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JScones
10-05-09, 02:28 AM
Or you can simply edit your logs and remove the name, (), cargo and crew + remove the names from used names file. Then, when you update, you'll get a full refresh - including old wrecks.

:up:

Sailor Steve
10-05-09, 05:52 PM
Yup, that was it :)

Or you can simply edit your logs and remove the name, (), cargo and crew + remove the names from used names file. Then, when you update, you'll get a full refresh - including old wrecks.

Thanks for help :)

WELCOME ABOARD!:sunny:

IanC
10-15-09, 08:59 PM
Love this mod! Really adds to the immersion. :yep:

Falkirion
10-23-09, 03:01 AM
Sorry if its been asked before. But I can't seem to start a new patrol on a later date. Whatever the date was when I docked, is the date I depart my new patrol on.

I'm running GWX 3.0 with the necessary update to make SH3 commander compatable with GWX 3.0

Rothwell white
10-23-09, 03:21 AM
Sorry if its been asked before. But I can't seem to start a new patrol on a later date. Whatever the date was when I docked, is the date I depart my new patrol on.

I'm running GWX 3.0 with the necessary update to make SH3 commander compatable with GWX 3.0
This worked for me exit the game then start the game again

Falkirion
10-23-09, 03:31 AM
Yeah tried that. Didn't work. Seems to just stall after one patrol for me. Ah well, such is life. Any other recommendations guys?

*Edit. Actually my bad in this case. Assumed that in game calendar date before departing on patrol was same day as it displays in the office.

tomfon
10-30-09, 05:12 AM
Hello.
I'd like to ask what is the difference among "GWX 8 hours" , "RuB" and RuB 1TC" fatigue models in SH3 Commander. I've been using the "No Fatigue" model for too long and prior to beginning my new career i thought that it would be nice to play the game with a fatigue model installed which allows the player not intervene too often in order to do the micromanaging of the crew.
Any ideas?

RawJoh1
10-30-09, 07:05 AM
Hi guys,

Got a bit of a problem. A few days ago, I was running GWX 3.0 with SH3 Commander 3.2. All was working fine. Yesterday I uninstalled it all and then reinstalled (I'm using the Steam version if that matters).

Now SH3 Commander doesn't seem to work. What I mean is, when I boot up GWX via SH3 Commander, it doesn't seem to have made the changes (eg. the intro movie still plays) and it doesn't say "loaded by SH3 commander" in the bottom right of the screen.

I installed everything properly. Installed SH3, then GWX 3.0, then SH3 Commander 3.2, then the GWX config files. It's just annoying, as it was working fine before I reinstalled everything! :damn:

Any ideas? Thanks guys.

Dissaray
11-01-09, 10:47 PM
I've run into the same problem, runing the same mods, plus one of thes gui mods if it makes any differance; I am even runing the steam version too. I have been beating my brains out trying to figure this out. The only signifigant diferance is I didn't uninstal the game or the GWX mod. Maybe I didn't do some thing right when I was shifting around some mod files?

Some of the changes are working, the crew rotations seem to take effect, but the movie skiping and the starting patrolls outside of port are both not working. I also have the add names to the captin's logs seting on but haven't managed to sink anything just yet so I don't know it if is working, though there are not any names in my logs from past patrolls.

JScones
11-01-09, 11:08 PM
Hello.
I'd like to ask what is the difference among "GWX 8 hours" , "RuB" and RuB 1TC" fatigue models in SH3 Commander. I've been using the "No Fatigue" model for too long and prior to beginning my new career i thought that it would be nice to play the game with a fatigue model installed which allows the player not intervene too often in order to do the micromanaging of the crew.
Any ideas?
A quick search yielded a nice summary from Sailor Steve back in February (to the same question asked)...

The 'RUB' model fatigues the crew more slowly than the others, very slowly in fact, but they don't recover when put in their quarters. This was done to simulate actual fatigue, not just getting tired every day. It's a much more difficult system to master, but it does have its fans. RUB 1x is the same, but geared for use when playing a patrol entirely in real time. Again, not something you want to use unless you understand exactly how it works and that's what you really feel the need to do.

I still use the GWX 8 hour model, simply because I like moving the guys around, but I also know that over time they get tougher and can last an 8-hour shift without having to be watched all the time. SH4 is a vast improvement in this department, with full watch shifts that change themselves when they're supposed to.
More on the RuB model by it's author here (http://www.subsim.com/radioroom/showthread.php?t=83542).

JScones
11-01-09, 11:10 PM
@RawJoh1 and Dissaray, are you using Vista? If so, there's oodles of posts on this forum advising of the pitfalls and strategies to follow in order to avoid problems like yours occurring.

If you are using XP, then make sure you've "connected" SH3Cmdr to your installation of SH3; check page 5 of the SH3 Commander User Guide for instructions.

Beyond that, I'm not familiar with the Steam version, beyond knowing that SH3Cmdr does work with it. Perhaps someone who has the Steam version working with SH3Cmdr can chip in.

Dissaray
11-01-09, 11:12 PM
I am runing XP and I am fairly certan that I have the program targeting the game install path properly. I will check some things out and see if I can get it to work, if I do I will post what I did to fix it. If I can't get it working I guess I will have to try a full reinstall of the game and try things that way.

JScones
11-01-09, 11:19 PM
A quick search yielded this (http://www.subsim.com/radioroom/showthread.php?p=1193333)suggestion...dunno if it helps? I just don't know Steam at all.

Make sure you've pointed SH3Cmdr to C:\Program files\Steam\steamapps\common\Silent Hunter III

Dissaray
11-01-09, 11:50 PM
I checked the path and every thing checked out as the games location. I'll give that verify integraty trick a try. I had forgoten steem can do that.

EDIT:
Well it was a good idea, that verify tool, but unfortunatly it had no effect on the problem. For future referance of any one that has the steem version of the game: if you try to verify the game cash and you are runing the GWX mod it may cause that mod to quit runing properly. It did for me. Seems you best be it to delet local content and start with a fresh install. But then there is the problem the other guy is having. I'll update again if I find the problem as well and if I get a solution.

tomfon
11-02-09, 01:31 PM
Thank you JScones. The thread was enlightening.:up:

jdkbph
11-02-09, 01:49 PM
Does anyone know if this latest version of SH3 Commander works with the latest WAC (4.1 I think)?

If so, are there any WAC skin packs for use with SH3 that will change the look of the boats and other stuff depending on the campaign year?

Thanks.

JD

Radio
11-06-09, 04:27 AM
edit: Answer removed due to wrong mod and my stupidity....

