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PL_Andrev
10-24-10, 04:28 AM
Did you have never met in heavy fog weather in SH5?
Sure I met.
But for me these conditions (heavy fog) are not playable in multiplayer games. This is connected with fog condition of SH3/4/5: fog has only three phases.

Of course heavy fog looks good but is unplayable. This is not criticism, but observation only.


Rain must be accompanied by heavy fog.
You don't understand me - we have different fog, but I think about three different rains:
little rain, medium and heavy rain = rain + different fogs

Little rain:
http://www.top-ten-glasgow-guide.com/images/glasgow-rain.jpg

Heavy rain:
http://topnews.in/law/files/Heavy-rains_1.jpg

W_clear
10-24-10, 05:07 AM
The stock bug is back, see the sun and moon:

http://farm2.static.flickr.com/1426/5109311329_1bdd8db17d_b.jpg

Tbh, I start to have problems in making a difference between ingame shots and real ones, is that how good is this mod :D So when you will release 4.1 ?
This error occurs in some time. I have not found a solution。

PL_Andrev
10-24-10, 06:58 AM
Solution exists, but maybe TDW can help how to implement it:

1) Check the sun location with X, Y,
2) Check the moon location,
3) Rotate moon textures by angle, caluted with sun and moon locations.
or
3) Prepare 36 rotated textures of moon (light source changes by each 10°) and choose correct one.

Effect:
http://img576.imageshack.us/img576/4499/moonq.jpg

But unfortunately I have no idea how to implement it into game.

W_clear
10-24-10, 07:17 AM
Solution exists, but maybe TDW can help how to implement it:

1) Check the sun location with X, Y,
2) Check the moon location,
3) Rotate moon textures by angle, caluted with sun and moon locations.
or
3) Prepare 36 rotated textures of moon (light source changes by each 10°) and choose correct one.

Effect:
http://img576.imageshack.us/img576/4499/moonq.jpg

But unfortunately I have no idea how to implement it into game.
The problem is that some of the time is right, some time is reversed

PL_Andrev
10-24-10, 07:38 AM
On this screen it does not look as "reversed".
To "correct but reversed" view the sun should be two-three times above over visible horizon.

http://farm2.static.flickr.com/1426/5109311329_1bdd8db17d_b.jpg

NONONO
10-25-10, 11:25 AM
4.1 when release?

PL_Andrev
10-25-10, 12:06 PM
4.1 when release?
Be patient.
:|\\

MLF
10-25-10, 02:33 PM
Hi W-Clear

Thank you for this great mod:rock:. I have one question. I took off all mods and loaded as follows:-

Wordsee's Actual Footage Menu V2
Environment 4.0 Mod
Sobers base wave mechanics for SH5 V4
Free cam tweak 1.1 - regular
Mightyfine Crew Mod 1.2.1 alt w beards
More Crew Commands dialog v1.02 ENG MFCM Compatible
No Damn Bubbles, No damn Halo Mod
Sobers multi color mod V2

I am now getting banded sea as shown in attached screenshots. Do you know of this problem and if so you have any solution please?


http://img835.imageshack.us/img835/1444/lines3.jpg (http://img835.imageshack.us/i/lines3.jpg/)

http://img829.imageshack.us/img829/4757/lines2.jpg

regards

MLF

PL_Andrev
10-25-10, 04:04 PM
Wordsee's Actual Footage Menu V2
Environment 4.0 Mod
Sobers base wave mechanics for SH5 V4

Did you try uninstall one of these mods?
I remember that W_Clear made a better wave mechanics for his Env mod...
Nobody reported similar problem so maybe "Sobers base wave mechanics" made a conflict with this strange effect...

W_clear
10-25-10, 10:40 PM
Hi W-Clear

Thank you for this great mod:rock:. I have one question. I took off all mods and loaded as follows:-

Wordsee's Actual Footage Menu V2
Environment 4.0 Mod
Sobers base wave mechanics for SH5 V4
Free cam tweak 1.1 - regular
Mightyfine Crew Mod 1.2.1 alt w beards
More Crew Commands dialog v1.02 ENG MFCM Compatible
No Damn Bubbles, No damn Halo Mod
Sobers multi color mod V2

I am now getting banded sea as shown in attached screenshots. Do you know of this problem and if so you have any solution please?


http://img835.imageshack.us/img835/1444/lines3.jpg (http://img835.imageshack.us/i/lines3.jpg/)

http://img829.imageshack.us/img829/4757/lines2.jpg

regards

MLF
Environment MOD must be the last into。

W_clear
10-26-10, 01:19 AM
Coastal sea color video
http://www.tudou.com/programs/view/FbYmrElFJzw/

http://tinypic.com/usermedia.php?uo=tnw78jGmctKefRgkqrCphoh4l5k2TGxc

http://i54.tinypic.com/212yrr.jpg

Defiance
10-26-10, 02:42 AM
Looks fantastic :-)

Looking forward to using it :yeah:

W_clear
10-26-10, 03:40 AM
Environmental 4.1 MOD for SH5_1.2

1.Adjusted the sky in Heavy Fog weather. move the cover in the sky when the Heavy Fog Weather.
2.New "ClimateZones.tga" file thanks for @ACSoft to corrected.
3.Environmental Sounds.
4.Further improve the color to the real.
5.Adjustment UnderwaterColor darker in the evening 0:00
6.Put the“ lightfog”. Very suitable for fighting

THE_MASK
10-26-10, 03:49 AM
http://img821.imageshack.us/img821/6395/happycat.jpg (http://img821.imageshack.us/i/happycat.jpg/)

Capt Sinbad
10-26-10, 04:25 AM
I have looked at the first post and the imgaes look great but i am unsure as to what to download. is this one large mod that covers all the environment? or is it lots of individual mods?

cheers guys

Defiance
10-26-10, 05:28 AM
Hiya,

DL the new version 4.1

Now what i'd do is unrar/zip to desktop so you don't lose the folder lol

You will see a folder called Environment 4.1 MOD

In this is a folder called MOD

In this folder you have three folders to choose to add and a readme

Or ........... go the usual route with jsgme (jsgme, not heard of it, search will help you better than me trying to explain with so little time)

Hope this helps

W_clear
10-26-10, 06:56 AM
I have looked at the first post and the imgaes look great but i am unsure as to what to download. is this one large mod that covers all the environment? or is it lots of individual mods?

cheers guys
4.1Mod that covers all the environment

ACSoft
10-26-10, 09:00 AM
Two "anomaly" I have detected while checking your new 4.1 mod:

In "data\env", file "Weather_Temperate.cfg" can be removed, because it is identical to the original file.

In "data\Shaders\Wakes", I suppose the file "ShipWakePS_SH5.fx.txt" is an error and can be deleted ?

ACS

Will-Rommel
10-26-10, 09:02 AM
4.1Mod that covers all the environment

Yes, best way to go W_Clear ! :up:

No confusion with this method, and thats good because this mod is a must have !

ACSoft
10-26-10, 10:03 AM
In your 4.1, you added reworked "Conning_wave.dds" & "water_splash.dds". I suppose they are here to correct the bow foam color problem, like TDW suggested not long ago ?

Now, your files are different from those of TDW, can-you tell us why ?

ACS

TheDarkWraith
10-26-10, 10:25 AM
In your 4.1, you added reworked "Conning_wave.dds" & "water_splash.dds". I suppose they are here to correct the bow foam color problem, like TDW suggested not long ago ?

Now, your files are different from those of TDW, can-you tell us why ?

ACS

His are probably much better. I just quickly made something to correct the problem until someone much better with Photoshop could do it.

Just looked at his two files for this - will do a much better job than mine did :yeah:

@W_Clear: may I use these two files in my FX Update mod?

PL_Andrev
10-26-10, 11:04 AM
Is still the underwater color blue at night when the surface is black?
:doh:

MLF
10-26-10, 01:45 PM
Environment MOD must be the last into。

Yep - that was the problem. I installed Sober's mod on top of yours. Have now done other way round and all is hunky dorey. Thanks.

Regards

MLF

TheDarkWraith
10-26-10, 02:37 PM
Problem with 4.1:
http://www.subsim.com/radioroom/picture.php?albumid=285&pictureid=3174

this was taken with only 4.1 installed. Checked v4.0 and no problem :hmmm:

pascal4541
10-26-10, 02:59 PM
Hello W_clear
Should we activate the mod as is, or opening the folder that contains MOD MOD 4.1 + ENVIRONMENT ENVIRONMENT SOUNDS and LIGHTFOG?
Thank you very much for this mod :salute:

Duval
10-26-10, 04:36 PM
I confirm written problem give TDW.

Th Clear for Mods is GREAT.


Duval

[501]Otto
10-26-10, 05:40 PM
Thx, great work. It´s an amazing mod :yeah:
Few pics as sample:
Convoy hunting in stormy and foggy day
http://img840.imageshack.us/img840/6065/tormenton.jpg

http://img301.imageshack.us/img301/945/perisniebla.jpg

http://img824.imageshack.us/img824/4793/vista1n.jpg

TheDarkWraith
10-26-10, 05:48 PM
@ Otto: press the 'L' key to move your XO TDC dialog box to the bottom right of the screen (assuming you're using SH5Enhanced style and XO TDC dialog box draggable isn't enabled) ;)

W_clear
10-26-10, 09:02 PM
His are probably much better. I just quickly made something to correct the problem until someone much better with Photoshop could do it.

Just looked at his two files for this - will do a much better job than mine did :yeah:

@W_Clear: may I use these two files in my FX Update mod?
Right。

Want to become a white foam, need to address the environmental impact of its color,You can look at this area。Thanks。

W_clear
10-26-10, 09:06 PM
Hello W_clear
Should we activate the mod as is, or opening the folder that contains MOD MOD 4.1 + ENVIRONMENT ENVIRONMENT SOUNDS and LIGHTFOG?
Thank you very much for this mod :salute:
I think we must use the ENVIRONMENT SOUNDS, and LIGHTFOG by yourself like。

W_clear
10-26-10, 09:08 PM
Is still the underwater color blue at night when the surface is black?
:doh:
Because at night the basic color is blue,and you?

ncorpuz34
10-27-10, 02:20 AM
[QUOTE=TheDarkWraith;1522180]Problem with 4.1:
http://www.subsim.com/radioroom/picture.php?albumid=285&pictureid=3174

Same problem with version 4.2 :yawn:
otherwise, simply perfection.

ACSoft
10-27-10, 04:01 AM
W_clear you probably missed my following previous message:
http://www.subsim.com/radioroom/showpost.php?p=1521963&postcount=1019
Because your 4.2 still have these two files.

TO ALL:

About the optional "LightFog" mod it is written in the readme: "Very suitable for fighting".

Can, anybody who has understood the purpose of this alternate mod, elaborate a little bit more in which cases it is better to use this alternate "FogDistances.cfg".

Does it mean that, by defaut, it look better, but it is not possible to "fight" properly (?!?!?) and "LightFog" option, give the opportunity to sacrify the "look" for the "playability" ?

ACS

[501]Otto
10-27-10, 04:52 AM
TO ALL:
About the optional "LightFog" mod it is written in the readme: "Very suitable for fighting".

Can, anybody who has understood the purpose of this alternate mod, elaborate a little bit more in which cases it is better to use this alternate "FogDistances.cfg".

Does it mean that, by defaut, it look better, but it is not possible to "fight" properly (?!?!?) and "LightFog" option, give the opportunity to sacrify the "look" for the "playability" ?

ACS
By default, in heavy fog conditions ( as you can see in the screenies that I´ve posted in this thread) you can´t lock thje target,as the visibility is so bad.
Maybe the lightFog gives you the chance to lock&fire, improving the playability and decreasing the visual aspect ( I guess :hmmm: )

PL_Andrev
10-27-10, 05:16 AM
Because at night the basic color is blue,and you?
Is OK - my fault, mod was incorrect installed.
Sorry W_clear...
:up:

ACSoft
10-27-10, 06:02 AM
Problem with 4.1:
http://www.subsim.com/radioroom/picture.php?albumid=285&pictureid=3174

this was taken with only 4.1 installed. Checked v4.0 and no problem :hmmm:
I investigated this problem and it come from mod file:

"data\Shaders\Wakes\ShipWakePS_SH5.fx"

As far as I understand this mod, in version 4.0 and probably since many previous versions, maybe even since ever (date of the file is: july 9, 2010), this ship wake modification was simply NEVER ACTIVE, because the file had the following INCORRECT NAME:

"ShipWakePS_SH5.fx.txt"

In mod 4.1 and 4.2 you have two files:

Still our "ShipWakePS_SH5.fx.txt" (dated july 9, 2010)
and a new one: ShipWakePS_SH5.fx

Something I have already mentionned twice, but as usually, Mister W_clear do not reacted to my attempt to help. :hmmm:

ACS

W_clear
10-27-10, 06:31 AM
I investigated this problem and it come from mod file:

"data\Shaders\Wakes\ShipWakePS_SH5.fx"

As far as I understand this mod, in version 4.0 and probably since many previous versions, maybe even since ever (date of the file is: july 9, 2010), this ship wake modification was simply NEVER ACTIVE, because the file had the following INCORRECT NAME:

"ShipWakePS_SH5.fx.txt"

In mod 4.1 and 4.2 you have two files:

Still our "ShipWakePS_SH5.fx.txt" (dated july 9, 2010)
and a new one: ShipWakePS_SH5.fx

Something I have already mentionned twice, but as usually, Mister W_clear do not reacted to my attempt to help. :hmmm:

ACS
This is a mistake, it will adjust in 4.3, please delete this file。thanks!

