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Gargamel
11-18-10, 12:03 AM
Not sure what you mean by SH3 Commander continuing to run during the game - do you mean that when you launched the game from Commander and then exited the game, the Commander interface window would still be open just where you left it?

Cuz that's not what it does on my install - if I want to do anything in Commander after exiting the game, I have to reopen the program. I always assumed that it shut itself down after launching the game's .exe file, it certainly shuts the window down by itself when the game loads on my rig. And all the changes that Commander should be making to the game are in there.

This may be a stupid question that doesn't need asking, and please don't take offense if it is :D - but when you say you are using Commander to start SH3 - you do mean that you're clicking the check mark in the bottom right corner of the interface, the one that says "Launch SH3!" when you put the mouse cursor over it. Right?

Yeah, i use the button. :D

Up until abotu a week ago, the SHC window stayed open in the background. Now it closes itself. And most (If not all) the changes i've made in SHC, like fatigue model, dont get applied. Since I've setup my crew to run on no fatigue (see other threads :P), this is really annoying.

EDIT: things like fatigue model and skip intro movies wasn't being applied.

I just turned off the auto-rollback feature, and SHC stayed up this time..... lets see if it works.

EDIT2: Ok it skipped the movies. Hopefully the rest of the changes will be made. Having not played in about a week due to this is getting annoying.

JScones
11-18-10, 01:30 AM
SH3Cmdr DOES NOT stay open when SH3 is running...unless, perhaps you are running a very old version of SH3Cmdr (ie pre 3.x), in which case I can't remember, or care, what it does.

SH3Cmdr does not even load SH3.exe directly. It loads a small TSR which in turn loads SH3.exe. As soon as SH3Cmdr runs the TSR, SH3Cmdr closes.

I suspect you have a rollback problem or other file integrity issue if changes are not appearing in game, especially if, as you state, SH3Cmdr used to stay open. Again, unless you are using a very old version of SH3Cmdr (in which case STOP!), this won't occur.

Gargamel
11-18-10, 03:02 AM
I checked for updates, and I'm using the current version.

Unchecked auto-rollback, and it stayed open this time, and the files got updated correctly, and I'm enjoying the game again. ::shrug::

I'll see what I can find, but it's not really broken per se.

I'll just have to edit the preset .cfg file that SHC provides (can't remember it's name off the top of my head), and not the basic.cfg anymore.

SkyBaron
11-18-10, 10:52 AM
Here's a quick suggestion if there's ever a new update for SH3Commander. :)

On the Personnel file, instead of having the U-boat damages showing as percentage -- U-boat damaged (H.I. 66.92%) -- it could read: U-boat slightly damaged, moderately damaged, heavily damaged, etc.

Jimbuna
11-19-10, 12:55 PM
That's pretty board based IMHO....what is the 5 range between slightly and moderately for example?

SkyBaron
11-27-10, 01:36 PM
I thinking something similar to h.sie's Colored Hull Integrity Indicator would work:

http://www.subsim.com/radioroom/showpost.php?p=1230035

Not perfect but it would be more realistic to have that on a report than having double decimal percentages assigned for each damaged rivet or bullet hole. :DL

ShadowOps
11-29-10, 06:06 AM
Hello, I have recently updated my SHC from an older version (I got it in mid 2009 I believe) and I have been wondering how to get such detailed Captains Logs. The ones that show Cargo, Crew, Crew Killed, Location, Other Miscellaneous Details, etc. I have been told that you can get that by using the newest SHC and doing something with the Patrol Log, but I have looked and see nothing. How are these types of Logs obtained, I like the immersion.

frau kaleun
11-29-10, 08:26 AM
Hello, I have recently updated my SHC from an older version (I got it in mid 2009 I believe) and I have been wondering how to get such detailed Captains Logs. The ones that show Cargo, Crew, Crew Killed, Location, Other Miscellaneous Details, etc. I have been told that you can get that by using the newest SHC and doing something with the Patrol Log, but I have looked and see nothing. How are these types of Logs obtained, I like the immersion.

In Commander's options, select "Use real ship names" and Commander will flesh out your patrol logs with real ship data when you update your kaleun's Personnal File at the end of each patrol.

You must update your Personnel File first, as this is what triggers Commander to add the real ship data to your patrol logs.

The real ship data is in a file that was included with the latest version of Commander, so the info is already there in the program. However Sailor Steve updates the shipnames file every so often to add more ships and data. You can find the most recent version here:

http://www.subsim.com/radioroom/downloads.php?do=file&id=2746

ShadowOps
12-05-10, 08:31 PM
In Commander's options, select "Use real ship names" and Commander will flesh out your patrol logs with real ship data when you update your kaleun's Personnal File at the end of each patrol.

You must update your Personnel File first, as this is what triggers Commander to add the real ship data to your patrol logs.

The real ship data is in a file that was included with the latest version of Commander, so the info is already there in the program. However Sailor Steve updates the shipnames file every so often to add more ships and data. You can find the most recent version here:

http://www.subsim.com/radioroom/downloads.php?do=file&id=2746

Thank You Frau, I love the Ship Names. :DL

frau kaleun
12-05-10, 10:08 PM
You're very welcome. Now get out there and sink 'em all! :arrgh!:

Gargamel
12-12-10, 03:36 AM
Had a problem with SH tonight, when I returned to base after a great patrol, the log listed my start date as 0/0/00. When I tried to open up the personnel file in SHC, it threw an error something about a date conversion. (Which I wasnt really surprised at)

I went into patrols and patrols_0.cfg's and edited them to reflect the correct data: date, ships sunk, tonnage, etc.

Now, on "my" personnel file, the correct tonnage and ships for that patrol are listed correctly, but the totals aren't. What file do I need to edit to correct that?

http://img573.imageshack.us/img573/1295/sh3error.png

Gargamel
12-13-10, 10:45 PM
Hmm... looks like completing a second patrol fixed the error.

Gargamel
12-13-10, 10:55 PM
Hmm... looks like completing a second patrol fixed the error.

drakkhen20
12-14-10, 01:00 AM
is it better to rollback sh3commander after each complete patrol or just let it go til the absolute need to role back?

Sailor Steve
12-14-10, 07:39 AM
is it better to rollback sh3commander after each complete patrol or just let it go til the absolute need to role back?
Unless you're a serious modder and need for things not to change, it's best (and easiest) to select Auto-Rollback in the first Options screen.

bgreman
12-16-10, 03:58 AM
It would appear the link to SH3Commander is down. Does anyone have a mirror?

SquareSteelBar
12-16-10, 04:08 AM
ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/JAESEN%20JONES

bgreman
12-16-10, 04:10 AM
ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/JAESEN%20JONES


Thanks a bunch, friendo.

Paulski
12-27-10, 01:20 PM
I want to install SHIII commander to get rid of the crew fatique, but both download links are broken :( Anyone got a working link?

Urmel
12-27-10, 01:28 PM
hi Paulski

U can download the latest "SH3 Commander" any time from our Website here:
» http://www.lsh3.com/v5/tools_en.html

Greets from Urmel :salute:

Jimbuna
12-27-10, 02:30 PM
I've uploaded it to my FF account to increase the number of sources.

I will of course remove it if Jaesen objects.

http://www.filefront.com/17709755/SH3Cmdr32.7z/

Paulski
12-27-10, 02:44 PM
Many thanks! :)

JScones
12-29-10, 03:08 AM
To maintain full compatibility with any mod combination, SH3Cmdr follows the stock SH3 logic, hence the limited selection. It would not be practical to code SH3Cmdr for compatibility with DasBootClothes, Men@work, Evan82's or any other possible, or potential, clothes mod.

As SH3Cmdr is no longer supported, there will be no more changes to it.

If no-one offers to help you, contact one the modders of the aforementioned mods and ask if they would assist you.

Robin40
12-30-10, 12:46 AM
Hello

when I save a patrol I have to exit with the return to base option

So when I start SH3Commander again I get the status

In home base before patrol X

If I load the midpatrol via SH3Commander I get unrealistic crew transfers

So when I reload the midpatrol, I start the game via SH3 directly

Is this correct?

CherryHarbey
12-30-10, 03:22 AM
Hello

when I save a patrol I have to exit with the return to base option

So when I start SH3Commander again I get the status

In home base before patrol X

If I load the midpatrol via SH3Commander I get unrealistic crew transfers

So when I reload the midpatrol, I start the game via SH3 directly

Is this correct?

why are you not able to use the "save and exit" option?

If you are saving, then returning to base, then re-loading, I am not surprised that Commander is getting confused.

JScones
12-30-10, 06:20 AM
Actually, it's not SH3Cmdr that is getting confused, it's simply the player.

Robin40, by returning to base you have effectively, as far as SH3 is concerned, ended your patrol, regardless of whether or not you penultimately saved it "in the water". As SH3Cmdr merely reads the SH3 game files, this is why it reports your career as "In home base before patrol X".

You need to "Save and Exit", as CherryHarbey recommended, to save mid patrol. Then SH3Cmdr will report your status as "At sea during patrol X" and crew transfers and Kaleun retirements will not occur.

Robin40
12-30-10, 07:20 AM
why are you not able to use the "save and exit" option?

If you are saving, then returning to base, then re-loading, I am not surprised that Commander is getting confused.

well...I wish to save 2 files, because if one is corrupted the other maybe not and you don't lose the entire patrol

anyway...is there any contrary direction to load midpatrol by sh3 directly?

JScones
12-30-10, 07:31 AM
well...I wish to save 2 files, because if one is corrupted the other maybe not and you don't lose the entire patrol
Well, then understand that you are not actually saving mid-patrol and that SH3, and SH3Cmdr, will correctly report you as "in base", because returning to base was your last action.

anyway...is there any contrary direction to load midpatrol by sh3 directly?
See that "?" icon on the main SH3Cmdr screen? Click it and all will be revealed. Of course, it assumes that you save mid-patrols correctly. As you have chosen not to, preferring to return to base to exit your game, then you can either reload SH3 directly as you currently are, foregoing all the benefits of SH3Cmdr, or you can reload through SH3Cmdr, but manually disabling the crew transfers and realistic retirement options.

Robin40
12-30-10, 07:58 AM
Well, then understand that you are not actually saving mid-patrol and that SH3, and SH3Cmdr, will correctly report you as "in base", because returning to base was your last action.


See that "?" icon on the main SH3Cmdr screen? Click it and all will be revealed. Of course, it assumes that you save mid-patrols correctly. As you have chosen not to, preferring to return to base to exit your game, then you can either reload SH3 directly as you currently are, foregoing all the benefits of SH3Cmdr, or you can reload through SH3Cmdr, but manually disabling the crew transfers and realistic retirement options.

well...I load midpatrol saves via sh3 directly, that is the last save before the base to start the new mission

when I return to base at the end of patrol I load end patrol via sh3cmdr

it looks like it works

frau kaleun
12-30-10, 12:13 PM
well...I load midpatrol saves via sh3 directly, that is the last save before the base to start the new mission

when I return to base at the end of patrol I load end patrol via sh3cmdr

it looks like it works

Be aware, though, that if you have Commander set to Automatic Rollback, it undoes any functionality/options it added to the game for you when you exit the game. If you start SH3 again without going through Commander, you will not have those options during that gaming session as Commander was not allowed to do its stuff.

Also, if you want to make two saves to guard against the possibility of a corrupt file, you don't need to exit the game (or your patrol) in order to do that.

Just hit Esc and Save to create the first save file, then hit Continue or whatever to return to the game for a couple of seconds. Hit Esc again and then Save & Exit to make a second save before you exit the game. Just make sure you give the second save a different filename or you'll overwrite the first one you just made. :yeah:

Robin40
12-30-10, 01:19 PM
Also, if you want to make two saves to guard against the possibility of a corrupt file, you don't need to exit the game (or your patrol) in order to do that.

Just hit Esc and Save to create the first save file, then hit Continue or whatever to return to the game for a couple of seconds. Hit Esc again and then Save & Exit to make a second save before you exit the game. Just make sure you give the second save a different filename or you'll overwrite the first one you just made. :yeah:

Many thx!

Yep...I did it already on my own this afternoon:up:

Btw

This horrible sh3 save system doesn't allow to delete previous files

xct2010
12-30-10, 02:35 PM
Can anyone tell me where can I find this file?

frau kaleun
12-30-10, 02:43 PM
This horrible sh3 save system doesn't allow to delete previous files

Correct, if you delete a save it automatically deletes every save made after the one you chose to delete.

Can anyone tell me where can I find this file?

I'm assuming you want the program, not one specific file from an installation of it?

If so, the first post in this thread contains download links and instructions:

http://www.subsim.com/radioroom/showpost.php?p=1031818&postcount=1

Kemper Boyd
01-01-11, 10:38 AM
I am too in the process of reinstalling SH3 and now noticed that the download links in the first post of this thread are dead. Could anyone put the SHCommander 3.2 file somewhere for downloading?

CherryHarbey
01-01-11, 10:45 AM
posts 520 and 521 have new links

Paulski
01-01-11, 02:33 PM
Everything works fine, but I have one question... I'm in my 2nd patrol right now, and just as my first one, I'm ordered to grid AN16. Now offcourserse this isn't a big deal to me, but will it be so for the rest of my career??

I remember when I created my new career in SH3 Commander, there was an option to select a grid, wich I left open. But my career info does say "Next Patrol Grid: AN16". So do I have to change it myself, or is there a way to let SH3 generate the patrol grids for me again?

Sailor Steve
01-01-11, 11:14 PM
I'm not sure why, but Subsim Downloads had some files go missing some time ago, and apparently this was one of them. This was not JSCones's fault, and had nothing to do with him.

After a quick conversation he gave me permission to put up a new link here at Subsim, so it's available again.
http://www.subsim.com/radioroom/downloads.php?do=file&id=2923

JScones
01-01-11, 11:45 PM
Thanks SS. :up:

Plissken_04
01-02-11, 03:21 AM
The SH3 Cmdr can be also found at here

ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/JAESEN%20JONES/



So Long

Maik

JScones
01-02-11, 03:25 AM
Thanks Maik, I forgot you had a copy of it as well. :up:

Plissken_04
01-02-11, 04:16 AM
Thanks Maik, I forgot you had a copy of it as well. :up:


No Problem :salute:


So Long

Maik

fitzcarraldo
01-04-11, 01:16 PM
Hi, Kaleuns, a question:

I want to add the two MFM skins packs in SH3Comm. What is the folder for installation? And the adequate configuration?