JSCones, I wanted to say a big "Thank You" to you for this incredible program, I really wonder how one can live without it.:up:

JScones
11-06-09, 04:30 AM
So SH3Cmdr does work with WAC? Cool, good to hear. :up:

evan82
11-06-09, 09:49 AM
So SH3Cmdr does work with WAC? Cool, good to hear. :up:
Personally I use SH3Cmdr for easy editing crew or when I like to go to nightclub:haha:.:) Everything work just fine if You remember to rollback this program and I prefer to do this manually.:cool:

But if someone like to change days spent in base then don't need SH3Cmdr.
Just need to open basic cfg file in Notepad, and change number "days spent in base" before patrol:

[TIME]
TransferFlotilla=1
NbDaysInBase=28
NbPatrolsInFlotilla=3
NbMonthsInFlotilla=6
:ping:

jdkbph
11-06-09, 12:52 PM
The answer to the first question is yes. In the WAC package there are some CFG files that you have to put in a certain SH3Commander folder, though. It is all explained in the WAC readme.

Radio, thanks for the reply. However, I see no mention of SH3 Commander in the WAC 4.1 documentation nor do I find any SH3 Commander confg files in the package. GWX does have config files for SH3 Commander however... were you perhaps referring to that?

JSCones, I wanted to say a big "Thank You" to you for this incredible program, I really wonder how one can live without it.:up:[/quote]

Whole heartedly seconded.

And just to follow up on the question - SH3 Commander does appear to work with WAC 4.1 (no config files or other adjustments). I've been running it now for a few patrols early in the war with no discernible issues. Everything seems to be working fine.

JD

jdkbph
11-06-09, 12:52 PM
Double post deleted

Radio
11-06-09, 02:17 PM
Radio, thanks for the reply. However, I see no mention of SH3 Commander in the WAC 4.1 documentation nor do I find any SH3 Commander confg files in the package. GWX does have config files for SH3 Commander however... were you perhaps referring to that?


Eek,you are right about me being wrong. Sorry i realized i made a mistake:I confused the NYGM mod with the WAC mod :oops::oops::oops::oops::oops:


Again: Sorry for that....:damn:

cdrsubron7
11-09-09, 11:58 AM
Can anyone supply me with a valid link for the latest version of the SHIII Commander? I'd like to update the link for it over at the Ubisoft SHIII Forums.


Thanks

Venatore
11-09-09, 06:28 PM
Can anyone supply me with a valid link for the latest version of the SHIII Commander?

cdrsubron7,

As requested.

http://www.filefactory.com/file/a09d240/n/SH3Cmdr32_exe

Kind Regards

Venatore :salute:

cdrsubron7
11-10-09, 05:48 PM
Thanks, Venatore. Appreciate it. :yeah:

Commander Gizmo
11-11-09, 01:34 AM
JScones I just finally remembered to come on here and ask you about this:

When launching SH3 Commander on a duel display system the window opens in the center of the desktop rather than the screen. This results in the window being half on one screen and half on the other. Any chance you could revise your window position to account for screen space rather than desktop space?

Thanks for the handy software!

JScones
11-11-09, 03:35 AM
Yeah I know, but it's not feasible to make a release just for this.

Chisum
11-17-09, 12:24 PM
Hi,

Thanks to this last big update.
Could you tell me if I can upgrade without losing my actual campaign ?
(I'm just back in harbor actually).

Many thanks to the answer.

LGN1
11-21-09, 07:20 AM
Hi JScones,

I have a question concerning the realistic career option. In SH3 options.cfg is written:

[REALISTICLENGTH] ;TURN FEATURE ON/OFF FROM WITHIN SH3 COMMANDER
;"Simulate a realistic career length" option
;RANGE=<random number range>
;<PatCmpltdxDaysAtSea>=<RndVals> (between 0 and RANGE - 1)
;where N = nil and RndVals are separated by commas
;List must be in ascending order and start with 0
RANGE=6
0=N
301=0
1001=0,1
2201=0,1,2
4001=0,1,2,3
6501=0,1,2,3,4

Are the numbers on the left lower or upper bounds? In other words, for instance if PatCmpltdxDaysAtSea = 350 is the chance for getting retired 1/3 or 1/6?

Thanks for any clarification and for all your great work on SHCommander! :up:

Best, LGN1

LGN1
11-27-09, 04:49 AM
Hi,

I have added some torpedo failure features to SH3 Commander's Randomised events.cfg file

http://www.subsim.com/radioroom/showthread.php?p=1209777#post1209777

In this context it might be useful to use also the hex change feature. However, I don't know how to figure out the correct hex value/address of the depth value in the torpedo.sim file. Could anyone please explain to me how one can get this number? (I have a hex editor.)

Any hint would be highly appreciated.

Best, LGN1

JScones
11-27-09, 05:08 AM
Hi JScones,

I have a question concerning the realistic career option. In SH3 options.cfg is written:

[REALISTICLENGTH] ;TURN FEATURE ON/OFF FROM WITHIN SH3 COMMANDER
;"Simulate a realistic career length" option
;RANGE=<random number range>
;<PatCmpltdxDaysAtSea>=<RndVals> (between 0 and RANGE - 1)
;where N = nil and RndVals are separated by commas
;List must be in ascending order and start with 0
RANGE=6
0=N
301=0
1001=0,1
2201=0,1,2
4001=0,1,2,3
6501=0,1,2,3,4

Are the numbers on the left lower or upper bounds? In other words, for instance if PatCmpltdxDaysAtSea = 350 is the chance for getting retired 1/3 or 1/6?

Thanks for any clarification and for all your great work on SHCommander! :up:

Best, LGN1
They're lower bounds - as evidenced by the first entry being "0=" ;)

Thus:
if PatCmpltdxDaysAtSea = 300 then retirement likelihood = 0
if PatCmpltdxDaysAtSea = 350 then retirement likelihood = 1 in 6
if PatCmpltdxDaysAtSea = 900 then retirement likelihood = 1 in 6
if PatCmpltdxDaysAtSea = 2350 then retirement likelihood = 3 in 6 (1 in 2)
if PatCmpltdxDaysAtSea = 37350 then retirement likelihood = 5 in 6

JScones
11-27-09, 05:29 AM
Hi,

I have added some torpedo failure features to SH3 Commander's Randomised events.cfg file

http://www.subsim.com/radioroom/showthread.php?p=1209777#post1209777

In this context it might be useful to use also the hex change feature. However, I don't know how to figure out the correct hex value/address of the depth value in the torpedo.sim file. Could anyone please explain to me how one can get this number? (I have a hex editor.)