THE_MASK
10-27-10, 06:34 AM
Be kind and remember language barriers please .

W_clear
10-27-10, 06:39 AM
Be kind and remember language barriers please .
Thanks Understand me。My English isvery poor .So I answer the question really tired, need GOOGLE translation, but basically to understand vague.

W_clear
10-27-10, 06:41 AM
请 ACSoft理解,如果你会用中文问我问题,我一定会很详细的回答您。

ACSoft
10-27-10, 07:43 AM
Be kind and remember language barriers please .
Sober,

I have just realized some minutes ago, that W_clear had a language barriers problem. It is now 2 weeks I tried to communicate in private with him, to offer my collaboration, in order to more improve climate zones. But I was disapointed to receive very short negative answer or no answer at all.

As W_clear do not mention his country in his profile, I had no clues to guess this problem. This is why I asked to him yesterday, by private message, if he has this language problem, because I stated to suspect this.

I just received his answer a few minutes ago, that he confirm now in chinese here.

To W_clear:

W_clear, I am very sorry you have difficulties with English language. I would have loved to collaborate with you, in order to help you to improve your beautiful work.

W_clear,我很抱歉你有英语的难点。我也喜爱与你一起合作,以帮助你提高你的美丽的工作。 -


ACS

PL_Andrev
10-27-10, 09:44 AM
To all: use only simple / easy english and short sentences.
:03:

Zedi
10-27-10, 11:16 AM
Simple and easy english: Thank You for this mod !

Also, thank you ACSoft for your patience and for correcting/helping on bugs, very much appreciated!

Ragtag
10-27-10, 04:10 PM
Thanks W Clear. Great work :yeah:

ustahl
10-27-10, 04:18 PM
W clear, I also want to thank you. Your work is simply amazing!:yeah:

TheDarkWraith
10-27-10, 04:20 PM
does v4.2 fix the wake problem? :06:

ustahl
10-27-10, 04:25 PM
does v4.2 fix the wake problem? :06:

No, but the culprit seems to have been located.
It's probably the content in data\Shaders\Wakes.
Waiting for fix in 4.3.

Zedi
10-27-10, 04:31 PM
As the man said:

I investigated this problem and it come from mod file:

"data\Shaders\Wakes\ShipWakePS_SH5.fx"

As far as I understand this mod, in version 4.0 and probably since many previous versions, maybe even since ever (date of the file is: july 9, 2010), this ship wake modification was simply NEVER ACTIVE, because the file had the following INCORRECT NAME:

"ShipWakePS_SH5.fx.txt"

In mod 4.1 and 4.2 you have two files:

Still our "ShipWakePS_SH5.fx.txt" (dated july 9, 2010)
and a new one: ShipWakePS_SH5.fx

Something I have already mentionned twice, but as usually, Mister W_clear do not reacted to my attempt to help. :hmmm:

ACS

This is a mistake, it will adjust in 4.3, please delete this file。thanks!

W_clear
10-27-10, 10:13 PM
does v4.2 fix the wake problem? :06:
Hi Mr TDW
This is a mistake.
I wanted to solve the problem of white foam. Wake and foam is to use the same parameters。But no solution, I really hope you can help me,Wake and environmental impact of the bubble are very strong, this has led to a bubble of infection when you set the other colors。:salute:

I do not know can you understand my Chinese English?:cry:

PL_Andrev
10-28-10, 02:58 AM
This is a screen found on SUBSIM:
http://img140.imageshack.us/img140/9413/shadowa.jpg

Is possible to decrease a shadow effect at bad weather?
Now the shadow looks like in a sunny day, but this is storm...
Storm -> no sun shafts / no sun light -> no shadow

quad5
10-28-10, 04:28 AM
Mr. W_clear, please can you made realistic torpedo wakes? :D

ustahl
10-28-10, 05:46 AM
The Environment mod as such looks brilliant:up:, thank you, but...
...when installed last, it disables the No Damn Bubbles, No Damn Halo Mod or the same No Halo function incorporated in SteelViking's Interior Mod. Those dead ugly halo frames are now back on interfunctioning persons/items, and that totally spoils immersion.:nope:

After some investigating I found that it is "lights.cfg" in the Environment mod that causes the ugly halo to return. If I put SteelViking's Interior Mod after the Environment mod, the ugly halo is gone, but I have a feeling that that might have some negative effect on the Environment mod, as SteelViking's lights.cfg overwrites lights.cfg of the Environment mod.

Comparing these two lights.cfg files, several differences can be seen, but I don't understand how they work.

I guess that for the Environment mod to work properly, no other mod should overwrite its lights.cfg.

Is there a way to use the Environment mod in its full glory without the ugly halo?:06:

W_clear
10-28-10, 05:57 AM
The Environment mod as such looks brilliant:up:, thank you, but...
...when installed last, it disables the No Damn Bubbles, No Damn Halo Mod or the same No Halo function incorporated in SteelViking's Interior Mod. Those dead ugly halo frames are now back on interfunctioning persons/items, and that totally spoils immersion.:nope:

After some investigating I found that it is "lights.cfg" in the Environment mod that causes the ugly halo to return. If I put SteelViking's Interior Mod after the Environment mod, the ugly halo is gone, but I have a feeling that that might have some negative effect on the Environment mod, as SteelViking's lights.cfg overwrites lights.cfg of the Environment mod.

Comparing these two lights.cfg files, several differences can be seen, but I don't understand how they work.

I guess that for the Environment mod to work properly, no other mod should overwrite its lights.cfg.

Is there a way to use the Environment mod in its full glory without the ugly halo?:06:
Sorry .what's the ugly halo? my english is poor.

W_clear
10-28-10, 06:02 AM
Mr. W_clear, please can you made realistic torpedo wakes? :D
Very difficult, we have tried in the SH4,But not very success,

Oby
10-28-10, 06:08 AM
ustahl

In W_Clears enviroment file Lights.cfg find:

[InteractiveObjectsHighlight]
Spread=2
Blend=0.5
ColorR=0.58
ColorG=0.47
ColorB=0.23

...change parameter blend=0.5 to blend=0.That will eliminate halos on crew without any side effect on W_Clear enviroment mod.

Outstanding mod W_Clear and greetings to China.:salute:

ACSoft
10-28-10, 06:15 AM
does v4.2 fix the wake problem? :06:
Yes the wake problem is solved because version 4.3 does not include anymore the guilty modification:

"Data\Shaders\Wakes\ShipWakePS_SH5.fx"


Hi Mr TDW
This is a mistake.
I wanted to solve the problem of white foam. Wake and foam is to use the same parameters。But no solution, I really hope you can help me,Wake and environmental impact of the bubble are very strong, this has led to a bubble of infection when you set the other colors。:salute:

I do not know can you understand my Chinese English?:cry:
TDW, as far as I understand, I think W_clear would be happy if you can help him to solve the bow foam color problem. In his last 4.3 version, W_clear removed his own modified version of "Conning_wave.dds" (?!?) and reworked again "water_splash.dds". Is this action, a further attempt to try solving the bow foam color problem, or does W_clear came back and renounced to tweak this, I don't know.

TDW, maybe you can check this ?

Shall we use again the set of files TDW made some time ago ?

TDW, maybe you can give to W_clear a new set of required files ?

ACS

ustahl
10-28-10, 06:44 AM
ustahl

In W_Clears enviroment file Lights.cfg find:

[InteractiveObjectsHighlight]
Spread=2
Blend=0.5
ColorR=0.58
ColorG=0.47
ColorB=0.23

...change parameter blend=0.5 to blend=0.That will eliminate halos on crew without any side effect on W_Clear enviroment mod.

Outstanding mod W_Clear and greetings to China.:salute:

Oby, thanks a bunch, problem solved! That made my day!:woot:

@W_Clear: Those ugly halos are the yellow or orange lines along the outside of crew members or devices (uzo, periscope etc.) when you point at them (select them) in stock (vanilla) game version, used to highlight those items.:nope:
However, Oby solved the problem for me.:up:

Echolot
10-28-10, 03:05 PM
Nice work with the environment, w_clear.

You can look at the EnvColors_Temperate.cfg?

I miss the entrys "WaterLightColor" and "WaterDarkColor" in section [Weather=0.Angle=-15].

Same in EnvColors_Tropical.cfg at [Weather=1.Angle=-15].

Thank you.

Echol:sunny:t.

Stevepine
10-28-10, 06:07 PM
HI there... does anyone know if ENV MOD 4 is compatable with sober's base wave mechanics.

I also used AC Soft's CTD fix downloadable file and I still am finding areas of ocean where I suddenly CTD.

W_clear
10-28-10, 10:37 PM
Nice work with the environment, w_clear.

You can look at the EnvColors_Temperate.cfg?

I miss the entrys "WaterLightColor" and "WaterDarkColor" in section [Weather=0.Angle=-15].

Same in EnvColors_Tropical.cfg at [Weather=1.Angle=-15].

Thank you.

Echol:sunny:t.
Thanks 。I have adjusted well, please download the 4.301。

Obelix
10-29-10, 12:53 AM
Thanks 。I have adjusted well, please download the 4.301。

Hi W_clear
Link to download Standalone version of the environment sound incorrect: filefront.com displayed message "This file upload is still being processed, please check back shortly to download." This has been going on for over an hour

W_clear
10-29-10, 02:12 AM
Hi W_clear
Link to download Standalone version of the environment sound incorrect: filefront.com displayed message "This file upload is still being processed, please check back shortly to download." This has been going on for over an hour
I have to re-upload。

Obelix
10-29-10, 03:36 AM
I have to re-upload。
Thank you :up:

W_clear
10-29-10, 05:20 AM
Other sunrise
http://bbsimg.ali213.net/attachments/day_101030/20101030_5db182ce2669a95d171ddbE2dam32wES.jpg

Obelix
10-29-10, 06:26 AM
Other sunrise
It's beautiful! :yeah:

ACSoft
10-29-10, 07:59 AM
HI there... does anyone know if ENV MOD 4 is compatable with sober's base wave mechanics.
As far as I remember, ENV MOD 4 is NOT compatable. I mean, both will work on same files. But you can probably apply sober's mod OVER (after) W_clear mod, without any problems (bad side effects).


I also used AC Soft's CTD fix downloadable file and I still am finding areas of ocean where I suddenly CTD.
You are not the first to feedback this information. Unfortunately, this mean that other parameter(s) change than "illegal color(s)" in color map may induce CTD on some system (myself I never had a CTD of that kind with SH5).

ACS

Captain Can
10-29-10, 08:29 AM
w_clear thanks for this great mod!You have a great taste for eye-candy mate! :)

ACSoft thanks for your climatezone file!however i am occasionally getting CTD like many others who have already written feedbacks.it seems like you have knowladge with modding/this mod.i would love to see you and w_clear cooperate.with w_clear's permission you can check some other files which makes you think that causes CTD.

i am sure everyone will be happy with a more bug/CTD free EnvMode.cause you cant simply go back to vanilla graphs after using this great mod!:)

Cheers!

ACSoft
10-29-10, 10:09 AM
w_clear thanks for this great mod!You have a great taste for eye-candy mate! :)

ACSoft thanks for your climatezone file!however i am occasionally getting CTD like many others who have already written feedbacks.it seems like you have knowladge with modding/this mod.i would love to see you and w_clear cooperate.with w_clear's permission you can check some other files which makes you think that causes CTD.

i am sure everyone will be happy with a more bug/CTD free EnvMode.cause you cant simply go back to vanilla graphs after using this great mod!:)

Cheers!
Hi Captain Can,

This is exactly what I am trying to do since a few weeks now !!! But unfortunately we have a very big language barrier problem. I don't speak/write Chinese and W_clear English is very limited.

Actually I try to communicate with him using "Pictogram's" like this:

For example here after, the pictogram's I made to try to convince him to use a better "ClimateZones.tga" I have made from "Astradeus" previous enhancement work in July (see: http://www.subsim.com/radioroom/showthread.php?t=170162 )

http://www.acsoft.ch/tmp/Arg1.jpg

http://www.acsoft.ch/tmp/Arg2.jpg

http://www.acsoft.ch/tmp/Arg3.jpg

http://www.acsoft.ch/tmp/Arg4.jpg


In this last one I sent to him, I try to convince him to correct his "Tropical_A color" palette and create a new "Temperate_A" palette, to be used with Astradeus map:

http://www.acsoft.ch/tmp/Arg5.jpg

Maybe some of you will find all this very funny, but it is the only way I found to communicate with W_clear, in a way he should understand me !!!