Many thanks and regards.

Fitzcarraldo :salute:

frau kaleun
01-09-11, 10:42 PM
I promise I read through the whole thread and did not see anything that would answer my question, so...

I'm setting up everything to start playing again and I want to experiment with the Random folders in Commander, but I don't know how they work!

Specifically, how do you set up the data(sets) in the folders to make the thing you want to be randomized get randomized?

For instance, if I wanted to use several different loading screens and let Commander pick a random one for each session, where/how would I place the various different Intro.tga files that I wanted it to pick from? Is that even possible, or is this feature only meant for randomizing different versions of the same block of data from one particular file?

Thanks for any info and insight!

Jimbuna
01-10-11, 09:57 AM
I promise I read through the whole thread and did not see anything that would answer my question, so...

I'm setting up everything to start playing again and I want to experiment with the Random folders in Commander, but I don't know how they work!

Specifically, how do you set up the data(sets) in the folders to make the thing you want to be randomized get randomized?

For instance, if I wanted to use several different loading screens and let Commander pick a random one for each session, where/how would I place the various different Intro.tga files that I wanted it to pick from? Is that even possible, or is this feature only meant for randomizing different versions of the same block of data from one particular file?

Thanks for any info and insight!

Lookee here:

http://www.subsim.com/radioroom/showthread.php?t=134573&highlight=randomise+loading+screens

Link to said mod:

http://www.subsim.com/radioroom/downloads.php?do=file&id=2822

frau kaleun
01-10-11, 11:36 AM
Lookee here:

http://www.subsim.com/radioroom/showthread.php?t=134573&highlight=randomise+loading+screens

Link to said mod:

http://www.subsim.com/radioroom/downloads.php?do=file&id=2822

Thanks, I knew there was a mod that did that - however I don't actually want to randomize loading screens, I was just using that file as an example. And that particular mod is a big chunk to download/extract for nothing more than a peek at how the data is organized.

What I'm not clear on to start with is whether or not each version of the same file that you want randomized has to go in a different folder in the Random directory (adding more folders, 5, 6, 7, 8 and so on as needed to include each desired version of the file)... or if each numbered subfolder is meant to contain all the differenct versions of the same file, meaning that each numbered subfolder would be the "source" of all randomized data for one particular element of the game, folder 0 for instance providing random loading screens, folder 1 providing randomly chosen versions of the same .wav file, whatever.

I suspect it's the former, but I'm not sure.

Jimbuna
01-10-11, 01:24 PM
Thanks, I knew there was a mod that did that - however I don't actually want to randomize loading screens, I was just using that file as an example. And that particular mod is a big chunk to download/extract for nothing more than a peek at how the data is organized.

What I'm not clear on to start with is whether or not each version of the same file that you want randomized has to go in a different folder in the Random directory (adding more folders, 5, 6, 7, 8 and so on as needed to include each desired version of the file)... or if each numbered subfolder is meant to contain all the differenct versions of the same file, meaning that each numbered subfolder would be the "source" of all randomized data for one particular element of the game, folder 0 for instance providing random loading screens, folder 1 providing randomly chosen versions of the same .wav file, whatever.

I suspect it's the former, but I'm not sure.

I honestly can't remember.....send Jaesen a PM.

Sailor Steve
01-10-11, 03:40 PM
IFor instance, if I wanted to use several different loading screens and let Commander pick a random one for each session, where/how would I place the various different Intro.tga files that I wanted it to pick from? Is that even possible, or is this feature only meant for randomizing different versions of the same block of data from one particular file?

Each file goes into a single folder. You can have one each of many types of files (loading screen, band march, leer, speech files etc) as long as they each follow the correct path.

It's actually fairly simple (says the luddite who doesn't understand anything until it's explained precisely step-by-step. Mayby that's why once I do get it I'm pretty good at explaining it).

SH3Commander/Random/0-1-2-(folder number)/Date/19390101 (since in the Random folders we don't want it to be date-based, the date is always the same) /Data/Menu/Loading.

There you put in the loading screen you want. It must be a TGA file, and it must be named 'Intro' (they always are, but just so you know).

Put a single one into each of the numbered folders. In my mod the mission screens also change. They follow the same path but are labelled 'Map'. You can also vary the 'Museum' and 'Single Missions' loading screens the same way.

I also used it to vary the 25 different dockside band marches:
Random/0/Date/19390101/Data/Sound/Fanfara_01.

Once you look at it it's pretty straightforward

fitzcarraldo
01-10-11, 04:26 PM
Each file goes into a single folder. You can have one each of many types of files (loading screen, band march, leer, speech files etc) as long as they each follow the correct path.

It's actually fairly simple (says the luddite who doesn't understand anything until it's explained precisely step-by-step. Mayby that's why once I do get it I'm pretty good at explaining it).

SH3Commander/Random/0-1-2-(folder number)/Date/19390101 (since in the Random folders we don't want it to be date-based, the date is always the same) /Data/Menu/Loading.

There you put in the loading screen you want. It must be a TGA file, and it must be named 'Intro' (they always are, but just so you know).

Put a single one into each of the numbered folders. In my mod the mission screens also change. They follow the same path but are labelled 'Map'. You can also vary the 'Museum' and 'Single Missions' loading screens the same way.

I also used it to vary the 25 different dockside band marches:
Random/0/Date/19390101/Data/Sound/Fanfara_01.

Once you look at it it's pretty straightforward

Hi, Sailor! Where can I download sounds for fanfares???

Best regards.

Fitzcarraldo :salute:

frau kaleun
01-10-11, 04:27 PM
Thanks, Steve, as noted above I don't really care about the loading screens, just trying to figure out how to place any data in the folders correctly. Your explanation helps, looks like the basic function works as I thought, i.e., if you have 25 versions of file 'X' that you'd like to see swapped in and out of the game at random, you need 25 numbered folders within the Random folder, one for each version.

From there looks like the data is set up the same way as in any JSGME-ready mod, just create the same directory path to the file as exists in the game folder.

Except I never would've assumed that the Date\[startdate] folders went in between, but that makes sense, if the feature is just a randomized version of what happens with the Date folders Commander already has.

My other question, now that I know for sure this is how it works - say you have 30 loading screens you'd like to randomize, but only 10 dockside marches... would you use 30 numbered folders in the Random directory, and just leave out the .wav files in 20 of them? I guess I'm wondering if the data sets in each folder have to duplicate each other in order for it to work right.

frau kaleun
01-10-11, 05:21 PM
Hi, Sailor!

Hey, that's MY line! :stare: :O:

Where can I download sounds for fanfares???

There are numerous alternate Fanfara_01.wav files in Steve's mod (25, I think he said) which Jimbuna linked to in his post above.

However it is a very large download if all you want is the additional dockside marches, if that's the case I would suggest checking the Downloads section here (in the Sound Mods section for SH3) to see if there is a smaller file containing various pieces of German military music of the era.

Aside from that there are lots of other sources on the web, try googling soldatenlieder, for instance, and see what comes up. One source I just rediscovered is here:

http://www.soldatenlieder.com/

fitzcarraldo
01-10-11, 06:37 PM
Hey, that's MY line! :stare: :O:



There are numerous alternate Fanfara_01.wav files in Steve's mod (25, I think he said) which Jimbuna linked to in his post above.

However it is a very large download if all you want is the additional dockside marches, if that's the case I would suggest checking the Downloads section here (in the Sound Mods section for SH3) to see if there is a smaller file containing various pieces of German military music of the era.

Aside from that there are lots of other sources on the web, try googling soldatenlieder, for instance, and see what comes up. One source I just rediscovered is here:

http://www.soldatenlieder.com/

Danke, Frau Kaleun! :yeah:

Fitzcarraldo :salute:

frau kaleun
01-10-11, 07:11 PM
You're welcome!

Sailor Steve
01-11-11, 12:08 AM
Hi, Sailor! Where can I download sounds for fanfares???
Hi yourself! There was a fanfare mod out there with about 40 of them. I only used 25 because they were modern recordings that sounded real and in-your-face. The others were old scratchy records, and when the band played them they sounded like old scratchy records.

I'm not sur if that mod is still around, but I'll be glad to put up the 25 I have as a separate file.

Hey, that's MY line! :stare: :O:
Ah, one can only dream. :sunny:

From there looks like the data is set up the same way as in any JSGME-ready mod, just create the same directory path to the file as exists in the game folder.
Just make sure they're in Commander and not SH3. :D

Except I never would've assumed that the Date\[startdate] folders went in between, but that makes sense, if the feature is just a randomized version of what happens with the Date folders Commander already has.
I wouldn't know one way or the other. I just looked in the directory and typed what I saw.

My other question, now that I know for sure this is how it works - say you have 30 loading screens you'd like to randomize, but only 10 dockside marches... would you use 30 numbered folders in the Random directory, and just leave out the .wav files in 20 of them? I guess I'm wondering if the data sets in each folder have to duplicate each other in order for it to work right.
If you leave out the other 20 then two times out of three you'll get the default in-game fanfare. You need to duplicate them into each 10 folders for it to be truly random.

My Loading Screens mod has 100 folders. The 25 fanfares are repeated four times. The three leers are repeated thirty-three times (+1 of course). Other items are repeated as well.

frau kaleun
01-11-11, 09:45 AM
Hi yourself! There was a fanfare mod out there with about 40 of them. I only used 25 because they were modern recordings that sounded real and in-your-face. The others were old scratchy records, and when the band played them they sounded like old scratchy records.

Lol, I took some files out of my Gramophone playlist for exactly the same... er... opposite... er... whatever... reason. Point is, they're the modern recordings of the old marches and sound too good to be something played on an old record while on patrol. It would probably sound like we brought the entire band with us in the boat. :haha:

So they got pulled from there and set aside and TBH I really hated the prospect of never hearing Gruss an Kiel in-game again. :O:

So I was trying to figure out where to use them, I knew it was possible to get them randomly swapped in for the default Fanfara_01.wav, where the sound quality would be a plus, since obviously it's already been done at least once. :D

I just didn't have a clue about the proper folder structure. Now I do! :yeah: :salute:


If you leave out the other 20 then two times out of three you'll get the default in-game fanfare. You need to duplicate them into each 10 folders for it to be truly random.

My Loading Screens mod has 100 folders. The 25 fanfares are repeated four times. The three leers are repeated thirty-three times (+1 of course). Other items are repeated as well.

TYVM, that's exactly what I needed to know. It doesn't matter right now since I'm only looking at randomizing one thing, but somewhere down the road that could change.

Sailor Steve
01-11-11, 10:27 AM
It would probably sound like we brought the entire band with us in the boat. :haha:
Considering your (fictional counterpart's) connection to the inestimable Balz, I'm surprised that bothers you. :D

frau kaleun
01-11-11, 10:43 AM
Considering your (fictional counterpart's) connection to the inestimable Balz, I'm surprised that bothers you. :D

Oh, please... like I have space for a silly marching band. It was hard enough just finding room for the manicurist, hairdresser, ladies' maid, and Chippendales dancers. :O:

Sailor Steve
01-11-11, 12:05 PM
And inquiring minds really want to know...where does she keep the tank?


[edit] See you got your shiny new badge. Congrats.

frau kaleun
01-11-11, 03:08 PM
And inquiring minds really want to know...where does she keep the tank?


Oh, I leave that on shore. I have a spot reserved in the Long Term Parking section of Rommie's Panzer Bonanza Valet au Lait Kaffee & Kream-Der-Tommies Emporium. :yeah:

Aaaaaand now I have a question about Ship Names, which you may or may not be able to answer, but here goes:

Remember how I was playing around with making an alternate version of the .cfg file to avoid having enemy ships I sank prior to Dec 10 1941 turn up in my logs with obviously American names?

I'm wondering if it's possible to keep names in the file from being used by Commander just by putting a ';' in front of the line where they appear, instead of removing them completely and revamping the file (which is a lot of hassle if I want to preserve the numbering/alphabetic order in each section, which makes it much easier to work with overall).

So f'rinstance if I see a class of merchant vessels with several names in it, like so:

0001 SS Jimbuna
0002 SS Tarjak
0003 SS Sailor Steve
0004 SS JScones
0005 SS Neal Stevens
0006 SS Arclight

and determined that 0003 and 0005 are US ships and would not have been valid targets, and thus sunk by me, prior to Dec 10 1941... could I change it to

0001 SS Jimbuna
0002 SS Tarjak
;0003 SS Sailor Steve
0004 SS JScones
;0005 SS Neal Stevens
0006 SS Arclight

to remove the two American names from the usable mix? Would Commander just ignore them when it populates the logs, or would taking out a 'number' in the middle of a group cause a problem? I've assumed that Commander pulls the names randomly from each group, then again the numbers must mean something or they wouldn't be there. :hmmm:

Sailor Steve
01-11-11, 09:41 PM
I honestly don't know. It's my understanding that if a name is misnumbered then it and all names following will never appear, but I don't know for sure and I don't know whether if true it would affect your idea.

The only way to actually control it properly would be to have separate American files in the Sea folder for each class, which would double the number of in-game ships, which would in turn greatly increase the already massive loading times, and almost certainly crash lesser systems. This is what IABL did for the Merchant Fleet mod, and why my computer won't run it.

SH4 is actually reworked so you can have ship classes apply to any nation without creating a new folder. Unfortunately SH4 also doesn't do Ship Names.

frau kaleun
01-11-11, 10:02 PM
I honestly don't know. It's my understanding that if a name is misnumbered then it and all names following will never appear, but I don't know for sure and I don't know whether if true it would affect your idea.

The only way to actually control it properly would be to have separate American files in the Sea folder for each class, which would double the number of in-game ships, which would in turn greatly increase the already massive loading times, and almost certainly crash lesser systems. This is what IABL did for the Merchant Fleet mod, and why my computer won't run it.



Yeah, I was concerned the numbers meant something.

But I assume keeping them in alphabetical order doesn't matter? I figured that was something you did to make it easier to work with the file as you updated it.