Any hint would be highly appreciated.

Best, LGN1
I suspect S3D will tell you. TimeTraveller's Mini Tweaker will tell you. Your hex editor will tell you too, but you'd need to understand the file structure first.

I would be very surprised if the offset in torpedo.sim varies between mods. The easiest way to find out though is to compare the file sizes.

LGN1
11-27-09, 06:28 AM
Hi JScones,

thanks for your replies and, once again, for SH3 Commander. It is really a beautiful and very powerful tool :salute:

I will try to figure out the values. I figured them out once for a modded file when I had the values in an unmodded file, however, never without any reference. Well, I will try.

Edit: I think I figured it out. See link above.

Best, LGN1

JScones
11-27-09, 11:16 PM
:up:

JimC
12-07-09, 08:54 PM
Hi JScones, thanks for all your great work.:yeah:
Just a quick question, I am part way through my first career using GWX 3, and would like to install SH3Com when I next dock. Will I lose my crew names, medals, renown and results in my current career or do these things continue as normal.Cheers.:()1:
JimC.

JScones
12-08-09, 01:22 AM
You won't lose anything.

JimC
12-08-09, 02:01 AM
Thats great news, many thanks again your tools are awesome:salute:.
Cant wait to dock and get this up and running.Cheers.:()1:
JimC.

Captain Birdseye
12-26-09, 01:46 PM
Guys,

Can anyone tell me why I get the "Invalid argument date to encode" error message when I try to create a personnel file?

Or have BDU burnt the evidence :D


Thanks.

Sailor Steve
12-26-09, 08:57 PM
Are you trying to do it before your first patrol? You have to finish a patrol before the career parts work.

Captain Birdseye
12-26-09, 09:32 PM
Ah, could it have corrupted it if I tried opening during my first patrol?

irish1958
12-27-09, 07:39 AM
That is computer speak for "I am confused!" It usually refers to files the CMDR can't find, as in, for example, saved games which have been deleted or corrupted, etc.

JScones
12-27-09, 08:32 AM
Posts 64, 73, 206 and 207 in this thread address your problem. ;)

fireblade918gr
12-29-09, 10:15 AM
JScones, I installed SH3 Commander and deeply appreciate what you have given us.

I have a question regarding medals, qualifications and promotions. I read this thread, the manual and searched the forums so I apologize if I've missed a relevant response somewhere.

Before I installed Commander, I, of course, would give the aforementioned through the stock game's personnel files. I see that crew management in Commander has an Auto Fix button which seems more realistic.

What does Commander's crew management offer that is different, other than this?

Are promotions calculated and offered differently?

Can we award the aforementioned after eg. Patrol 9 through Commander (close game after returning to base, reload, give awards, start next patrol) and then award the aforementioned after Patrol 10 from the stock game's menu? In short, can we give future awards using both ways or do you have to stick with one way once you've begun it? I realize using the old method would yet again cause subsequent "Auto Fix" issues; I'm just trying to understand if it would totally screw up something in the case that old habits die hard and I went and inadvertently awarded stuff thru the stock game.

Most importantly, what do other Kaptains do? Do you all award the aforementioned thru Commander? I've keep a notepad updated with ranks, medals and qualifications up until now so I can be on top of who needs to be promoted/awarded after subsequent patrols and so I can have a good and realistic balance of the above. I don't want to totally mess up crew qualifications by using one method, switching to the other and then not be able to continue in a realistic way.

Apologies if this has been mentioned somewhere and I haven't found it.

Sailor Steve
12-29-09, 03:18 PM
The big difference is that the game only allows one promotion, one medal and one badge after each patrol, whereas SH3 Commander allows you to give any number of each any time you like. There are some historical restrictions, but I see no reason to ever use the stock awards screen again.

fireblade918gr
12-30-09, 08:53 AM
Great! You cleared that up for me perfectly. Thank you, Sailor Steve :salute:

JScones
12-30-09, 04:57 PM
Some player approaches here... http://www.subsim.com/radioroom/showthread.php?t=157627

fireblade918gr
12-30-09, 11:26 PM
I have a question regarding medals, qualifications and promotions. I read this thread, the manual and searched the forums so I apologize if I've missed a relevant response somewhere.

Some player approaches here... http://www.subsim.com/radioroom/showthread.php?t=157627

:D

Sorry and thank you :up:

lynx
12-31-09, 11:39 AM
Thanks JScones for your tools, great work, I wish happy year youhttp://www.subsim.com/radioroom/images/icons/icon7.gif

sabretwo
01-06-10, 02:55 PM
What SH3 Commander options alter the Commands_en.cfg file? After doing some testing with DD's OH mod, I suspect that SH3 Commander is altering the Commands_en.cfg file in a way that renders the OH mod commands inoperative. If this can be remedied by unchecking some options, that would be great. As an even better alternative, can I manually add the DD OH commands to the SH3 Commander files that rewrite the Commands-en.cfg?

The DD OH mod is excellent, but I don't want to give up all the enhancements of SH3 Commander either.

Thanks in advance!

JScones
01-07-10, 01:02 AM
...but I don't want to give up all the enhancements of SH3 Commander either
Then you're in luck, as SH3Cmdr in no way alters Commands_en.cfg.

Sailor Steve
01-07-10, 02:32 AM
SH3Cmdr in no way alters Commands_en.cfg

Aw, man!

I just rewrote three files and now my game crashes. I was gonna blame it on you, but now you've covered yer @$$ and I gotta find somebody else to blame it on.

I know! GWX! Where's Kpt Lehmann?
:rotfl2:

sabretwo
01-07-10, 10:04 AM
Then you're in luck, as SH3Cmdr in no way alters Commands_en.cfg.

Thanks.

I've tested it back and forth with and wthout SH3 Commander several times now. For sure there's a conflict somewhere. If not the Commands_en.cfg, then something else?

In the DD V3.09 thread someone suggested that selecting malfunctions in the options would alter the cameras.dat, disabling DD's features. Sounds fine in theory, but I am having the same problem without malfunctions selected in SH3 Commander. All features of the DD OH camera seem to work fine, all commands work okay, except Shift+H or Ctrl+H to open and close the hatch. Exit game, rollback SH3 Commander, launch game again and start new career or mission and everything works just fine. :damn:

Oh well, the hunt goes on....

