM
The campaign in the Mediterranean sea has been fixed + fixed the pointer on the attack disk for GWX Onealex Edition 1.50. The main link has been updated.
Just to be clear, this fix applies only if the Mediterranean Only campaign has been activated? Thanks in advance.
-C
Dieselglock
09-15-21, 02:19 PM
Hello Alex,
Have you tried the 1939 Scapa Flow mission with your mod? I have done it in single mission mode but not yet in career mode. Would the asw behavior be different in career mode vs single mission?
Onealex
09-15-21, 02:21 PM
Just to be clear, this fix applies only if the Mediterranean Only campaign has been activated? Thanks in advance.
-C
If you don't play Mediterranean campaign and don't use attack disk this fix is not needed for you
SnipersHunter
09-15-21, 02:22 PM
The campaign in the Mediterranean sea has been fixed + fixed the pointer on the attack disk for GWX Onealex Edition 1.50. The main link has been updated.
https://drive.google.com/file/d/1oi1Y888NkiLGeE__rpRtvuEynuw-Z9Rl/view?usp=sharing
What was the issue with the pointer? I had turn it by 180 degrees so it is in sync with the bearing of the optics.
Onealex
09-15-21, 02:22 PM
Hello Alex,
Have you tried the 1939 Scapa Flow mission with your mod? I have done it in single mission mode but not yet in career mode. Would the asw behavior be different in career mode vs single mission?
I have attacked Scapa Flow in the campaign. Single mission has the same settings
Onealex
09-15-21, 02:25 PM
What was the issue with the pointer? I had turn it by 180 degrees so it is in sync with the bearing of the optics.
Before
https://d.radikal.ru/d33/2109/cf/58b7cb53c3a6.jpg (https://radikal.ru)
After
https://c.radikal.ru/c14/2109/5a/0780cf9e6d74.jpg (https://radikal.ru)
SnipersHunter
09-15-21, 02:30 PM
Hey Alex, my bad i forgot that i turned the outer dial as 180 was historcally on the top. Should have thought of also turning the bearing pointer so my apologies. Thanks for fixing it!
Dieselglock
09-15-21, 02:31 PM
I have attacked Scapa Flow in the campaign. Single mission has the same settings
Thank you Alex.
Patoche9999
09-16-21, 08:13 AM
Hello Alex, did you include your last updates for Mediterranean campaign and SH3 commander in your main link, available on Youtube?
Onealex
09-16-21, 09:04 AM
Hello Alex, did you include your last updates for Mediterranean campaign and SH3 commander in your main link, available on Youtube?
Hello. Yes of course
https://a.radikal.ru/a24/2109/c1/d2e4406ec15c.jpg (https://radikal.ru)
Kal_Maximus_U669
09-16-21, 09:18 AM
Hello Alex I just updated thank you for your fantastic mod :Kaleun_Cheers::Kaleun_Cheers: ... the weather is a killer :up::up: ... as usual .. it is always a step above :03: .. I have just tested the "Stormys scary creaks "a mod that I particularly like with which I play The Wolves of Steel - SH5 Megamod :yep:
this mod is all simple and creates a real oppressive atmosphere to try urgently ..! :har::har:
So here it is for those who want it to sweat the pressure :/\\x:... here is the links
:Kaleun_Wink: https://www.mediafire.com/file/tt1v80xvmmtuygd/Stormys+DBSM+SH5+v1.3+optional+scary+creaks.7z/file
all credit goes to creator Stormys :subsim:
Besides, I understand that he is refining his version for sh5 a work that I like which really creates a plus ... Big thank's :up::up:
http://image.noelshack.com/fichiers/2021/37/4/1631801889-sh4img-2021-09-05-20-34-22-009.png
:yep::Kaleun_Applaud::Kaleun_Applaud:
Onealex
09-16-21, 09:52 AM
Hello Alex I just updated thank you for your fantastic mod :Kaleun_Cheers::Kaleun_Cheers: ... the weather is a killer :up::up: ... as usual .. it is always a step above :03: .. I have just tested the "Stormys scary creaks "a mod that I particularly like with which I play The Wolves of Steel - SH5 Megamod :yep:
this mod is all simple and creates a real oppressive atmosphere to try urgently ..! :har::har:
So here it is for those who want it to sweat the pressure :/\\x:... here is the links
:Kaleun_Wink: https://www.mediafire.com/file/tt1v80xvmmtuygd/Stormys+DBSM+SH5+v1.3+optional+scary+creaks.7z/file
all credit goes to creator Stormys :subsim:
Besides, I understand that he is refining his version for sh5 a work that I like which really creates a plus ... Big thank's :up::up:
http://image.noelshack.com/fichiers/2021/37/4/1631801889-sh4img-2021-09-05-20-34-22-009.png
:yep::Kaleun_Applaud::Kaleun_Applaud:
Fat sound )
Kal_Maximus_U669
09-16-21, 10:22 AM
Precisely I understood that you are a musician I have watched your work in your musical group a long time ago you like the Metalica sound .. Rammestein .. etc .. it happens that I like that too and even I recommend you the Turbina Tourista .. that I discovered not long ago ... to come back to our business here .. I doubt that in the interiors of these buildings there is total silence ... !! for my part it is like the belly of a factory there is always a noise whatever it is ... you always hear something, it's never a total stop. Maybe you could adjust right? you who have the musical ear ..
