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Randomizer
03-07-21, 01:09 AM
You must have messed up something with mods, i can use the autoplot in and out with no issues
Nope, it's a stock Onalex 41 installation with no mods added. v 39 and v40 were the same with regards to the Kiel Canal plot. I suspect that it might be related to my monitor but wanted to see if anybody else had a similar issue.
-C
Onealex
03-07-21, 01:37 AM
Nope, it's a stock Onalex 41 installation with no mods added. v 39 and v40 were the same with regards to the Kiel Canal plot. I suspect that it might be related to my monitor but wanted to see if anybody else had a similar issue.
-C
https://b.radikal.ru/b04/2103/84/1ec07d9950fd.jpg (https://radikal.ru)
Onealex
03-07-21, 04:20 AM
Campaign correction. The main link has been updated...
https://drive.google.com/file/d/1wirzrSkl06vC2mpJVea-W1NZoflAdFSa/view?usp=sharing
Kumando
03-07-21, 07:22 AM
Campaign correction. The main link has been updated...
https://drive.google.com/file/d/1wirzrSkl06vC2mpJVea-W1NZoflAdFSa/view?usp=sharing
What was the change?
Is this campaign correction added by activating it with JSGME ? thanx Jerry
Onealex
03-07-21, 11:25 AM
Is this campaign correction added by activating it with JSGME ? thanx Jerry
Just replace original file.
Kumando
03-08-21, 06:17 PM
This glitch is happening in the type 2 when you look to the attack scope without zoom:
https://imgur.com/a/Jc0yuFs
CapZap1970
03-09-21, 12:11 AM
Alex, I just installed the V1.42 version and while running a test run in the Academy, I noticed that the DF antenna rises and lowers with the SHIFT+V and CTRL+V commands as expected, but it doesn't rotate... It rotates for 2 or 3 seconds after I rise it and then it stops moving. Am I doing something wrong? :hmmm:
https://i.postimg.cc/QxvRL0td/SH3-Img-9-3-2021-0-58-45-895.jpg
Thanks for your help... :up:
John Pancoast
03-09-21, 12:18 AM
Alex, I just installed the V1.42 version and while running a test run in the Academy, I noticed that the DF antenna rises and lowers with the SHIFT+V and CTRL+V commands as expected, but it doesn't rotate... It rotates for 2 or 3 seconds after I rise it and then it stops moving. Am I doing something wrong? :hmmm:
https://i.postimg.cc/QxvRL0td/SH3-Img-9-3-2021-0-58-45-895.jpg
Thanks for your help... :up:
No, that is how it should/did work. Alex did a nice job on it. :salute:
CapZap1970
03-09-21, 12:44 AM
No, that is how it should/did work. Alex did a nice job on it. :salute:
JP, so it's not supposed to rotate...? :06:
Thanks for the quick reply! :salute:
John Pancoast
03-09-21, 12:50 AM
JP, so it's not supposed to rotate...? :06:
Thanks for the quick reply! :salute:
No. It was controlled by hand operation of the radio operator iirc, so constant rotation would have been physically impossible.
Onealex
03-09-21, 02:27 AM
No. It was controlled by hand operation of the radio operator iirc, so constant rotation would have been physically impossible.
Yes you are right
Kumando
03-09-21, 03:16 AM
OneAlex did you check the glitch I reported? Did I messed anything?
Onealex
03-09-21, 03:26 AM
OneAlex did you check the glitch I reported? Did I messed anything?
Almost done. Wait for fix...
Kumando
03-09-21, 03:30 AM
Nice!!!
Onealex
03-09-21, 04:57 AM
Fixed the bug with attack periscope (U-boat type IIA) + minor fixes. The main link has been updated...
https://drive.google.com/file/d/1IGEeccaGTimhVktFVdlie5TzHRF1-IfU/view?usp=sharing
Kumando
03-09-21, 07:20 AM
Thanks will try when I get home from work
CapZap1970
03-11-21, 12:59 AM
Onealex, your mod is really beautiful and it's a real pleasure to run it. :yeah:However, I found a little problem...
As you can see the late sensors mod and everything else work perfectly for the VII conning towers...
https://i.postimg.cc/KYCHRgCP/SH3-Img-11-3-2021-1-34-14-905.jpg
but for the IX the late sensors mod doesn't work at all... The result is the same with or without the mod for the radar antenna (it's the only thing not working properly, for me at least)... :hmmm:
https://i.postimg.cc/nz7w7ht6/SH3-Img-11-3-2021-1-49-52-757.jpg
Could you please take a look and tell me if it's only me or is there something wrong with the mod?
Thank you very much for your help... :Kaleun_Salute:
Onealex
03-11-21, 02:22 AM
Onealex, your mod is really beautiful and it's a real pleasure to run it. :yeah:However, I found a little problem...
As you can see the late sensors mod and everything else work perfectly for the VII conning towers...
https://i.postimg.cc/KYCHRgCP/SH3-Img-11-3-2021-1-34-14-905.jpg
but for the IX the late sensors mod doesn't work at all... The result is the same with or without the mod for the radar antenna (it's the only thing not working properly, for me at least)... :hmmm:
https://i.postimg.cc/nz7w7ht6/SH3-Img-11-3-2021-1-49-52-757.jpg
Could you please take a look and tell me if it's only me or is there something wrong with the mod?
Thank you very much for your help... :Kaleun_Salute:
Don't install Fumo radar on turm type 1 . There is no place for it! It is your mistake. Rotating antennas only for turms 2 and 3
CapZap1970
03-11-21, 09:47 AM
Thank you my friend!!! :up:I knew I was doing something very, very wrong!!! :yep:Simply forgot to upgrade the turm.... :doh:
johnlax
03-12-21, 10:05 AM
playing onealex 1.40 noticed on a long range patrol that there were no
re-supply ships or cows at any locations on the map it was june and july of 1942 The only thing I have added is the Med campaign recently could this caused the problem???? or is something else the cause???
Onealex
03-12-21, 10:44 AM
playing onealex 1.40 noticed on a long range patrol that there were no
re-supply ships or cows at any locations on the map it was june and july of 1942 The only thing I have added is the Med campaign recently could this caused the problem???? or is something else the cause???
Med campaign mod activates traffic only in Mediterranean sea
johnlax
03-12-21, 12:13 PM
Do you think my activation of the med has shifted resupply ships away form the atlantic and to the med As i said the only recent change I make has been to toggel the med campaign to on
Onealex
03-12-21, 04:03 PM
Do you think my activation of the med has shifted resupply ships away form the atlantic and to the med As i said the only recent change I make has been to toggel the med campaign to on
When the Mediterranean Campaign is activated the Atlantic area is empty
Kumando
03-12-21, 05:13 PM
When the Mediterranean Campaign is activated the Atlantic area is empty
And if you don't activate the med campaign and enter the med will it be empty there?
johnlax
03-12-21, 10:55 PM
very good question
Onealex
03-13-21, 12:33 AM
And if you don't activate the med campaign and enter the med will it be empty there?
Yes
Kumando
03-13-21, 05:24 AM
Can you make an optional merged campaign?
Onealex
03-13-21, 07:20 AM
Can you make an optional merged campaign?
There is no sense to do that. The U-boat captains did not have an orders to patrol Mediterranean sea area when they started patrols from French bases. The orders were only for transfering to another flotilla in Italy. But the game does not simulate this. We can make a transfer to another flotilla only from menu. Also the seperate campaign files do the lower load on PC and the loading time of the career mission is decreased.
Andrewsdad
03-13-21, 05:05 PM
Salute, All !!!
Is there any need for Stiebler's Recoded Weather Fix with this mod?
AD
johnlax
03-13-21, 05:49 PM
How does one jump to the Med mod?? Do we select it and toggel it across?
can we do this while ship is at sea or must ship be in port???
Onealex
03-14-21, 02:19 AM
Salute, All !!!
Is there any need for Stiebler's Recoded Weather Fix with this mod?
AD
Hi. No it is no needed.
Onealex
03-14-21, 02:30 AM
How does one jump to the Med mod?? Do we select it and toggel it across?
can we do this while ship is at sea or must ship be in port???
https://b.radikal.ru/b21/2103/22/f7292e6556e3.jpg (https://radikal.ru)
https://c.radikal.ru/c26/2103/6e/1c14becc2717.jpg (https://radikal.ru)
https://d.radikal.ru/d12/2103/d2/5ee2acf551ee.jpg (https://radikal.ru)
https://c.radikal.ru/c28/2103/65/d9ac9275175d.jpg (https://radikal.ru)
We can do this only when U-boat is in base. Also you need at least 1 finished patrol in your current flotilla to make a transfer. After transfer you should exit the game and activate GWX - Mediterranean Campaign mod.
Kumando
03-14-21, 10:33 AM
https://b.radikal.ru/b21/2103/22/f7292e6556e3.jpg (https://radikal.ru)
https://c.radikal.ru/c26/2103/6e/1c14becc2717.jpg (https://radikal.ru)
https://d.radikal.ru/d12/2103/d2/5ee2acf551ee.jpg (https://radikal.ru)
https://c.radikal.ru/c28/2103/65/d9ac9275175d.jpg (https://radikal.ru)
We can do this only when U-boat is in base. Also you need at least 1 finished patrol in your current flotilla to make a transfer. After transfer you should exit the game and activate GWX - Mediterranean Campaign mod.
Can i activate the Med campaign while on mission to add traffic to Gibraltar and simulate the passing? Or it only works on port?
Onealex
03-14-21, 12:18 PM
Can i activate the Med campaign while on mission to add traffic to Gibraltar and simulate the passing? Or it only works on port?
No you can't. It works only in base.
Kumando
03-14-21, 01:55 PM
No you can't. It works only in base.
But in the Gibraltar straight are there any warships patroling, or is it empty?
Onealex
03-14-21, 02:10 PM
But in the Gibraltar straight are there any warships patroling, or is it empty?
Gibraltar is not empty
Belmondo
03-14-21, 05:33 PM
Gibraltar is not empty
Hello, there is a mod that will automatically keep the height of my person moving around the ship, so that it is constant not variable
ericlea
03-14-21, 06:13 PM
Hi,
I don't know of any free camera mod that forces us to stay at the same height.
it's better the way it is in onealex : total free camera.
you can bend down, go down/up the ladder, go to the bridge, to the cannon, sitting in the bed etc...