Actually, I don't know if he really understand what I mean and proposed to him to do, but he apparently don't want to go in that direction. Maybe he has very good reasons for that. I mean, he is the Great Expert, not me. But unfortunately, he can't explain clearly to me why.

ACS

ACSoft
10-29-10, 10:18 AM
Nice work with the environment, w_clear.

You can look at the EnvColors_Temperate.cfg?

I miss the entrys "WaterLightColor" and "WaterDarkColor" in section [Weather=0.Angle=-15].

Same in EnvColors_Tropical.cfg at [Weather=1.Angle=-15].

Thank you.

Echol:sunny:t.
W_clear there is still some other errors of this kind:


Please download:
http://www.acsoft.ch/tmp/EnvColors_ERRORS.zip

And seek the string ";;;" in the included files, to found the still missing lines or the duplicated lines.

ACS

Captain Can
10-29-10, 11:15 AM
unfortunately we have a very big language barrier problem. I don't speak/write Chinese and W_clear English is very limited.

Actually I try to communicate with him using "Pictogram's"

ACSoft i hope this problem will not let you down with your current "trying to make this mod more CTDs/bugs free" progress. there is a chinese forum (http://www.subsim.com/radioroom/forumdisplay.php?f=190) under subsim international. maybe you can find someone who is willing to help you comunicate with w_clear at there. so that he will know by sending him all those Pictogram's you are willing to help with CTD/bug problems not messing up with his own work/his own taste with this mod .

Cheers!:salute:

Stevepine
10-29-10, 01:47 PM
does version the new 4.3 contain AC Softs Fix? just curious! :)

Zedi
10-29-10, 02:51 PM
ACSoft, how about you open another topic with the fix files you made for this mod? The language barrier between you 2 is a problem for all of us, so it could be more useful to find all these fixes in a single topic instead of being buried here. Right now its pretty hard for us to find all these critical fixes every time when the mod gets updated.

Will-Rommel
10-29-10, 03:00 PM
I sure laughed a bit at the pictograms, but it's still quite nice of you to try and help W_clear with this. I hope he didn't take it personal !

Everybody wins here. :yep:

W_clear
10-29-10, 09:00 PM
请问。你们每次巡逻的区域有多大?要感受不同的海水颜色,必须这么做。
I ask. Every time you patrol the area be? To feel the water in different colors, must do so.
我的目的就是让玩家在短时间内感受海水的变化
My purpose is to allow players to feel the sea change in a short time

Oby
10-29-10, 09:33 PM
http://img826.imageshack.us/img826/7969/screeny37.jpg

I like the new fog in mod...but there are those ships reflections which I think don't suppose to be there...Can they be removed when there isn't sunny weather?

:rock:

W_clear
10-29-10, 09:51 PM
http://img826.imageshack.us/img826/7969/screeny37.jpg

I like the new fog in mod...but there are those ships reflections which I think don't suppose to be there...Can they be removed when there isn't sunny weather?

:rock:
My English is poor. I do not understand:x

Oby
10-29-10, 10:21 PM
Stormy and foggy weather --> Binocular view --> Strange reflections of nearby ships on sea level (in red circles on picture)--> Want them to show in sunny weather only --> Can you do that?:03:

W_clear
10-29-10, 10:34 PM
Stormy and foggy weather --> Binocular view --> Strange reflections of nearby ships on sea level (in red circles on picture)--> Want them to show in sunny weather only --> Can you do that?:03:
I must Agent to see the screenshot in China, I just see your screenshot. New I understand what you mean。If move the reflection of ship,So there is no refraction of the ship in good weather。I have to try in the future

Zedi
10-30-10, 01:16 AM
Hope you can see this screnshot:

http://farm2.static.flickr.com/1386/5128012716_ec3326a234_z.jpg

What Oby and I say is this: the fog is covering only the ship, not his reflection on the water. Hope you can understand us now.

SashaKA001
10-30-10, 02:54 AM
我也一樣,所以它只是加載,霧一般,我看到了車隊,車隊漸漸消失,然後完全消失,甚至沒有它在聲納,試圖追 上他,因為他完全消失了,距離目標 1300米。因此重載幾次,直到天氣是正常的。

對不起,我的語言

I, too, so it was just loaded, fog average, I see the convoy and the convoy gradually disappears, and then completely disappeared,:o and even do not have it on the sonar,:ping: trying to catch up with him because he was completely gone, the distance to the target 1300 meters. And so overloaded several times, until the weather was normal.

sorry for my language

W_clear
10-30-10, 03:19 AM
Hope you can see this screnshot:

http://farm2.static.flickr.com/1386/5128012716_ec3326a234_z.jpg

What Oby and I say is this: the fog is covering only the ship, not his reflection on the water. Hope you can understand us now.

This problem is always started from the SH4,In fact, the error in the bottom of FOG is too transparent. Most matters worse, fog is completely transparent in the evening, completely able to see stars in the sky。I can not solve this BUG, limited to my ability。

W_clear
10-30-10, 03:26 AM
我也一樣,所以它只是加載,霧一般,我看到了車隊,車隊漸漸消失,然後完全消失,甚至沒有它在聲納,試圖追 上他,因為他完全消失了,距離目標 1300米。因此重載幾次,直到天氣是正常的。

對不起,我的語言

I, too, so it was just loaded, fog average, I see the convoy and the convoy gradually disappears, and then completely disappeared,:o and even do not have it on the sonar,:ping: trying to catch up with him because he was completely gone, the distance to the target 1300 meters. And so overloaded several times, until the weather was normal.

sorry for my language
I think that it can't fighting when heavy fog wether,Reality should be so。I do not know my understanding correct?

ACSoft
10-30-10, 05:10 AM
does version the new 4.3 contain AC Softs Fix? just curious! :)
Yes, W_clear has adopted the color map file "ClimateZones.tga" without illegal colors I made for him.

ACSoft, how about you open another topic with the fix files you made for this mod? The language barrier between you 2 is a problem for all of us, so it could be more useful to find all these fixes in a single topic instead of being buried here. Right now its pretty hard for us to find all these critical fixes every time when the mod gets updated.
Actually, the only fix I made public is the corrected color map file I have just mentionned and this file is now included in W_clear mod. So, speaking of my work, you don't need find anything buried into the depth of this thread.

The changes described in my pictogram's is something totally different. It is, to my view, an improvement of the climats zones distribution and refinement of color palettes. As it use a totally different color map file (which I have also corrected for illegal colors), maybe it will have an effect on CTD too, but perhap not in the good direction !!! To know if the stability would be improved with this design, would require I made public this "mod of W_clear mod" and this is actually not my intention.

I offered to W_clear to adopt this color map and to help him to finalize this new design, but if he prefer not to do so, on my side, I am not very warm to start a public "mod of W_clear mod" thread. This is something who could be considered unfair by W_clear.

ACS

SashaKA001
10-30-10, 05:18 AM
I think that it can't fighting when heavy fog wether,Reality should be so。I do not know my understanding correct?

雲沒有。霧的平均水平。無雨,海浪15米
等幾乎總是如此。那麼總有霧,不就是將動態的天氣大家都想要的,如果一開始(加載)的霧出現,這將是直到結 束,但不會累。已經得到了霧。

cloud no. Fog average. no rain, waves 15 meters
and so almost always. then there is always a fog, not that change the dynamic weather as you all want, if at first (loading) the fog appeared, it will be until the end, yet not get tired. already got the fog.

W_clear
10-30-10, 10:00 AM
雲沒有。霧的平均水平。無雨,海浪15米
等幾乎總是如此。那麼總有霧,不就是將動態的天氣大家都想要的,如果一開始(加載)的霧出現,這將是直到結 束,但不會累。已經得到了霧。

cloud no. Fog average. no rain, waves 15 meters
and so almost always. then there is always a fog, not that change the dynamic weather as you all want, if at first (loading) the fog appeared, it will be until the end, yet not get tired. already got the fog.
so sorry .i dont understand.

SashaKA001
10-30-10, 11:05 AM
so sorry .i dont understand.

Fog torment,:damn: already tired of the fog,:damn: the fog is not good:damn::damn::damn:

Oby
10-30-10, 12:01 PM
I agree with SashaKA001... To much fog in 4.301 version for my taste...I prefer version 4.0,but everyone know for himself what suits him best...:salute:

Zedi
10-30-10, 02:01 PM
Dudes.. give him a break. If you wanna avoid the fog issue, don't install the LightFog folder found inside the pack.

I'm really impressed by W_Clear work here having in mind he is chinese and he is fighting all these language barriers. My respect and I thank you again W_Clear for all you did so far :yeah:

SashaKA001
10-30-10, 02:23 PM
Dudes.. give him a break. If you wanna avoid the fog issue, don't install the LightFog folder found inside the pack.

I'm really impressed by W_Clear work here having in mind he is chinese and he is fighting all these language barriers. My respect and I thank you again W_Clear for all you did so far :yeah:

I AGREE WITH YOU!:yeah:

tonschk
10-30-10, 04:45 PM
I AGREE WITH YOU!:yeah:


Me Too :up:

DavyJonesFootlocker
10-30-10, 04:58 PM
Yeah I keep wondering how there's fog in the middle of the Atlantic with strong winds.:damn:

W_clear
10-30-10, 08:45 PM
Fog torment,:damn: already tired of the fog,:damn: the fog is not good:damn::damn::damn:
Oh .sorry. Don't worry。You can use "light fog"if you don't like it.

You can use the fog of the 4.0 if you still like "light fog".
Ti's a 4.0 fog.you can cope it.
[FogDistances 0]
ObjectsRelativeZMin=0.000000
ObjectsRelativeZMax=0.800000
UnderwaterObjectsRelativeZMin=-0.050000
UnderwaterObjectsRelativeZMax=0.035000
CloudsRelativeZMin=0.880000
CloudsRelativeZMax=0.880500
SkyYMin=-50.000000
SkyYMax=75.000000
SeaRelativeZMin=0.000000
SeaRelativeZMax=0.230000
YFogScale=0.010000

[FogDistances 1]
ObjectsRelativeZMin=-0.001000
ObjectsRelativeZMax=0.300000
UnderwaterObjectsRelativeZMin=-0.004000
UnderwaterObjectsRelativeZMax=0.020000
CloudsRelativeZMin=0.880000
CloudsRelativeZMax=0.880500
SkyYMin=-10.000000
SkyYMax=90.000000
SeaRelativeZMin=0.000000
SeaRelativeZMax=0.200000
YFogScale=0.000000

[FogDistances 2]
ObjectsRelativeZMin=-0.005000
ObjectsRelativeZMax=0.100000
UnderwaterObjectsRelativeZMin=-0.004000
UnderwaterObjectsRelativeZMax=0.010000
CloudsRelativeZMin=0.830000
CloudsRelativeZMax=0.880500
SkyYMin=0.000000
SkyYMax=3000.000000
SeaRelativeZMin=0.000000
SeaRelativeZMax=0.150000
YFogScale=0.000000


[FogDistances 3]
ObjectsRelativeZMin=-0.005000
ObjectsRelativeZMax=0.050000
UnderwaterObjectsRelativeZMin=-0.004000
UnderwaterObjectsRelativeZMax=0.006000
CloudsRelativeZMin=0.830000
CloudsRelativeZMax=0.880500
SkyYMin=0.00000
SkyYMax=3000.000000
SeaRelativeZMin=0.000000
SeaRelativeZMax=0.015000
YFogScale=0.000000

W_clear
10-30-10, 08:52 PM
Yeah I keep wondering how there's fog in the middle of the Atlantic with strong winds.:damn:
Foggy weather is not my control. Is a dynamic random of the game。

SashaKA001
10-30-10, 08:53 PM
Oh .sorry. Don't worry。You can use "light fog"if you don't like it.

You can use the fog of the 4.0 if you still like "light fog".
Ti's a 4.0 fog.you can cope it.


Fog is good, but not so thick and 1500 feet on anything not visible, and this fog is average, and a storm of 15 meters per second, but what if a large or small fog?:o

雾是好的,但没有那么厚,1500英尺的任何东西不可见,这雾一般,以及每秒15米的风暴,但是如果一个或 大或小的雾?:o

霧是好的,但並非如此,1500英尺厚看不到任何東西,這霧一般,一場暴風雨每秒15米,但是如果一個或大 或小的霧?:o

Thank you for your work.