Greetings & respects KM_U669 :up:
Mister_M
09-16-21, 12:57 PM
Hello OneAlex,
Can I play your supermod in the original resolution (1024*768 px) ?
Onealex
09-16-21, 01:12 PM
Hello OneAlex,
Can I play your supermod in the original resolution (1024*768 px) ?
Hello. No you can't
Halogen
09-16-21, 10:25 PM
Ok so recently, the game has been crashing at absolute random times for seemingly no reason
I haven't changed any mods that are installed and its just the ones the game comes with
Im at a loss on this one
Onealex
09-17-21, 01:04 AM
Ok so recently, the game has been crashing at absolute random times for seemingly no reason
I haven't changed any mods that are installed and its just the ones the game comes with
Im at a loss on this one
Have you set win7 compatibility?
Onealex
09-17-21, 02:45 AM
Campaign update for GWX Onealex Edition 1.50. The main link has been updated.
1 Added air groups
2 Added traffic in the Central and South Atlantic
https://drive.google.com/file/d/1jvdyiT0CdoKLlay2QFxo0a_rNZ2fEUlQ/view?usp=sharing
Deepslick
09-17-21, 11:16 AM
Hi and thanks for sharing this mod. In the read me file it says I must have a copy of sh3. Gwr needs to be installed on top of stock sh3. Is this a standalone or must it be installed on top of stock sh3?
Onealex
09-17-21, 11:19 AM
Hi and thanks for sharing this mod. In the read me file it says I must have a copy of sh3. Gwr needs to be installed on top of stock sh3. Is this a standalone or must it be installed on top of stock sh3?
It is standalone. But you must have a license copy to be honest with SH devs.
Mister_M
09-18-21, 12:13 AM
Ok so recently, the game has been crashing at absolute random times for seemingly no reason
I haven't changed any mods that are installed and its just the ones the game comes with
Im at a loss on this one
Most probably, it's a "hardware problem" (not enough RAM, graphics card...).
OneAlex I notice when my sub damage level is too high I can t dive too deep ... Very good feature of your mod... For example enemy airplanes damage my sub to 25percent hull...(I love anti-aircraft wars )
I want to hunt down task force near shetlands islands,have some torpedo hits sunken ships .. but when the escort ships discover me and start to chase me I dive to 60-70metters and my sub is gone-crush..-abandon career- says on screen
I must to beware,to avoid any fight with organize warships,because damage level is very high I suppose until escape to safe area near Norway and my base
Onealex
09-18-21, 02:58 AM
OneAlex I notice when my sub damage level is too high I can t dive too deep ... Very good feature of your mod... For example enemy airplanes damage my sub to 25percent hull...(I love anti-aircraft wars )
I want to hunt down task force near shetlands islands,have some torpedo hits sunken ships .. but when the escort ships discover me and start to chase me I dive to 60-70metters and my sub is gone-crush..-abandon career- says on screen
I must to beware,to avoid any fight with organize warships,because damage level is very high I suppose until escape to safe area near Norway and my base
This feature is by default in vanilla SH3. It is not something new )
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.