If that's the case I can still rearrange the names to fill in the numbered slots where I'm taking a US name out without having to redo all the numbers every time.

Paulski
01-12-11, 08:22 PM
When I click "update your personell file" i get an error message saying: "Invalid argument to date encode".

Does anyone know this problem? :(

frau kaleun
01-12-11, 08:44 PM
When I click "update your personell file" i get an error message saying: "Invalid argument to date encode".

Does anyone know this problem? :(

http://www.subsim.com/radioroom/showpost.php?p=1033895&postcount=73

:DL

Paulski
01-13-11, 07:08 AM
Thanks :) Weird that I couldn't find it by typing the error message in the search bar :hmmm:

Still seems strange though, since I'm in my third patrol, and haven't upgraded my u-boat yet. But I could update it after my first patrol. Oh well, sh** happens :(

Sailor Steve
01-13-11, 12:26 PM
Yeah, I was concerned the numbers meant something.

But I assume keeping them in alphabetical order doesn't matter? I figured that was something you did to make it easier to work with the file as you updated it.

If that's the case I can still rearrange the names to fill in the numbered slots where I'm taking a US name out without having to redo all the numbers every time.
Yep. The order of the names makes no difference, as long as the numbers are correct. I keep them alphabetical, as you say, to make it easier to know what's where. Actually, I do it because it's yet another obsessive/compulsive fixation of mine. I can't stand to see them be wrong. :damn:

frau kaleun
01-13-11, 12:56 PM
Yep. The order of the names makes no difference, as long as the numbers are correct. I keep them alphabetical, as you say, to make it easier to know what's where. Actually, I do it because it's yet another obsessive/compulsive fixation of mine. I can't stand to see them be wrong. :damn:

:haha:

You should see me trying to remove American names from my attempt at creating a pre-Dec41 version, then.

I cut the name. Then I'm left with a numbered slot with no name, and the choice of either redoing the numbers for every line below it OR pasting a name from the bottom of the list into that slot... and gritting my teeth because they're no longer in alphabetical order. :wah:

Sailor Steve
01-13-11, 01:30 PM
Now you know what I go through with ever single name I add. I have to renumber that entire section. If it's one where I know I'm going to have a lot of names (like M35B) I wait until I'm done with the whole group I'm adding before renumbering, but with smaller ones I add them and number them one at a time.

I wish there was some way to tell it to renumber everything, but so far I haven't found one.

frau kaleun
01-13-11, 01:41 PM
Now you know what I go through with ever single name I add. I have to renumber that entire section. If it's one where I know I'm going to have a lot of names (like M35B) I wait until I'm done with the whole group I'm adding before renumbering, but with smaller ones I add them and number them one at a time.

I wish there was some way to tell it to renumber everything, but so far I haven't found one.

I dunno, maybe if the file was compiled and updated in a different program somehow and then once you had the updated list the text could be copied and pasted into a .txt file. :hmmm:

I don't suppose MS Access would generate anything along the required lines if a database was set up that could be added to and resorted without so much grunt work... I've got it now at home since I upgraded my Office software, but I haven't played with it yet. I built some of the databases I use at work but that was back in the Stone Age on Access 97. :doh:

Stargazer
01-13-11, 02:22 PM
The two links supplied in the opening post are both broken. I have found a link to a file hosted on Filefront (or somewhere similar) that says if I run the installer it won't install Commander, it'll just do this or that and change something.

The OP says that if the instructions don't make sense then this mod isn't for me. Give me a chance. I'm still learning the SH3 file structure and I think this IS for me.

Can you peeps help me get this sorted out. I had wanted to just come home and get in the sim but I don;t particularly want to waste my time if I'm going to have to do it all differently and start over because I've changed the way the career is being generated.

All assistance is appreciated.

Rob.

frau kaleun
01-13-11, 02:57 PM
Try these links:

http://www.subsim.com/radioroom/downloads.php?do=file&id=2923 (download from Subsim)

or

ftp://maikhaas.dyndns.org/Volume_1/Sharing/SH3COMMUNITYMODS/JAESEN%20JONES/ (you want the SH3Cmdr32.exe file from the list there)


VERY IMPORTANT! => If you are playing GWX3 you will also need the config files for Commander+GWX3. They can be found here:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1421

Run that one after you've installed both GWX3 and Commander, it will add the files to Commander that you need to run them both together.

Sailor Steve
01-13-11, 10:09 PM
VERY IMPORTANT! => If you are playing GWX3 you will also need the config files for Commander+GWX3.
:rotfl2:

Sorry, just laughing at myself. I've reinstalled SH3 and GWX dozens of times, and I just realized I've never reinstalled the Cfg files in question. After wondering if I was hurting myself somehow, I just realized that that particular file is in Commander, and of course uninstalling and reinstalling SH3 doesn't touch the Commmander folder. :damn: :oops: :haha:

Fubar2Niner
01-14-11, 12:46 PM
We all live and learn Steve, you'd be surprised how many times I have done the same :oops: :haha:

Best regards.

Fubar2Niner

Jimbuna
01-14-11, 04:18 PM
:rotfl2:

Sorry, just laughing at myself. I've reinstalled SH3 and GWX dozens of times, and I just realized I've never reinstalled the Cfg files in question. After wondering if I was hurting myself somehow, I just realized that that particular file is in Commander, and of course uninstalling and reinstalling SH3 doesn't touch the Commmander folder. :damn: :oops: :haha:

NOOB! :O:

Sailor Steve
01-14-11, 06:07 PM
We all live and learn Steve
Well, you live and learn. Me? I just live. :88)

NOOB! :O:
I guess I should be grateful you're not calling me old again. :D

irish1958
01-15-11, 08:05 AM
Steve: You don't have to be old to have Altzheimer's:wah:

Jimbuna
01-15-11, 09:05 AM
Steve: You don't have to be old to have Altzheimer's:wah:

Or good looking either :DL

http://img200.imageshack.us/img200/300/uglyoldman.gif

Sailor Steve
01-15-11, 10:36 AM
Steve: You don't have to be old to have Altzheimer's:wah:
And you don't have have any brain diseases to be stupid. I manage just fine without excuses, thanks. :doh:

Gryffon300
01-17-11, 12:03 PM
Well, its back to a noobie question, i'm afraid.
Trying to get my head around Crew Management. :hmmm:
Should I use SH3C ('THE' Commander) exclusively for crew management, or continue to go to the Barracks etc from my 'office' pre or post-mission within SH3 GWX3.0? Or both?

There are some significant restrictions from within SH3, which in some ways seem more believable. For example, SH3 only lets me add one qualification per patrol. This means I really have to be on my toes re crew exhaustion v. compartment efficiency, whereas SH3 lets me give everyone in the whole crew multiple qualifications from the first cruise or two. Was this intended? This seems to give me a MUCH better crew than I deserve.

In addition, I, as the commander, seem able to pass out as many awards as I like to the whole crew (after their first patrol with me), whereas, SH3 severly limits the number of awards (seems more like it), though allows the commander to assign who they go to. Again, is this what SH3C intended to do? Would virtually the whole crew really have got Iron Crosses after a successful mission if The Old Man was in a particularly generous mood (or had visited Munich during Oktoberfest while deciding)? On this point I admit to being historically bog ignorant (but am curious).

rowi58
01-17-11, 12:31 PM
Hi Folks

who never ever played SH3 with the SH3_Cmdr - he (or she) is realy missing somthing.

Nevertheless - i will never ever play SH3 without SH3_Cmdr. SH3_Cmdrr with all of it's possibilities? That's the best ever!

Greetings
rowi58

Gryffon300
01-17-11, 12:32 PM
Maybe I didn't quite get it, but I notice that in the GWX3.0 sticky thread they emphatically advise that, "For SH3 Commander users:
PLEASE ENSURE that you run SH3 Commander WITHOUT the 'Sabotage and Malfunctions' option enabled."

Is this still the case? - I am running 'malfunctions' (but not sabotage - MY crew would never betray the Fatherland!), and it seems to be going fine. (On the previous cruise I had 'vaseline' all over my attack scope. And in this cruise, when I select 'ahead flank', Engine Telegraph and Speed drop to zero - it made chasing down a whale factory ship doing between 8 & 11 knots in bad weather, when I was only able to get from 6 - 10 knots out of the ol' girl on full, a real interesting exercise in patience and tactics. I LIKE it!

The reason I hadn't noted this before, is that I DL'd and installed GWX some weeks before I decided to DL SH3 (for the first time).

Sailor Steve
01-17-11, 12:41 PM
Well, its back to a noobie question, i'm afraid.
How dare you interrupt yet another stupid joke session to be serious?
:rotfl2:

Trying to get my head around Crew Management. :hmmm:
Should I use SH3C ('THE' Commander) exclusively for crew management, or continue to go to the Barracks etc from my 'office' pre or post-mission within SH3 GWX3.0? Or both?
I stick with SH3C for all management duties, except of course when first starting the career.

There are some significant restrictions from within SH3, which in some ways seem more believable. For example, SH3 only lets me add one qualification per patrol. This means I really have to be on my toes re crew exhaustion v. compartment efficiency, whereas SH3 lets me give everyone in the whole crew multiple qualifications from the first cruise or two. Was this intended? This seems to give me a MUCH better crew than I deserve.
The way SH3 does it is much more difficult than real life. The fact is that there is no such thing as an 'unqualified' petty officer. The very nature of the navy (any navy) is that by the the time you reach the equivalent of an E-4 rank your career path is set, and you have been studying that skill set for a couple of years at least.

I always start a career with a 'false patrol'. I sail out into the harbor, look at the sights, and dock again. This ensures that my first 'real' patrol will not start on the first of the month, and it lets me go into Commander and pass out the quals.

Just remember that POs can have more than one, but only the first one will work. On a submarine everyone cross-trains, but each man only has one real specialty. With officers you can have two.

In addition, I, as the commander, seem able to pass out as many awards as I like to the whole crew (after their first patrol with me), whereas, SH3 severly limits the number of awards (seems more like it), though allows the commander to assign who they go to. Again, is this what SH3C intended to do? Would virtually the whole crew really have got Iron Crosses after a successful mission? On this point I admit to being historically bog ignorant (but am curious).
Yes, Commander is meant to make all aspects of the game more realistic. The key to handing out awards is to limit yourself to what you feel is real. I only give out medals if I feel someone truly deserves them.

One side-note: Keep a note of anyone who's wounded. The stock game is weird in that if the Sani (medic) heals a wounded man that man is no longer wounded, and you can't give him a wound badge. SH3C lets you give out the badges, but you need to remember who it was who got hit.

Sailor Steve
01-17-11, 12:43 PM
Maybe I didn't quite get it, but I notice that in the GWX3.0 sticky thread they emphatically advise that, "For SH3 Commander users:
PLEASE ENSURE that you run SH3 Commander WITHOUT the 'Sabotage and Malfunctions' option enabled."

Is this still the case? - I am running 'malfunctions' (but not sabotage - MY crew would never betray the Fatherland!), and it seems to be going fine. (On the previous cruise I had 'vaseline' all over my attack scope. And in this cruise, when I select 'ahead flank', Engine Telegraph and Speed drop to zero - it made chasing down a whale factory ship doing between 8 & 11 knots in bad weather, when I was only able to get from 6 - 10 knots out of the ol' girl on full, a real interesting exercise in patience and tactics. I LIKE it!

The reason I hadn't noted this before, is that I DL'd and installed GWX some weeks before I decided to DL SH3 (for the first time).
I run Malfunctions with no problems, at least none that I've ever noticed. Sabotage (for me at least) is for the French ports, where the local dockworkers might be partisans.

frau kaleun
01-17-11, 12:47 PM
Well, its back to a noobie question, i'm afraid.
Trying to get my head around Crew Management. :hmmm:
Should I use SH3C ('THE' Commander) exclusively for crew management, or continue to go to the Barracks etc from my 'office' pre or post-mission within SH3 GWX3.0? Or both?

There are some significant restrictions from within SH3, which in some ways seem more believable. For example, SH3 only lets me add one qualification per patrol. This means I really have to be on my toes re crew exhaustion v. compartment efficiency, whereas SH3 lets me give everyone in the whole crew multiple qualifications from the first cruise or two. Was this intended? This seems to give me a MUCH better crew than I deserve.

In addition, I, as the commander, seem able to pass out as many awards as I like to the whole crew (after their first patrol with me), whereas, SH3 severly limits the number of awards (seems more like it), though allows the commander to assign who they go to. Again, is this what SH3C intended to do? Would virtually the whole crew really have got Iron Crosses after a successful mission? On this point I admit to being historically bog ignorant (but am curious).

It's up to you and how you want to play.

From what I've learned here, it's unlikely that any NCO would be an NCO had he not been qualified in some area of special training. So typically after a first patrol I will give a qualification to any petty officer who doesn't already have one.

Also, even if you award qualifications to all your enlisted men (which Commander will let you do), it has no effect on game play as the game itself doesn't recognize it. But it can be helpful to use the feature if you want to assign crewmen to particular areas of duty, which would be realistic as even among the enlisted men on a u-boat the crew was divided between "technical" personnel (engine room, torpedo mechanics, etc.) and those whose primary duties were more traditionally "nautical" in nature - navigation, watchkeeping, etc.

As far as awards go, it did sometimes happen in RL that an entire crew would receive an Iron Cross after a successful patrol, and the game does not allow for this. Even if you feel 4 guys should get a medal or 3 guys deserve promotion, if the game says you can only award 2 medals and 1 promotion, that's what you're stuck with.

SH3 Commander simply intends to give you more options than the game does. How you use them and whether or not you do use them is up to you. :DL

Gryffon300
01-17-11, 02:16 PM
Thanks, SSteve & The Frau(line). That helps a lot.

JScones
01-18-11, 01:52 AM
Maybe I didn't quite get it, but I notice that in the GWX3.0 sticky thread they emphatically advise that, "For SH3 Commander users:
PLEASE ENSURE that you run SH3 Commander WITHOUT the 'Sabotage and Malfunctions' option enabled."