Tweety
01-13-10, 12:23 AM
Hello Everyone,

Sorry about posting this here. I didn't know if I should start a new thread or not.
I went into SH3 commander and clicked on the name I was using to start a 2nd patrol during my career. I came across a problem I wondering if I can get some help this.

http://i681.photobucket.com/albums/vv176/captblight/SH3commander.jpg
http://i681.photobucket.com/albums/vv176/captblight/SH3CommanderError.jpg

This little picture of the error code was on top of the SH3 commander.
I didn't know how to take a screen shot of the error code on top of the bigger SH3 commander picture. I was only able to take two separate pictures.

I am using
GWX
MAGUI

Does anyone have an idea how to fix this or do I need to start a new career.

Tweety

JScones
01-13-10, 12:30 AM
Assuming you didn't revert to a previous save point (say after dieing during a career), then, as per the GWX manual:

The following are stock Silent Hunter III issues the GWX Team is unable to address:

- If you upgrade your U-boat before the first patrol of a new career, you may not receive any renown for ships sunk during the first patrol, so you should not upgrade or change anything on your U-boat on your first patrol of a new career before leaving port. Some players report that using <ESC> to end your patrol when close to your base but not necessarily in the harbor itself can avoid this problem.

- If you upgrade your U-boat at the end of the current patrol you may not receive any credit for ships sunk during the patrol, so you should upgrade your U-boat only when you are ashore and about to leave for the next patrol These SH3 bugs also impact SH3Cmdr because data that SH3Cmdr relies upon does not exist in the game (it's not just renown and tonnage that SH3 fails to correctly record, it's dates as well).

If you have noticed no tonnage or renown for your first patrol, this will be definitely the case (of course, you will know anyway if you remember upgrading before starting patrol 1). A manual fix is possible if you know your way around the files (a question not for this thread though), but IMHO it would be easier just to start a new career and keep in mind the above suggestion.

Also note that if you ever revert to a previous save game (say you died during patrol 2 so reverted back to the beginning of patrol 1), this error will also occur. You need to have CORRECTLY started at least ONE patrol before you can access your Commander's details.

Tweety
01-13-10, 01:10 AM
Thanks JScones,

For the quick response.
I think after reading what you posted this could have caused the problem for me.

I went into the office and checked on my sub personnel to make sure every thing was good for another patrol. I noticed that the amount of officers listed was 5 out of 5, but when I counted the pictures of the officers I only counted 4. So I figured if I reloaded one of my last saves on the water before coming into port that should get the 5 officers back, which it did. This is when I left the game and then tried to start another patrol with the same name is when I encounter this problem. So it is clear to me what I did to cause the problem. Now I know. Also I knew about not upgrading the uboat before my 1st patrol. Wait till I get back.

Off to a new career, which is ok. I get more practice with manual targeting before the destroyers are harder to outwit.

Than you for clarifying things for me.

Tweety

JScones
01-13-10, 01:13 AM
Wait. Load SH3 directly and reload that career. Go into the main barracks screen, then exit the career, exit SH3 and try SH3Cmdr again. It may work.

Assuming you've finished patrol 1. If not, complete the patrol first then everything *should* be fine again.

Tweety
01-13-10, 01:27 AM
Hello JScones,

I am glad I came back and read your new message.:D

Wait. Load SH3 directly and reload that career. Go into the main barracks screen, then exit the career, exit SH3 and try SH3Cmdr again. It may work.

Assuming you've finished patrol 1. If not, complete the patrol first then everything *should* be fine again.

I went into the nightclub for a midnight toast.

It worked.:yeah:

Thank you so much.

Tweety

JScones
01-13-10, 01:29 AM
Cool. What you did was force SH3 to rewrite the information to the data files...this time it got it right!

Dissaray
01-21-10, 05:17 PM
I have an intresting problem that I can't figure my way out of. I instaled the game and GWX and Commander and the compatability files but when ever I start a patrol the game breif tells me I don't have a home port that I am launching from and I don't have a home port to return to. Once the game loads it puts me in grid square FG28, just south of the nob on Africa near Free Town, I think.

The only thing I changed befor this hapend was instaling the GWX compatibilty files. You see, I forgot to instal them when I switched over to my new computer. Once those files went on this all started hapening. Every time it has hapend I have been using the 7th flotilla but I suspect it will hapen with other flotillas as well though I haven't tried.

The only reason I started playing with the files is to get the no fatigue option to work. Though even after instaling those compatibility files it still dosen't. If anyone knows how to fix this I would realy apreciate the help.

tomfon
01-21-10, 05:30 PM
How about uninstalling and reinstalling SH3Cmdr plus the compatibility files?

JScones
01-21-10, 05:37 PM
I have an intresting problem that I can't figure my way out of. I instaled the game and GWX and Commander and the compatability files but when ever I start a patrol the game breif tells me I don't have a home port that I am launching from and I don't have a home port to return to. Once the game loads it puts me in grid square FG28, just south of the nob on Africa near Free Town, I think.

The only thing I changed befor this hapend was instaling the GWX compatibilty files. You see, I forgot to instal them when I switched over to my new computer. Once those files went on this all started hapening. Every time it has hapend I have been using the 7th flotilla but I suspect it will hapen with other flotillas as well though I haven't tried.

The only reason I started playing with the files is to get the no fatigue option to work. Though even after instaling those compatibility files it still dosen't. If anyone knows how to fix this I would realy apreciate the help.
West of Africa? At coordinates 0' 0'? That's a mod conflict, nothing to do with SH3Cmdr. You have conflicting mods installed, or residual files from a previous installation (more likely if running Vista).

Dissaray
01-21-10, 08:25 PM
The only mods I have instaled are GWX 3, MaGUI, TMT 2, Thompsens sound pack, MEP 2.1 and the Q ship mod for GWX. None of those conflict, I don't think. I am runing Windows 7, which I guess is close enuf to Vista realy. I have tried reinstaling Commander but that didn't seem to have any effect. What I can't figure out is why everything set up just like this was working fine, with exception of the no fatigue modle that is, the same day the problems started but once I instaled the GWX compatability files it started acting up.

I supose I will have to reinstal the game, mods and all, see if that fixes things. Unless someone could tell me what file it is that dictates where the patrols start, I might be able to get a copy of that file from Steam much quicker than the whole game.

Magic1111
01-22-10, 02:41 AM
I have an intresting problem that I can't figure my way out of. I instaled the game and GWX and Commander and the compatability files but when ever I start a patrol the game breif tells me I don't have a home port that I am launching from and I don't have a home port to return to. Once the game loads it puts me in grid square FG28, just south of the nob on Africa near Free Town, I think.