Onealex
03-18-21, 05:08 AM
Campaign corrections + AI subs fix. The main link has been updated...
https://drive.google.com/file/d/13daIIuzuvD97eOpmbi52jaOQUyd41akO/view?usp=sharing
Onealex
03-24-21, 07:15 AM
Working with new ships in the next version...
https://b.radikal.ru/b39/2103/05/688cb6c4c59a.jpg (https://radikal.ru)
https://a.radikal.ru/a04/2103/98/9e28d68132a6.jpg (https://radikal.ru)
https://b.radikal.ru/b22/2103/ef/00eec67496d4.jpg (https://radikal.ru)
https://d.radikal.ru/d27/2103/89/caeddde6de69.jpg (https://radikal.ru)
https://a.radikal.ru/a30/2103/d2/33796bb0c9ee.jpg (https://radikal.ru)
Merchant fleet mod will be imported into the modpack?
Onealex
03-24-21, 01:38 PM
Merchant fleet mod will be imported into the modpack?
I have already fixed some bugs. Made new skins based on MFM skins. Also those ships were adapted to my modpack (new cargos, new tga files for recognition manual book, search lights etc).
MFM !!! This keeps getting better every day. Thanx again
Onealex
03-25-21, 09:37 AM
A new version has been uploaded...
GWX Onealex Edition v1.43 - changelog:
1. Added and adapted 5 new merchant ships (authors of the original 3D models iambecomelife and ccazan).
2. Fixed a bug with the attack periscope on a type IIA U-boat.
3. Fixed bugs in AI boats.
4. Increased the search time for a U-boat by escort ships after losing contact.
5. Increased the radius of action of depth charges.
6. Increased damage to the U-boat by ramming.
7. Correction of radiograms.
8. The campaign in the Atlantic Ocean has been updated.
9. Updated recognition book for some ships.
10. Correction of flags position on all warships.
11. Minor fixes.
:Kaleun_Applaud::Kaleun_Applaud::Kaleun_Applaud::K aleun_Applaud:A new version has been uploaded...
GWX Onealex Edition v1.43 - changelog:
1. Added and adapted 5 new merchant ships (authors of the original 3D models iambecomelife and ccazan).
2. Fixed a bug with the attack periscope on a type IIA U-boat.
3. Fixed bugs in AI boats.
4. Increased the search time for a U-boat by escort ships after losing contact.
5. Increased the radius of action of depth charges.
6. Increased damage to the U-boat by ramming.
7. Correction of radiograms.
8. The campaign in the Atlantic Ocean has been updated.
9. Updated recognition book for some ships.
10. Correction of flags position on all warships.
11. Minor fixes.
Belmondo
03-25-21, 12:39 PM
A new version has been uploaded...
GWX Onealex Edition v1.43 - changelog:
1. Added and adapted 5 new merchant ships (authors of the original 3D models iambecomelife and ccazan).
2. Fixed a bug with the attack periscope on a type IIA U-boat.
3. Fixed bugs in AI boats.
4. Increased the search time for a U-boat by escort ships after losing contact.
5. Increased the radius of action of depth charges.
6. Increased damage to the U-boat by ramming.
7. Correction of radiograms.
8. The campaign in the Atlantic Ocean has been updated.
9. Updated recognition book for some ships.
10. Correction of flags position on all warships.
11. Minor fixes.
Hello, I do everything according to the instructions and it crashes me to the desktop while the mission is loading
Onealex
03-25-21, 12:50 PM
Hello, I do everything according to the instructions and it crashes me to the desktop while the mission is loading
Hello.
Year/U-boat type/Flotilla/pc/laptop/Сonfiguration/SH3 Commander?/Do you have other SH3 versions installed?/Any mods (not included) installed?
Mad Mardigan
03-25-21, 01:35 PM
Hello, I do everything according to the instructions and it crashes me to the desktop while the mission is loading
A couple of things come to mind...
Namely, where do you have it installed.? If you have it in either C:\Program files OR... C:\Program files (x86) then you need to set it up to where it is NOT in either of those 2 areas. Can make a Games folder on C:\ then make a new folder & name it SH3 then drop 1Alex's SH3 version into that folder.
Secondly, are you running more than 1 copy of SH3 modded & have 1Alex's SH3 version in the folder, & perhaps, sharing a a game save folder with 1 of the other SH3's you are running modded with other megas or mods added to them.? That can cause conflicts. If you are runnig other SH3's modded out in any way, it is important to have a separate game save folder for each copy... period.
Best way to do so, is drop into each copy 'MultiSH3', run it & then give each a 3 letter designated code name, which will then create for each copy, a separate game save folder.
Can't stress that process, enough. :yep:
3rd that comes to mind, is... pertains to RAM, or lack thereof. Don't know if 1Alex, patched the SH3 with 4GB patch or not.. if it isn't, then would be advisable to do so, or use Large Address Aware on the SH3.exe, which with LAA as I refer to it, assigns the .exe, with more than 2 GB's of RAM to use.. when playing any game. Up to & including SH3, modded out or not. :yep:
Hope this info helps... :up: :yep:
M. M.
:Kaleun_Salute:
Belmondo
03-25-21, 01:55 PM
Hello.
Year/U-boat type/Flotilla/pc/laptop/Сonfiguration/SH3 Commander?/Do you have other SH3 versions installed?/Any mods (not included) installed?
I have my SH3 on the GWX computer and a few mods 4GB SH3 Commander patch and everything works only yours crashes me maybe too weak computer I have
Onealex
03-25-21, 02:05 PM
I have my SH3 on the GWX computer and a few mods 4GB SH3 Commander patch and everything works only yours crashes me maybe too weak computer I have
The issue is on your side. I have tried the career in different years and flotillas. Everything is good and saves are working. But you should understand that I have only one version installed on my PC. So that there can't be file conflicts. Please read previous message from Mad Mardigan. I think that the issue is there in your SH3 versions installed on your PC.
A new version has been uploaded...
GWX Onealex Edition v1.43 - changelog:
1. Added and adapted 5 new merchant ships (authors of the original 3D models iambecomelife and ccazan).
2. Fixed a bug with the attack periscope on a type IIA U-boat.
3. Fixed bugs in AI boats.
4. Increased the search time for a U-boat by escort ships after losing contact.
5. Increased the radius of action of depth charges.
6. Increased damage to the U-boat by ramming.
7. Correction of radiograms.
8. The campaign in the Atlantic Ocean has been updated.
9. Updated recognition book for some ships.
10. Correction of flags position on all warships.
11. Minor fixes.
Hi pal
where we can get this masterpiece?
Cheers!!:Kaleun_Cheers:
nik112 - https://drive.google.com/file/d/18FixxEUevobC0aEuZD95gFHDmQDVAE1Y/view
Great mod!
In my opinion, its a crime that Onealex didn't get a modders award for 2021 award:Kaleun_Wink:
divemonkie
03-28-21, 05:20 PM
I'm not sure you can call it a mod.
simple, straightforward, download unzip to folder, copy paste shortcuts, point to game folder path when asked and play! everything works right out of the box. even I could set it up and that's saying a lot!
brilliant piece of work :Kaleun_Salute:
thank you.
ericlea
03-31-21, 01:22 PM
https://youtu.be/hhL1C-WDRWA
Excellent !
big_pharma
04-03-21, 08:22 PM
Great mod! This is an amazing package
Question: Has the "jump to UZO" been purposefully removed? Pressing "U" in clear conditions while surfaced does not bring up the UZO for targeting in 1.43 for me. (I simply unpacked the .zip, ran SH3 Commander and started playing as per instructions) (Type IXC 1941 Saltzwedel)
Bug Report as well: Opening the hydrophone room on the surface and fast traveling leaves the "static" ocean noise when going to other views (may be related to Windows+Tab'ing then going back into the game, i'll check)
Onealex
04-04-21, 12:08 AM
Great mod! This is an amazing package
Question: Has the "jump to UZO" been purposefully removed? Pressing "U" in clear conditions while surfaced does not bring up the UZO for targeting in 1.43 for me. (I simply unpacked the .zip, ran SH3 Commander and started playing as per instructions) (Type IXC 1941 Saltzwedel)
Bug Report as well: Opening the hydrophone room on the surface and fast traveling leaves the "static" ocean noise when going to other views (may be related to Windows+Tab'ing then going back into the game, i'll check)
Hi. First you have to rise UZO (Shift + U). Then left mouse click on UZO for activating
big_pharma
04-04-21, 12:57 AM
Hi. First you have to rise UZO (Shift + U). Then left mouse click on UZO for activating
Ahh, thanks! Really been enjoying this!! :Kaleun_Applaud:
Onealex - What're your thoughts on the detection range for aircraft? I've been cruising around in a type 9 and there is little to negative margin on the detection times to actually getting submerged (stock crew in 1941 - so only bound to get worse!)
I understand the desire to make the detection range small since aircraft are hard to see, but will it eventually make the type 9 practically unusable? (I guess that's technically accurate, but meh....)
torpille
04-04-21, 01:29 AM
There is a probleme with the uzo and a periscope ,there are différente calcul of the speed during the locking target but that depend the model of the ship .
:hmmm:
Onealex
04-04-21, 02:28 AM
There is a probleme with the uzo and a periscope ,there are différente calcul of the speed during the locking target but that depend the model of the ship .
:hmmm:
Locking target is not realistic. The u-boat commander did not have this cheat in real life...can you prove that with some screens because I don't believe you )
I have Gwr installed and play right now,that patch have own save file gwr not sh3..... mY question,can I install and Onealex and play
Onealex
04-04-21, 02:45 AM
Ahh, thanks! Really been enjoying this!! :Kaleun_Applaud:
Onealex - What're your thoughts on the detection range for aircraft? I've been cruising around in a type 9 and there is little to negative margin on the detection times to actually getting submerged (stock crew in 1941 - so only bound to get worse!)
I understand the desire to make the detection range small since aircraft are hard to see, but will it eventually make the type 9 practically unusable? (I guess that's technically accurate, but meh....)
The worst danger for submarine was the plane. I can give advice to use deck awash. This helps to run away quicklier.