Is this still the case? - I am running 'malfunctions' (but not sabotage - MY crew would never betray the Fatherland!), and it seems to be going fine. (On the previous cruise I had 'vaseline' all over my attack scope. And in this cruise, when I select 'ahead flank', Engine Telegraph and Speed drop to zero - it made chasing down a whale factory ship doing between 8 & 11 knots in bad weather, when I was only able to get from 6 - 10 knots out of the ol' girl on full, a real interesting exercise in patience and tactics. I LIKE it!

The reason I hadn't noted this before, is that I DL'd and installed GWX some weeks before I decided to DL SH3 (for the first time).
That message is old news, loooong superceded by the availablility of updated config files.

Gryffon300
01-18-11, 07:43 AM
Yes, JScones, I had assumed that that was the case (from the fun and quirky things that are now happening - latest is after a while had ded slow on run silent speed magically creeps up to 4 or 5 knots, thus making me detectable - if I survive this current pounding, I'm going to have the Chief Engineers hide for sloppy engine management!). Thanks a lot, you mad genius!!!

So, could I suggest that the GWX team edit the GWX installation instructions to remove the loooong outdated warning?

Gryffon300
01-21-11, 09:41 AM
Hi, mates.
Just a further little tweak-type question for crew mangement.

I am happy with the better flexibility and options within 'Commander' (particularly for assigning multiple qualifications).

However, I am curious as to how people handle the new crew in a new profile, or new campaign. There are always 5 or 6 crew slots empty (1 officer, a few each pettys & sailors). Do you run first cruise with existing crew or use SH3's barracks (and spend some renown) to fill the empty slots? Or do you do it on later cruises. Is it possible/desirable to increase crew level from within Commander?

Thanks.

fitzcarraldo
01-21-11, 09:46 AM
Hi, mates.
Just a further little tweak-type question for crew mangement.

I am happy with the better flexibility and options within 'Commander' (particularly for assigning multiple qualifications).

However, I am curious as to how people handle the new crew in a new profile, or new campaign. There are always 5 or 6 crew slots empty (1 officer, a few each pettys & sailors). Do you run first cruise with existing crew or use SH3's barracks (and spend some renown) to fill the empty slots? Or do you do it on later cruises. Is it possible/desirable to increase crew level from within Commander?

Thanks.

I use to complete the slots in barracks, with - if it´s possible - "0" value crewmen. I don´t spend renown, and I have a complete crew. Ever I need fresh crewmen in torpedo rooms, for the recharge of fishes. With fatigue in torps rooms, the recharge is toooooo sloooowww.

Regards.

Fitzcarraldo :salute:

frau kaleun
01-21-11, 10:05 AM
Hi, mates.
Just a further little tweak-type question for crew mangement.

I am happy with the better flexibility and options within 'Commander' (particularly for assigning multiple qualifications).

However, I am curious as to how people handle the new crew in a new profile, or new campaign. There are always 5 or 6 crew slots empty (1 officer, a few each pettys & sailors). Do you run first cruise with existing crew or use SH3's barracks (and spend some renown) to fill the empty slots? Or do you do it on later cruises. Is it possible/desirable to increase crew level from within Commander?

Thanks.

Since my first patrol is usually a short shakedown cruise, I run it with just the crew I got handed when I started the career.

After that I will add crew to fill out my roster as needed. Typically I add as many as the game will allow from the in-game "barracks" and unless I'm really in need of someone with a particular qualification (and there's a qualified officer or NCO available) I don't spend renown on adding crew. You can always get a cadet, junior PO, or Matrosengefreiter for 0 renown. Early on I figure I've got time for the n00bs to gain experience on my boat instead of paying extra for the experience they got elsewhere.

If you dismiss a crewman in Commander it will give you the option to replace him from within Commander as well, and IME it always costs some renown, but AFAIK there's no way to add extra crew except from the crew mgmt screen in the game. :hmmm:

Sailor Steve
01-21-11, 12:41 PM
I go straight to the Barracks Screen and fill all the slots. Always '0' level crew and officers. I never dismiss crew. If Commander removes one I replace him in the Barracks Screen, unless he's killed while ashore, in which case I roll a die to determine when it happened. It may be that it happened the night before we sailed, in which case all I know is that he missed ship's movement and we're one short.

Gryffon300
01-21-11, 04:11 PM
Fantastic, mates - pretty much the way I was begginning tio see things myself - just wanted to make sure I wasn't missing the bleedin' obvious (has been known to happen.)

BTW, Steve, glad your Tom Petty choice isn't, "Don't COme 'Round Here No More"!!:03:

Sailor Steve
01-21-11, 10:20 PM
BTW, Steve, glad your Tom Petty choice isn't, "Don't COme 'Round Here No More"!!:03:
:D

My monthly quotes are mostly things that apply to my moral and political stance, which can mostly be summed up by a line from one of my own songs: "I may be right and I may be wrong, but the same is true for you. I know I don't know anything, but I think you only think you do."

Gryffon300
01-22-11, 10:34 AM
:stare:
If you clowns at BdU think I'm going to roll over and meekly submit to a Board of Enquiry and Court Marshall for following orders to the letter, you've got another think coming!:nope:

What happened, you ask? Konigsberg happened! Oh, you heard about it? Well, how could you not! Yes, that was me and I'm sure I'll never live it down! BUT IT WASN'T MY FAULT!!

OK, OK, I'll settle down and tell you. I was assigned a new crew and nice VIIB with Flot Wegener. Now, our command briefing did mention malfunctions as a possibility, but Naval Intelligence (Hah!) was firm that the likelihood of sabotage was all but non-existent.

The order packet required that we stay in the confines of the bay and sink the target ships, carry out a shake-down and, curiously, "avoid any damage" - didn't think much of that at the time, but oh!, how the author of that little gem must have been wetting himself at the time! Evil bastard.

It was, as you may expect, a shooting in a barrel of some ducks. I did notice that they looked strangely good for target hulks, but ours not to question why. But then, I noticed something even stranger. Running on the surface back toward the throat of the bay, I encountered two british ships coming out. When they were in visible range of my watch crew, they went into radical evasive manoeuvres - zig-zag, reversing course etc. It was good training for my Navi to track them accurately on the map, but it left an odd feeling in the pit of my stomach.

As we had a couple of hours to run up to dock, in perfect weather with good visibility, I allowed my Exec to take the con for the run into dock. It was his first time at the Con, fresh out of sub school, and he is very young. Oh, and one other thing, it is with pride that I tell you, he is my son. I went below to fill out our mission report and have a quiet Apfel Schnapps (which I do after every successful mission), when I felt a great BANG! and things went flying!

The crew was yelling that we were taking damage (bloody obvious!); and I smashed my head on the overhead trying to get out of my bunk area & into control. I'm screaming for the COB to tell me what the hell is going on. He doesn't know, so I take a quick look at the map on my way topside. We are not near land, no warships or planes around to attack us, and I order Nav to give me a sounding ping in case we are in shallows. Plenty depth.

I skin my knuckles trying to levitate up the ladder to ask the XO what the hell is going on. He doesn't know either, but it seems that we ARE under attack! But from where?!! WHY?! WHO?!?? So, I order periscope depth and ahead flank. In the second or two it took to head back down the hatch, I noticed a barrel flash from a shore battery pill box! In Konigs-bloody-berg Harbour! Firing at ME!

Well, no time to think about that - had to get more crew onto damage control. Once at depth, came to all stop, as we were about to bottom out, and spent the next 15 minutes catching my breath and getting things back under control. Damage control estimated we had lost over 10% hull integrity.

So, what to do? We were being targeted as hostile by those idiots manning the shore batteries. I decided to continue to within 500 m of dock submerged (partly as we concluded that the shore batteries couldn't arc more than about 90deg, so the dock area would be out of range).

All went well until we commenced surfacing, when we came under fire AGAIN! Don't know who by (probably those monkeys on the artillery barges wanting to get in on the fun), didn't have time to find out, but knew the only thing we could do was blow ballast to get fully surfaced and escape to the dock. We managed this without further substantial damage or, more importantly, loss of life or injury to my crew.

Speaking of which, I will not see my crew censored in any way. Only their exemplary reaction times; refusal to panic in the face of inexplicable terror on what should have been a pleasant afternoon cruise; and sticking to their tasks, saved the boat.

So, clearly these orders were BOGUS. The so-called target ships were operating merchants! No wonder WE were targeted. This was no 'malfunction' nor accident, but deliberate sabotage coming right from the heart of BdU!

The schweinhund that cut those orders better hope those new SS guys that I've seen around catch up with him first, because I've got a deck-load full of machinist's mates, a Sergeant-at-Arms, a COB and a new XO that all want to use their shore leave to go to HQ and hunt the bastard down. Using him as a cleaning swab for #3 tube has been suggested. I would in no way object.

So, you can see why I say I will NOT go belly-up for a negative finding from a Board of Enquiry, apportioning blame to us just to cover some lard-ass's backside at HQ who let this spy (probably named Jones, or something) into the very heart of the KM! And you can tell that to all your colleagues at BdU up to, and including, the Vice Admiral for all I care - I'll take you all on! I've got friends in high places too, you know.

BogdaNz
01-28-11, 06:26 PM
So i have a problem .i instaled i went into patrol from commander ,i finished and when i went to see what ship i sunk and what was the cargo there was nothing.only the type of the ship.
do i miss something,should i import or do something ? help :dead:
URL=http://img824.imageshack.us/i/11232131231.png/]http://img824.imageshack.us/img824/623/11232131231.png[/URL]
Uploaded with ImageShack.us (http://imageshack.us)

CherryHarbey
01-29-11, 07:50 AM
you need to update your personel file first (from the drop down of options bottom left of your screen)

BogdaNz
01-29-11, 07:54 AM
you need to update your personel file first (from the drop down of options bottom left of your screen)
this work.thank you :salute:

JScones
01-29-11, 09:15 AM
When in doubt, the SH3Cmdr User Guide is your friend. ;)

Mustang01
02-03-11, 03:47 PM
Gentlemen,
I'm new to the forum and subsims in general, as a friend of mine recommended I get into SH3/GWX 3 since I've been a life-long WWII buff. I don't consider myself to be a "gamer", so I was a little apprehensive at first. All I can now do is express my gratitude for all of those who contributed to the GWX project since I was totally blown away by the depth and feel of the game. In my view, this is an "achievement" in every sense of the word, much more than a “game”, bravo. I can't imagine the man-hours that went into creating and updating these mods but I just wanted you to know how thankful we "non-techies" are that folks like you are out there who share our passion for living history. I paid a visit to the wreck of the U-352 last summer and had family in the US Merchant Marine during WWII, so coupled with my half-German heritage and the fact that the "U-Who" was discovered in what I consider to be my backyard, I feel a personal connection to the Battle Of The Atlantic and the GWX team has built an inspiring tribute to the men from both sides. It's reassuring to see digital technology used for such a noble goal when there are so many negative examples of mindless pop-culture to disappoint. Again, simply amazing work. I'm now trying to get Commander 3.2 to run to liven things up. I've built some "external tools" to aid in manual targeting (KM attack disk and my own long-range torpedo attack range finding tool to work with the nav map and yes, red light bulb for my desk). I've even got my 70 year-old uncle hooked since we used to watch re-runs of “Victory At Sea” together when I was young. I hope to draw on the expertise I see on this board for future questions and wouldn't mind assisting in historical research for future projects if necessary. Thanks again!
Sean

Jimbuna
02-04-11, 07:49 PM
When in doubt, the SH3Cmdr User Guide is your friend. ;)

Rgr that http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Robin40
02-05-11, 04:22 AM
I sank about 40.000 tons of neutral vessels

SH3Commander credits them to me in the UBoat Aces list:hmmm:

It sounds a bit wrong imho

frau kaleun
02-05-11, 12:08 PM
Commander only reports what the game says you sank, so if you're getting credit for sinking neutral tonnage, it's SH3 that's doing it and not Commander. :DL

Robin40
02-05-11, 12:55 PM
Commander only reports what the game says you sank, so if you're getting credit for sinking neutral tonnage, it's SH3 that's doing it and not Commander. :DL

Nope...SH3 give me negative credits, and that is right

SH3Commander gives me positive credits in the Captain's Log, Tonnage and U-Boat Aces...and this is wrong

uhmmm....I say in the u.Boat Aces list

Kaleun Wilhelm Eder

U-BOAT ACES : 09DEC40
NameTonnage*Arthur Wörbach238964Otto Kretschmer194973Günther Prien175608Joachim Schepke136511Heinrich Liebe123405Hans Jenisch120914Herbert Schultze109074Victor Oehrn104846Wilhelm Rollmann99311Viktor Schütze91953Werner Hartmann78560Wolfgang Lüth78454Heinrich Bleichrodt77524**Wilhelm Eder45118Erich Topp36861*Kuno Dresschel22530Jürgen Oesten19668Ernst Bauer16434*Horst Fischer0

CAPTAIN'S LOG
Date and Time
Location
Occurrences
1.10.40.1454Patrol 1
U-98, 7th/13th Flotilla
Left at: October 1, 1940, 14:54
From: St. Nazaire
Mission Orders: Patrol grid BE996.10.40.1720Grid BE 88Ship sunk! SS Antonia (Tanker 18), 4426 tons. Cargo: Aviation Fuel. Crew: 25. Crew lost: 614.10.40.0830Grid AM 54Ship sunk! SS Wilhelmina (Empire-type Freighter), 6780 tons. Cargo: Coal. Crew: 78. Crew lost: 1617.10.40.0249Grid BF 15Ship sunk! MV Peder Bogen (Large Tanker), 11880 tons. Cargo: Crude Oil. Crew: 80. Crew lost: 400312Grid BF 15Ship sunk! MV Sea Witch (Medium Cargo), 5076 tons. Cargo: General Cargo. Crew: 55. Crew lost: 130315Grid BF 15Ship sunk! MV Barendrecht (Large Tanker), 11879 tons. Cargo: Crude Oil. Crew: 77. Crew lost: 560349Grid BF 15Ship sunk! MV Mormacswan (Medium Cargo), 5077 tons. Cargo: Wine/Spirits. Crew: 58. Crew lost: 5619.10.40.1012Patrol results
Crew losses: 0
Ships sunk: 6
Aircraft destroyed: 0
Patrol tonnage: 45118 tons
BACK (file:///C:/Users/Robin40/Documents/Personnel%20Files/SH3/Wilhelm_Eder/Personnel_File.html)
BAC (file:///C:/Users/Robin40/Documents/Personnel%20Files/SH3/Wilhelm_Eder/Personnel_File.html)
Ship sunk on 17.10.40 are neutral

marv1
02-05-11, 04:28 PM
Just coming back to SH3 from a long break. I have downloaded the GWX3 mod and really want the SH3 commander 3.2 but when I click on the two links in the OP they are not working. Does anyone know how I would be able to get this please

Thanks

Plissken_04
02-05-11, 04:32 PM
Just coming back to SH3 from a long break. I have downloaded the GWX3 mod and really want the SH3 commander 3.2 but when I click on the two links in the OP they are not working. Does anyone know how I would be able to get this please

Thanks


SH3 Commander 3.2
ftp://hartmuthaas.no-ip.org/Volume_1/Sharing/SH3COMMUNITYMODS/JAESEN%20JONES/


Username & Password can be found in my Signature ;)


So Long

Maik

JScones
02-05-11, 06:31 PM
Nope...SH3 give me negative credits, and that is right

SH3Commander gives me positive credits in the Captain's Log, Tonnage and U-Boat Aces...and this is wrong
Ummm, try again. Frau Kaleun is right. The ships appear in your log and aces list BECAUSE SH3 RECORDS THEM...NOT SH3CMDR. SH3Cmdr couldn't care less - it simply reads what SH3 has recorded.