The only thing I changed befor this hapend was instaling the GWX compatibilty files. You see, I forgot to instal them when I switched over to my new computer. Once those files went on this all started hapening. Every time it has hapend I have been using the 7th flotilla but I suspect it will hapen with other flotillas as well though I haven't tried.

The only reason I started playing with the files is to get the no fatigue option to work. Though even after instaling those compatibility files it still dosen't. If anyone knows how to fix this I would realy apreciate the help.

Hello !

You not install equipment for the boat or change something about the crew configuration before you start your FIRST patrol of a new career !!!

That is an old bug from SH3, and this can not be fixed !

Best regards,
Magic

Dissaray
01-22-10, 04:13 AM
I'll give that a try, though I don't seem to recal changing any of the kit on my boat for the first mission out.

Thanks for the tip.

Edit: Not switching parts on my boat didn't have any effect on the problem. I did a little tinkering and discoverd that this strange bug only manifests when starting the game in the 7th flotilla in the year 1939. Any other flotilla in '39 seems to work fine and the 7th seems to work in any year that isn't '39. A further development; I found that starting a a career without using SH3 Commander still manifests the problem in the 7th in '39, I didn't even start the game using SH3 Commander. It seems to me that some where along the line a file was broken, and seeing as the last change I made to the files relating to the game was instaling the SH3C GWX3 compatability files I suspect that this is the cause.

It seems like the game dosen't know what home base the 7th is suposed to use in that year, is there a file I can edit to tell it where to start me out?

Kapitanleutnant
01-22-10, 05:38 PM
Does anybody know if the "historic U-boat availability dates" option makes any changes to torpedo availability? I enabled the option in my current carrer (Dec 1939) and ever since, whenever I try to select G7e torpedoes I find that I have nothing but G7as when the mission loads.

JScones
01-22-10, 06:05 PM
Nup. Changes only available U-boat types and dates.

Buck_O
01-31-10, 02:22 PM
pardon me for asking, but were in the hell do I find the download for latest version of SH3 commander? Ive been looking for an hour and the only version I find is 2.7....on this website...

tnnn
01-31-10, 02:27 PM
pardon me for asking, but were in the hell do I find the download for latest version of SH3 commander? Ive been looking for an hour and the only version I find is 2.7....on this website...

Here - it's in the first post. (http://www.users.on.net/%7Ejscones/software/products/SH3Cmdr32.exe)

walkirie
02-02-10, 05:02 AM
Thank you very much for this :DL"Commander " :DLI need to install this mod because have the possibility to add the % Hull Hitpoints information and the possibility to change the opacity of the water

gamer025
02-04-10, 11:05 PM
SH3 Commander is one of the neatest little mods there is.

Magic1111
02-05-10, 01:53 AM
SH3 Commander is one of the neatest little mods there is.

I agree !!! :up: :rock::rock::rock:

Best regards,
Magic

Jimbuna
02-05-10, 05:07 AM
SH3 Commander is one of the neatest little mods there is.

SH3 Commander...never go to sea without it http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

mwilg
02-26-10, 05:09 PM
Have installed v3.2 and very nice, but how did you get a 'print out' (in Mozilla) of the patrol log like that? The only display I can seem to find, either within SH3 Commander or SH3 itself is as attached (um...assuming I can figure out how to attach or upload from here! If not, then as one would see when clicking the Patrol Log link in Commander).
Also, is there a way to edit it during patrols, since I often have no recollection of exactly when I reached a certain grid, after however many weeks it takes to play one patrol?

Rapt0r56
02-26-10, 05:32 PM
Quote:
Originally Posted by gamer025 http://www.subsim.com/radioroom/smartdark/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1258918#post1258918)
SH3 Commander is one of the neatest little mods there is.

I agree !!! :up: :rock::rock::rock:

I can't live without it, it's one of the must haves besides GWX. :up:

Hyfrydle
03-12-10, 02:28 PM
Due to my disillusionment with SH 5 I decided to install and play SH 3 using the commander mod. I'm currently using windows 7 and I've managed to get vanilla SH 3 working fine. If I install SH commander 2.7 the game still runs fine but if I install version 3.2 I can't run SH 3.

Anyone any ideas on this?

JScones
03-12-10, 10:12 PM
Have you installed SH3 and/or SH3Cmdr to your "Program Files" folder? If so, that will be why you are having problems. Ensure that you install SH3 and SH3Cmdr *outside* of "\Program Files" if you are running Vista/7.

If you have installed both outside of "\Program Files", then I don't know what could be causing your problem - SH3Cmdr R3.2 is certainly compatible with stock SH3.

Let's eliminate the likely possibility first though...

maxplay
03-18-10, 06:58 PM
Hi I am new to this form but have bein playing SH3 for years I have gust uninstalled is as instruced by one of the guids in installing SH3 commander and am now installing Sh3 commander. how do i do this? Can you can help me.

maxplay
03-18-10, 07:03 PM
Never mind it is more user frendly then all the other mods i have tried so far. it is
so good to have convenes!

Sailor Steve
03-19-10, 11:17 AM
pardon me for asking, but were in the hell do I find the download for latest version of SH3 commander? Ive been looking for an hour and the only version I find is 2.7....on this website...
I'm glad a direct link was posted, but just for futher inquiries it's on the main page if the SH3 section of Subsim Downloads, and it's the only item there that's pinned at the top of the list.

Darkbluesky
03-22-10, 04:52 PM
I have found a little problem: SH3 Commander needs to find sh3.exe file. But I have changed its name in order to make it work in my system (that's another story), so SH3 Commander does not launch.

There is a way to point SH3C to the exe file I am using?

Alternatively, does SH3C use sh3.exe file for something specific (access to it, modify it "on the air", etc) ? Or only uses it to identify where is installed SH3 and launch the game?

Thanks

JScones
03-26-10, 06:56 AM
I have found a little problem: SH3 Commander needs to find sh3.exe file. But I have changed its name in order to make it work in my system (that's another story), so SH3 Commander does not launch.

There is a way to point SH3C to the exe file I am using?

Alternatively, does SH3C use sh3.exe file for something specific (access to it, modify it "on the air", etc) ? Or only uses it to identify where is installed SH3 and launch the game?

Thanks
SH3Cmdr looks for SH3.exe for a number of reasons but to modify it is not one of them.

For this reason you can not "point" it to another exe file name.