In my patrols I keep away from air coverage zones. I have played my career on type 9 submarine until it was sunk in 1943. And there were no serious troubles with airplanes. In 1943 you will have a radar warning reciever wich helps to escape from air attack.
Onealex
04-04-21, 02:50 AM
I have Gwr installed and play right now,that patch have own save file gwr not sh3..... mY question,can I install and Onealex and play
Hi. I'm not sure for 100% but I think yes. My modpack is easy to install and uninstall. You can try. And different save folders may not make an issue.
Anvar1061
04-04-21, 05:11 AM
I have Gwr installed and play right now,that patch have own save file gwr not sh3..... mY question,can I install and Onealex and play
Using
https://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
MultiSH3
you can keep as many versions of the game on your computer as your hard drive will allow.
https://www.subsim.com/radioroom/images/smilies/Kaleun_Salute-1.gif
Using
https://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
MultiSH3
you can keep as many versions of the game on your computer as your hard drive will allow.
https://www.subsim.com/radioroom/images/smilies/Kaleun_Salute-1.gif
Thank you my friend...that was I thought
Lugermann
04-10-21, 06:14 AM
Hello!
I found in JSGME 41 mods deactivated and none activated. I should activate the mods ?
Thanks!
Onealex
04-10-21, 06:22 AM
Hello!
I found in JSGME 41 mods deactivated and none activated. I should activate the mods ?
Thanks!
Hello. Have you read the readme?
Lugermann
04-10-21, 06:51 AM
Hello. Have you read the readme?
Hello, Onealex.
Yes. I read the readme but it doesn't indicate anything about installing mods, just only install the radar/snorkel mod for the second half of the war.
Sorry for my awkwardness.
Onealex
04-10-21, 07:02 AM
Hello, Onealex.
Yes. I read the readme but it doesn't indicate anything about installing mods, just only install the radar/snorkel mod for the second half of the war.
Sorry for my awkwardness.
Please read all readme file including List of changes. There is description of each mod which was added. If you have a question regarding some mod. You can ask me here...
Lugermann
04-10-21, 07:02 AM
Hello. Have you read the readme?
Wait...
"All Realism and Gameplay related hardcode fixes mods from H.sie are activated in the game at my discretion."
Reading this I understand that you only talk about H.Sie... means that the mods are already installed and the 41 mods that appear deactivated on the JSGME are optional?
Thanks, Onealex. Great, great work. :Kaleun_Salute:
Lugermann
04-10-21, 07:04 AM
Please read all readme file including List of changes. There is description of each mod which was added. If you have a question regarding some mod. You can ask me here...
Ahhhh, OK. I don't read the list changes.
Thank you very much.
Onealex
04-10-21, 07:04 AM
Wait...
"All Realism and Gameplay related hardcode fixes mods from H.sie are activated in the game at my discretion."
Reading this I understand that you only talk about H.Sie... means that the mods are already installed and the 41 mods that appear deactivated on the JSGME are optional?
Thanks, Onealex. Great, great work. :Kaleun_Salute:
Yes. They are optional
Ctd...dont work naval academy and single missions....Carreer I haven't even try
Onealex
04-12-21, 03:20 AM
Ctd...dont work naval academy and single missions....Carreer I haven't even try
Start the game via SH3 commander.
Start the game via SH3 commander. You are in right offcourse,I know for starting via Sh3 commander....loading too much...something doesn't right :k_confused:
Onealex
04-12-21, 04:54 PM
You are in right offcourse,I know for starting via Sh3 commander....loading too much...something doesn't right :k_confused:
You should tell me is there another version of SH3 already installed on your PC. The issue is on your side. So I need to know some details...
https://upload.wikimedia.org/wikipedia/commons/thumb/4/49/Flag_of_Ukraine.svg/1024px-Flag_of_Ukraine.svg.pngYou should tell me is there another version of SH3 already installed on your PC. The issue is on your side. So I need to know some details...
приветствие
definitively on my side,Iplayed Gwr and I have multi sh save and do nothing,I can t played both version mods,then I delete Gwr from C:Games and delete Sh 3 stock game and also delete save file from documents...
And further I have problems with running your mod...I launch the mod,have pictures with submarine,load meny appears and then I tried to load career,deck gun training,single missions,but nothing happen.....just load load load....And then Ctd or I must to interrupt loading because it lasts 10 or 15 min.at least
Onealex
04-13-21, 04:11 AM
https://upload.wikimedia.org/wikipedia/commons/thumb/4/49/Flag_of_Ukraine.svg/1024px-Flag_of_Ukraine.svg.png
приветствие
definitively on my side,Iplayed Gwr and I have multi sh save and do nothing,I can t played both version mods,then I delete Gwr from C:Games and delete Sh 3 stock game and also delete save file from documents...
And further I have problems with running your mod...I launch the mod,have pictures with submarine,load meny appears and then I tried to load career,deck gun training,single missions,but nothing happen.....just load load load....And then Ctd or I must to interrupt loading because it lasts 10 or 15 min.at least
Try this method:
1. Open the SH3 folder and change the SH3.exe, Cmdr.exe and JSGME.exe to
WIN7/ADMIN
2. Delete your old SH3 folder from documents folder.
3. Start game via the SH3.exe, to set a Save folder
4. Set game Options to GERMAN
5. Exit game
6. Add Mods of choice via JSGME to SHIII
7. Set Options in Cmdr
8. Setup Career & Play via SH3 Commander (which is in SH3 Commander Eng folder)
Try this method:
1. Open the SH3 folder and change the SH3.exe, Cmdr.exe and JSGME.exe to
WIN7/ADMIN
2. Delete your old SH3 folder from documents folder.
3. Start game via the SH3.exe, to set a Save folder
4. Set game Options to GERMAN
5. Exit game
6. Add Mods of choice via JSGME to SHIII
7. Set Options in Cmdr
8. Setup Career & Play via SH3 Commander
Thank you my friend...I must do something...I follow that schedule...I try my best
Can I Play,start,Mediterranean campaign in 1939 or we have to wait Italy to join to war
Onealex
04-13-21, 09:50 AM
Can I Play,start,Mediterranean campaign in 1939 or we have to wait Italy to join to war
No you can't. You have to wait.
No you can't. You have to wait.
or to set 1941career start date,29th flotilla or flotilla Salamis Greece
1941 Feb. Got attacked by convoy escort. Weather 0 m/s. Dived to 200 meters still the Black Swan had solid contanct on me for 10 hours. But It ran out of depth charges in a first hour
ivanov.ruslan
04-13-21, 12:00 PM
Maybe he's waiting for the air to run out or for reinforcements to come :03:
Onealex
04-13-21, 12:52 PM
1941 Feb. Got attacked by convoy escort. Weather 0 m/s. Dived to 200 meters still the Black Swan had solid contanct on me for 10 hours. But It ran out of depth charges in a first hour
I have tried three times Black Swan with elite crew rating and type 7/9 submarines, 200 meters under water and 0 m/s wind in 1941. I hadn't any problem. Escaped after 1 hour...
Maybe he's waiting for the air to run out or for reinforcements to come :03:
But I thought sonars in early couldint pick up a submarine at 200 meters
One question please....How it was torpedo depth settings in rough seas....15m/s is wind?
I'm in middle Atlatnic attacking but torpedo won't listening
Onealex
04-14-21, 08:15 AM
One question please....How it was torpedo depth settings in rough seas....15m/s is wind?
In the game safety depth = 0.4 x wind speed = 0.4 x 15 = 6m (in your case). You can calculate it by yourself or use this table...
https://d.radikal.ru/d25/2104/e7/f50694a38117.jpg (https://radikal.ru)
In the game safety depth = 0.4 x wind speed = 0.4 x 15 = 6m (in your case). You can calculate it by yourself or use this table...
https://d.radikal.ru/d25/2104/e7/f50694a38117.jpg (https://radikal.ru)
:Kaleun_Salute: understood
OneAlex what you recommend,I hit escort warship J class destroyer with magnetic pistol in calm sea 3m/s,I set torpedo depth just you said,look tabble...Impact pistol is reserved for calm sea or I wrong
Onealex
04-14-21, 02:20 PM
OneAlex what you recommend,I hit escort warship J class destroyer with magnetic pistol in calm sea 3m/s,I set torpedo depth just you said,look tabble...Impact pistol is reserved for calm sea or I wrong
I don't understand your question. Please read paragraph 18. Torpedo Failure Fix in Readme_V16B1 file which is in SH3\Support\Stiebler4C_V16B1 folder. There are all answers. Description is very clear and understandable.
I don't understand your question. Please read paragraph 18. Torpedo Failure Fix in Readme_V16B1 file which is in SH3\Support\Stiebler4C_V16B1 folder. There are all answers. Description is very clear and understandable.
looks like I must read more
Type IXB dive time is bit too long. The dive time should be decreased by 1-2 secs.
Onealex
04-16-21, 09:41 AM
A new version has been uploaded.
GWX Onealex Edition v1.44 - list of changes:
1. Added traffic and patrol grids in the area of the St. Lawrence river.
2. Detection submarines by airplanes slightly increased.
3. Added / updated aviabases.
4. Bombs damage has been increaed.
5. Visual changes of dials"Bearing on Target" and "Angle on Bow" on all screens, where they are present.
6. Moon texture has been changed.
7. Correction of radio messages.
8. Some textures were optimized.
9. Manual has been updated.
10. Minor fixes.
One more time good job OneAlex excellent graphic in game...
Just one more thing,can i save ,,save " file from 1.43 version in my documents to play on 1.44
Onealex
04-16-21, 02:59 PM
One more time good job OneAlex excellent graphic in game...
Just one more thing,can i save ,,save " file from 1.43 version in my documents to play on 1.44
1 Return to base.
2 Make update from 1.43 to 1.44.
3 Continue your career.
1 Return to base.
2 Make update from 1.43 to 1.44.
3 Continue your career.
Outstanding :up:
Randomizer
04-17-21, 11:22 AM
Thanks for the Gulf of St Lawrence traffic!
-C
Thanks for the Gulf of St Lawrence traffic!
-C
Best regards
What area is St Lawrence.... On map
CapZap1970
04-17-21, 12:15 PM
Best regards
What area is St Lawrence.... On map
North-East Canadian coast :yep:
Atlantic Ocean...
North-East Canadian coast :yep:
Atlantic Ocean...