So you are wrong.

rowi58
02-05-11, 07:36 PM
Exactly JScones,

SH3_Cmdr works perfectly. I can not think to use SH3 without SH3_Cmdr. With the great work of JScones, i can simulate different items by time, by flotilla and by U-Boat type. And – what I ever want to have – the “Mangelwirtschaft” (economy of scarcity; as http://dict.leo.org/. says). That means new equipment is announced, but not available when you are back in port. Terrible – but real.

Greetings
rowi58

frau kaleun
02-06-11, 12:54 AM
Ummm, try again. Frau Kaleun is right. The ships appear in your log and aces list BECAUSE SH3 RECORDS THEM...NOT SH3CMDR. SH3Cmdr couldn't care less - it simply reads what SH3 has recorded.

So you are wrong.

After looking at the personnel file from my latest test patrol, I think the "issue" insofar as there is one is that Commander doesn't appear to differentiate between your neutral tonnage and Allied tonnage when it creates the U-Boat Aces list for a particular month. If you sank 50000 tons it inserts you in the list with 50000 tons, it doesn't tally up just the Allied tonnage that was sunk and adjust your place in the list accordingly.

I sank 54730 tons on the test patrol, 8530 of that was confimed neutral by the game (it was a lighted US ship in 1939, no doubts about its neutrality). I still show up in the Aces list from that patrol with the full 54730 tons.

Mind you I'm not complaining that Commander doesn't deduct neutral/friendly tonnage from the total in creating the list, and in fact there may not be any way that it can - but I think that's what Robin40 is looking at, and maybe we're confusing the issue because of the difference between credit and renown.

Getting credit for tonnage sunk is, in this case, just recognition of the fact that you sank 'X' thousand tons of shipping. If you sink a ship, you sank it - the kill and the tonnage are yours. That's what's reflected in Commander.

Renown is different, it's something the game gives you (or takes away) based on the value of the tonnage you've been credited with. For sinking enemy ships, you gain renown, because those sinkings are something of value to the war effort. But if you're credited with sinking a neutral or friendly ship, you lose renown instead because those sinkings have no value (the way the game figures it) or may even be detrimental to the cause.

The U-Boat Aces list in Commander doesn't care about renown, that's something the game keeps track of; all it shows is how many tons your kaleun and those other dudes sank that month, and where your total tonnage puts you on the totem pole. :yep:

JScones
02-06-11, 12:58 AM
Sh3Cmdr can't differentiate because SH3 doesn't record any detail beyond that of a ship being sunk. That is, SH3 does not record nationality, either enemy, friendly or neutral. If it did, we wouldn't have any problems with allocating correct ship names to sunken ships, for example.

The problem/issue/limitation is within SH3, not SH3Cmdr.

frau kaleun
02-06-11, 01:07 AM
Sh3Cmdr can't differentiate because SH3 doesn't record any detail beyond that of a ship being sunk. That is, SH3 does not record nationality, either enemy, friendly or neutral.

That's what I figured, otherwise it would've been worked into Commander somehow.

@ Robin40 - sorry I didn't quite get what you were talking about at first, but I hope this clears things up a bit. Separate neutral/Allied/Axis tonnage totals are something that have to be kept track of based on what you see when you look at your career info while you're in the game, since SH3 doesn't provide that info in a way that can be read by Commander and incorporated into your personnel files there. What you see in the Aces list is a reflection of total tonnage sunk, not what the tonnage was worth in terms of renown.

Robin40
02-06-11, 03:47 AM
That's what I figured, otherwise it would've been worked into Commander somehow.

@ Robin40 - sorry I didn't quite get what you were talking about at first, but I hope this clears things up a bit. Separate neutral/Allied/Axis tonnage totals are something that have to be kept track of based on what you see when you look at your career info while you're in the game, since SH3 doesn't provide that info in a way that can be read by Commander and incorporated into your personnel files there. What you see in the Aces list is a reflection of total tonnage sunk, not what the tonnage was worth in terms of renown.

It's strange that SH3 gives negative renown for sinking neutral ships and doesn't record neutrality

The only possible way is that SH3 updates renown at the very moment you sink the ship

So it looks like that SH3 records ship, type, tons, cargo type, ecc....and NOT neutrality

although when you save and exit a patrol you get the

Mission Summary
Allied Tonnage Sunk
Axis Tonnage Sunk
Neutral Tonnage Sunk
Allied Units Lost
Axis Units Lost
Neutral Units Lost


Pits that UBoat Aces list is incorrect:down:

Robin40
02-06-11, 04:00 AM
Ummm, try again. Frau Kaleun is right. The ships appear in your log and aces list BECAUSE SH3 RECORDS THEM...NOT SH3CMDR. SH3Cmdr couldn't care less - it simply reads what SH3 has recorded.

So you are wrong.

Exactly JScones,

SH3_Cmdr works perfectly. I can not think to use SH3 without SH3_Cmdr. With the great work of JScones, i can simulate different items by time, by flotilla and by U-Boat type. And – what I ever want to have – the “Mangelwirtschaft” (economy of scarcity; as http://dict.leo.org/. says). That means new equipment is announced, but not available when you are back in port. Terrible – but real.

Greetings
rowi58

I want to signify my feeling...I'm sure that I'm wrong...anyway...

I would like to know if it is possible in this forum to make observations to be considered as a contribution and not a personal affront

I have no problem not to make any observation from now on

I'm more than satisfied to use SH3Commander as it is

I appreciate the works of JScones, like all other modders, who contributed to make SH3 the (almost) perfect subsim

Greetings

marv1
02-06-11, 05:14 AM
SH3 Commander 3.2
ftp://hartmuthaas.no-ip.org/Volume_1/Sharing/SH3COMMUNITYMODS/JAESEN%20JONES/


Username & Password can be found in my Signature ;)


So Long

Maik

Thanks a lot for your help, much appreciated

Plissken_04
02-06-11, 09:02 AM
Thanks a lot for your help, much appreciated


No Problem :up:


So Long

Maik

Captain Wreckless
02-14-11, 04:44 PM
Where can I get this? I can't find my copy any more and the links at the beginning of the thread no longer work.

Thanks.

CW :arrgh!:

frau kaleun
02-14-11, 05:26 PM
In the downloads section here:

http://www.subsim.com/radioroom/downloads.php?do=file&id=2923

Or in Maik's archive, use the link/info in Plissken_04's signature in the post above yours.

Robin40
02-15-11, 12:33 AM
No Problem :up:


So Long

Maik

Why is there in the directory Iambecomelife only the MFMInterimBeta and not the full MFM?

Plissken_04
02-15-11, 07:24 AM
Why is there in the directory Iambecomelife only the MFMInterimBeta and not the full MFM?


Because many players had some ctd with the full MFM,but with the InterimBeta players posted a more stable version with no ctd or less ctd


So Long

Maik

Captain Wreckless
02-16-11, 03:23 AM
In the downloads section here:

http://www.subsim.com/radioroom/downloads.php?do=file&id=2923

Or in Maik's archive, use the link/info in Plissken_04's signature in the post above yours.

Vielen Dank

CW :arrgh!:

Grey pilgrim
03-21-11, 02:50 PM
Does the SH3 Commander work with all other supermods or the GWX only?

frau kaleun
03-21-11, 03:02 PM
It's a completely separate 'stand alone' program, so it works with pretty much any version of the game.

Sailor Steve
03-21-11, 07:44 PM
Yep, not a mod at all, but a program that controls the game from the outside.

doppleganger
03-25-11, 06:13 PM
Hello all

Newbie sim man here.

I have been playing with installing the GWX3.0, and SH3 Commander, and have got a little problem.

I have followed everything to a t, as far as I know. Hell, I have even been preparing instructions for some of my friends who have bought SH3 on Steam, like me. Nothing is in Program Files. I even set SH3 Commander to run as admin, just in case. And yes, I have run the GWX3_SH3Cdr3.2Files_v1.2.exe as well.

The thing is, if I select the rollback option in SH3cmdr, and eventually start SH3 via the cmdr, the cmdr application just dies off, and SH3 loads without the settings that are supposed to be set (I test by setting option to skip Intro Movies).

But, if I do NOT select the rollback option and proceed to launch SH3, it works! The cmdr application stays alive, and the SH3 app does launch and skips the intro movies.

The only weird thing I have done is install the SH3 Commander INSIDE the Silent Hunter 3 folder [it is in its own SH3 Commander folder, though]

Any advice on how I can fix this problem? Thanks!

Fish In The Water
03-25-11, 06:28 PM
The thing is, if I select the rollback option in SH3cmdr, and eventually start SH3 via the cmdr, the cmdr application just dies off, and SH3 loads without the settings that are supposed to be set (I test by setting option to skip Intro Movies).

It's a known Steam issue...

Something to do with a launch delay...

There was a post just the other day that touched on this:

http://www.subsim.com/radioroom/showpost.php?p=1626524&postcount=4

Gargamel
03-25-11, 09:36 PM
Hello all

Newbie sim man here.

I have been playing with installing the GWX3.0, and SH3 Commander, and have got a little problem.

I have followed everything to a t, as far as I know. Hell, I have even been preparing instructions for some of my friends who have bought SH3 on Steam, like me. Nothing is in Program Files. I even set SH3 Commander to run as admin, just in case. And yes, I have run the GWX3_SH3Cdr3.2Files_v1.2.exe as well.

The thing is, if I select the rollback option in SH3cmdr, and eventually start SH3 via the cmdr, the cmdr application just dies off, and SH3 loads without the settings that are supposed to be set (I test by setting option to skip Intro Movies).

But, if I do NOT select the rollback option and proceed to launch SH3, it works! The cmdr application stays alive, and the SH3 app does launch and skips the intro movies.

The only weird thing I have done is install the SH3 Commander INSIDE the Silent Hunter 3 folder [it is in its own SH3 Commander folder, though]

Any advice on how I can fix this problem? Thanks!

Oh good, I was beginning to think I was the only one who had this problem. :D

Follwo that link and you'll be fine. Just remember to do a manual rollback before you install new mods, or they don't take for some reason.

brabham85
03-26-11, 01:33 AM
I've got a little problem...

Always when I load the game off the port, at sea, I got a CTD.

But, if I load a save game in port, no problem, the game runs correctly.

Anybody knows the way to solve this?

Gargamel
03-26-11, 01:42 AM
I've got a little problem...

Always when I load the game off the port, at sea, I got a CTD.

But, if I load a save game in port, no problem, the game runs correctly.

Anybody knows the way to solve this?

Load in port.




Edit: Ok, not trying to be too cheeky here, one of the recent threads (3+ pages if a remember) had another member trying to make sure the coords were correct in the files. But TBH, if it's not a major issue to your game play, just start in port. I think it's more fun that way.

Gerald
03-26-11, 05:27 AM
Hello all

Newbie sim man here.

I have been playing with installing the GWX3.0, and SH3 Commander, and have got a little problem.

I have followed everything to a t, as far as I know. Hell, I have even been preparing instructions for some of my friends who have bought SH3 on Steam, like me. Nothing is in Program Files. I even set SH3 Commander to run as admin, just in case. And yes, I have run the GWX3_SH3Cdr3.2Files_v1.2.exe as well.

The thing is, if I select the rollback option in SH3cmdr, and eventually start SH3 via the cmdr, the cmdr application just dies off, and SH3 loads without the settings that are supposed to be set (I test by setting option to skip Intro Movies).

But, if I do NOT select the rollback option and proceed to launch SH3, it works! The cmdr application stays alive, and the SH3 app does launch and skips the intro movies.

The only weird thing I have done is install the SH3 Commander INSIDE the Silent Hunter 3 folder [it is in its own SH3 Commander folder, though]

Any advice on how I can fix this problem? Thanks! Welcome Aboard! :salute:

doppleganger
03-26-11, 08:24 AM
It's a known Steam issue...

Something to do with a launch delay...

There was a post just the other day that touched on this:

http://www.subsim.com/radioroom/showpost.php?p=1626524&postcount=4

Ah! I see

Thanks for the info!

And thanks for the welcome!

brabham85
03-26-11, 02:34 PM
Load in port.




Edit: Ok, not trying to be too cheeky here, one of the recent threads (3+ pages if a remember) had another member trying to make sure the coords were correct in the files. But TBH, if it's not a major issue to your game play, just start in port. I think it's more fun that way.

You didn't understand. I was refering to about load a savegame, no about start a mission off or in a port. Always when I load a savegame in sea, the game crashes. And this is extremely annoying.