W_clear
10-31-10, 01:14 AM
Fog is good, but not so thick and 1500 feet on anything not visible, and this fog is average, and a storm of 15 meters per second, but what if a large or small fog?:o

雾是好的,但没有那么厚,1500英尺的任何东西不可见,这雾一般,以及每秒15米的风暴,但是如果一个或 大或小的雾?:o

霧是好的,但並非如此,1500英尺厚看不到任何東西,這霧一般,一場暴風雨每秒15米,但是如果一個或大 或小的霧?:o

Thank you for your work.
If you do not like thick fog,You can remove the fog of my file, use the original。

milky
11-01-10, 10:02 AM
Hey man , whats up with the Fog? I get random fog that last and NEVER go away. No conflicts with the mod. It gets to medium and stays at medium or heavy and i have to go all the way and end my patrol to get it to go away.. i think its a bug.

Its a good mod and everything , just Fog is annoying :)

Zedi
11-01-10, 02:27 PM
Hey man , whats up with the Fog? I get random fog that last and NEVER go away. No conflicts with the mod. It gets to medium and stays at medium or heavy and i have to go all the way and end my patrol to get it to go away.. i think its a bug.

Its a good mod and everything , just Fog is annoying :)

If you do not like thick fog,You can remove the fog of my file, use the original。

In other words, don't install the LightFog folder found in the latest version of this mod.

Olzeen
11-02-10, 07:53 AM
hello w_clear.... thank you for your wonderful Environment mod...
I have a problem with the lighting of the boat through the moon .... the moon side of the boat is not illuminated and darker, while the other side is bright. how can this be fixed?
many thx:salute:

W_clear
11-02-10, 07:38 PM
hello w_clear.... thank you for your wonderful Environment mod...
I have a problem with the lighting of the boat through the moon .... the moon side of the boat is not illuminated and darker, while the other side is bright. how can this be fixed?
many thx:salute:
Please screenshot to me

W_clear
11-03-10, 06:40 AM
Environmental 4.5 MOD
1. Adjust the fog, mist to correct error of 4.3.
2.Adjust the fog color in poor weather.
3.Environment more bright for mediumcloud day


http://bbsimg.ali213.net/attachments/day_101103/20101103_8e2d4861aabef1bc5a819P5nSqShvyfy.jpg
2010-11-3 19:33

http://game1.ali213.net/images/attachicons/image.gif sh5 2010-10-31 16-33-44-38.jpg (http://bbsimg.ali213.net/attachment.php?aid=2552711&nothumb=yes) (23.63 KB)

http://bbsimg.ali213.net/attachments/day_101103/20101103_40c10539909ddd2e73e7njGTzvSwtr9o.jpg
2010-11-3 19:34

http://game1.ali213.net/images/attachicons/image.gif sh5 2010-11-03 19-19-28-67.jpg (http://bbsimg.ali213.net/attachment.php?aid=2552712&nothumb=yes) (22.07 KB)

http://bbsimg.ali213.net/attachments/day_101103/20101103_8328d97179d12aec7b6felQuNEVNqHTH.jpg
2010-11-3 19:34

http://game1.ali213.net/images/attachicons/image.gif sh5 2010-11-03 19-20-53-88.jpg (http://bbsimg.ali213.net/attachment.php?aid=2552713&nothumb=yes) (21.82 KB)

http://bbsimg.ali213.net/attachments/day_101103/20101103_f61f40d4faab57430481xJj6ph5AY0An.jpg

Oby
11-03-10, 09:10 AM
Hi W_Clear!


Just to know...

For incorrect ship water reflections there are parameters in model .sim file...They can be adjusted to suit your fogy enviroment...Just use Goblin and inspect it...

Great mod You made!:up:

PL_Andrev
11-03-10, 10:12 AM
Environmental 4.5 MOD

http://game1.ali213.net/images/attachicons/image.gif sh5 2010-10-31 16-33-44-38.jpg (http://bbsimg.ali213.net/attachment.php?aid=2552711&nothumb=yes) (23.63 KB)



Hi W_clear,

Look, I'm not chinese and have big problem with open the link which you put.
Could you use imageshack (www.imageshack.us) page to load your images?

tonschk
11-03-10, 11:47 AM
Amazing work W_clear! :up:

Olzeen
11-03-10, 03:42 PM
w-clear pn for you:salute:

heavy fog and heay cloud .....wooohaa...awesome...absolutely realistic

vickers03
11-03-10, 03:54 PM
heavy fog seems too thin.

W_clear
11-03-10, 08:07 PM
Hi W_clear,

Look, I'm not chinese and have big problem with open the link which you put.
Could you use imageshack (www.imageshack.us (http://www.imageshack.us)) page to load your images?
Need Agent。:damn:

W_clear
11-03-10, 08:20 PM
heavy fog seems too thin.
Too thin?Has very low visibility,Can no longer fight the visibility of such。

SashaKA001
11-03-10, 08:31 PM
heavy fog seems too thin.

ok all. you want to be like in real life go on a submarine
THANK W_clear, now everything is fine:yeah::yeah::yeah:

Ragtag
11-03-10, 10:41 PM
Wow, awesome work :D

tonschk
11-04-10, 03:00 AM
Hi W_Clear!

Just to know...

For incorrect ship water reflections there are parameters in model .sim file...They can be adjusted to suit your fogy enviroment...Just use Goblin and inspect it...

Great mod You made!:up:

Intresting :hmmm: good to know , thank you :yeah:

W_clear
11-04-10, 03:52 AM
Intresting :hmmm: good to know , thank you :yeah:
Can not be so modified。These documents do not need to know what the weather reflected what the weather does not require refraction。:)

PL_Andrev
11-05-10, 01:36 PM
Is possoble to modifity the shadow of ships? For me the shadow on water is too dark, especially in sunny midday...

http://img181.imageshack.us/img181/2120/shadowz.jpg

Olzeen
11-06-10, 07:20 AM
Zitat von Olzeen http://www.subsim.com/radioroom/images_de_4/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1527108#post1527108)
hello w_clear.... thank you for your wonderful Environment mod...
I have a problem with the lighting of the boat through the moon .... the moon side of the boat is not illuminated and darker, while the other side is bright. how can this be fixed?
many thx:salute:
Please screenshot to me



could you locate the problem? I have sent you a pn with the screenshots:hmmm:

stoppro
11-08-10, 12:26 AM
good job w_clear runs great no ctd thanks I use steel viking's shadow mod for the improved shadows

PL_Andrev
11-08-10, 02:43 AM
I use steel viking's shadow mod for the improved shadows
Which one?

stoppro
11-08-10, 09:37 AM
I use the regular one but the LR version works well also

ustahl
11-08-10, 11:09 AM
It often looks as if the U-Boat's hull is completely hollow behind the side openings, and the water waves & foam fill the inside of the boat (crew compartment, engine room etc.) behind the side holes. Sometimes it seems almost that you see through the boat and see the water/foam on the opposite side, depending on the viewing angle.:o

Can that be changed so that these side openings remain black/dark grey instead of "transparent"? Then the boat would not give that occasional "hollow" impression.

http://i1020.photobucket.com/albums/af322/ustahl/SubFoam.jpg

Zedi
11-08-10, 01:44 PM
It often looks as if the U-Boat's hull is completely hollow behind the side openings, and the water waves & foam fill the inside of the boat (crew compartment, engine room etc.) behind the side holes. Sometimes it seems almost that you see through the boat and see the water/foam on the opposite side, depending on the viewing angle.:o

Can that be changed so that these side openings remain black/dark grey instead of "transparent"? Then the boat would not give that occasional "hollow" impression.

...

It is intended to be like that, check out some u-boot design to see how are they built. The boat has a cylinder shape and thats only the hull that cover it and let the crew to walk on the boat surface.

Captn Wilhelm
11-08-10, 01:56 PM
Here are a couple links to images that might help understand why it looks hollow in there.

Actual Cross Section
http://www.submarine-history.com/NOVAsections.jpg

Blue Print
http://www.costaricabeach-house.com/uboat139a.jpg

ustahl
11-08-10, 05:12 PM
It is intended to be like that, check out some u-boot design to see how are they built. The boat has a cylinder shape and thats only the hull that cover it and let the crew to walk on the boat surface.
U-Boot design plans show the construction comprises, amongst other things, the outer hull (with those visible side holes) and the inner pressure hull, housing all the different compartments. Between the top of the pressure hull and the outer hull there is plenty equipment (torpedo loading hatch, torpedo stowing tubes, anchor windlass, air induction channel, marker buoys etc.) preventing through visibility through the outer hull side holes. This probably illustrates what I mean: http://www.uboatarchive.net/U-570GeneralPlanDavidTaylorCoffee.htm
There is simply not space enough in that between-hulls area for large foamy waves to move freely through the boat, let alone with such clear visibility deep inside the outer hull, where there also cannot be enough light for such clear visibility.
Of course there is water moving through those holes, but to a much smaller extent than those big foamy waves currently visible. Therefore, in my modest opinion, it would look more realistic, if those small holes were less transparent, not displaying an inside moving ocean.

tonschk
11-10-10, 05:03 AM
Is possoble to modifity the shadow of ships? For me the shadow on water is too dark, especially in sunny midday...

http://img181.imageshack.us/img181/2120/shadowz.jpg


The settings of the Dynamic Shadows are very complicated to adjust/tweak , I am still struggling with those Shadows settings

http://i194.photobucket.com/albums/z58/tonschk/SH5Img2010-08-27_080628-1-1.jpg

PL_Andrev
11-10-10, 06:32 AM
The settings of the Dynamic Shadows are very complicated to adjust/tweak , I am still struggling with those Shadows settings

Did you mean quality of shadows or color of shadows?
I ask about color of shadows on water (too dark on water).
:shucks:

ustahl
11-10-10, 06:50 AM
I ask about color of shadows on water (too dark on water).
:shucks:

That's my opinion, too. :yep: For my taste it would look better if the shadow projected of the boat onto the water surface would have less contrast (not as dark as now).

Olzeen
11-10-10, 08:02 AM
hello w_clear.... thank you for your wonderful Environment mod...
I have a problem with the lighting of the boat through the moon .... the moon side of the boat is not illuminated and darker, while the other side is bright. how can this be fixed?
many thx:salute:

could you locate the problem? I have sent you a pn with the screenshots:hmmm:

a few days ago...:cry:

-PriLLi-
11-11-10, 08:09 AM
Thx for this Mod, Mr.Clear.....

Great stuff.....:yeah:

Karasunx
11-15-10, 02:37 AM
W_Clear, I just wanted to say thank you and that your mod is fantastic. I'm using 4.5 and it's absolutely gorgeous. I have noticed that when I use the deck gun I get a large square graphical artifact that looks like a shell hit, only it is as big as the ship I'm shooting when I score a hit. I was wondering if anyone else was getting this as well? I'm using an ATI5770, and I did narrow it down that Env4.5 is the cause. I'll try and get a screenshot, but it's just a very fast flash, but it does kill the immersion.

W_clear
11-15-10, 03:22 AM
W_Clear, I just wanted to say thank you and that your mod is fantastic. I'm using 4.5 and it's absolutely gorgeous. I have noticed that when I use the deck gun I get a large square graphical artifact that looks like a shell hit, only it is as big as the ship I'm shooting when I score a hit. I was wondering if anyone else was getting this as well? I'm using an ATI5770, and I did narrow it down that Env4.5 is the cause. I'll try and get a screenshot, but it's just a very fast flash, but it does kill the immersion.
This is what I made THE DEAKGUN HALLO.I am going to put it on the lightning

Defiance
11-15-10, 05:46 AM
Hiya's,

Lovely work W :) (as usual) :D

Also getting the square frame layer when using the deckgun

Besides that i can't fault it so far :up:

Captn Wilhelm
11-15-10, 10:11 AM
it's Deck gun halo as posted above and is intended.. I was getting it too, and uninstalled the mod.

Gun FX isn't weather related.

Karasunx
11-17-10, 11:38 AM
I found to get rid of the deck gun halo just delete these 2 files from the mod

C:\Silent Hunter 5\MODS\Environment 4.5 MOD\data\Textures\TNormal\tex\expl_hallo.dds
&
C:\Silent Hunter 5\MODS\Environment 4.5 MOD\data\Textures\TNormal\tex\expl_hallo_add.dds

That got rid of the artifact but left everything else intact.