:Kaleun_Applaud:
buntaro
04-17-21, 01:11 PM
@OneAlex
I have found a few minor issues with the hotkeys. I'm only speaking about the English language files ("data\Cfg\Commands_en.cfg" and "data\Menu\en_menu.txt") because I don't speak German or French.
* Commands_en.cfg:1456 -- there's a typo, apparently a Cyrillic "с" instead of a Latin "c";
* Commands_en.cfg:141 -- UZO camera hotkey "U" is commented out even though this hotkey is listed as available on the help page "STATION CONTROLS";
* en_menu.txt:56 -- the hotkey "R" is described as "Radio" even though it is assigned to the Radar view;
* en_menu.txt:120 -- "Shift + N Minimum Time Compression" I think it belongs to the section "TIME COMPRESSION"
* en_menu.txt:125 -- "* Max. time compression" I think it belongs to the section "TIME COMPRESSION", also would be better to specify that the hotkey is "NumPad *".
Onealex
04-17-21, 02:10 PM
Minor fixes for GWX Onealex Edition 1.44. The main link has been updated...
https://drive.google.com/file/d/1CIbNV1S8rp3uIQlLU3go9hCu7TTl3R8U/view?usp=sharing
P.S. Thanks to buntaro for his bug report )
Randomizer
04-17-21, 02:37 PM
North-East Canadian coast :yep:
Atlantic Ocean...
Actually it's more or less Canada's south-east coast, it's just pretty far north, comparatively.
-C
Ihave 5,6 time ctd in the mission near Liverpool bay.... when ship burning and something like that,but in the open sea everything is ok....I must save many times
Now that my current patrols are safely home and tucked away, awaiting new orders, I'm ready for Onealex 1.44. Reading the past few posts on this thread, I saw that there were a few minor issues. I also saw where you posted:
Minor fixes for GWX Onealex Edition 1.44. The main link has been updated...
https://drive.google.com/file/d/1CIb...ew?usp=sharing
The main link meaning the link on your YouTube page ? Thanx
CapZap1970
04-19-21, 02:35 PM
Now that my current patrols are safely home and tucked away, awaiting new orders, I'm ready for Onealex 1.44. Reading the past few posts on this thread, I saw that there were a few minor issues. I also saw where you posted:
Minor fixes for GWX Onealex Edition 1.44. The main link has been updated...
https://drive.google.com/file/d/1CIb...ew?usp=sharing
The main link meaning the link on your YouTube page ? Thanx
Just click the link: https://drive.google.com/file/d/1CIb...ew?usp=sharing (https://drive.google.com/file/d/1CIbNV1S8rp3uIQlLU3go9hCu7TTl3R8U/view?usp=sharing)
Thanx there CapZap :Kaleun_Cheers:
CapZap1970
04-19-21, 03:25 PM
Thanx there CapZap :Kaleun_Cheers:
:Kaleun_Cheers: To you too, my friend! :Kaleun_Salute:
is it possible somehow to reactivate the green sub icon which shows if you are detected?
Onealex
04-20-21, 09:54 AM
is it possible somehow to reactivate the green sub icon which shows if you are detected?
There is no the green sub icon in my modpack. This functionality is deactivated by default. Or do you want to return that icon?
There is no the green sub icon in my modpack. This functionality is deactivated by default. Or do you want to return that icon?
Yes and its original function.
Onealex
04-20-21, 11:29 AM
Yes and its original function.
I have removed this cheat function. It is not realistic...)
Yes and its original function.
The crew says we've been detected....when you too close to enemy ship
Hey Onealex, please make 1360x768 version of this mod.:Kaleun_Salute:
John Pancoast
04-21-21, 09:18 PM
I have removed this cheat function. It is not realistic...)
I don't use it, but the very poor situational awareness (dumb sonar man, etc.) in the game isn't realistic either. :) So I'd understand why some would want it.
Mad Mardigan
04-21-21, 09:37 PM
I don't use it, but the very poor situational awareness (dumb sonar man, etc.) in the game isn't realistic either. :) So I'd understand why some would want it.
Yeah, as well as understanding why some would want the notation of sonar indicators & sight distances indicators around ships on the nav map, as well.
To overcome the short comings in game.. as you very well pointed out, John.
I, too would understand why others would want those aspects in the game.
M. M.
:Kaleun_Salute:
Mad Mardigan
04-21-21, 09:42 PM
I have removed this cheat function. It is not realistic...)
See My post before this.. but, would think it would NOT be that terribly impossible, to include a add in pack in with the releases 1 Alex, that include those features for who ever may want to use them. I understand that your viewpoint is, of it being a cheat.. but others may not consider it that..
If it's not wanted, in there, it is the users option to simply not use it, if they want to, then they can.. that way.. it's a win/win all around. Something to think about.. is all I'm saying here 1 Alex... & not put another down cause they would want to make use of that feature. Said respectfully.
M. M.
:Kaleun_Salute:
John Pancoast
04-21-21, 09:55 PM
Yeah, as well as understanding why some would want the notation of sonar indicators & sight distances indicators around ships on the nav map, as well.
To overcome the short comings in game.. as you very well pointed out, John.
I, too would understand why others would want those aspects in the game.
M. M.
:Kaleun_Salute:
Good point. Fwiw, it's easy enough to put back in depending on the gui used. Have to edit the menu.ini, i.e.
John Pancoast
04-21-21, 10:13 PM
On the other hand, the game's cream puff escorts are easy enough to deal with anyway. :)
Mad Mardigan
04-22-21, 12:00 AM
On the other hand, the game's cream puff escorts are easy enough to deal with anyway. :)
True.. but am not going to disparage another using those functions, if they so chose to, though.. as I say.. to each their own.. Me, I like to do it, as close to realistic, as is possible... given the constraints of the sim... or game, depending on your outlook at which SH is.. for Me, it is a combo of both.. a game, in a sim format... with the goal of surviving it to the end, if at all possible.. & if My career is cut short, then going with the 'dead is dead' principle... but.. that's just Me. *shrugs* Is just the way I go with it.. can't speak for any one else, & won't try & say that way is what all should do. That's up to each how they do it.. :shucks:
M. M.
:Kaleun_Salute:
Thank you Onealex,
for all your work on this Mod, and the constant updates.
It is appreciated.
And it looks REALLY good. :Kaleun_Salute:
Onealex
04-22-21, 01:25 AM
Hey Onealex, please make 1360x768 version of this mod.:Kaleun_Salute:
Hi. In the next version...
John Pancoast
04-22-21, 04:05 AM
True.. but am not going to disparage another using those functions, if they so chose to, though.. as I say.. to each their own.. Me, I like to do it, as close to realistic, as is possible... given the constraints of the sim... or game, depending on your outlook at which SH is.. for Me, it is a combo of both.. a game, in a sim format... with the goal of surviving it to the end, if at all possible.. & if My career is cut short, then going with the 'dead is dead' principle... but.. that's just Me. *shrugs* Is just the way I go with it.. can't speak for any one else, & won't try & say that way is what all should do. That's up to each how they do it.. :shucks:
M. M.
:Kaleun_Salute:
:up:
Hi. In the next version...
Woah, thanks :Kaleun_Thumbs_Up:. Actually, I managed to make WAC MaGUI function at bare minimum in your mod. But still, it's far from true Onealex experience.
Onealex
04-24-21, 05:53 AM
Coming soon in version 1.45...
https://youtu.be/sfe1XKVHBB4
Ktl_KUrtz
04-24-21, 08:44 AM
Why such a noisy sehrohr?
This was U-96s' as in Das Boot.
:Kaleun_Cheers:
Link: https://www.mediafire.com/file/c6o5z5rvjq5rr7u/DasBootSehrohr.zip/file
KUrtz
Onealex
04-24-21, 09:56 AM
A new version has been uploaded.
GWX Onealex Edition v1.45 - list of changes:
1. Added interface for screen resolution 1360 * 768. Activated by mod Widescreen MaGui modified (1360 X 768)
2. Skins for U-boats type IXB / IXC (by CapZap1970) have been added and optimized.
Link to all author's skins for GWX Onealex Edition:
https://www.subsim.com/radioroom/showthread.php?t=249203
3. Game optimization.
4. Campaign in the Atlantic Ocean has been updated. Added liners plying between Europe and Africa.
5. Added a new random parameter for ASDIС.
6. Removed unnecessary text in the "Help" menu (F1).
7. Minor fixes.
CapZap1970
04-24-21, 11:31 AM
Fantastic!!! Thanks a lot Alex! :up::salute:
Ooooh, many thanks Onealex. :up:
Downloading now.... Download complete :salute:
Anyway, can I post some kind of addons to your new modified widescreen MaGUI mod?
Lugermann
04-24-21, 05:27 PM
Great! :yeah:
thank you OneAlex and CapZap
Great, thank you for your work
Is bad weather(storm,high waves,low visibility..) still saving us from Allied sonar
Talk about new version 1.45
Greetings
Onealex
04-25-21, 08:22 AM
Is bad weather(storm,high waves,low visibility..) still saving us from Allied sonar
Talk about new version 1.45
Greetings
Yes. Sonar is not working good when there are storm conditions
[QUOTE=Onealex;2744126]A new version has been uploaded.
GWX Onealex Edition v1.45 - list of changes:
5. Added a new random parameter for ASDIС.
Is this parameter randomized by the game or the Silent hunter commander?
Yes. Sonar is not working good when there are storm conditions
That I wana hear :Kaleun_Salute:
Onealex
04-25-21, 09:30 AM
[QUOTE=Onealex;2744126]A new version has been uploaded.
GWX Onealex Edition v1.45 - list of changes:
5. Added a new random parameter for ASDIС.
Is this parameter randomized by the game or the Silent hunter commander?
Only SH Commander
1941 September 8. Tried to attack convoy, but escorts always spot me first, before I spot them in the night. After few unsuccessful attacks. One black Swan escorts is unshakeable his asdic detects me even in 230m depth
Weather 7m/s. I think escorts sensors should be made less capable especially before mid 1942
Onealex
04-25-21, 10:50 AM
1941 September 8. Tried to attack convoy, but escorts always spot me first, before I spot them in the night. After few unsuccessful attacks. One black Swan escorts is unshakeable his asdic detects me even in 230m depth
Weather 7m/s. I think escorts sensors should be made less capable especially before mid 1942
Hi. I don't think so. I have created random sonar parameters in SH Commander and I have good feedback. Also I have made plenty tests with elite escorts when calm water. And results were successful. Maybe your tactic is wrong and you let them detect you...