Jimbuna
03-26-11, 06:31 PM
Welcome to SubSim doppleganger :arrgh!:

Sailor Steve
03-26-11, 06:35 PM
The only weird thing I have done is install the SH3 Commander INSIDE the Silent Hunter 3 folder [it is in its own SH3 Commander folder, though]

Any advice on how I can fix this problem? Thanks!
"The only weird thing"? SH3 Commander does NOT go inside SH3. It goes into Program Files. Did you not follow the instructions? No wonder it doesn't work.

frau kaleun
03-26-11, 07:11 PM
You didn't understand. I was refering to about load a savegame, no about start a mission off or in a port. Always when I load a savegame in sea, the game crashes. And this is extremely annoying.

Do you save when submerged or when within visual/sonar contact range of land or other units?

If so, that could be the reason your savegames crash - it's a known bug from the stock game that no one has found a fix for yet.

Also, are you trying to load a series of saves all made one right after the other? Sometimes bad saves just happen, no matter how carefully you follow the "rules" about minimizing the possibility. If a save is corrupted, any save made after it will also be corrupted. You just have to work backwards until you find one that loads properly and continue your patrol from that point.

Gargamel
03-26-11, 07:35 PM
Do you save when submerged or when within visual/sonar contact range of land or other units?

If so, that could be the reason your savegames crash - it's a known bug from the stock game that no one has found a fix for yet.

Also, are you trying to load a series of saves all made one right after the other? Sometimes bad saves just happen, no matter how carefully you follow the "rules" about minimizing the possibility. If a save is corrupted, any save made after it will also be corrupted. You just have to work backwards until you find one that loads properly and continue your patrol from that point.

Fix for it? Nobodies found the cause of it yet! "just happens" :D


BUt she's right. There's many threads in the general SH3 section about this topic, and it has nothing to do with SHC. Just make as many saves as you can. There's no fix when it happens.

Chubster
03-26-11, 09:53 PM
Ok...I may be being a dumb arse here but where can I get this file...Both links on first page go no where and cant seem to find it in Subsim Downloads ??

Sailor Steve
03-26-11, 09:55 PM
http://www.subsim.com/radioroom/downloads.php?do=file&id=2923

Very first page under 'SH3'.

frau kaleun
03-26-11, 09:56 PM
You're looking for Commander, right?

It's in the Downloads here:

http://www.subsim.com/radioroom/downloads.php?do=file&id=2923

If you are playing GWX3 you will also need the config files for SH3 + GWX3:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1421

:up:

Chubster
03-26-11, 09:57 PM
http://www.subsim.com/radioroom/downloads.php?do=file&id=2923

Very first page under 'SH3'.

Damn...just found it and was going to sneak in and edit post.....BEFORE anyone noticed.

Go to bed already :DL:oops:

frau kaleun
03-26-11, 09:59 PM
It's just now 11 PM here! Plus it's Saturday night and I've got yet another exciting weekend evening planned... which mostly involves hanging around here and playing Mahjong Titans in another window. :O:

Chubster
03-26-11, 10:00 PM
4am here.....perhaps its me who should go to bed :hmmm:

Fish In The Water
03-26-11, 10:00 PM
Ok...I may be being a dumb arse here but where can I get this file...Both links on first page go no where and cant seem to find it in Subsim Downloads ??

You can snag it off jimbuna's page...

http://www.gamefront.com/files/user/JimbunaGWX2/

Just scroll down 'till you come across:

SH3Cmdr32.7z

PS. If you're using GWX you'll also need:

GWX3_CFG_for_SH3Commanders.exe (5 items up from Commander)

Have fun! :DL

Sailor Steve
03-26-11, 10:03 PM
It's 2100 hours where I'm at. Just got through watching a movie and decided to take an evening stroll through Subsim. Since I was playing music and didn't get home until 0200 this morning, I doubt I'll be going to bed anytime soon. Sorry.

Actually I'm not, but it's always good to be polite.


Did I say that out loud?

Chubster
03-26-11, 10:08 PM
I was under the impressions from reading various posts that you are knocking on 90.....what you doing up till 2.00 :D

frau kaleun
03-26-11, 10:33 PM
Old people need less sleep on account of how much extra they'll be getting so much sooner than everybody else.

http://creativitymachine.net/wp-content/uploads/2008/01/it-are-a-fact.jpg

:O:

Sailor Steve
03-26-11, 10:50 PM
How very catty of you, Frau Kau.

I was under the impressions from reading various posts that you are knocking on 90.....what you doing up till 2.00 :D
Rock & Roll Grampa! You gotta problem widdat? :hulk:

frau kaleun
03-26-11, 11:06 PM
How very catty of you, Frau Kau.

Hey, it's not like I'm that far behind. :O:

Sailor Steve
03-27-11, 12:49 AM
Hey, it's not like I'm that far behind. :O:
I thought of making a joke about being kittenish, but I didn't want you to get the wrong idea. :sunny:

doppleganger
03-27-11, 09:06 AM
SH3 Commander does NOT go inside SH3. It goes into Program Files. Did you not follow the instructions?

Yup, I follow instructions.

Taken directly from SH3 Commander manual:

"SH3 Commander can be installed anywhere and is totally independent of Silent Hunter III. "

Gerald
03-27-11, 09:11 AM
Yup, I follow instructions.

Taken directly from SH3 Commander manual:

"SH3 Commander can be installed anywhere and is totally independent of Silent Hunter III. " Then you're on the right track, :up:

Sailor Steve
03-27-11, 01:04 PM
Yup, I follow instructions.

Taken directly from SH3 Commander manual:

"SH3 Commander can be installed anywhere and is totally independent of Silent Hunter III. "
But I don't think it was meant to be installed inside of the game it controls, or else it can't control it. I could be wrong, but I've never had the problems you describe, so one of us is doing it wrong. :D

Fish In The Water
03-27-11, 07:53 PM
Yup, I follow instructions.

Taken directly from SH3 Commander manual:

"SH3 Commander can be installed anywhere and is totally independent of Silent Hunter III. "


But I don't think it was meant to be installed inside of the game it controls, or else it can't control it. I could be wrong, but I've never had the problems you describe, so one of us is doing it wrong. :D

Not to get all 'right and wrong here', but the meaning of "anywhere" seems to be pretty unambiguous...

While individual experience may vary, I've run the same setup for years and never experienced the 'rollback' issues doppelganger originally reported. Take that for what it's worth, but for my money, I'd be looking elsewhere for the probable cause. :DL

Jimbuna
03-28-11, 04:47 PM
SH3 Commander is a standalone programme and as such should be treated the same as with similar applications....it is rare that you would install an additional programme within an existing one...'normaly' you would point/indicate the programme you require it to interract with.

Jimbuna
03-28-11, 04:48 PM
Then you're on the right track, :up:

Nope :nope:

Gerald
03-28-11, 04:50 PM
Nope :nope: Please explain, thanks! :06:

Jimbuna
03-28-11, 07:07 PM
Please explain, thanks! :06:

Well obviously not if he is still experiencing difficulties....could be in the interpretaion or execution of the actions.

Gerald
03-28-11, 07:15 PM
Well obviously not if he is still experiencing difficulties....could be in the interpretaion or execution of the actions. PM sent!

Jimbuna
03-29-11, 03:31 PM
PM sent!

Responded http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

doppleganger
03-30-11, 07:33 AM
For those interested, I uninstalled SH3Cmdr from within the Silent Hunter 3 folder and then re-installed elsewhere. No change in behavior. The explanation about some weird interaction with Steam seems reasonable, so for now, I just wont use the rollback option and do it manually. No Biggie!

Thanks!

Chubster
04-01-11, 05:16 PM
In SH3C I choose september, II Flotilla, VII sub. But when I actually go to start a career I can only get that config if I start from Kiel, If I start from the other 2 bases I get the tiny sub (cant remember the make) and start in August ??

frau kaleun
04-01-11, 05:33 PM
That's weird, I've always started in the 2 Flotilla with a Type VII and it puts me in Wilhelmshaven. That's in August 39 but it should be the same in September.

But your choice of flotilla will determine which base you start from - the flotillas are assigned to a particular base which depends on the date, in September 39 the 2nd is based at Wilhelmshaven. If you are in 2 Flotilla, you will start and end your patrol there; if you start from a different base, you're not in the 2 Flotilla.

When you select the 2 Flotilla in Commander to start a career, and then load the game and select that kaleun's names to start a new career there, and get to the screen where it shows the little map with the different bases marked up in the top right - there's a section to the left where you have to click on the forward or back arrows until it shows the flotilla that you selected in Commander. It won't default to it, you have to make sure you go through the list and select the same one.

If you have 'historical u-boat availability' checked in Commander then you can't start in Kiel (2 Flotilla) and get a VII, as 1 Flotilla out of Kiel only has Type IIs. If you are telling Commander to put you in 2 Flotilla but not also selecting that flotilla once you get into the game, I don't know what it does... :hmmm:

Chubster
04-01-11, 06:02 PM
When you select the 2 Flotilla in Commander to start a career, and then load the game and select that kaleun's names to start a new career there, and get to the screen where it shows the little map with the different bases marked up in the top right - there's a section to the left where you have to click on the forward or back arrows until it shows the flotilla that you selected in Commander. It won't default to it, you have to make sure you go through the list and select the same one.


Hmm....When in Commander there is no option of what base to start in just flotilla...so when I start game I choose the player name I created. Then a screen loads and I am already assigned to the correct flotilla. (The forward and backward arrows just change base) I then have a choice of three bases to choose from. Choosing any of then does not change the flotilla so I assumed I could start at any of those bases ?

frau kaleun
04-01-11, 06:44 PM
Hmm....When in Commander there is no option of what base to start in just flotilla...so when I start game I choose the player name I created. Then a screen loads and I am already assigned to the correct flotilla. (The forward and backward arrows just change base) I then have a choice of three bases to choose from. Choosing any of then does not change the flotilla so I assumed I could start at any of those bases ?

No, no, and no. :DL

The flotilla you select in Commander is assigned to a particular base; you must start from that base to be assigned to that flotilla in the game. The base you choose in the game will determine your flotilla. A flotilla is assigned to a particular base for a particular date range; you can't mix and match.

If you told Commander you wanted the 2 Flotilla but select Kiel as a base in the game, the game will assign you to 1 Flotilla because that is the flotilla that was based at Kiel (when the war started). To start in 2 Flotilla, you must select Wilhelmshaven as a base because only 2 Flotilla is based at Wilhelmshaven in Sept 1939.

When you look at that screen in the game, the bit above the "selectable" bases that says what flotilla you selected? That is there to tell you that *this* is the flotilla you told Commander you were going to start in. You still need to use the backward/forward arrows to tell the game that you are selecting it.

Commander allows you to "pre-select" a base/flotilla; it assumes you will make that same selection once you get into the game. But Commander won't force the game to put you in 2 Flotilla if you tell the game you want to be based at Kiel. If you tell the game to base you at Kiel, it will assign you to 1 Flotilla no matter what you told Commander.

ROMMEL_HSQ
04-07-11, 07:13 AM
Hi,

I would like to downlaod your mod and use it but it seems the two links in the OP aren't working.

frau kaleun
04-07-11, 07:33 AM
Hi,

I would like to downlaod your mod and use it but it seems the two links in the OP aren't working.

It's in Subsim Downloads:

http://www.subsim.com/radioroom/downloads.php?do=file&id=2923

:salute:

ROMMEL_HSQ
04-07-11, 07:42 AM
It's in Subsim Downloads:

http://www.subsim.com/radioroom/downloads.php?do=file&id=2923

:salute:
Thanks alot!

frau kaleun
04-07-11, 07:46 AM
Thanks alot!

You're very welcome - have fun!

johnlax
04-18-11, 02:50 PM
Guys I have just installed SH III ver 1.4 then GWX 3 ( gold) thats where I am so far ! I have also downloaded ( but not installed)

SH Commander which looks like this SH3Cmdr32.7z 21815 KB

I have also down loaded SH3Cdr3.2files_v1.2.exe 313 KB

Question I think I can follow the tread on how to install the small exe file but need to be walked through the install of the SH3Cmdr32.7z file

Can you help I ran up into a wall as I was unsure how to unzip the 7z file and then install it

I have a win 7 system and so far no problem have come up I have played a few patrols with GWX gold and it is very nice but would love to use Commander by the way this all is a clean install as I have a new box thanks for help feel free to post here or write to me in messages

Thanks

reignofdeath
04-18-11, 03:03 PM
Guys I have just installed SH III ver 1.4 then GWX 3 ( gold) thats where I am so far ! I have also downloaded ( but not installed)

SH Commander which looks like this SH3Cmdr32.7z 21815 KB

I have also down loaded SH3Cdr3.2files_v1.2.exe 313 KB

Question I think I can follow the tread on how to install the small exe file but need to be walked through the install of the SH3Cmdr32.7z file

Can you help I ran up into a wall as I was unsure how to unzip the 7z file and then install it

I have a win 7 system and so far no problem have come up I have played a few patrols with GWX gold and it is very nice but would love to use Commander by the way this all is a clean install as I have a new box thanks for help feel free to post here or write to me in messages

Thanks

I believe that the Sh3Cdr3.2files (Youre talking about the GWX compatibility files right?) have their own seperet exe so all you gotta do is click them and they install themselves.

frau kaleun
04-18-11, 03:03 PM
Guys I have just installed SH III ver 1.4 then GWX 3 ( gold) thats where I am so far ! I have also downloaded ( but not installed)

SH Commander which looks like this SH3Cmdr32.7z 21815 KB

I have also down loaded SH3Cdr3.2files_v1.2.exe 313 KB

Question I think I can follow the tread on how to install the small exe file but need to be walked through the install of the SH3Cmdr32.7z file

Can you help I ran up into a wall as I was unsure how to unzip the 7z file and then install it

I have a win 7 system and so far no problem have come up I have played a few patrols with GWX gold and it is very nice but would love to use Commander by the way this all is a clean install as I have a new box thanks for help feel free to post here or write to me in messages

Thanks

SH3Cmdr32.7z contains everything you need to install Commander - once you unzip it there will be an .exe setup file that you doubleclick to begin installing Commander. I don't know if Windows 7 has a built-in extractor that will work with .7z files, if so you can right click on it and the option for extracting files should be in the popup menu you get. If not (or you try it and it doesn't work for .7z files) you will need to get an app that works with them, I believe there are some free ones out there or at least trial versions. I still use WinZip but others here will no doubt have other options to recommend.