W_Clear, I hope you don't mind the tweaking of your mod. I do love everything you've done, it was just the deck gun halo that didn't seem to fit. Thank you again, very awesome mod :up:

W_clear
11-17-10, 08:51 PM
If you like, you can adjust it。

In fact, I adjust its purpose is:Very difficult to see the deck gun fire hallo of the DD in SH5。

Karasunx
11-17-10, 10:13 PM
Which file do you tweak in order to adjust it? I've been experimenting with the lines in the Light.cfg file, but I'm not very sure what I'm doing.

urfisch
11-18-10, 01:27 PM
love the heavy fog!

col_Kurtz
11-19-10, 02:12 AM
Recent release‘
http://i56.tinypic.com/148zmti.jpg

http://i53.tinypic.com/2wmif6p.jpg

I can bet with you... You cheat, these pics are real photos!
OMG... It`s amazing... What words can describe your HARD really HARD job and patient? Buddha?
Impressive... Holly... you know what:03:
Respect :salute:

W_clear
11-19-10, 08:56 PM
LOL.:DIf I have time. I want to become SH5 to a documentary 。:DL

W_clear
11-26-10, 12:24 AM
Refraction of the sun should be very bright, so I increased the brightness of refraction。

Which more realistic:(Fifth is old. Finally a realistic picture)
http://s3.postimage.org/1ngc1hqdg/image.jpg (http://postimage.org/image/1ngc1hqdg/)

http://s3.postimage.org/1ngdp12v8/image.jpg (http://postimage.org/image/1ngdp12v8/)

http://s3.postimage.org/1ngfckfd0/image.jpg (http://postimage.org/image/1ngfckfd0/)

http://s3.postimage.org/1ngh03rus/image.jpg (http://postimage.org/image/1ngh03rus/)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fifth is old

http://s3.postimage.org/1nginn4ck/image.jpg (http://postimage.org/image/1nginn4ck/)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
http://s3.postimage.org/1ngkb6guc/sh5_2010_11_26_11_11_03_11.jpg (http://postimage.org/image/1ngkb6guc/)

http://s3.postimage.org/1nglyptc4/snap043.jpg (http://postimage.org/image/1nglyptc4/)

CodyLang
11-26-10, 02:01 AM
Wow Simply Beautiful!!!:yeah:

tonschk
11-26-10, 02:24 AM
Refraction of the sun should be very bright, so I increased the brightness of refraction。

Which more realistic:
http://s3.postimage.org/1ngc1hqdg/image.jpg (http://postimage.org/image/1ngc1hqdg/)
http://s3.postimage.org/1nglyptc4/snap043.jpg (http://postimage.org/image/1nglyptc4/)

In my opinion this is the most similar to reality :up:

PL_Andrev
11-26-10, 02:42 AM
IMHO between 1 and 2.
1st is a little to big.
2nd is a little to small.

1.5 will be OK
:D

Zedi
11-26-10, 02:51 AM
This mod is just crazy, most of the time I play the game only to chill out and admire the weather and the environment... it looks so real. Thanks W_Clear, outstanding job.. hats off :salute:

Reece
11-26-10, 04:29 AM
I love this mod, very nice, but, don't you just hate when someone says that!!:yep: The sun is really a bit small imo, is there a way to increase the size, I did it in SH3, though it was a reverse situation, maybe the files here are different, possibly a no go.:hmmm:

ustahl
11-26-10, 04:46 AM
IMHO between 1 and 2.
1st is a little to big.
2nd is a little to small.

1.5 will be OK
:D

Antar is right. If 1.5 not possible, No. 1 would be my choice.:up::sunny:
Increadible!

W_clear
11-26-10, 08:25 PM
I love this mod, very nice, but, don't you just hate when someone says that!!:yep: The sun is really a bit small imo, is there a way to increase the size, I did it in SH3, though it was a reverse situation, maybe the files here are different, possibly a no go.:hmmm:
Reality should be the size of the sun. Sorry:)

Reece
11-26-10, 08:55 PM
Reality should be the size of the sun. Sorry:)Maybe the sun down here in the southern hemisphere is bigger!!:03:

W_clear
11-27-10, 08:21 PM
A lot of work to do, and I are speeding up adjustment。

http://s1.postimage.org/25hvcbyo4/sh5_2010_11_27_21_27_01_03.jpg (http://postimage.org/image/25hvcbyo4/)

http://s1.postimage.org/25hwzvb5w/snap038.jpg (http://postimage.org/image/25hwzvb5w/)

[501]Otto
11-27-10, 08:55 PM
http://s1.postimage.org/25hvcbyo4/sh5_2010_11_27_21_27_01_03.jpg (http://postimage.org/image/25hvcbyo4/)

Wow :o:o Great work :yeah:

Reece
11-27-10, 10:10 PM
Much better!:up:

PL_Andrev
11-28-10, 01:59 AM
:yeah:

W_clear
11-28-10, 02:11 AM
Environmental 4.6 MOD for SH5_1.2

Environmental 4.6 MOD replace all the Environmental MOD

1.Adjust the ClearFOGDay / LightFogDay / MeiumFogday / HeavyFogDay /

enhance a sense of air when the good weather.
2.increased the brightness of refraction.
3.Changes waves to more small in wind speed 5 m.4.Adjust the color of all the environmental climate.

0m wind speed
http://i56.tinypic.com/25540p4.jpg

http://i54.tinypic.com/mb5ptz.jpg

spf69
11-28-10, 06:22 AM
w clear. looks very nice. thank you

brandtryan
11-28-10, 07:23 AM
W Clear

Beautiful work--thanks for your continued efforts.:rock:

Obelix
11-28-10, 07:30 AM
Very nice :rock:

urfisch
11-28-10, 10:07 AM
great stuff!!!

rsvette12
11-28-10, 12:37 PM
Amazing, thank you. :yeah:

Rich

THE_MASK
11-29-10, 01:11 AM
:woot::yeah::up::rock::)

ACSoft
11-29-10, 05:42 AM
W_clear a question:

Your version 4.6 archive do NOT include anymore any Submarine tunings (.sim files). Does it mean they are not anymore necessary ?

ACS

W_clear
11-29-10, 07:49 AM
W_clear a question:

Your version 4.6 archive do NOT include anymore any Submarine tunings (.sim files). Does it mean they are not anymore necessary ?

ACS
I think they are necessary. It's for increase submarine ups and downs .

milky
11-29-10, 12:11 PM
Seems your new update is causing a conflict between Steel Viking's Interrior mod and yours.

Light.cfg

milky
11-30-10, 02:30 AM
W clear , im not trying to be rude or anything man. I like this mod a lot , but this Fog man. Its constant. Im not sure if its a bug or if you wanted it that way.

Its every where. Its all the time. I am going on two weeks of fog right now. I have come all the way from France to America , and its been fog the whole way. Medium Fog. If that isnt happening , i get medium fog at least once a week.

Nothing is messing with this mod besides the Light.cfg of steel vikings , but i have over written his lights with yours.

Is there a way to get this fog to stop? Its seems to be very unrealistic to me of course i dont know much about the ocean.

Originally Posted by W_clear http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1525594#post1525594)
If you do not like thick fog,You can remove the fog of my file, use the original。

"In other words, don't install the LightFog folder found in the latest version of this mod. "


All i see is Fogdistances.cfg

THE_MASK
11-30-10, 02:51 AM
W clear , im not trying to be rude or anything man. I like this mod a lot , but this Fog man. Its constant. Im not sure if its a bug or if you wanted it that way.

Its every where. Its all the time. I am going on two weeks of fog right now. I have come all the way from France to America , and its been fog the whole way. Medium Fog. If that isnt happening , i get medium fog at least once a week.

Nothing is messing with this mod besides the Light.cfg of steel vikings , but i have over written his lights with yours.

Is there a way to get this fog to stop? Its seems to be very unrealistic to me of course i dont know much about the ocean.

Originally Posted by W_clear http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1525594#post1525594)
If you do not like thick fog,You can remove the fog of my file, use the original。

"In other words, don't install the LightFog folder found in the latest version of this mod. "


All i see is Fogdistances.cfg Either delete the fog distances to revert to vanilla fog . Or use a previous environment mod with the light fog and use with the latest 4.6 . I deleted the previous ones and am in the same boat so to speak .

THE_MASK
11-30-10, 02:54 AM
W_Clear , where is light fog 4.6 ?

哪里轻雾光雾

W_clear
11-30-10, 04:17 AM
[QUOTE=sober;1543994]W_Clear , where is light fog 4.6 ?

哪里轻雾光雾

This is my adjusted especially for you==light fog ,Please copy to:
F:\Silent Hunter 5\data\Env\FogDistances.cfg
It's wrong. right at down

W_clear
11-30-10, 04:21 AM
New adjustment Weather_Temperate,Heavy fog clear day

look video

http://www.tudou.com/programs/view/09ekKNkufaE/

W_clear
11-30-10, 04:23 AM
W clear , im not trying to be rude or anything man. I like this mod a lot , but this Fog man. Its constant. Im not sure if its a bug or if you wanted it that way.

Its every where. Its all the time. I am going on two weeks of fog right now. I have come all the way from France to America , and its been fog the whole way. Medium Fog. If that isnt happening , i get medium fog at least once a week.

Nothing is messing with this mod besides the Light.cfg of steel vikings , but i have over written his lights with yours.

Is there a way to get this fog to stop? Its seems to be very unrealistic to me of course i dont know much about the ocean.

Originally Posted by W_clear http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1525594#post1525594)
If you do not like thick fog,You can remove the fog of my file, use the original。

"In other words, don't install the LightFog folder found in the latest version of this mod. "


All i see is Fogdistances.cfg

Please delete it

Environment 4.6 MOD\data\Env\FogDistances.cfg

THE_MASK
11-30-10, 04:46 AM
:yeah:

ustahl
11-30-10, 04:51 AM
:yep: :up:

W_clear
11-30-10, 05:55 AM
:yeah:
Here it is .light fog ,Please copy to:
F:\Silent Hunter 5\data\Env\FogDistances.cfg
[FogDistances 0]
ObjectsRelativeZMin=0.000000
ObjectsRelativeZMax=0.900000
UnderwaterObjectsRelativeZMin=-0.050000
UnderwaterObjectsRelativeZMax=0.030000
CloudsRelativeZMin=0.880000
CloudsRelativeZMax=0.880500
SkyYMin=-50.000000
SkyYMax=75.000000
SeaRelativeZMin=0.000000
SeaRelativeZMax=0.230000
YFogScale=0.010000

[FogDistances 1]
ObjectsRelativeZMin=0.000000
ObjectsRelativeZMax=0.500000
UnderwaterObjectsRelativeZMin=-0.004000
UnderwaterObjectsRelativeZMax=0.020000
CloudsRelativeZMin=0.680000
CloudsRelativeZMax=1.0000000
SkyYMin=1.000000
SkyYMax=2000.000000
SeaRelativeZMin=0.000000
SeaRelativeZMax=0.150000
YFogScale=1.000000

[FogDistances 2]
ObjectsRelativeZMin=0.000000
ObjectsRelativeZMax=0.100000
UnderwaterObjectsRelativeZMin=-0.004000
UnderwaterObjectsRelativeZMax=0.010000
CloudsRelativeZMin=0.580000
CloudsRelativeZMax=1.0000000
SkyYMin=1.000000
SkyYMax=3000.000000
SeaRelativeZMin=0.000000
SeaRelativeZMax=0.150000
YFogScale=1.000000


[FogDistances 3]
ObjectsRelativeZMin=0.000000
ObjectsRelativeZMax=0.050000
UnderwaterObjectsRelativeZMin=-0.004000
UnderwaterObjectsRelativeZMax=0.006000
CloudsRelativeZMin=0.280000
CloudsRelativeZMax=1.000000
SkyYMin=1.00000
SkyYMax=3000.000000
SeaRelativeZMin=0.000000
SeaRelativeZMax=0.015000
YFogScale=1.000000

THE_MASK
11-30-10, 06:20 AM
:salute:

W_clear
11-30-10, 07:06 AM
Soory .4.6 has a BUG(Fog). Please wait 4.7:damn:

Reece
11-30-10, 08:00 AM
All very patient mate, and very grateful.:yep:

W_clear
11-30-10, 08:50 AM
Environmental 4.6 MOD for SH5_1.2

Environmental 4.6 MOD replace all the Environmental MOD
1.The BUG corrected 4.6FOG.
2.Added splash of sound submarine.

BravoM5
11-30-10, 04:27 PM
Environmental 4.6 MOD for SH5_1.2

Environmental 4.6 MOD replace all the Environmental MOD
1.The BUG corrected 4.6FOG.
2.Added splash of sound submarine.

So you got rid of this? Good! :up:

http://farm6.static.flickr.com/5089/5221445247_083f0605e6_b.jpg

W_clear
11-30-10, 06:06 PM
So you got rid of this? Good! :up:

http://farm6.static.flickr.com/5089/5221445247_083f0605e6_b.jpg
4.7 turned out to be such?Why do I run the effect of different:damn:。Let me check again/

W_clear
11-30-10, 06:40 PM
I checked, there is no problem of fog 4.7:)


High-visibility fog for fighting
http://www.filefront.com/17587359/lightfog.rar

BravoM5
11-30-10, 10:52 PM
That was a pic from 4.6 it seemed to be foggy a bit much to me I figured it was a bug... I guess it can be that foggy in some places though didn't think it was foggy that much in the Atlantic but, I've never been there so what do I know.