1941 September 8. Tried to attack convoy, but escorts always spot me first, before I spot them in the night. After few unsuccessful attacks. One black Swan escorts is unshakeable his asdic detects me even in 230m depth
Weather 7m/s. I think escorts sensors should be made less capable especially before mid 1942
shoot from far distance 3,4000 met. and run,sneak up with silent runing
Hi. I don't think so. I have created random sonar parameters in SH Commander and I have good feedback. Also I have made plenty tests with elite escorts when calm water. And results were successful. Maybe your tactic is wrong and you let them detect you...
I was doing 50 rpms and silent running. tried manuevering it didnt helped.
Checked sensor files I noticed that even early radars have very long range which is unrealistic.
For example Type 271 ( first radar used for corvettes)
Could detect surfaced submarine at 4,8km
Source:https://en.wikipedia.org/wiki/Type_271_radar
In your modpack it has max range of 10km!
And the radar amount of radars were in limited quantity
Wikipedia quote
The prototype, 271X, was fitted to HMS Orchis (https://en.wikipedia.org/wiki/HMS_Orchis_(K76)) in March 1941 and declared operational in May. Small numbers became available during the year, with about thirty sets in operation by October.
ericlea
04-25-21, 12:39 PM
It was from the spring of 1943 onwards that the Allied radars became formidable, particularly those fitted to aircraft.
May 1943 is a turning point of the battle of the Atlantic because of these radars. in 1 month, 1/4 of the totality of the fleet of uboats was eliminated.
I find that this is quite present in onealex. from 1943 onwards, it is no longer a walk in the park and can even be painful to play.
it is good.
Onealex
04-25-21, 12:41 PM
https://a.radikal.ru/a09/2104/6e/2c8af0a0e712.jpg (https://radikal.ru)
In game submarine can be detected by visual sensors in range near 5 km and with flank speed from 7 km. So the question is: why we should set detection range of radar to 4.5 km? Look at the picture from your link (Range). The first radar maybe had bad results with detecting range. But in my modpack this type of radar is installed in the middle of 1942. I think that in the middle of 1942 the escort ships could detect submarine from 10 km when good weather conditions. To conclude I want to say that in game the main thing is balance.
What radars are installed in 1941 April and 1941 september? Because I always get chased down by the escorts before my crew even spots them.
The range stated in the wikipedia is maximum radar range. So while the radar can detect a battleship at his maximum range, he can not detect a small submarine. I wonder at what distances does Type 271 submarine in SH3?
https://www.part.lt/img/66b9eff77a392a38cb0fcfde8a3da325257.png (https://www.part.lt/perziura/66b9eff77a392a38cb0fcfde8a3da325257.png)
Onealex
04-25-21, 01:13 PM
What radars are installed in 1941 April and 1941 september? Because I always get chased down by the escorts before my crew even spots them.
The range stated in the wikipedia is maximum radar range. So while the radar can detect a battleship at his maximum range, he can not detect a small submarine. I wonder at what distances does Type 271 submarine in SH3?
https://www.part.lt/img/66b9eff77a392a38cb0fcfde8a3da325257.png (https://www.part.lt/perziura/66b9eff77a392a38cb0fcfde8a3da325257.png)
In 1941 radar can detect submarine in my modpack when good weather conditions in range near 7-8km...
Onealex
04-25-21, 02:17 PM
What radars are installed in 1941 April and 1941 september? Because I always get chased down by the escorts before my crew even spots them.
The range stated in the wikipedia is maximum radar range. So while the radar can detect a battleship at his maximum range, he can not detect a small submarine. I wonder at what distances does Type 271 submarine in SH3?
https://www.part.lt/img/66b9eff77a392a38cb0fcfde8a3da325257.png (https://www.part.lt/perziura/66b9eff77a392a38cb0fcfde8a3da325257.png)
I have made some tests. And there is a problem when escort ship detects submarine via radar before the crew of submarine spotted the escort ship when calm water and excellent visibility in 1941. So correction of early radars is needed...
Onealex
04-25-21, 02:23 PM
Early radars fix. The main link has been updated.
https://drive.google.com/file/d/1h3h2TDJ-QnaCTnufvkEVIZJR9iotq4hB/view?usp=sharing
The base was changed to (null).....
I choose 23/29 flotilla in base,bunker....I was in Lorient,exit the game load Gwx Medit.campaign and reopen game,load bunker .... I don't know what to do now..... Game freeze,stop but not Ctd
Onealex
04-26-21, 12:01 AM
The base was changed to (null).....
I choose 23/29 flotilla in base,bunker....I was in Lorient,exit the game load Gwx Medit.campaign and reopen game,load bunker .... I don't know what to do now..... Game freeze,stop but not Ctd
It's hard to answer but I haven't had such problem. I have tried to make a transfer from Lorient to 23/29 flotilla in 1942. No problem...
https://c.radikal.ru/c15/2104/29/f279cb791f44.jpg (https://radikal.ru)
https://a.radikal.ru/a16/2104/25/53c491a8f0e4.jpg (https://radikal.ru)
https://b.radikal.ru/b01/2104/34/861effd9dd63.jpg (https://radikal.ru)
It's hard to answer but I haven't had such problem. I have tried to make a transfer from Lorient to 23/29 flotilla in 1942. No problem...
https://c.radikal.ru/c15/2104/29/f279cb791f44.jpg (https://radikal.ru)
https://a.radikal.ru/a16/2104/25/53c491a8f0e4.jpg (https://radikal.ru)
https://b.radikal.ru/b01/2104/34/861effd9dd63.jpg (https://radikal.ru)
Maybe problem is because is september 1941and transfer from Lorient.... perhapse I must to wait 1942,some glitch in the game,I'm thinking
Also I didn't get 10th flotilla
finally transfer to 23/29 flotilla dec.1941....
seems that is just a glitch
It's all right now... Once againThanks OneAlex for great work
One Alex one question,I shoot down 10 planes without any help of Fumo 29, i turn on on fm icon button but nothing happen
Looks like don't working
Onealex
04-28-21, 12:08 PM
One Alex one question,I shoot down 10 planes without any help of Fumo 29, i turn on on fm icon button but nothing happen
Looks like don't working
Shift + R
Onealex
04-28-21, 12:21 PM
One Alex one question,I shoot down 10 planes without any help of Fumo 29, i turn on on fm icon button but nothing happen
Looks like don't working
But it's working
https://youtu.be/XTc1HKpaFp0
https://upload.wikimedia.org/wikipedia/commons/thumb/c/c9/Naval_Ensign_of_Ukraine_%281917%E2%80%931921%29.sv g/220px-Naval_Ensign_of_Ukraine_%281917%E2%80%931921%29.sv g.pngThank you
hephaistos55
04-29-21, 09:09 AM
hello and thank you for this mod.
But I have a problem, I don't have the same display as you. I have the latest version, 1.45. You have the 3 dials and the stopwatch at the bottom right and me, no. They are on the left, and too big.
The icons you have on the left, me, they are displayed at the bottom center .... can you show how your JSGME is?
Onealex
04-29-21, 09:29 AM
hello and thank you for this mod.
But I have a problem, I don't have the same display as you. I have the latest version, 1.45. You have the 3 dials and the stopwatch at the bottom right and me, no. They are on the left, and too big.
The icons you have on the left, me, they are displayed at the bottom center .... can you show how your JSGME is?
Hello. What is your screen resolution?
big_pharma
04-29-21, 09:46 PM
Thanks again for 1.45!
I know this wasn't even a feature of the base game, but is there a way to have the emblems properly reflect across the tower?
For example, if you had the swordfish emblem in the base game, the starboard swordfish would be pointing towards the bow, and the port swordfish would be pointing aft
OneAlex I try what you say but only have option shift+v,when I push shift+r nothing....only round antena....My sub is IXB from base Lorient,maybe I must to buy VC sub to have that
Fumo 29 is installed,I bought it
Onealex
04-30-21, 01:48 AM
OneAlex I try what you say but only have option shift+v,when I push shift+r nothing....only round antena....My sub is IXB from base Lorient,maybe I must to buy VC sub to have that
Fumo 29 is installed,I bought it
I didn't notice that you are talking about fumo 29. Sorry. Fumo 29 is the first U-boat radar, which the crews knew as "GEMA," was converted from radars originally fitted in surface ships: its antenna array was fixed around the front of the conning tower, covering an arc of about 10 degrees on each side of the bow. Coverage was shifted by altering course - a full sweep of the horizon required the U-boat to turn a full circle. Look at the picture:
https://c.radikal.ru/c18/2104/c4/17970335ae2d.jpg (https://radikal.ru)
Onealex
04-30-21, 02:24 AM
Thanks again for 1.45!
I know this wasn't even a feature of the base game, but is there a way to have the emblems properly reflect across the tower?
For example, if you had the swordfish emblem in the base game, the starboard swordfish would be pointing towards the bow, and the port swordfish would be pointing aft
I don't know about that
Ooooh, many thanks Onealex. :up:
Downloading now.... Download complete :salute:
Anyway, can I post some kind of addons to your new modified widescreen MaGUI mod?
Hello, what does the add-on look like? Is it possible to play this MaGui in widescreen?
Onealex
04-30-21, 02:59 AM
Hello, what does the add-on look like? Is it possible to play this MaGui in widescreen?
Hello
https://youtu.be/sfe1XKVHBB4
Onealex
04-30-21, 03:02 AM
Ooooh, many thanks Onealex. :up:
Downloading now.... Download complete :salute:
Anyway, can I post some kind of addons to your new modified widescreen MaGUI mod?
What kind of addons do you have?
Anvar1061
04-30-21, 03:26 AM
@OneAlex
You can see in my Addon how the Full Map for Wide MaGUI is made.