Once you have Commander installed, you will need to install the config files that it needs for use with GWX3. I don't know if that's the other file referred to above that you already have, if not it's available in a self-installer from the Downloads section here.

Jimbuna
04-18-11, 03:05 PM
Unzip your file then use the exe intall file to put it into x86...it should create a new folder 'SH3 Commander'.

Don't forget to also install the GWX CFG file for SH3 Commander (available from my FF account-link above my sig)....exe for that may need pointing to your SH3 Commander root file in x86.

OSU
05-06-11, 02:43 PM
I feel like an idiot asking myself this again.

I'm reinstalling SH3 and GWX, and I can't remember the exact order that I'm supposed to install everything. Is it 1) GWX, 2) SH3 Commander, 3) the config files for Commander & GWX? Or is it the other way around?

frau kaleun
05-06-11, 03:08 PM
I feel like an idiot asking myself this again.

I'm reinstalling SH3 and GWX, and I can't remember the exact order that I'm supposed to install everything. Is it 1) GWX, 2) SH3 Commander, 3) the config files for Commander & GWX? Or is it the other way around?

With the first two I don't think it matters as long as you haven't got Commander installed inside your game folder, or used it to access the game or otherwise alter it in some way. Because you need a clean, unmodded game folder/installation otherwise GWX will refuse to install over top of it.

Safest bet is usually the order you gave above, if you are reinstalling all three anyway. Definitely the config files for Cmdr + GWX should go last of all as they will need to install themselves into your existing Commander folder.

Jimbuna
05-06-11, 03:20 PM
Install GWX then Commander and the CFG.....the only potential problem would be enabling Commander prior to GWX but why would you feel the need to do that?

Fish In The Water
05-06-11, 07:22 PM
Is it 1) GWX, 2) SH3 Commander, 3) the config files...

Should do the trick. :sunny:

Rancor260
06-01-11, 03:16 AM
Links are dead?

Jimbuna
06-01-11, 05:18 AM
Which links?

If it's those for the three files above you can get them from my FF account (link above my sig).

Sailor Steve
06-01-11, 05:48 PM
Links are dead?
For Commander you must have missed Frau Kaleun's post #663.

Trasgu2010
07-24-11, 07:39 AM
Hi every body!!!:)

I´m interes in installing:

-WB's Mid-Patrol Radio Orders GWX
-Mission Orders GWX
-Warning Orders GWX

But I do not Know if those ones works whith this last version of SH3 Commander-The Complete Super Deluxe Thallium Commander's Special Ultimate Edition

IF works,Where I can get them??.

Thank you for your help.:)

frau kaleun
07-24-11, 09:45 AM
Commander is a standalone program, so it's compatible with almost every mod that you put into the game.

All of those should cause no problems, I've used them myself with Commander. :up:

They're all at WB's Mediafire site:

http://www.mediafire.com/?sharekey=f33c76a30b3444741bee9a6e9edd9c7666416aa0 4d394890c81041a3fc51d567

There are several pages of mods listed, I think all the ones you want are on the last one.

Trasgu2010
07-24-11, 12:46 PM
Thank You Frau kaleun:up:

I´ve downloaded:WB's Mid-Patrol Radio Orders GWX (SH3 Cmdr) v1.0+WB's Mission Orders v1.2+WB's Warning Orders (SH3 Cmdr) v1.3

Now I have a doubt.I reproduce what I do not understand well enught:

WB News Network.txt
WB News Network will keep you informed of historical events and order you to take part in historical missions scripted into GWX 3.0. It consists of two parts..........................Installation is in two parts:
1. Extract the 'WBNN Mission Orders' folder into JSGME MODS and install through JSGME.----O.K
2. Extract the Cfg folder in 'WBNN Warning Orders (SH3 Cmdr)' into your SH3 Commander folder.---But what folder,??:06:
Deconflicting with other messages mods:copy all messages from the 'Mission Order messages_en' (or _fr or _de) file and paste into your original messages file at \Data\Campaigns\Campaign\messages_en.txt-----But this in GWX 3.0 Glod.I supoose

WB Warning Orders will give you Warning Orders of impending operations and news of recent events through SH3 Commander......
Installation:
Extract the Cfg folder in 'WBNN Warning Orders (SH3 Cmdr)' into your SH3 Commander folder.---But what folder,??:06:

Welcome to WB's Mid-Patrol Radio Orders mod. This version needs to be used with 'GWX3 Cfg files for SH3 Commander'....Ok
Installation:
This mod is JSGME ready but must be installed in SH3 Commander. If you try and apply it straight to SH3 it will not work.The mod must be installed as follows:
1. Enable 'WB's Mid-Patrol Radio Orders' in SH3 Commander----But in what Folder??:06:
2. Press F5
3. Enable the relevant 'WB's Patrol Orders' mod

frau kaleun
07-24-11, 01:44 PM
Mid-Patrol Radio Orders is designed to mod Commander itself, not your game installation. Commander is what makes it work.

So, you need to set up JGSME for Commander.

If you already have JSGME set up for the game, open your game folder. Select the following files:

JSGME.exe
JSGME.ini
JoneSoft.txt

Copy those files and paste them into your Commander folder (the one named SH3 Commander that was created when you installed it). Now create a new folder in the Commander folder and name it MODS.

Now right-click on the JSGME.exe you just created in the Commander folder, and drag it to your desktop. Create a shortcut for it there and name it JSGME Commander or whatever you like that will distinguish it from any other JSGME shortcuts you have there.

Now put the mod into the MODS folder you created in the Commander folder, in the same way you would put a mod into your game's MODS folder.

When you double-click that new shortcut, it should open up JSGME for Commander and show you the contents of the MODS folder you just created for it, and you will see the mod you just added and you can enable it in Commander.

For the other mods, I'm guessing that the files they want you to copy into Commander will overwrite the original versions of those files that Commander already contains. So just copy them to the folder where you see Commander already has them and let them overwrite the original versions.

Usually if it says "your SH3 Commander folder" it means the folder referred to above, named SH3 Commander, that was created when you installed Commander.

Trasgu2010
07-31-11, 05:49 PM
Hi every body!!!:)

I have 3 different installations of Silent Hunter III but just 1 whith SH3 Commander 3.2.
I´d like to know if it´s possible to make various installations of SH3 Commander 3.2.
If so,what do I have to do?.Installing 3 times SH3 Commander:06: One for each Installation of Silent Hunter III.:06:

Thank you for your help.

frau kaleun
07-31-11, 06:03 PM
Hi every body!!!:)

I have 3 different installations of Silent Hunter III but just 1 whith SH3 Commander 3.2.
I´d like to know if it´s possible to make various installations of SH3 Commander 3.2.

Yes, it's possible. Just install the second, third, etc. instance of Commander into different locations on your hard drive. I have three installations, one for three different versions of the game. I suggest creating new folders for the additional installations Commander, and naming them something that will make it easy to recognize which installation of Commander is being used with which installation of SH3.

If so,what do I have to do?.Installing 3 times SH3 Commander:06: One for each Installation of Silent Hunter III.:06:


As noted above, that is not only possible but IMO advisable. Any given installation of Commander can only be "pointed" to one given game installation at a time. If you want to use one Commander to run two or more versions of the game, you have to keep changing which game folder it points to every time you switch versions of SH3. Also, you may want Commander to enable different options for different game installations, so you'd have to keep switching those around as well.

Yes it takes up a bit more space on the hard drive, but if I've got a game installation that I want to use Commander with, it gets its own unique installation of Commander. It's a little more work in the short run, but a lot less work (and less opportunity for error) in the long run. :yep:

Trasgu2010
07-31-11, 06:29 PM
Thank You very Much Frau kaleun:up:

Yes, it's possible. Just install the second, third, etc. instance of Commander into different locations on your hard drive. I have three installations, one for three different versions of the game. I suggest creating new folders for the additional installations Commander, and naming them something that will make it easy to recognize which installation of Commander is being used with which installation of SH3.



As noted above, that is not only possible but IMO advisable. Any given installation of Commander can only be "pointed" to one given game installation at a time. If you want to use one Commander to run two or more versions of the game, you have to keep changing which game folder it points to every time you switch versions of SH3. Also, you may want Commander to enable different options for different game installations, so you'd have to keep switching those around as well.

Yes it takes up a bit more space on the hard drive, but if I've got a game installation that I want to use Commander with, it gets its own unique installation of Commander. It's a little more work in the short run, but a lot less work (and less opportunity for error) in the long run. :yep:

frau kaleun
07-31-11, 06:41 PM
Thank You very Much Frau kaleun:up:

De nada! :DL

BogdaNz
08-03-11, 01:19 PM
i start a new campaign with commander ,but i have a problem ,i start on 8 ausgust 1940 with 2 flottila,but the problem is that is say start from Wilhelmshaven and return to Wilhelmshaven.instead i want to start from Wilhelmshaven and finish at lorient
is there any possibility ?

frau kaleun
08-03-11, 01:36 PM
i start a new campaign with commander ,but i have a problem ,i start on 8 ausgust 1940 with 2 flottila,but the problem is that is say start from Wilhelmshaven and return to Wilhelmshaven.instead i want to start from Wilhelmshaven and finish at lorient
is there any possibility ?

I'm pretty sure that the game doesn't move 2 Flotilla to Lorient until September 1940. You should get some kind of notification when the game makes the switch.

You might be able to dock at Lorient and end a patrol there before the switch is made, but until the game recognizes Lorient as your new base of operations, that will not give you all the same options as docking back at Wili.

However if you stay at sea long enough, Lorient may be your home base by the time you are ready to end the patrol. I would assume that you would get some kind of notification of that, but I don't know... I've always been in base at Wili on the date the switch occurs, so I don't know how it works if you're already at sea.

complutum
08-07-11, 04:23 AM
I've noticed that crew names and ranks are different inside SH3 than in Commander.

Has anyone noticed this?

I use Gwx plus commander with the addecuate files for gwx.

Thanks in advance

Wintahs
08-07-11, 10:35 AM
The cargo and crew details don't show up in my logs. They did before I took a break from SH3. Can anyone help?

frau kaleun
08-07-11, 11:21 AM
The cargo and crew details don't show up in my logs. They did before I took a break from SH3. Can anyone help?

Did you update your personnel file before accessing the logs? Updating your personnel file after a patrol is what triggers Commander to flesh out your logs with the additional details for ship names, cargo, and crew. It has to be done first otherwise your logs don't get automatically updated either. :yep:

Wintahs
08-07-11, 01:51 PM
First thing I do is update my personal file, so that's not the problem.
My Commander is completely up to date, too. :hmmm:

Sailor Steve
08-07-11, 02:29 PM
Are they not showing up in SH3 Commander? Or just not in SH3 itself?

Wintahs
08-08-11, 10:07 AM
In Commander itself. They never show up in the game itself iirc.

Sailor Steve
08-08-11, 12:30 PM
As Frau Kaleun said, once they're in the Commander log they will show up in-game if you reopen that screen.

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img5-12-2010_132824_93.jpg

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img5-12-2010_132828_265.jpg

All that said, I'm trying to think why the details wouldn't be showing up for you.

frau kaleun
08-08-11, 12:43 PM
As Frau Kaleun said, once they're in the Commander log they will show up in-game if you reopen that screen.

Actually I didn't say that, or at least I didn't mean it, since I always forget that you can actually see that stuff in the game screens once you exit and reload your career with the updated logs. It didn't even occur to me that he might mean "in the game" and not just in Commander until you mentioned it. :oops: :O:

All that said, I'm trying to think why the details wouldn't be showing up for you.

Judging from his last post, he's not seeing the updated logs in Commander either. Which explains why they're not in the game screens, but nothing else. Especially if he's updating Personnel Files first, since that should take care of it.

@Wintahs: sorry for another obvious question, but you do have the Use Real Ship Names options checked, correct? That's the only other thing I can think of. :hmmm:

Sailor Steve
08-08-11, 12:44 PM
@Wintahs: sorry for another obvious question, but you do have the Use Real Ship Names options checked, correct? That's the only other thing I can think of. :hmmm:
Well, that's more than I thought of. :oops:

Wintahs
08-08-11, 02:11 PM
It's checked. I get real names, too. Just no other details.

frau kaleun
08-08-11, 02:16 PM
It's checked. I get real names, too. Just no other details.

:hmmm:

@ Steve: If the option is checked, and the names are there, the rest of it should also get added by default, right? There's nothing you have to do to the ShipNames.cfg file to make that happen, I know there are some tweaks you can select/deselect by editing the actual file but I didn't think that was one of them. Don't have a copy of the file to look at on this computer or I'd check it.

Sailor Steve
08-08-11, 03:35 PM
Yeah, it's all automagic.

It's checked. I get real names, too. Just no other details.
What version of Commander are you using? I think only the latest, 3.2, adds the details.

Jimbuna
08-08-11, 04:00 PM
Yeah, it's all automagic.


What version of Commander are you using? I think only the latest, 3.2, adds the details.

Yep...only the latest version :yep:

Wintahs
08-09-11, 05:57 AM
3.2

Sailor Steve
08-09-11, 12:32 PM
Hmm, that's a problem then.

frau kaleun
08-09-11, 12:35 PM
Hmm, that's a problem then.

Yeah, I don't know what to blame it on now. I'm wavering between Bush and sunspots. :hmmm:

BogdaNz
08-09-11, 02:24 PM
As Frau Kaleun said, once they're in the Commander log they will show up in-game if you reopen that screen.

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img5-12-2010_132824_93.jpg

http://i14.photobucket.com/albums/a325/SailorSteve/Silent%20Hunter%20Screenshots/SH3Img5-12-2010_132828_265.jpg

All that said, I'm trying to think why the details wouldn't be showing up for you.
How you did this?you writed that?

frau kaleun
08-09-11, 02:33 PM
How you did this?you writed that?

If you are already using SH3 Commander, select the Use Real Ship Names option.

After you finish a patrol and exit the game, open Commander and update your kaleun's Personnel File. That will update the record of his individual career AND populate your game patrol logs with real ship data.