W_clear
12-01-10, 01:34 AM
That was a pic from 4.6 it seemed to be foggy a bit much to me I figured it was a bug... I guess it can be that foggy in some places though didn't think it was foggy that much in the Atlantic but, I've never been there so what do I know.
It's a bug.:DL

col_Kurtz
12-01-10, 09:28 AM
Bug? I droved my car in fog like thaat :D
And this was horrible... on this picture looks awesome - IMO:)
Just courious W_clear... Is it possible to add dialog in the box...
Weather report: Fog... visibility - below 500 meters, or below 1Nmile.

ACSoft
12-02-10, 10:56 AM
Does anyone know if the color palettes files of this mod, REALLY correspond to their names.

I mean:
Does EnvColors_Polar.cfg really represent colors you can see in polar regions
Does EnvColors_Temperate.cfg really represent colors you can see in temperate regions
Does EnvColors_Tropical.cfg really represent colors you can see in tropical regions

If it is the case, what represent:

EnvColors_Polar_A.cfg => ???
EnvColors_Tropical_A.cfg => ???

If I ask this, it is because I don't understand why W_clear ClimateZones.tga use "Polar" colors in the whole "Channel" between England & France, including a large band of ocean going to the West from here.

ACS

PL_Andrev
12-02-10, 03:35 PM
If it is the case, what represent:

EnvColors_Polar_A.cfg => ???
EnvColors_Tropical_A.cfg => ???


More colors = more diversified environment.

http://img683.imageshack.us/img683/7386/envcol.jpg

ACSoft
12-03-10, 03:13 AM
Yes Antar, I know for what purpose SH5 is designed this way, with multiple color palettes.

My question is, does W_clear STILL respect the localization of these palette and even the colors which suggest the name of the file. Maybe not, because, as I said, his map ClimateZones.tga (this is what determine where are used the palettes), define "Polar" color in the British channel and more to the West in the Atlantic Ocean.

The main tweaking work of W_clear consisted to modify all these palette files and the ClimateZones.tga. It is perfectly possible that "Polar" palette do not really reflect anymore polar region and if it is the case, maybe W_clear just changed everything, but NOT the name of the files, because he CANNOT CHANGE THEM, otherwise the mod can't work.

Does anyone know that or W_clear, do-you understand and can-you tell me ?

ACS

PS:
By the way, Antar, your picture to illustrate the way it is supposed to work is really nice !!!

W_clear
12-03-10, 06:30 AM
Yes Antar, I know for what purpose SH5 is designed this way, with multiple color palettes.

My question is, does W_clear STILL respect the localization of these palette and even the colors which suggest the name of the file. Maybe not, because, as I said, his map ClimateZones.tga (this is what determine where are used the palettes), define "Polar" color in the British channel and more to the West in the Atlantic Ocean.

The main tweaking work of W_clear consisted to modify all these palette files and the ClimateZones.tga. It is perfectly possible that "Polar" palette do not really reflect anymore polar region and if it is the case, maybe W_clear just changed everything, but NOT the name of the files, because he CANNOT CHANGE THEM, otherwise the mod can't work.

Does anyone know that or W_clear, do-you understand and can-you tell me ?

ACS

PS:
By the way, Antar, your picture to illustrate the way it is supposed to work is really nice !!!

I can do to respect the reality of climate,However, but must be increased some file to finish it.

As the Arctic or Antarctic Patrol few opportunities,So I think that there is no need to complete the reality of climate.

col_Kurtz
12-03-10, 02:53 PM
http://naforum.zapodaj.net/thumbs/7400f6796683.jpg (http://naforum.zapodaj.net/7400f6796683.jpg.html)
(no edit, no AA, no AF, no Vertical...)
W_Clear... can`t stop... can`t stop... I CAN`T stop watching on that...:wah:

ACSoft
12-03-10, 05:06 PM
I can do to respect the reality of climate,However, but must be increased some file to finish it.

As the Arctic or Antarctic Patrol few opportunities,So I think that there is no need to complete the reality of climate.
W_clear, look at the picture of Antar just before and tell me:

Does your "EnvColors_xxx" color palettes files REALLY represent the colors of the regions which are mentionned for them on this picture ?

This is an important information to know, to eventually use your wonderful colors palettes with another "ClimateZones.tga" map file (They are several other maps around, with a more complete & detailled design).

ACS

W_clear
12-03-10, 09:19 PM
W_clear, look at the picture of Antar just before and tell me:

Does your "EnvColors_xxx" color palettes files REALLY represent the colors of the regions which are mentionned for them on this picture ?

This is an important information to know, to eventually use your wonderful colors palettes with another "ClimateZones.tga" map file (They are several other maps around, with a more complete & detailled design).

ACS
LOL.I am not a sailor, no chance to research the Atlantic in different colors, I'm just under the picture
:)

W_clear
12-03-10, 09:32 PM
Environment has adjusted some of the 4.7 underwater color,environment 4.8 will be completed underwater color.

I am working on lightning,I want to achieve bright flash out when the lightning,Have failed many times.

There is also a need to do is. To become more white foam.


Wish me success

Captn Wilhelm
12-03-10, 10:11 PM
This last version is very nice. Thank you for your work.

Best of luck with the water :up:

[/URL][URL="http://img18.imageshack.us/my.php?image=sh5img20101203201750.png"]http://img18.imageshack.us/img18/9591/sh5img20101203201750.th.png (http://img207.imageshack.us/my.php?image=sh5img20101203201731.png)

PL_Andrev
12-04-10, 03:02 AM
Can it be more perfect?
:o
Thank you for your work W_clear, thanks a lot!
Salut to you!
:salute:

ACSoft
12-04-10, 08:46 AM
LOL.I am not a sailor, no chance to research the Atlantic in different colors, I'm just under the picture
:)
You missunderstood me.

I didn't asked if your colors are exactly like the real world, I just asked if they still represent the region of their names (Polar, Temperate, Tropical, etc...). In other words, you may have changed the way this color system work, but kept the name of files, because of the way mod's work (replacing existing files).

So again, in your spirit, are your color palettes STILL made for the region of their names, or you changed the system and just kept names to make the moding easier ?

ACS

Reece
12-04-10, 09:05 PM
Best of luck W_clear!!:up: Just don't bite off more than you can chew though!:03:

W_clear
12-05-10, 01:24 AM
You missunderstood me.

I didn't asked if your colors are exactly like the real world, I just asked if they still represent the region of their names (Polar, Temperate, Tropical, etc...). In other words, you may have changed the way this color system work, but kept the name of files, because of the way mod's work (replacing existing files).

So again, in your spirit, are your color palettes STILL made for the region of their names, or you changed the system and just kept names to make the moding easier ?

ACS
You can see Environment\data\Env\ClimateZones.cfg

tonschk
12-05-10, 02:38 AM
There is also a need to do is. To become more white foam.




I agree, the foam on both sides of the U-Boot are now grey colour and need to match the colour of the whiter bow wake

PL_Andrev
12-05-10, 03:33 AM
I agree, the foam on both sides of the U-Boot are now grey colour and need to match the colour of the whiter bow wake
Why "bow wake" only? And why "whiter"?
The color depends from weather conditions and time (white foam at dark night?)

Different colors of bow wake in different weather conditions (tested with W_clear's Env 4.1 version and historical missions):
http://www.subsim.com/radioroom/showpost.php?p=1522682&postcount=197

Types of splashes need to be re-worked:
http://www.subsim.com/radioroom/showpost.php?p=1524309&postcount=203

Second issue is s the phosphorescence effect - from wikipedia (non-english source):
Because of the wake the steam torpedoes were quickly withdrawn from use at night on the waters of high phosphorescence, for example on the Mediterranean Sea.

Phosphorenscence effect (long-time exposure):
http://philhart.com/files/Phosphorescence_37.jpg

tonschk
12-05-10, 04:44 AM
Why "bow wake" only? And why "whiter"?
The color depends from weather conditions and time (white foam at dark night?)

Different colors of bow wake in different weather conditions

Yes of course :up:, the bow wake and side foam colours need to change depending from weather condition and day/night time, but I dont know if the modders knowledge of SH5 code/files permit/allow to do that colour change effect

PL_Andrev
12-05-10, 07:15 AM
Yes of course :up:, the bow wake and side foam colours need to change depending from weather condition and day/night time, but I dont know if the modders knowledge of SH5 code/files permit/allow to do that colour change effect
It is possible, see links in my last post. This is this same mod with different weather conditions and you can see the different colors of bow splashes for different conditions. The important thing is that developers (?) match the foam color to current weather/time conditions and it looks correctly.
Now the question is: how to match the splash color to foam color.

ACSoft
12-05-10, 02:11 PM
You can see Environment\data\Env\ClimateZones.cfg
This won't tell me if your palettes still represent colors of the region of their names. You may have builded something totally different with all these configuration files.

Is-it so complicate to understand this question (even if your mother language is Chinese) and just answer either: yes they do or not they don't !!!

Ohhh, maybe it is a secret !!! :DL

ACS

W_clear
12-05-10, 07:28 PM
This won't tell me if your palettes still represent colors of the region of their names. You may have builded something totally different with all these configuration files.

Is-it so complicate to understand this question (even if your mother language is Chinese) and just answer either: yes they do or not they don't !!!

Ohhh, maybe it is a secret !!! :DL

ACS
我真的不是很明白你的意思。I do not quite understand what you mean:cry:

W_clear
12-05-10, 07:35 PM
It is possible, see links in my last post. This is this same mod with different weather conditions and you can see the different colors of bow splashes for different conditions. The important thing is that developers (?) match the foam color to current weather/time conditions and it looks correctly.
Now the question is: how to match the splash color to foam color.


developers match the foam color to current weather/time conditions and it looks correctly.--------------------->I agree.The problem now is I need to know how it affects the color of the bubble,This requires a lot of tests。

W_clear
12-05-10, 09:06 PM
The foam into a more white successful。But only the bow splash,Wake-up bubble has not yet resolved。

NEW

http://i52.tinypic.com/2w54pzk.jpg

OLD
http://i52.tinypic.com/2n9ayit.jpg

Obelix
12-05-10, 11:01 PM
The foam into a more white successful

Beautifull:up::yeah:

ACSoft
12-06-10, 05:23 AM
我真的不是很明白你的意思。I do not quite understand what you mean:cry:
I just asked to you if your "EnvColors_XXX" files still represent, in your mind, the colors for the region of their names: EnvColors_Tropical.cfg, EnvColors_Temperate_A.cfg, like it is represented here after:

http://www.acsoft.ch/tmp/envcol1.jpg

I expected a very simple answer: YES or NO. Not an answer that you never be a sailor, or to look into a file which obviously don't solve the question.

I mean, if you tweak these colors, I suppose you know what you do !!!

In case your answer will be "YES", here is a complementary question:

http://www.acsoft.ch/tmp/envcol2.jpg

Thanks in forward for your answers.

ACS

W_clear
12-06-10, 06:15 AM
I just asked to you if your "EnvColors_XXX" files still represent, in your mind, the colors for the region of their names: EnvColors_Tropical.cfg, EnvColors_Temperate_A.cfg, like it is represented here after:

http://www.acsoft.ch/tmp/envcol1.jpg

I expected a very simple answer: YES or NO. Not an answer that you never be a sailor, or to look into a file which obviously don't solve the question.

I mean, if you tweak these colors, I suppose you know what you do !!!

In case your answer will be "YES", here is a complementary question:

http://www.acsoft.ch/tmp/envcol2.jpg

Thanks in forward for your answers.