FWIW I'd be looking for the root causes of my system problem first, before even thinking about applying bandaid solutions like changing file names.

tennozan
03-27-10, 09:24 PM
JScones,

Minor issue: my grammaphone tracks are no longer being randomized, although I have the option checked in SH3 Commander.

Any ideas on how to reset and restore this option? Thanks!

fasteel
04-16-10, 09:45 AM
:hmmm: in what order do I install GWX, Commander and SH3

thanks for any replay

KL-alfman
04-16-10, 09:48 AM
- a fresh and clean install of SH3
- GWX
- JS generic mod enabler comes with GWX
- SH3 Commander
- SH3 Commander config-file for GWX

that should do your install.

frau kaleun
04-16-10, 09:50 AM
Start out with a clean install of stock SH3 patched to v1.4 (and no residual files on your drive from any previous installs).

Install GWX3.

Install SH3 Commander.

Then install the config files for SH3 Commander + GWX3.

?????

PROFIT!

:D

frau kaleun
04-16-10, 09:51 AM
Too slow today. MUST HAVE MORE CAFFEINE!

fasteel
04-16-10, 09:56 AM
Thanks a lot, you are wonderfull people.

KL-alfman
04-16-10, 09:58 AM
Too slow today. MUST HAVE MORE CAFFEINE!

if I had known that you prepared to post I would have shut my mouth. :sunny:

frau kaleun
04-16-10, 10:11 AM
Thanks a lot, you are wonderfull people.

You are very welcome! Gute Jagd und fette Beute!

if I had known that you prepared to post I would have shut my mouth. :sunny:
Behave yourself or Sie will be Du before Du know what hit Sie. :O:

KL-alfman
04-16-10, 10:15 AM
You are very welcome! Gute Jagd und fette Beute!


Behave yourself or Sie will be Du before Du know what hit Sie. :O:


http://www.my-smileys.de/smileys3/angst_4.gif
http://www.my-smileys.de/smileys3/horrormovie.gif

http://www.my-smileys.de/smileys3/flucht-(c)byConland-holgi26.gif

frau kaleun
04-16-10, 10:34 AM
http://www.my-smileys.de/smileys3/flucht-(c)byConland-holgi26.gif

Oh well. Another Du bites the dust. :O:

krashkart
04-16-10, 10:56 AM
Too slow today. MUST HAVE MORE CAFFEINE!

:hmmm:


*ponder ponder*


:shifty:



*prods frau with a length of biscotti*



:nope:



I forgot what I was about to post. :88)

*sigh*


:lurk:

frau kaleun
04-16-10, 11:52 AM
*prods frau with a length of biscotti*

Is that what the kids are calling it these days? :O:

Jimbuna
04-16-10, 12:09 PM
Start out with a clean install of stock SH3 patched to v1.4 (and no residual files on your drive from any previous installs).

Install GWX3.

Install SH3 Commander.

Then install the config files for SH3 Commander + GWX3.

?????

PROFIT!

:D

if I had known that you prepared to post I would have shut my mouth. :sunny:

Ahem *cough*

@fasteel.....and at the risk of making myself even more unpopular (and without the need for multiple posts) :O:

If you have had a previous installation of SH3 in your system which you are no longer using, it is best practice to delete the SH3 folder located in C\MyDocs (that is the usual location).

Use your SH3 disc to uninstall your previous installation (this removes more residual files than a simple deletion operation).

Carry out a registry clean with a decent software programme....I use Regvac, there is a free trial period version available from here:

http://www.regvac.com/regvac.htm

You can now carry on with the instructions from the previous posters or you can click on my sig which will take you to the official GWX website where you will find comprehensive installation instructions.

Please be advised, GWX3.0 does not come with the latest version of JSGME but you can obtain it easily and free of charge from:

http://www.users.on.net/~jscones/software/products-jsgme.html

I hope you enjoy your GWXperience http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

krashkart
04-17-10, 02:45 AM
Is that what the kids are calling it these days? :O:

*trudge trudge trudge BONK!*

Walked right into that one. :shifty:
:har:

dfscott
04-20-10, 07:55 PM
Having a weird problem with SH3 Commander Crew Management.

While I can pull up my crew and look at them, all the buttons are disabled and I can't award anything to anyone. The only buttons that work are Close and Crew List at the bottom.

Could this be because I updated my crew from within SH3? I've uninstalled and re-installed SH3 Commander. I'm running stock SH3 with just a couple of graphic mods (just tga file overlays -- nothing fancy).

JScones
04-21-10, 02:21 AM
Screenshot please.

dfscott
04-22-10, 01:40 PM
Sorry, I'd already uninstalled SH3 and SH3 Cmdr in preparation to switching over to GWX. I'll be trying it again tonight and if the problem occurs again, I'll ss it and post it.

krashkart
04-22-10, 02:49 PM
Having a weird problem with SH3 Commander Crew Management.

While I can pull up my crew and look at them, all the buttons are disabled and I can't award anything to anyone. The only buttons that work are Close and Crew List at the bottom.

Could this be because I updated my crew from within SH3? I've uninstalled and re-installed SH3 Commander. I'm running stock SH3 with just a couple of graphic mods (just tga file overlays -- nothing fancy).

Was your boat out to sea at the time? Ordinarily the crew can only be managed in Commander while you are between patrols. :hmmm:

AHS Centaur RIP
04-24-10, 09:07 PM
Greetings. Wow, was I ever surprised a new version of Commander was released. I was using was vers 3.00.161 for years now and thought final. Overjoyed is an understatement, it's now version 5.00. :D I could hardly believe it. Thank you so much.

I just have one question though, Is the latest one compatible with WAC 4.1, because the last ones wern't apparently?

Kind regards.

JScones
04-24-10, 10:26 PM
...it's now version 5.00.
:hmmm:


Is the latest one compatible with WAC 4.1, because the last ones wern't apparently?
Actually, the question should be the other way around - is WAC 4.1 compatible with SH3Cmdr R3.2? And to that, I can only say, I have no idea. Perhaps ask the question in the WAC 4.1 sticky thread.

kylania
04-25-10, 02:25 AM
On my Windows 7 64bit box I'm not able to run SH3 without first running a resolution changer program. Starting SH3 directly, or via SH3 commander simply results in a "Can not initialize 3D engine" error.

This seems to prevent SH3 Commander from making all the changes, or at least not being able to rollback.

Anyone else in the same boat as me having to use the 12noon Display changer and have some hints for getting it to work with SH3 Commander?