If you want to fill in even more data yourself, you can use Commander's utility for editing your patrol logs.

Any information added to the logs by Commander or by you manually using Commander is written into the game's files for your career and logs, so when you relaunch the game and go back to look at previous patrol logs in the game screen, the added info shows up there too. :yeah:

Sailor Steve
08-09-11, 03:30 PM
^^^ True. Just remember that all that takes place after the patrol is over. You still can't write in the log while playing the game. I write it all down by hand as it happens, then type up a copy in Commander and a copy for myself to keep in my files.

LiveGoat
08-10-11, 03:12 AM
Sorry to jump in but when I click the update personel file I get an "invalid arguement to date encode" message. Also when I try to add a new entry in the log it adds the new entry above the last entry. I'm using Silent Hunter Gen as well (is this causing a conflict?).

Sailor Steve
08-10-11, 01:06 PM
Sorry to jump in but when I click the update personel file I get an "invalid arguement to date encode" message.
I'm not sure what causes that. Someone will know.

Also when I try to add a new entry in the log it adds the new entry above the last entry.
That's because it automatically uses the patrol start date. You need to change the date as well.

I'm using Silent Hunter Gen as well (is this causing a conflict?).
I use it too. It shouldn't cause any conflicts.

frau kaleun
08-10-11, 01:25 PM
Sorry to jump in but when I click the update personel file I get an "invalid arguement to date encode" message.

I'm not sure what causes that. Someone will know.

Is that the error that happens when you upgrade stuff before the start of a first patrol and the game chages your start date?

LiveGoat
08-10-11, 02:29 PM
Is that the error that happens when you upgrade stuff before the start of a first patrol and the game chages your start date?

It's a new career and the first patrol is completed (1939, Kiel). Haven't done any upgrades yet, not so much as picked an emblem even.

Maybe I have to wait for the war to start? :hmmm:

@Sailor Steve: But what if I have multiple entries for the same date?

frau kaleun
08-10-11, 02:42 PM
It's a new career and the first patrol is completed (1939, Kiel). Haven't done any upgrades yet, not so much as picked an emblem even.

Maybe I have to wait for the war to start? :hmmm:

That shouldn't be an issue, I always start in Aug 1939 and I've never had that error.

There is one error that is known to pop up in Commander if you upgrade anything prior to starting the first patrol of a career that causes the start date to be pushed back in the game. There's also something referred to in the Commander User Guide but I don't know if it's the same one or not.

@Sailor Steve: But what if I have multiple entries for the same date?

AFAIK you can add anything for any date/time in between the start and end dates of the patrol. You just can't add entries with a date/timestamp before the first entry or after the last entry already provided by the game.

I don't know why having two entries for the same date would be a problem, they would have different timestamps so should not seem like duplicates of or additions to other entries for the same dates. OTOH I don't know that I've tried it, usually I just edit the ones that are already there. :hmmm:

LiveGoat
08-10-11, 06:49 PM
That shouldn't be an issue, I always start in Aug 1939 and I've never had that error.

There is one error that is known to pop up in Commander if you upgrade anything prior to starting the first patrol of a career that causes the start date to be pushed back in the game. There's also something referred to in the Commander User Guide but I don't know if it's the same one or not.



AFAIK you can add anything for any date/time in between the start and end dates of the patrol. You just can't add entries with a date/timestamp before the first entry or after the last entry already provided by the game.

I don't know why having two entries for the same date would be a problem, they would have different timestamps so should not seem like duplicates of or additions to other entries for the same dates. OTOH I don't know that I've tried it, usually I just edit the ones that are already there. :hmmm:

Hmm... it's prolly my install then.:cry:

Oh well I'll use a ktb template for this career till Kapitain Richter bites the dust (and he will bite the dust :DL). then try another install. Thanks for the help guys.

HW3
08-10-11, 07:16 PM
This is what the SH3 Commander manual has to say.

I am now getting “Invalid argument to date encode” errors when I select an existing career. Why does this happen and how can I fix it?

This error may appear after you delete save games through SH3. Sometimes, SH3 does not clean up after itself well, resulting in a data integrity problem. To avoid getting this error, always reload your career in SH3 (only needs to be to the barracks screen) after deleting any save games, as doing so allows SH3 to correct the problem.

LiveGoat
08-10-11, 07:27 PM
This is what the SH3 Commander manual has to say.

Bingo! Serves me right for not reading the damn manual! :damn:

(Actually I have just not recently) still :damn::damn::damn:

frau kaleun
08-10-11, 07:36 PM
This is what the SH3 Commander manual has to say.

Yep, I knew I'd seen that phrase in there somewhere. Just couldn't remember what he said caused that particular error. Thanks for looking it up and getting it sorted. :salute:

@LiveGoat: I am wondering if that could also be the cause of the problems with dated entries in the log editor. I don't know why it would be, but you never know. Here's hoping you can kill both birds with one stone. :DL

HW3
08-10-11, 11:07 PM
Glad to be of service. I was curious myself, as I knew I had read it in there before, and wanted to refresh my memory on what it said exactly. It is located in the troubleshooting section.

:salute:

BogdaNz
08-11-11, 07:28 AM
i want to ask, i am now at lorient 2 flottila ,and i want to change my u-boat ,but i want to do realistic ,to go from lorient to kiel or Wilhelmshaven to comission my new u-boat .
But when i go to Wilhelmshaven i will have same options like i have in lorient ?:shifty:

frau kaleun
08-11-11, 07:45 AM
i want to ask, i am now at lorient 2 flottila ,and i want to change my u-boat ,but i want to do realistic ,to go from lorient to kiel or Wilhelmshaven to comission my new u-boat .
But when i go to Wilhelmshaven i will have same options like i have in lorient ?:shifty:

I'm not sure but I think in order to have all the "in base" options available, you have to be docked at the port the game recognizes as the home base for your flotilla.

BogdaNz
08-11-11, 08:07 AM
I'm not sure but I think in order to have all the "in base" options available, you have to be docked at the port the game recognizes as the home base for your flotilla.
i think your right :up:

HW3
08-11-11, 09:00 AM
In WaW, we have what we call commissioning cruises where we start from the builders base and end up at our home base. They are played as single missions.

:salute:

Obltn Strand
08-11-11, 11:44 AM
Only way to get realistic transfer patrol is to change submarine before your flotilla moves to french atlantic bases. As for Lorient/Wilhelmshaven this before june/july -40.

Jimbuna
08-11-11, 12:12 PM
In WaW, we have what we call commissioning cruises where we start from the builders base and end up at our home base. They are played as single missions.

:salute:

Yes you can start anywhere in a single mission but the game only recognises the home base as the place where all options are available, hence you can't upgrade at resupply ships or milch cows.

BogdaNz
08-19-11, 01:55 PM
how can i add typeIIB in sh3 commander ,because it doesnt have it :down:

frau kaleun
08-19-11, 03:17 PM
how can i add typeIIB in sh3 commander ,because it doesnt have it :down:

Commander doesn't have any u-boats, they're all in the data\Submarine folder of the game directory. If there's no IIB modeled in the game there's nothing Commander can do about it, it would need to be added to the game first in order for you to play it. :DL

BogdaNz
08-19-11, 03:37 PM
Commander doesn't have any u-boats, they're all in the data\Submarine folder of the game directory. If there's no IIB modeled in the game there's nothing Commander can do about it, it would need to be added to the game first in order for you to play it. :DL
i think it is IIB modeled in the game ,is in the data/roster/germany/sub/typeIIB:06:

Jimbuna
08-19-11, 03:45 PM
These are the only U-boats in SH3 matey

SSTypeIIA=Type IIA Submarine
SSTypeIID=Type IID Submarine
SSTypeVIIB=Type VIIB Submarine
SSTypeVIIC=Type VIIC Submarine
SSTypeIXB=Type IXB Submarine
SSTypeIXC=Type IXC Submarine
SSTypeIXD2=Type IXD2 Submarine
SSTypeXXI=Type XXI Submarine

Sailor Steve
08-19-11, 03:54 PM
The biggest difference between the Type IIA and IIB was the cruising range, and I think GWX already fixes that. While it says "IIA" it really is a IIB you're using.

thebeasle
08-27-11, 04:36 PM
Great program. Thanks JSCONES!

Fish In The Water
08-27-11, 08:11 PM
Great program. Thanks JSCONES!

Nice to see your first post...

Welcome aboard mate! :sunny:

Jimbuna
08-28-11, 05:06 AM
Great program. Thanks JSCONES!


Never go to sea without it...Welcome Aboard :sunny:

SquareSteelBar
08-28-11, 05:36 AM
Never go to sea without it...Is it really sea waterproof? :88)

Cheese
09-01-11, 09:26 AM
Neither of the download links work for me. The first is a non-existent website and the second doesn't seem to have the file on it.

frau kaleun
09-01-11, 09:31 AM
Neither of the download links work for me. The first is a non-existent website and the second doesn't seem to have the file on it.

http://www.subsim.com/radioroom/downloads.php?do=file&id=2923

Cheese
09-01-11, 09:32 AM
http://www.subsim.com/radioroom/downloads.php?do=file&id=2923

Thanks!

Jimbuna
09-01-11, 04:00 PM
Is it really sea waterproof? :88)

LOL :DL

oldmp
09-06-11, 09:26 AM
I cannot get my Log Editor to work. The screen comes up, but when I click on the patrol, the entries appear, but the bottom of the screen where the buttons are isn't visible. I tried reinstalling and even trying to find the editor by itself to install, but can't find that. I am running Windows 7 and thought that might be an issue and tried running in under compatibility, to no avail. This is Commander 3.2 and it says I have the latest edition.
Any suggestions?

Sittingwolf
09-06-11, 10:47 AM
Hi all. I've got the problem with SH3 Commander and it's config files.
After I patched the game with V15G2, installed SH3 Commander and applied the config files, the game doesn't start. Maybe V15G2 and SH3 Cmdr are not compatible with each other?

Herr-Berbunch
09-06-11, 10:55 AM
Hi all. I've got the problem with SH3 Commander and it's config files.
After I patched the game with V15G2, installed SH3 Commander and applied the config files, the game doesn't start. Maybe V15G2 and SH3 Cmdr are not compatible with each other?

I'd have thought if they were incompatible that somebody would've said before now! :o

Sittingwolf
09-06-11, 11:14 AM
That's my order of installation:

1.Game
2. LSH3 (I passed GWX, want to try something different)
3. Enable preferable mods but mind PROFILES so the game won't necessarily crash. (I first enable V15G2)
4. Install SH3 Commander.
5. Apply SH3 Cmdr files provided for LSH3.
6. Configure SH3 Cmdr according to preference.

The result: NO RESULT, the game doesn't even start.

Question: what am I doing wrong?

Sailor Steve
09-06-11, 11:26 AM
Three questions:

1. What are your system specs. My computer won't run LSH3.

2. When you say it won't start, do you mean it doesn't even try (as in nothing happens at all) or that it crashes at a certain point? If the latter, at what point does it crash?

3. This may seem retarded, but you never know. Where did you install Commander - to your desktop, or inside the game? I won't work from inside the game. It must be in its own folder, and pointed at the game.

Sittingwolf
09-06-11, 12:57 PM
My system spec are seem to be able to run any game.

Amd phenom II X6 3.3
GeForce GTX-460 2 gb
8 gb ram
and so on and so on,

but I think I found the reason why It crashes.
That's because I indeed installed SH3 Commander and it's config files
inside the game folder. I mean it is in it's own folder but that folder is situated inside the game folder. And that's probably the mistake I made.

Sailor Steve
09-06-11, 01:13 PM
Yeah, it needs its own folder outside of SH3, and even outside the Ubisoft folder.

I just hope that's the problem, so it gets fixed. I'd hate for you to move it and then still have it crash. But if it does, keep trying and keep asking. Between us all, we'll get it sorted out somehow.

Sittingwolf
09-06-11, 01:24 PM
No, this isn't it. Still dosn't work. Any ideas?

Magic1111
09-06-11, 02:22 PM
No, this isn't it. Still dosn't work. Any ideas?

THANKS GUYS FOR WARM WORDS

Hi Mate !

Please note PM ! :salute:

HUGO
09-08-11, 12:36 PM
love this community and the fact that i can keep coming back to a game this old and still have content for it.

Sailor Steve
09-08-11, 12:38 PM
love this community and the fact that i can keep coming back to a game this old and still have content for it.
First post in five years? :o Must be some kind of record. :rock:

Well, for that it's worth, WELCOME ABOARD! :sunny:

Fish In The Water
09-08-11, 07:37 PM
love this community and the fact that i can keep coming back to a game this old and still have content for it.

It is very special in that regard... Was looking at some other 'modding' sites and to be honest, most are light years behind what Subsim has to offer.

Welcome to the surface! :sunny:

Jimbuna
09-09-11, 05:18 AM
love this community and the fact that i can keep coming back to a game this old and still have content for it.

SubSim - Spectemur Agendo http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Fubar2Niner
09-09-11, 01:43 PM
SubSim - Spectemur Agendo http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif


Got to say I'm most impressed Jim, you learned ol' fart ;)

@HUGO

I'm older and most likely fartier than Jim, but probably the best days work I ever did was joining SubSim :yep: Welcome aboard me hearty :arrgh!:

Best regards.

Fubar2Niner

@Jim please forgive the familiarity, but couldn't resist mate :D

Jimbuna
09-09-11, 06:18 PM
Your fine matey....picked that one up because it was the motto from my Police training establishment days (RAF Dishforth).

Sittingwolf
09-11-11, 11:14 AM
Sh3 Commander doesn't work for me once more.
I installed the game, then GWX, then mods provided along with JSGME + some from here: Why SH3+GWX3 is the best U-boat sim ever made? To know us (mods and moders) better... .Restarted the computer. On top of everything I installed SH3 Commander and config files.

The result: game without SH3 Cmdr works very well. But when I try to launch it using Cmdr; no go. Why?

Sailor Steve
09-11-11, 01:01 PM
Where did you install Commander to? It is a separate program that controls the game from outside. Commander must be in its own folder in Program Files (XP) or the main C drive folder (Vista & 7) Put an icon on the desktop and use it to set up Commander and then start SH3.