ACS
The first is old.Do not control it。
Arrangement is now followed:

DefaultClimateZone=0
Color00=PolarClimateNorthern
Color40=Polar_AClimateNorthern
Color60=TemperateClimateNorthern
Color80=TropicalClimateNorthern
Color100=Tropical_AClimateNorthern
Color120=TemperateClimateSouthern
Color160=Polar_AClimateSouthern
Color200=PolarClimateSouthern

Northern Hemisphere
[PolarClimateNorthern]
[PolarClimateNorthern.Season0]
SeasonName=winter
StartDate=0101
EndDate=0531

[PolarClimateNorthern.Season1]
SeasonName=spring
StartDate=0601
EndDate=1231

[Polar_AClimateNorthern]
[Polar_AClimateNorthern.Season0]
SeasonName=winter
StartDate=1201
EndDate=0231

[Polar_AClimateNorthern.Season1]
SeasonName=spring
StartDate=0301
EndDate=0531

[Polar_AClimateNorthern.Season2]
SeasonName=summer
StartDate=0601
EndDate=0831

[Polar_AClimateNorthern.Season3]
SeasonName=autumn
StartDate=0901
EndDate=1131

[TemperateClimateNorthern]
[TemperateClimateNorthern.Season0]
SeasonName=winter
StartDate=1201
EndDate=0231

[TemperateClimateNorthern.Season1]
SeasonName=spring
StartDate=0301
EndDate=0531

[TemperateClimateNorthern.Season2]
SeasonName=summer
StartDate=0601
EndDate=0831

[TemperateClimateNorthern.Season3]
SeasonName=autumn
StartDate=0901
EndDate=1131

[TropicalClimateNorthern]
[TemperateClimateNorthern.Season0]
SeasonName=winter
StartDate=1201
EndDate=0231

[TropicalClimateNorthern.Season1]
SeasonName=spring
StartDate=0301
EndDate=0531

[TropicalClimateNorthern.Season2]
SeasonName=summer
StartDate=0601
EndDate=0831

[TropicalClimateNorthern.Season3]
SeasonName=autumn
StartDate=0901
EndDate=1131

[Tropical_AClimateNorthern]
[Tropical_AClimateNorthern.Season0]
SeasonName=winter
StartDate=1201
EndDate=0231

[Tropical_AClimateNorthern.Season1]
SeasonName=spring
StartDate=0301
EndDate=0531

[Tropical_AClimateNorthern.Season2]
SeasonName=summer
StartDate=0601
EndDate=0831

[Tropical_AClimateNorthern.Season3]
SeasonName=autumn
StartDate=0901
EndDate=1131


Southern Hemisphere
[TemperateClimateSouthern]
[TemperateClimateSouthern.Season0]
SeasonName=winter
StartDate=0601
EndDate=0831

[TemperateClimateSouthern.Season1]
SeasonName=spring
StartDate=0901
EndDate=1131

[TemperateClimateSouthern.Season2]
SeasonName=summer
StartDate=1201
EndDate=0231

[TemperateClimateSouthern.Season3]
SeasonName=autumn
StartDate=0301
EndDate=0531

[Polar_AClimateSouthern]
[Polar_AClimateSouthern.Season0]
SeasonName=winter
StartDate=0601
EndDate=0831

[Polar_AClimateSouthern.Season1]
SeasonName=spring
StartDate=0901
EndDate=1131

[Polar_AClimateSouthern.Season2]
SeasonName=summer
StartDate=1201
EndDate=0231

[Polar_AClimateSouthern.Season3]
SeasonName=autumn
StartDate=0301
EndDate=0531

[PolarClimateSouthern]
[PolarClimateSouthern.Season0]
SeasonName=autumn
StartDate=0601
EndDate=1231

[PolarClimateSouthern.Season1]
SeasonName=summer
StartDate=0101
EndDate=0531
Do you understand?

ACSoft
12-06-10, 09:16 AM
I don't need to understand nothing. Like you, I can read all these datas in these files. What I need, is you, to just answer a single simple question:

In your meaning, does represent YOUR:

EnvColors_Polar.cfg
EnvColors_Polar_A.cfg
EnvColors_Temperate.cfg
EnvColors_Tropical.cfg
EnvColors_Tropical_A.cfg

The colors of the regions on which you set them ?

For example:

Your "EnvColors_Tropical_A.cfg" is affected to map "Color100" and this "Color100" correspond to the region which is the most close to the equator.

http://www.acsoft.ch/tmp/envcol3.jpg

Now, if you compare on the picture here over, the colors of "EnvColors_Tropical_A.cfg" and those of "EnvColors_Tropical.cfg" (picture taken with the same SH5 save situation, therefore same location, same date, same meteo), IT IS OBVIOUS that "EnvColors_Tropical_A.cfg" which is supposed to represent a more tropical climate (more close from the equator) have quite cold colors, almost in comparison with the colors of "EnvColors_Tropical.cfg". So, yes, I really don't understand what you are trying to do.

Also, what to say about the distribution of these colors palettes, along the Earth latitudes ?!? See the picture here after:

http://www.acsoft.ch/tmp/envcol4.jpg

In the red circle, from North to South, You have "Polar_A" followed by "Polar" at level of England and channel between France & Great Britain !!! Then Temperate followed by Tropical_A, followed by Tropical and then again Tropical_A. !?!?!

No doubt you are a very great artist to build very realistic looking ambiance in SH5, but I don't understand nothing to the way your distribute these colors over the World.

ACS

PL_Andrev
12-06-10, 11:10 AM
1. I think that the file climatezones.tga was edited few times, and don't know this is W_clear's work. You should read all post at this tread and I'm sure you'll find the answer why climatezones.tga looks like on this picture.

2. Maybe you should use /propose your version of this file. You ask why near England the polar environmant is. I can ask, why these lines between regions are straight? They looks non-real, right?. I found some diffirent versionof climatezones.tga, like on this post: http://www.subsim.com/radioroom/showpost.php?p=1399927&postcount=240

3. Could you use very simple easy english when asking? Our chineese friend does not speak english very good...

ACSoft
12-06-10, 01:23 PM
Dear Antar, thanks for trying to help !

1. I think that the file climatezones.tga was edited few times, and don't know this is W_clear's work. You should read all post at this tread and I'm sure you'll find the answer why climatezones.tga looks like on this picture.
I have already done that and it took my hours, because of the number of messages. But unfortunately I didn't really got the answers I was seeking for. I read, for example, some discussions about coastal problems and setting of different color for them, but didn't founded a clear explanation of the reasons why it is better this way. If you read my early previous messages in this thread, you will see I asked for this, but didn't received satisfactory answers.

2. Maybe you should use /propose your version of this file. You ask why near England the polar environmant is. I can ask, why these lines between regions are straight? They looks non-real, right?. I found some diffirent versionof climatezones.tga, like on this post: http://www.subsim.com/radioroom/showpost.php?p=1399927&postcount=240 .

I have done this already. For example, I founded here:
http://www.subsim.com/radioroom/showthread.php?t=170162

A work made by a French guy, devoted to W_clear mod. I founded that his climatezones.tga was, to my opinion, the best around, as it respect real world zone distribution, has the trick of different color on coast and even add a suplementary palette Temperate_A.

So I have corrected this nice climatezones.tga map (you know it is my speciality LOL) who had also illegal colors and proposed this work and my collaboration to improve these ClimatZone to W_clear with private messages.

But W_clear refused to go in this direction for reasons who belong to him, like he didn't apparently also took in account the gift made by the French guy. No problem, I respect that. I mean his Mod belong to him, so he decide and do what he want.

3. Could you use very simple easy english when asking? Our chineese friend does not speak english very good...
I try hard to be as simple as I can. This is why I try also to use often pictures.

But English is also not my mother language. So it is also sometimes difficult for me to explain, depending on what you have to explain.

ACS

PL_Andrev
12-06-10, 03:32 PM
I have done this already. For example, I founded here:
http://www.subsim.com/radioroom/showthread.php?t=170162


I looked for it, thank you!
:up:

ACSoft
12-06-10, 06:58 PM
I looked for it, thank you!
:up:
Be aware that the original version of the ClimateZones.tga you will find in this thread of the French guy HAS ILLEGAL COLORS.

As I said, I have a corrected version. If you are interested in it, please write to me in private.

ACS

W_clear
12-08-10, 09:12 PM
Environmental 4.8 MOD for SH5_1.2
Environmental 4.8 MOD replace all the Environmental MOD
1.Change the foam more white.
2.The new underwater color.

Obelix
12-08-10, 09:19 PM
W_clear
Thank you. Its nice :yeah:

stoppro
12-08-10, 11:17 PM
beautiful!:up:

Shiplord
12-09-10, 06:49 AM
South of Ireland is still Polar climate zone (color red value = 0), why?

ACSoft
12-09-10, 09:01 AM
South of Ireland is still Polar climate zone (color red value = 0), why?
Good question !!!

ACS

Yosarian
12-09-10, 10:07 AM
South of Ireland is still Polar climate zone (color red value = 0), why?

because this mod is very unrealistic in terms of the global division of world climate zones.

http://imgur.com/jJQ3e.jpg

This climatezones.tga made by someone here in the forums (I do not remember who) comes very close to the real distribution of the climate and should perhaps be used in future versions of this mod if the creator of this climatezones.tga agrees.

http://imgur.com/zI98b.png

Pintea
12-09-10, 10:43 AM
Perhaps he made it so in order to achieve greater environment diversity around the playable zones, while taking a hit on the simulation aspect.

The game is quite limited with respect to the environment colors combination (even though much above previous versions). The colors are much too precisely defined according to climate zone and weather type.

Perhaps each environment should have been defined with a range of colors, or even allowing a small amount of randomness.

PL_Andrev
12-09-10, 12:56 PM
I tried to build my world map as on your 'vegetation' screen... but I use W_clear's map colors (8 colors).
Why on your screen are 10 colors? When W_clear uses only 8?

Another issue: there should be uneven number of zones:
1. Polar <- color 1
2. Arctic <- color 2
3. Cold-temp <- color 3
4. Warm temp <- color 4
5. Sub-tropical <- color 5
6. Tropical <- color 6
7. Sub-tropical <- color 5
8. Warm temp <- color 4
9. Cold temp <- color 3
10. Arctic <- color 2
11. Polar <- color 1

and there are six colors only... and we have 8-10?
http://www.forum.polishseamen.pl/images/smiles/drapanie.gif

rsvette12
12-09-10, 01:43 PM
New underwater can someone post a screenshot of that please, thank you Guys.
:salute:
Rich

PL_Andrev
12-09-10, 01:56 PM
New underwater can someone post a screenshot of that please, thank you Guys.
:salute:
Rich

Do you want to see 'black' or 'almost black' ?
Load it and test...
:woot:

Yosarian
12-09-10, 02:24 PM
I tried to build my world map as on your 'vegetation' screen... but I use W_clear's map colors (8 colors).
Why on your screen are 10 colors? When W_clear uses only 8?


It is not my climatezones.tga (I don't use this Env_mod here), it's just one example other SH modders have created a zones file which comes closer to the real natural distribution of the cliamte zones than the one from this mod.

Most players always call for realism but with this mod it seems to bother anyone that it is unrealistic in this respect. :hmmm:

But it is W_Clear's decision which type of climate zones he uses in his mod, it should be only a suggestion.

PL_Andrev
12-09-10, 03:34 PM
I want to prepare the environment world map based on 'vegetation' map but is a mistake on this map?
No artcic zone at south hemisphere?
http://www.forum.polishseamen.pl/images/smiles/drapanie.gif

ACSoft
12-10-10, 04:12 AM
Since middle of October, I try to convince W_clear to work with a corrected version (no illegal colors) of the following ClimateZones.tga, made by French guy "Astradeus" FOR HIM (see: http://www.subsim.com/radioroom/showthread.php?t=170162)

http://www.acsoft.ch/tmp/envcol5.jpg

I try even to convince him to adopt other improvements Astradeus made, like the addition of a suplementary color palette "Temperate_A". I sent to him a sub-mod I builded from Astradeus work and my own work. I offered to help him doing that, but W_clear DON'T WANT TO GO IN THAT DIRECTION and answered "NO" to me. The same happen apparently already much sooner, with the French Guy "Astradeus".

This is why, since this time, I continue to develop my own Private version of a sub-mod "ClimateZones ACS" which can be applied over W_clear mod. It has a suplementary "Temperate_A" color palette, which is unfortunately for now, just a copy of W_clear "Temperate" palette.

By respect for W_clear, I will make this sub-mod public ONLY IF W_clear GIVE ME HERE THE AUTHORIZATION.

But it would be much better that you guys, try to convince W_clear to take the gift "Astradeus" & "ACSoft" have offered to him.

ACS

EDIT: look what was saying Astradeus to W_clear:
http://www.subsim.com/radioroom/showpost.php?p=1411791&postcount=12

Zedi
12-10-10, 04:53 AM
How can we convince a chinese guy about anything without knowing his language? Using the translator will complicate things more.

So .. go for it and make your work public. If you will give them full credit for their work, I see no problem at all. The only problem would be to update your stuff every time they change something..

ustahl
12-10-10, 05:14 AM
Yes, make it public and give W_clear all the credit, honour and thanks that he deserves.:up:

We shall then try to convince him to test it himself and give feedback what he thinks of it. I'll try to put that in very simple English (without French influence;)), so that even the "translating machine" can make Chinese sense of it.

If he still gets annoyed, we must think of a different approach.:hmmm:

PL_Andrev
12-10-10, 05:46 AM
What is a problem to use both mods as:
1. W_clear's Environmental mod
2. Corrected climate zones
:06:

If W_clear does not want to work with better climate zones it is his choice.
His mod is too much perfect to keep problem with climate zones.
:03:

BigBANGtheory
12-10-10, 06:05 AM
If it gets included in the MegaMod, then that kind of works too, though ACSoft does make a good point.

W_clear
12-10-10, 07:23 AM
Warning:
If you use this ClimateZones.tga,. You will not see the different waters.you use my MOD does not make sense。

Making this ClimateZones.tga,. I think you did not think。Players can travel several waters each patrol? Too funny。:down:

ACSoft
12-10-10, 08:00 AM
Warning:
If you use this ClimateZones.tga,. You will not see the different waters.you use my MOD does not make sense。

Making this ClimateZones.tga,. I think you did not think。Players can travel several waters each patrol? Too funny。:down:
As far as I understand well, what is trying to say W_clear here, is that to just replace his ClimateZones.tga, by the one made originally by "Astradeus" will not work properly.