AHS Centaur RIP
04-25-10, 04:32 AM
:hmmm:



Actually, the question should be the other way around - is WAC 4.1 compatible with SH3Cmdr R3.2? And to that, I can only say, I have no idea. Perhaps ask the question in the WAC 4.1 sticky thread.


Thank you for your reply JScones, Yes you are right. Ill ask in WAC thread about it, but I think is an unresloved question there. I know been reports Commander is or isn't compatible, it's now natorious for, which why I said "apparently". I am sure we all missed such wonderful Commander, and in the newest version I hoped may solve is my question, but your right the mods compatability.
Kind regards,

schlechter pfennig
04-25-10, 09:26 PM
I may, or may not, be having a Commander-related problem (the original question was posed here: http://www.subsim.com/radioroom/showthread.php?t=168411)

My question about Commander is this: my understanding from having read the manual is that, if you've started SHIII using Commander then exit the game, you don't have to restart the game using Commander as until I rollback (either manually or automatically) the changed settings are stored.

If I start SHIII using Commander and once the game has loaded, but prior to clicking on mission start, I then exit the game then restart SHIII direct, are the Commander changes still saved?

AHS Centaur RIP
04-30-10, 02:44 AM
Greetings,
I have a quick question please. Is it right Commander should not be installed in the program files folder, is wrong place to put it?
Best wishes, Centaur

JScones
04-30-10, 03:00 AM
Best not to if you are running Vista or Windows 7.

irish1958
04-30-10, 11:01 AM
I may, or may not, be having a Commander-related problem (the original question was posed here: http://www.subsim.com/radioroom/showthread.php?t=168411)

My question about Commander is this: my understanding from having read the manual is that, if you've started SHIII using Commander then exit the game, you don't have to restart the game using Commander as until I rollback (either manually or automatically) the changed settings are stored.

If I start SHIII using Commander and once the game has loaded, but prior to clicking on mission start, I then exit the game then restart SHIII direct, are the Commander changes still saved?
I think the answer is yes for each question. An easy way to check if this is so is to load one change via CMDR (say a time compression change) and see if it is the loaded game after it starts.
From reading your prior thread, it looks like you have incompatibilities in your mods causing the problem.

JMV
05-01-10, 08:18 AM
Question to JScones :

If instead of assigning a normal Kaleun name for my subsim carrier, I decide
I would like to give a Greek Mythological name. Would it be possible when I open SH3 ?
I suppose of course, that those names have to be written somewhere in some file.

Can you tell me :
1- If it's possible
2- What file(s) have to be modified and how
3- Some picture of ANY Kaleun would have to be associated with the Greek name.

Thank you JS. :salute:

JScones
05-01-10, 08:26 AM
Enter whatever name or text you like in SH3Cmdr - there's no rule that you must enter a Germanic or "normal" name.

JMV
05-01-10, 08:32 AM
Sorry, but I'm in no way a modder, can you please tell me what file has to be modified and how... :oops:

Thank you.

JMV
05-01-10, 08:36 AM
Sorry, basic question, but I am in no way a modder.
Could you please tell what file has to be modified and how.
i.e. where must I write the new names. :oops:

Thank you JS.

Sorry double post

JMV
05-01-10, 08:50 AM
I suppose ( guess ) it could be Names_first.lst or Names_last.lst...
but it would be one name only , not first or last.
Some thing like THETYS not Johann THETYS or THETYS Johann
Just one single name.

Thanks JS

tomfon
05-01-10, 09:04 AM
Hi...err, i'm trying to follow what you're talking about but i'm a little bit lost. Are you talking about the ship names.cfg file? Is it this file you want to modify? And how?

JMV
05-01-10, 09:14 AM
No, what I am trying to do is try to change a 2 parts name ( as Kaleun names are formated ) into ONE greek mythological name like POSEIDON ( for example ).
And hence would like to know what file has to be modified. There seems to be 2 files, right, but I would like one name only when I open SH3.

Thanks all for the help.

P.S. : That is related to the Enigma Forum, because initialy somebody thought we should take Greek Mythological name for our members, and carriers. It's just a fancy, you know, but I think, for us, it would be nice. Just a unique pattern for us Kaleuns from the Enigma Forum , You see.....

No vanity involved, we just try to have a special something...

:salute:

tomfon
05-01-10, 10:18 AM
OK, i see. I don't know how to help but you can open .lst files with notepad. Good luck.:salute:

JMV
05-01-10, 02:00 PM
Yes, this I know, but how do I replace 2 names ( Names_first.lst or Names_last.lst ) with just one ? Do I just delete 1 of the 2 files ?
If those are the 2 files involved that is...

frau kaleun
05-01-10, 07:07 PM
All you should have to do to use a name of your own choosing is type it into the blank space provided when you select "new career."

Hitting the RN button to generate a random name for your kaleun will use Commander's database of "real" names to create one for you, but you don't have to do that nor do you have to add your desired name to Commander's files. Just type it in is all.

I know because I started a career as Rufus T. Firefly once. :O:

JScones
05-01-10, 08:57 PM
Question to JScones :

If instead of assigning a normal Kaleun name for my subsim carrier, I decide
I would like to give a Greek Mythological name. Would it be possible when I open SH3 ?
I suppose of course, that those names have to be written somewhere in some file.

Can you tell me :
1- If it's possible
2- What file(s) have to be modified and how
3- Some picture of ANY Kaleun would have to be associated with the Greek name.

Thank you JS. :salute:
Honestly, I'm *really* struggling to understand your question. If you want to enter a Greek Mythological name for a new career "when you open SH3", just open SH3, start a new career, and enter whatever name you want.

If you want to use SH3Cmdr to setup a new career, just open it, and enter whatever name you want.

Call yourself Snuffleupagus if you want and neither SH3Cmdr or SH3 will care.

You don't need to edit anything.

If you want the randomise names button to generate a random Greek mythological name, then, yes, you need to edit Names_first.lst and Names_last.lst in Notepad.

In Names_first.lst, replace the contents with the mythological names that you want to draw from. In Names_last.lst, simply open and delete the contents and press Enter once (to add a blank line - seems somewhere along the development cycle I removed the ability to simply delete the file without upsetting SH3Cmdr).

JMV
05-02-10, 06:15 AM
OK thank you both JS and Frau Kaleun. Alles Klar

An other small question to JS however :
Do you know were I could find a pdf of an original " Kriegstagebuch " but blank, with nothing written on it.