Anvar1061
04-30-21, 03:36 AM
@OneAlex
You can see in my Addon how the Full Map for Wide MaGUI is made.
https://www.mediafire.com/convkey/db93/cnncup6z4jxhs1ozg.jpg?size_id=8
I didn't notice that you are talking about fumo 29. Sorry. Fumo 29 is the first U-boat radar, which the crews knew as "GEMA," was converted from radars originally fitted in surface ships: its antenna array was fixed around the front of the conning tower, covering an arc of about 10 degrees on each side of the bow. Coverage was shifted by altering course - a full sweep of the horizon required the U-boat to turn a full circle. Look at the picture:
https://c.radikal.ru/c18/2104/c4/17970335ae2d.jpg (https://radikal.ru)
The conclusion is... I must buy Fumo 30,Am I right
Onealex
04-30-21, 05:09 AM
The conclusion is... I must buy Fumo 30,Am I right
Yes and you must have at least turm type 2
Hello
https://youtu.be/sfe1XKVHBB4
If I activate your mod in 1.45 MaGui, 3d engine does not come when loading
Onealex
04-30-21, 05:58 AM
If I activate your mod in 1.45 MaGui, 3d engine does not come when loading
On my PC everything is ok
On my PC everything is ok
1920*1080?
Onealex
04-30-21, 06:07 AM
1920*1080?
yes
Yes and you must have at least turm type 2
It ' s all clear now...thanks again
hephaistos55
04-30-21, 08:32 AM
Hello. What is your screen resolution?
hello,my screen is under this resolution:
3540x2160...
Onealex
04-30-21, 08:49 AM
hello,my screen is under this resolution:
3540x2160...
You have to set your monitor to 1920*1080 I think. And play with standart gui.
hephaistos55
04-30-21, 09:50 AM
You have to set your monitor to 1920*1080 I think. And play with standart gui.
hello, I have already tried, but it does not work
here is a screenshot of my screen:
https://zupimages.net/up/21/17/mh6m.jpg (https://zupimages.net/viewer.php?id=21/17/mh6m.jpg)
Onealex
04-30-21, 09:57 AM
hello, I have already tried, but it does not work
here is a screenshot of my screen:
https://zupimages.net/up/21/17/mh6m.jpg (https://zupimages.net/viewer.php?id=21/17/mh6m.jpg)
Why are you using the Magui modified mod 1360*768? It is not standart gui in my modpack. You should set the resolution of your monitor to 1920*1080 and deactivate Magui modified mod 1360*768.
hephaistos55
04-30-21, 10:13 AM
Magui modified mod 1360*768 no activated
the screen was in 1920x1080
Jsgme: nothing on the right
I unzipped your file: GWX Onealex Edition 1.45.7z and I did nothing else
edit:
I reloaded the mod, unzipped and it works !! Great
thanks to you
I don't know what happened, but the main thing is that it works
Onealex
04-30-21, 10:20 AM
Magui modified mod 1360*768 no activated
the screen was in 1920x1080
Jsgme: nothing on the right
I unzipped your file: GWX Onealex Edition 1.45.7z and I did nothing else
But I see Magui interface on your screen. I have checked the zip archive. There is standart gui
An example of standart gui in my modpack:
https://d.radikal.ru/d39/2104/3b/86cbd1325cc6.jpg (https://radikal.ru)
Why are you using the Magui modified mod 1360*768? It is not standart gui in my modpack. You should set the resolution of your monitor to 1920*1080 and deactivate Magui modified mod 1360*768.
I'm confused, can you use this UI in 1920 * 1080?
big_pharma
04-30-21, 06:34 PM
I'm having issues loading my saved games - most of the time it crashes during loading or just after "The U Boat..." comes up.
I'm aware of the in-game limits on saving (must be surfaced, should not be in port/near ships or in combat, calm weather preferred, and never make changes to a boat/crew prior to completing first patrol), but they all seem to be corrupted/unloadable after I try to load them.
For background, this was a brand new career for v1.45 created created in SH3 Commander (Oct 41 Weddigen in VIIC).
Side note - should the weather manager always pop up when starting through SH3 Commander? It does on the first time on a new career, then never after for me...
Hello, what does the add-on look like? Is it possible to play this MaGui in widescreen?
What kind of addons do you have?
Just a little weather meter. It's still in WAC MaGUI though.
https://www.mediafire.com/convkey/b9e0/talvtsj05qxsn3n6g.jpghttps://www.mediafire.com/convkey/b2ea/hl8qc4eib8soy3b6g.jpghttps://www.mediafire.com/convkey/13ff/rfvf9dle90ywktk6g.jpghttps://www.mediafire.com/convkey/a61d/3ce3yynnu23ihzf6g.jpghttps://www.mediafire.com/convkey/fbb5/90w34x30rct0bpd6g.jpg
Onealex
05-01-21, 12:56 AM
I'm confused, can you use this UI in 1920 * 1080?
I have screen resolution 1920*1080 and I can use both GUIs on my PC. Also I have checked my zip file 1.45 and there are no mistakes regarding any GUI in my modpack. There is 1920*1080 GUI by default. And 1360*768 GUI optional.
Onealex
05-01-21, 01:00 AM
I'm having issues loading my saved games - most of the time it crashes during loading or just after "The U Boat..." comes up.
I'm aware of the in-game limits on saving (must be surfaced, should not be in port/near ships or in combat, calm weather preferred, and never make changes to a boat/crew prior to completing first patrol), but they all seem to be corrupted/unloadable after I try to load them.
For background, this was a brand new career for v1.45 created created in SH3 Commander (Oct 41 Weddigen in VIIC).
Side note - should the weather manager always pop up when starting through SH3 Commander? It does on the first time on a new career, then never after for me...
Do you have Laptop or PC? The weather manager always appears when you start the game via SH Commander using option Career (not a single mission)
Onealex
05-01-21, 01:08 AM
Just a little weather meter. It's still in WAC MaGUI though.
It would be great to implement my icons. They were created like a report from watch officer. It is more realistic. You can find them here: SH3\data\Menu\Gui\Layout
https://c.radikal.ru/c06/2105/5a/098a9e848d56.jpg (https://radikal.ru)
hephaistos55
05-01-21, 04:00 AM
But I see Magui interface on your screen. I have checked the zip archive. There is standart gui
An example of standart gui in my modpack:
https://d.radikal.ru/d39/2104/3b/86cbd1325cc6.jpg (https://radikal.ru)
Hello,
I had activated it a 1st time and then deactivated it .. this may be the problem ..
but the main thing is that everything works very well :yeah:
(and yet I left the resolution of my screen in 3840x2160 ....)
sorry for my bad English....
Onealex
05-01-21, 04:09 AM
Hello,
I had activated it a 1st time and then deactivated it .. this may be the problem ..
but the main thing is that everything works very well :yeah:
(and yet I left the resolution of my screen in 3840x2160 ....)
sorry for my bad English....
This can be JSGME trouble. Somethimes it does not deactivate files. You can unzip the archive again and try again..
pauluss67
05-01-21, 04:25 AM
hello alex I downloaded your mod but I have a problem when I set the torpedoes at various depths .... some torpedoes go very deep and consequently I miss the target ... why does this happen?
Onealex
05-01-21, 04:32 AM
hello alex I downloaded your mod but I have a problem when I set the torpedoes at various depths .... some torpedoes go very deep and consequently I miss the target ... why does this happen?
Hello. Please read documentation Readme_V16B1 of Stiebler patch. You can find it here: SH3\Support\Stiebler4C_V16B1
https://c.radikal.ru/c20/2103/6e/da9be48ea3ae.png
big_pharma
05-01-21, 09:36 AM
Do you have Laptop or PC? The weather manager always appears when you start the game via SH Commander using option Career (not a single mission)
PC (and def one with enough RAM). Would you suggest I uninstall / delete all files (including the Documents folder where SH3 Commander maintains saves) and do a completely fresh install?
When I moved from 1.44 to 1.45 I kept two careers, not sure if that's causing problems...
Onealex, maybe this could be in the next update?:Kaleun_Wink:
https://www.subsim.com/radioroom/showthread.php?t=249327
Onealex
05-01-21, 11:18 AM
Onealex, maybe this could be in the next update?:Kaleun_Wink:
https://www.subsim.com/radioroom/showthread.php?t=249327
No. It's not realistic
Onealex
05-01-21, 03:46 PM
https://youtu.be/zMqh-pcBFjs
big_pharma
05-01-21, 04:22 PM
PC (and def one with enough RAM). Would you suggest I uninstall / delete all files (including the Documents folder where SH3 Commander maintains saves) and do a completely fresh install?
When I moved from 1.44 to 1.45 I kept two careers, not sure if that's causing problems...
Still a trying to track down the issue, reinstalling your un-zipped folder and clearing SH3 Commander files from my "Documents" folder did not help.
Does the weather mod create and store files somewhere outside of the un-packed "GWX Onealex Edition" folder?
Also, is it normal to have to run SH3.exe before being able to run SH3 Commander? (doing so generates SH3/data/cfg/main.cfg files in my "Documents" folder, allowing SH3Cmdr.exe to execute from then on)
Thanks again - those mines in 1.46 look cool!!
big_pharma
05-01-21, 05:47 PM
4291
This is the SH3 Weather error I was referring too (sorry for poor quality image)
"Run-time Error '13'
Type mismatch"
It would be great to implement my icons. They were created like a report from watch officer. It is more realistic. You can find them here: SH3\data\Menu\Gui\Layout
Yeah, I don't like it though, sorry :D. Not entirely agree on the realism thing, but it'll make weather/stealthmeter a sad ugly black box with no function for sure.
Onealex
05-02-21, 01:28 AM
Does the weather mod create and store files somewhere outside of the un-packed "GWX Onealex Edition" folder?
Also, is it normal to have to run SH3.exe before being able to run SH3 Commander? (doing so generates SH3/data/cfg/main.cfg files in my "Documents" folder, allowing SH3Cmdr.exe to execute from then on)
1 No. It changes only campaign files.
2 Yes. Run SH3 as administrator for main.cfg creation in "Documents" folder. After that exit the game.
Is there a way to remove this annoying compass? It always get in the way then I am trying to torpedeo some ships :k_confused::k_confused:I doubt that a lot of people use this compass. Most of the time it just gets in the way
https://www.part.lt/img/f903d0fc1bdeeb1d33957fca9d451fc1175.bmp (https://www.part.lt/perziura/f903d0fc1bdeeb1d33957fca9d451fc1175.bmp)
ericlea
05-02-21, 04:51 AM
I use and love this compass !
dont'remove it !