AND THIS IS CORRECT

You need to use a different "ClimateZones.cfg" and even maybe different "Weather_XXX.cfg" files, to fully take advantage of this better map and re-distribute in the correct way, ALL W_clear colors palettes, to the correct places, all over the world.

THIS IS WHAT IS DOING MY CLIMATEZONES SUB-MOD

ACS

Zedi
12-10-10, 08:41 AM
ACSoft, let me put it in this way: Imagine that subsim.com is a chinese forum and you try to submit ur work and communicate with the people there through google translate. It would require a lot of patience, trust me. I once tried to see a chinese forum with that tool and I mega failed to understand the topics there.

So do what you wanna do and release it as a separate mod. Maybe then W_Clear will understand the meaning of your words and will integrate it in his mod. My 2 cents.

ustahl
12-10-10, 08:51 AM
@W_clear,

Hello friend! I suggest that you try and test the Climatezones sub-mod of ACSoft.:up:

Forget the old ClimateZones.tga of "Astradeus". That is different and old now.:down:

When you test ACSoft's Climatezones sub-mod, you will see that there are no problems.:yep:

I am sure ACSoft will give you the link to his sub-mod. Please try to co-operate. Please try to work together.:yeah:

We all try to be positive and constructive.:salute:

ACSoft
12-10-10, 09:06 AM
Players can travel several waters each patrol? Too funny。:down:
Are-you saying what you said to me to refuse ?

That the player cannot travel several waters in each patrol ?

This is almost what I understood. If it is really what you was trying to say, I don't understand why such an argument would justify to neglect the Climate Zones distribution, ?!?

Look at this picture:

http://www.acsoft.ch/tmp/envcol6.jpg

This is a REAL patrol I have done, where I was sunk in the middle of the British channel on my way home.

000 = EnvColors_Polar.cfg
020 = EnvColors_Polar_A.cfg
040 = EnvColors_Temperate.cfg
060 = EnvColors_Temperate_A.cfg
080 = EnvColors_Tropical_A.cfg
100 = EnvColors_Tropical.cfg

Just with this very plausible patrol, we navigate into 4 of your "waters" (5 with the map design, but color 060 (060=Temperate_A is, for now, equal to 040, your Temperate color).

It is not difficult to imagine another patrol going more South and entering in your last color palette 100 = "Tropical".

ACS

ACSoft
12-10-10, 09:22 AM
ACSoft, let me put it in this way: Imagine that subsim.com is a chinese forum and you try to submit ur work and communicate with the people there through google translate. It would require a lot of patience, trust me. I once tried to see a chinese forum with that tool and I mega failed to understand the topics there.
In the very beginning, I first didn't realized that W_clear was Chinese and had a big barrier language problem.

But since I have realized that, because some of you tell it to me, trust me, I tried all my best to communicate, even using pictogram.

So do what you wanna do and release it as a separate mod. Maybe then W_Clear will understand the meaning of your words and will integrate it in his mod. My 2 cents.

No sorry, I won't do that, EXCEPT IF W_CLEAR GIVE ME THE AUTHORIZATION TO DO IT. The reason is, W_clear HAD MY MOD ALREADY. So he was already able to study it and finally, REFUSED TO ADOPT IT AND TO COLLABORATE WITH ME on furthers ehancement (building a new Temperate_A). Therefore, I am not going now to FORCE him in any direction. It is HIS mod, and he do what he want with it, I have no other way than to fully respect that.

Again, it is your turn to convince him. My offer still stand.

ACS

7thSeal
12-10-10, 12:54 PM
I'm guessing that the problem is that one of the biggest problems with his mod was with the climate zones and now its working without crashing. Crashing is probably his biggest concern and he's being asked to change something that's working even though not 100% accurate. He's looking toward the mega mod which includes his and wants it running smoothly. Just my guess though. :salute:

Zedi
12-10-10, 01:30 PM
In the very beginning, I first didn't realized that W_clear was Chinese and had a big barrier language problem.

But since I have realized that, because some of you tell it to me, trust me, I tried all my best to communicate, even using pictogram.



No sorry, I won't do that, EXCEPT IF W_CLEAR GIVE ME THE AUTHORIZATION TO DO IT. The reason is, W_clear HAD MY MOD ALREADY. So he was already able to study it and finally, REFUSED TO ADOPT IT AND TO COLLABORATE WITH ME on furthers ehancement (building a new Temperate_A). Therefore, I am not going now to FORCE him in any direction. It is HIS mod, and he do what he want with it, I have no other way than to fully respect that.

Again, it is your turn to convince him. My offer still stand.

ACS

Well, I did something similar when I took Reaper's ERM and worked out a mod that can help on the broken stadimeter those who dont use TDW UI or any other automation mod. Is true, he gave me the approval to develop further his mod, but looking at the first post on this thread.. I see no copyright notice.

So I assume is no problem in helping this mod to be a better one. We are gentlemens here and we dont steal each others work, not to mention that all the moders do here, is strictly in the benefit of the community/SH fans. If is any copyright mark on any mod, is actually against the commercial use of the mod.

Bottomline.. dont try to learn chinese, dont argue with W_Clear.. do what you think is needed to do to improve this great mod and let use enjoy it.

BigBANGtheory
12-10-10, 01:43 PM
Work on it as an enhancement dude, people can choose themselves whether or not to load it then. Its not unlike other mods which rely on or enhances say TDWs UI mod for their own work, its all good.

W_clear
12-10-10, 09:23 PM
玩家有多少机会跑遍世界各地,每次巡逻仅仅在一个很小的海域,这样玩家如何能感受到不同海水,真实有什么用 。How many players the opportunity traveled all over the world, each patrol only in a small area, so that players can feel how different the sea, what is the real use.

ACSoft
12-11-10, 04:13 AM
玩家有多少机会跑遍世界各地,每次巡逻仅仅在一个很小的海域,这样玩家如何能感受到不同海水,真实有什么用 。How many players the opportunity traveled all over the world, each patrol only in a small area, so that players can feel how different the sea, what is the real use.
My answer is again, look at this picture:

http://www.acsoft.ch/tmp/envcol6.jpg


I can add the following:

WHO CAN THE MUCH CAN THE LESS.

If you, W_clear, you plan to never navigate down to South-Africa, or somewhere to South America, etc... It does not mean that nobody will do it. If you, W_clear, don't care about the quality of the map ClimateZone.tga, it does not mean everybody don't care.

I would understand your position if we were all asking to you to build a new map, somethings you may not want to do, because of the time & work required.

BUT ACSOFT & ASTRADEUS OFFER THIS TO YOU AS A GIFT !!!

JUST ACCEPT THIS GIFT !!!

ACS

tonschk
12-11-10, 12:50 PM
I still preffer the blue water colour when the sky is also blue, if the sky is blue the green water colour dont make much sense

http://i194.photobucket.com/albums/z58/tonschk/SH5Img2010-07-27_220828-1.jpg

col_Kurtz
12-11-10, 04:29 PM
Hi...

This is screen from Trevallys tutorial (in my JSGME list on the bottom).
http://www.subsim.com/radioroom/showpost.php?p=1551966&postcount=19
She gets two torps. Nice fire... get slow down. I`m not sure so I surfaced my U and shot from deck gun (by the way - veeery fast - too fast? 1 shot per 2-3 seconds?) to finish her course. Blow up and... I noticed this red line, not exactly on the horizon...

http://naforum.zapodaj.net/thumbs/c5020ce33310.jpg (http://naforum.zapodaj.net/c5020ce33310.jpg.html)

Any idea what happened

XP Pro SP3, Geil 2x1GB Ultra Low Latency 800Mhz, HD4850 512MB Asus Top, Intel E2160 overlocked to 2.79Ghz

Trevally.
12-11-10, 04:44 PM
007 FX_Update_0_0_9_ByTheDarkWraith

This mod in your list will send up a red flare from a sinking ship.
The red mark on the sea is the glow from that flare:up:

col_Kurtz
12-11-10, 06:08 PM
007 FX_Update_0_0_9_ByTheDarkWraith

This mod in your list will send up a red flare from a sinking ship.
The red mark on the sea is the glow from that flare:up:

Red flare...:o is it means: S.O.S. I`m sinking like Titanic? I sunk some ships in this war... game:O: so I missed this small signal...:rotfl2:
Thank you:)

rascal101
12-15-10, 03:28 PM
Still getting crashing with this mod - suspect it may have something to do with TDW's UI mod- a clash between the two is causing a couple of issues - still trying to solve

Am getting CTD and square damage flashes when using the deck gun and huge frame rate slow down when a number of surface ships open fire with AA guns

Trying to tweak a number of things to get a solution

Regards
Rascal
Dont forget to donate to keep SubSim afloat

letterboy1
12-16-10, 04:36 PM
Just wondering if it could be this mod. When my deckgun rounds hit the target at night, the graphic looks like it is surrounded by a box . . . almost as if I were seeing the part of the graphic that is supposed to be transparent but is NOT.

shmall
12-16-10, 04:58 PM
I still preffer the blue water colour when the sky is also blue, if the sky is blue the green water colour dont make much sense




how about this real picture then ;)

http://www.floridakeystravel.info/large/atlantic-ocean.jpg

W_clear
12-17-10, 03:23 AM
The color of the French coastline,It's a clear day 。 sense of more air in 4.9

http://i52.tinypic.com/smdeo4.jpg

bart
12-17-10, 06:26 AM
Hi Clear,

Thats a great shot.....but I got a couple of questions for you.

What mods have you got installed there to get those graphics?

and

I see on your boat the DF aerial is raised....is that on a mod or can you do that from an in game command?

PL_Andrev
12-17-10, 07:10 AM
The color of the French coastline,It's a clear day 。 sense of more air in 4.9

This light fog at 'clear day' is perfect!
:yeah:

W_clear
12-17-10, 09:31 PM
This light fog at 'clear day' is perfect!
:yeah:
It's not light fog.It's clear dat.
Even the sunny days should have a sense of air。:)

ACSoft
12-20-10, 05:40 AM
It's not light fog.It's clear dat.
Even the sunny days should have a sense of air。:)
Maybe a very little, but NEVER as much as your picture show.

What your picture show, if it is a day without fog, it is maybe valid for Shanghai or Pekin with the pollution, but it will NEVER be like that actually, on the French coast line, as you pretend. But, of course, all this is also a matter of taste !!!

W_clear, in French we say "Sometimes, better is worst than good". This mean, that sometimes, when you want to make it always better and better, you start to get the contrary.

To my taste, it is what start to happen with your last 4.9 version. Personnaly, I have reversed foam to your previous version state by removing your new tweakings.

Actually, I search how to make a sunny day a REAL sunny day. Can-you tell me what should I change ?

ACS

ustahl
12-20-10, 06:20 AM
What your picture show, if it is a day without fog, it is maybe valid for Shanghai or Pekin with the pollution, but it will NEVER be like that actually, on the French coast line, as you pretend. But, of course, all this is also a matter of taste !!!
ACS

ACSoft, you're right. The air on the North Sea and Atlantic is clear (= transparent) on a clear day (not fuzzy). Back in WW2 days there was also much less pollution in the air than today in certain high populated, heavy industry areas. However, reality/realism is NOT a matter of taste, it either is or it is not, like a woman cannot be a little bit pregnant.:03:

Schütze
12-20-10, 06:46 AM
ACSoft, you're right. The air on the North Sea and Atlantic is clear (= transparent) on a clear day (not fuzzy). Back in WW2 days there was also much less pollution in the air than today in certain high populated, heavy industry areas. However, reality/realism is NOT a matter of taste, it either is or it is not, like a woman cannot be a little bit pregnant.:03:

Pollution asides, the french coastal line doesn´t look like that today. Let alone in 1940. I am not from France, but a european whom visits France from time to time (have relatives in Dunkerque mind you) so i know what i speaking about.

w_clear,

As much as i enjoy your mod (it truly is fantastic) it doesn´t look like that anywhere in Europe.

Defiance
12-20-10, 07:26 AM
Hiya's,

To chill things out a bit, this mod has so many variables it simply cannot suit everyones taste, cloud cover/time of day/thickness and colour of clouds/air density/water volume in clouds etc etc the variables can be endless when applied

eg: The sizing of the moon sun etc has only one definate answer, someone makes a mod for these and really that's that, it's done finished fin the end

If you like this mod then use it, if not obviously don't use it

Myself, it beats stock so i use it, but it's a mod that most will disagree with as so much is variable

Happy Christmas

Ragtag
12-21-10, 09:34 AM
To bad this is the last update. Thanks for your hard work W_Clear :)