:Kaleun_Cheers:
Leigh light appeared only in 1942 January.
The first attack to use the Leigh Light came on 4 June 1942. The Italian submarine Luigi Torelli was crossing the Bay of Biscay on its way from La Pallice to the West Indies.
But I encounter them in 1941 March. I don't think its very realistic.
Onealex
05-02-21, 10:15 AM
Leigh light appeared only in 1942 January.
The first attack to use the Leigh Light came on 4 June 1942. The Italian submarine Luigi Torelli was crossing the Bay of Biscay on its way from La Pallice to the West Indies.
But I encounter them in 1941 March. I don't think its very realistic.
Can you fix it?
Onealex
05-02-21, 10:27 AM
Is there a way to remove this annoying compass? It always get in the way then I am trying to torpedeo some ships :k_confused::k_confused:I doubt that a lot of people use this compass. Most of the time it just gets in the way
https://www.part.lt/img/f903d0fc1bdeeb1d33957fca9d451fc1175.bmp (https://www.part.lt/perziura/f903d0fc1bdeeb1d33957fca9d451fc1175.bmp)
Just don't move the mouse to the edge right position of the screen. And gyrocompass will not appear.
https://youtu.be/XKa9MY3ahKs
Mister_M
05-02-21, 11:07 AM
Is there a way to remove this annoying compass? It always get in the way then I am trying to torpedeo some ships :k_confused::k_confused:I doubt that a lot of people use this compass. Most of the time it just gets in the way
It would be easy to make it move from top to bottom (from the top edge of the screen), instead of from right to left, by changing a line or two in menu.cfg
Onealex
05-02-21, 12:08 PM
Sadly no
Me too
big_pharma
05-02-21, 04:35 PM
1 No. It changes only campaign files.
2 Yes. Run SH3 as administrator for main.cfg creation in "Documents" folder. After that exit the game.
So I removed all the files and tried it again - running the initial SH3.exe (when populating main.cfg for the first time) as administrator did the trick. I was running it normally and that was why I was getting the "Type Mismatch" error from SH3Weather when using SH3Cmdr.exe.
However I don't see the SH3Weather window after my first launch of a career in SH3Commander. It loads my saves now though, so can't complain.
Thanks again!
Anvar1061
05-03-21, 02:48 AM
Can you fix it?
Find the Node with the prjector in the plane's eqp and set the date to 19420601
Levyathan89
05-03-21, 02:58 AM
I've made a little mod that basically integrates NYGMs tonnage war feature into Onealex' GWX, which means that now tonnage and renown are the same (1000 tons sunk = 1000 renown) and the cost for equipment is zero, but equipping your boat or getting a new boat takes a lot longer than before, so instead of in renown, you pay in time.
May I post the link here? And would anyone be interested in trying it out?
Oh, and I love your mod, Onealex, fantastic work! :Kaleun_Thumbs_Up:
Onealex
05-03-21, 03:09 AM
I've made a little mod that basically integrates NYGMs tonnage war feature into Onealex' GWX, which means that now tonnage and renown are the same (1000 tons sunk = 1000 renown) and the cost for equipment is zero, but equipping your boat or getting a new boat takes a lot longer than before, so instead of in renown, you pay in time.
May I post the link here? And would anyone be interested in trying it out?
Oh, and I love your mod, Onealex, fantastic work! :Kaleun_Thumbs_Up:
It will kill all my work with renown balance
Levyathan89
05-03-21, 04:47 AM
It will kill all my work with renown balance
Sorry man, I really didn't mean to disregard your work. The tonnage thing is just a personal preference of mine.
Ktl_KUrtz
05-03-21, 05:13 AM
I've made a little mod that basically integrates NYGMs tonnage war feature into Onealex' GWX, which means that now tonnage and renown are the same (1000 tons sunk = 1000 renown) and the cost for equipment is zero, but equipping your boat or getting a new boat takes a lot longer than before, so instead of in renown, you pay in time.
May I post the link here? And would anyone be interested in trying it out?
Oh, and I love your mod, Onealex, fantastic work! :Kaleun_Thumbs_Up:
Anything regarding NYGM's has to be good.
KUrtz
OneAlex question about putting more hostile sub in future update....
Once in 1941 wnen I returning to base Lorient,discover contact,sonar, and chased for british sub in Biscay bay,but it was big storm and I am failed...I wanted for first time sink sub in OneAlex mod
CapZap1970
05-03-21, 08:27 PM
Alex, one little question...
Let's say I am sailing submerged heading North (00 Degrees North) and I turn 45 Degrees West (Heading NE). Why does the sub bounce back 3-4 degrees back to North? Of course, this is just an example, it happens always. Is there a way to reduce the bounce? Thanks for your reply :up:
Onealex
05-04-21, 12:16 AM
Alex, one little question...
Let's say I am sailing submerged heading North (00 Degrees North) and I turn 45 Degrees West (Heading NE). Why does the sub bounce back 3-4 degrees back to North? Of course, this is just an example, it happens always. Is there a way to reduce the bounce? Thanks for your reply :up:
Good question. But I don't have an answer (
Mad Mardigan
05-04-21, 12:39 AM
Alex, one little question...
Let's say I am sailing submerged heading North (00 Degrees North) and I turn 45 Degrees West (Heading NE). Why does the sub bounce back 3-4 degrees back to North? Of course, this is just an example, it happens always. Is there a way to reduce the bounce? Thanks for your reply :up:
Is a matter of equal-opposite reaction.
As you know CapZap1970, just a couple of inches of water, on land, will efficiently knock you on your arse. :o :yep:
Well, just multiply that by 1/2 a foot, a couple of feet, or more... & well... I think by now, you get the picture. That sub, is going to go where waves decide it is going to go pretty much. The sub can drive forward ok, but you can bet there is going to be some what of a bit of side drift, either to port or starboard, depending on where the weight of that water is hitting.
That help any... :hmmm:
M. M.
:Kaleun_Salute:
CapZap1970
05-04-21, 12:57 AM
Thanks a lot for your replies Alex & M.M. :up:
Then I suppose it is modeled somewhere in the Submarine/NSSUboatXX folders :hmmm:
Mad Mardigan
05-04-21, 01:49 AM
Thanks a lot for your replies Alex & M.M. :up:
Then I suppose it is modeled somewhere in the Submarine/NSSUboatXX folders :hmmm:
That, is what I know of, is real world physics...
As for it being modeled into SH3... *shrugs* can't say for sure.. but, I do believe at least to Me at any rate, that it is.. likely in 1 of the sections that haven't been touched.
I do admit, I could well be mistaken, but.. given traveling along & watching the compass gyrate wildly showing that the course heading I was on, was drifting & going further to where I was side slipping off any number of degrees port... or starboard... well... that's what I have to go by.. that somewhere in all the guts of that code, is some line or lines that would 'mimic' wave action & the end results.
M. M.
:Kaleun_Salute:
Oh yeah... an add to that of sitting engines dead & waiting orders, watching the uboat get swung port... or starboard, & NOT doing so on My orders or engine power... Yeah... I do believe so, is the only answer... that can be, like Sherlock Holmes... When you have eliminated the impossible, whatever remains, however improbable, must be the truth.
Ktl_KUrtz
05-04-21, 05:34 AM
That, is what I know of, is real world physics...
As for it being modelled into SH3... *shrugs* can't say for sure.. but, I do believe at least to Me at any rate, that it is.. likely in 1 of the sections that haven't been touched.
I do admit, I could well be mistaken, but.. given travelling along & watching the compass gyrate wildly showing that the course heading I was on, was drifting & going further to where I was side slipping off any number of degrees port... or starboard... well... that's what I have to go by.. that somewhere in all the guts of that code, is some line or lines that would 'mimic' wave action & the end results.
M. M.
:Kaleun_Salute:
Oh yeah... an add to that of sitting engines dead & waiting orders, watching the U-boat get swung port... or starboard, & NOT doing so on My orders or engine power... Yeah... I do believe so, is the only answer... that can be, like Sherlock Holmes... When you have eliminated the impossible, whatever remains, however improbable, must be the truth.
Herr Kaleun,
Subjektivismus.
Jede der verschiedenen Theorien besagt, dass der einzig gültige Maßstab für die Beurteilung die des Individuums ist. Zum Beispiel ist der ethische Subjektivismus der Ansicht, dass das individuelle Gewissen der einzig angemessene Maßstab für ein moralisches Urteil ist.
Ich habe seit vielen Jahren keine so beredte Rede mehr gehört!
:Kaleun_Cheers:
KUrtz
Mad Mardigan
05-04-21, 12:11 PM
Herr Kaleun,
Subjektivismus.
Jede der verschiedenen Theorien besagt, dass der einzig gültige Maßstab für die Beurteilung die des Individuums ist. Zum Beispiel ist der ethische Subjektivismus der Ansicht, dass das individuelle Gewissen der einzig angemessene Maßstab für ein moralisches Urteil ist.
Ich habe seit vielen Jahren keine so beredte Rede mehr gehört!
:Kaleun_Cheers:
KUrtz
Translation, via Google (as to it's.. accuracy, is debatable... :hmmm:)
Mr. Kaleun,
Subjectivism.
Each of the various theories holds that the only valid yardstick for judging is that of the individual. For example, ethical subjectivism holds that individual conscience is the only appropriate yardstick for making moral judgment.
I haven't heard such eloquent speech in many years!
Short
Ahoy, U301... :Kaleun_Cheers:
Is all wrapped up in that wet mess of a noodle. I have an artistic penchant, can be very analytical in part with it, as I have been found that I can think spatially, fancy term for thinking in 3D. :yep:
Where I got this from, & from what side of the family.. who knows. Some times, it comes in handy, though have had times where.. let's just say it's caused grief, as well. Sadly, is some who don't appreciate My talents or someone like Me that does... haven't been able to suss that equation out. *shrugs* I've since racked it up, to each their own, rather than make Myself crazy trying to figure out why.
Any way, don't want it thought of, as derailing the original intent of the thread... so will close on that.
Gute jagd, ihr Himmelhunde.!
M. M.
:Kaleun_Salute:
Ktl_KUrtz
05-04-21, 02:19 PM
Any way, don't want it thought of, as derailing the original intent of the thread... so will close on that.
Gute jagd, ihr Himmelhunde.!
M. M.
:Kaleun_Salute:
So sei es!
:Kaleun_Cheers:
KUrtz
big_pharma
05-07-21, 06:47 PM
4306
Just noticed this - in the Type IXC, you can see the crewmen within the 3D model. Seems that there are section of the model missing?
FUBAR295
05-07-21, 07:41 PM
It's the Bernard open berthing method. :D Saves on materials and the crew gets to stay extra clean (auto wash) on long patrols. :up:
But seriously, the model is complete, I just ignore it as I almost always never see the CoD standing there. I do not think much can be done otherwise, but could be wrong.
Good hunting,
FUBAR295
It's the Bernard open berthing method. :D Saves on materials and the crew gets to stay extra clean (auto wash) on long patrols. :up:
But seriously, the model is complete, I just ignore it as I almost always never see the CoD standing there. I do not think much can be done otherwise, but could be wrong.
Good hunting,
FUBAR295
I am no modder, but i have seen on silent editor IRC that you can make materials invisible underwater, so would it be possible to move the crew lower into the water and tick option that makes invisible underwater?
John Pancoast
05-08-21, 03:29 AM
Leigh light appeared only in 1942 January.
The first attack to use the Leigh Light came on 4 June 1942. The Italian submarine Luigi Torelli was crossing the Bay of Biscay on its way from La Pallice to the West Indies.
But I encounter them in 1941 March. I don't think its very realistic.
Easy fix. As Anvar said, simply make the light available at any date you wish. You can find the light in the plane's .eqp file.
Copy that file, delete the light from it, and use it until the date desired for the light to appear.
Put the .eqp file with the light in a SH3 date folder or make a mod for JSGME and add it at the date desired.
The same can be done to replicate the end of u-boats carrying topside torpedoes in 5/43, via the sub files.
Onealex
05-08-21, 03:32 AM
Easy fix. As Anvar said, simply make the light available at any date you wish. You can find the light in the plane's .eqp file.
Copy that file, delete the light from it, and use it until the date desired for the light to appear.
Put the .eqp file with the light in a SH3 date folder or make a mod for JSGME and add it at the date desired.
The same can be done to replicate the end of u-boats carrying topside torpedoes in 5/43, via the sub files.
It is already fixed. Will be in version 1.46
John Pancoast
05-08-21, 03:32 AM
It was from the spring of 1943 onwards that the Allied radars became formidable, particularly those fitted to aircraft.
May 1943 is a turning point of the battle of the Atlantic because of these radars. in 1 month, 1/4 of the totality of the fleet of uboats was eliminated.
I find that this is quite present in onealex. from 1943 onwards, it is no longer a walk in the park and can even be painful to play.
it is good.
1943 brought aircraft radar more into play vs. ship radar. Even in 1942 commanders found surface attacks much more difficult due to ship radar. Also, though the game doesn't simulate it, escorts routinely used ship borne huff duff units to chase down sub bearings when they were around convoys radioing convoy info. to BdU/other subs well before 1943.
John Pancoast
05-08-21, 03:33 AM
It is already fixed. Will be in version 1.46
:salute:
Onealex
05-08-21, 01:49 PM
New version has been uploaded.
GWX Onealex Edition v1.46 - changelog:
1. Added drifting mines to the game and the campaign in the Atlantic Ocean (3D model from KSD II).
2. The dates of the appearance of the Lee searchlight are set to the historical data.
3. Fixed a bug when the crew of the U-boat was visible through the scuppers (type 9 submarines)
4. Correction of the system of awards and promotion in rank.
5. Correction of radiograms.
6. Correction of the ranks of the Kriegsmarine.
7. Correction of radar detectors.
8. Correction of speed of airplanes.
9. Minor fixes.
Hello, how can I change the crew for bad weather?
:Kaleun_Salute:
Onealex
05-11-21, 01:57 PM
Hello, how can I change the crew for bad weather?
:Kaleun_Salute:
1 Dive and Surface
2 Just move crew to the compartment and then move back to the watch station
CapZap1970
05-11-21, 09:02 PM
Alex, could you please tell me what are the Lee searchlights? Where are they? Planes? Ships?
Thanks for the info! :up:
Mad Mardigan
05-11-21, 10:14 PM
Alex, could you please tell me what are the Lee searchlights? Where are they? Planes? Ships?
Thanks for the info! :up:
Leigh lights,: Aircraft, aka planes.
http://ww2f.com/threads/the-leigh-light.48151/
M. M.
:Kaleun_Salute:
CapZap1970
05-12-21, 12:34 AM
Leigh lights,: Aircraft, aka planes.
http://ww2f.com/threads/the-leigh-light.48151/
M. M.
:Kaleun_Salute:
Ohhhh, I see!
Thanks a lot for the info, M.M.! :Kaleun_Thumbs_Up:
Mad Mardigan
05-12-21, 01:35 AM
Ohhhh, I see!
Thanks a lot for the info, M.M.! :Kaleun_Thumbs_Up:
No sweat, glad the info was of use. :yep: :up:
M. M.
:Kaleun_Salute:
In the ship camera view (Key <), is the Zoom function (mousewheel, #73 in Commands_en.cfg) working for anyone?
It's listed in-game by F1, but the mousewheel doesn't zoom the view.
I'm not referring to the ability to move the camera closer via up/down arrow, which isn't zooming and as the camera comes closer, produces a rather distorted perspective. It's ultimately a matter of taste but at the minute, it's like taking a portrait photo while using a wide-angle lens instead of the preferred short telephoto. The former is fine for 'landscape'-type views which emphasise your boat in is wider environment; but the latter is better if you want a view which emphasises the boat (and we have some lovely boats in this mod).
I've tried copying across various combinations of the camera-related files (starting with cameras.dat) from other installs where the zoom function works properly; no joy.
I installed OneAlex by unzipping the complete archive to a new folder outside Program Files (x86) (not onto an existing SH3 install) and used Multi SH3 to create a fresh folder for the career etc files in My Documents, and all else seems fine (it's a great mod).
I've Pm'ed the author and know of one other user who has the same issue; but it would be good to know if this is a universal situation or if anyone who is bothered by the lack of this zoom function has a fix.
Anvar1061
05-13-21, 01:57 PM
https://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
[Cmd70]
Name=Cam_zoom_in
Ctxt=1,2
Key0=0x05,Rc,"Ctl M.wheel"
[Cmd71]
Name=Cam_zoom_out
Ctxt=1
[Cmd72]
Name=Cam_zoom_cycle
Ctxt=1,2
Key0=0x09,,"Tab"
[Cmd73]
Name=Cam_wheel_zoom
Ctxt=1,2
Key0=0x05,R,"M.wheel"
februar 1940 I sneak up in Scapa Flow at night but torpedo even with rigth depth settings just explode premature....6 torpedo waste and destroyer chasing me...Frustrating for me:wah:.... Is this according to instructions
Thanks Anvar. But zoom still doesn't work. Weird. There isn't a Commands_en.cfg anywhere other than in SH3/data/cfg so its not as if I'm editing the wrong file.
I have the same entries for 73 and 74 in my other, GWX install (except just Context 1) and zoom is fine there. Even copying those entries over to OneAlex install's Commands_en.cfg didn't work. I tried copying over also any file with 'Camera' in it, one at a time, no joy. It was like they were being ignored.
The same 'Key' line is used in three other assignments unrelated to zoom, but those lines are commented out, so there can't be a conflict.
Strange. A second player on SimHQ to whom I recommended this mod has also confirmed mousewheel zoom, tho listed in-game under F1, doesn't work for them, either.
ivanov.ruslan
05-14-21, 12:59 AM
It's listed in-game by F1, but the mousewheel doesn't zoom the view
If I understood correctly, try this mod- Ultimate ObjectView Camerav1.0, in the Plisskens archive https://www.subsim.com/radioroom/showthread.php?t=171019&page=26 , author Rubini
or Zoomable free camera from MEPv6,for example
Onealex
05-14-21, 08:44 AM
This fix corrects dials, instruments and text. Also fonts have ben slightly changed. Attack Disc Handbook has been added to ducumentation folder. The main link has been updated.
https://drive.google.com/file/d/1kf41dKrCkRbH4OTbbed67ajUEsU_EHri/view?usp=sharing
If I understood correctly, try this mod- Ultimate ObjectView Camerav1.0, in the Plisskens archive https://www.subsim.com/radioroom/showthread.php?t=171019&page=26 , author Rubini
or Zoomable free camera from MEPv6,for example
Thanks for the tips! I had already tried the Ultimate Object camera mod and it doesn't fix the zoom even if combined with other camera files. The MEP freecam mod does enable zoom but only on the (F12) free camera, not the (<) Ship Camera which follows the boat, and which can be made to zoom in vanilla or GWX, but not in this mod, unfortunately. Still baffled.
I see that at one point, mousewheel commands to rotate the sonar and radar were added, but these are commented out in Commands_en.cfg, so I assume do not conflict with the mousewheel being assigned to zoom:
[Cmd132]
Name=Sonar_rotate
Ctxt=1
;Key0=0x05,R,"M.wheel"
[Cmd133]
Name=Radar_rotate
Ctxt=1
;Key0=0x05,R,"M.wheel"
[Cmd146]
Name=Change_hydrophone_volume
Ctxt=1
;Key0=0x05,Rs,"shift+M.wheel"
I wonder if adding these commands involved knocking out mousewheel zoom, somewhere else...
Has anyone got a working mousewheel zoom in the Ship Camera with this mod?
Pelle71
05-15-21, 03:21 AM
Thank you Onealex! What a nice setup, one glick install and play, no problem! Corse i have the sh3 cd and the patch and stuff, but to get it this easy and beutiful is wonderful, thanks again! Regards from Northland, Sweden.
Have just departed Lorient in U-105 in my first serious patrol in this mod and it's very impressive!
https://www.mediafire.com/convkey/407a/u6pugxrk7ct9kixzg.jpg
https://www.mediafire.com/convkey/d9d1/1a87a91ga287if1zg.jpg
https://www.mediafire.com/convkey/8736/lzrt9k9usmcy3dzzg.jpg
https://www.mediafire.com/convkey/4cc9/1w6l1bkpzzhqndrzg.jpg
The only thing I'm missing is the ability to mousewheel zoom in the Ship Camera view.
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