Thank you

Munchausen
05-02-10, 11:07 AM
I know because I started a career as Rufus T. Firefly once. :O:

:cool: Wouldn't "Captain Spaulding" have been more appropriate? :03:

frau kaleun
05-02-10, 02:57 PM
:cool: Wouldn't "Captain Spaulding" have been more appropriate? :03:

Blame the Turner Classic Movies programmers. They just happened to be running Duck Soup that day, no doubt if it'd been Animal Crackers I would've gone with Spaulding instead.

Actually Rufus T. Firefly has become my standard kaleun choice for "test" careers. I even added an appropriately sized picture to Commander so I wouldn't have to tarnish some real Kriegsmariner's image by association. :O:

JMV
05-04-10, 08:30 AM
BUMP Post # 370 :oops:
Something in landscape format if possible, not the booklet type...
Thanks

schlechter pfennig
05-05-10, 02:05 AM
Having started pre-war '39 and surviving ten total patrols Oberleutnant Alfred Middeke retired from active command. I've continued with a new commander, but our boat seems to have oddly teleported. We docked at Wilhelmshaven in late June '40, with a wee ::cough::cough:: :88) bit of damage. However, it's now September and we're in Lorient??

I must have been hitting the schnapps a bit to have forgotten that little jaunt! :arrgh!:

Seriously, did I bork something up, or is this just something that happens now and then?

JMV
05-05-10, 06:31 AM
Sorry guys, BUMP again :wah:

frau kaleun
05-05-10, 07:37 AM
Having started pre-war '39 and surviving ten total patrols Oberleutnant Alfred Middeke retired from active command. I've continued with a new commander, but our boat seems to have oddly teleported. We docked at Wilhelmshaven in late June '40, with a wee ::cough::cough:: :88) bit of damage. However, it's now September and we're in Lorient??

I must have been hitting the schnapps a bit to have forgotten that little jaunt! :arrgh!:

Seriously, did I bork something up, or is this just something that happens now and then?


If you're in 2 Flotilla the game probably just "assigned" you to your new base of operations. That flotilla began moving operations from Willy to Lorient right after France capitulated in June 1940.

frau kaleun
05-05-10, 07:45 AM
Sorry guys, BUMP again :wah:

Hey there JMV - I for one don't know of anything like what you're looking for (sorry!) You might have better luck, though, by starting a new thread specifically on this topic and asking there.

JMV
05-05-10, 08:22 AM
Thank you walkyrie Frau, for answering when you don't know.
Thing is I know there is an answer somewhere, hate starting new threads when treated before, so I have it in booklet format. Just wonder if I could get a blank one in " Landscape style ", that would gives more length space for my detailed mission inputs...
Alt er bra, ingen sorge. wen de fra Norge eller anern...
( that was just a try with the little norwegian I know )
Where are you residing BTW ?

frau kaleun
05-05-10, 08:38 AM
Thank you walkyrie Frau, for answering when you don't know.
Thing is I know there is an answer somewhere, hate starting new threads when treated before, so I have it in booklet format. Just wonder if I could get a blank one in " Landscape style ", that would gives more length space for my detailed mission inputs...
Alt er bra, ingen sorge. wen de fra Norge eller anern...
( that was just a try with the little norwegian I know )
Where are you residing BTW ?

In the little corner of Midgaard known as "Ohio."

You already know far more Norwegian than I do, which is approximately none. :O:

JMV
05-05-10, 09:44 AM
Ok frau kaleun, will have that "Ohio" thingy investigated by our services ( I work for the S.D., but I didn't say anything to you, OK ? Ist das KLAR ? :stare: )
Ich muss ihr Stadt Residenz fur unsere SD Dienstamt kennen... Bitte sofort melden.
[ PRIVATE THOUGHTS ] ( Well, if I can't know from where she is from, I have to try something esle... ) :hmmm:

frau kaleun
05-05-10, 10:31 AM
Ok frau kaleun, will have that "Ohio" thingy investigated by our services ( I work for the S.D., but I didn't say anything to you, OK ? Ist das KLAR ? :stare: )
Ich muss ihr Stadt Residenz fur unsere SD Dienstamt kennen... Bitte sofort melden.
[ PRIVATE THOUGHTS ] ( Well, if I can't know from where she is from, I have to try something esle... ) :hmmm:

:rotfl2:

Seriously, though, having seen some Ohio thingies I can tell you they're really not worth investigating. :O:

JMV
05-05-10, 10:54 AM
God, I go BLANK on a lead like that ! :damn:

JScones
05-07-10, 09:11 AM
Given that a) SH5Cmdr is off the table for me and b) there seems to still be a good level of interest in SH3, I'm thinking of re-compiling SH3Cmdr to bring it up to date with Vista/Win7 (while retaining full compatibility with XP of course). Essentially just giving it the updated look and feel and the elevated privileges to make the UAC happy.

I might also add a few small suggestions that have been made since the last release, such as:

-fixing the startup position on multi-monitors
-receiving renown for releasing senior officers (a bit of an incentive and reward for sharing your proteges around)
-including the latest ship names file (if Sailor Steve gives me permission)

The question is though...would there be interest in this minor update? It would require a d/l of the full 20mb package (ie treated as a full release), so would completely replace the existing d/l.

If there is sufficient interest, then given that the current release is now over 15 months old, I'd like to know if there are any other little nuances or annoyances that you'd like "fixed".

melnibonian
05-07-10, 10:25 AM
I think that's a good idea Jaesen. Can't wait to see the all new SH3Cmdr :up:

Magic1111
05-07-10, 11:02 AM
I think that's a good idea Jaesen. Can't wait to see the all new SH3Cmdr :up:

Yes, I agree this !!!!!!!!!!! :yeah:

Best regards,
Magic:salute:

Sailor Steve
05-07-10, 12:09 PM
...receiving renown for releasing senior officers (a bit of an incentive and reward for sharing your proteges around)
That's a cool idea!

including the latest ship names file (if Sailor Steve gives me permission)
Permission???

Seeing that without Commander there wouldn't be any ship names at all, of course you have my permission, blessings and full support!:rock:

(but I'll still be doing updates 'til the cows come home)

The question is though...would there be interest in this minor update? It would require a d/l of the full 20mb package (ie treated as a full release), so would completely replace the existing d/l.
I'm happy either way, so it's up to everybody else (and yourself) to judge that one.

If there is sufficient interest, then given that the current release is now over 15 months old, I'd like to know if there are any other little nuances or annoyances that you'd like "fixed".
Nothing I can think of, other than what you've mentioned. But I still miss the banners from the older version.:D

irish1958
05-07-10, 02:50 PM
?Make it compatible with SH5?

bigboywooly
05-07-10, 02:54 PM
?Make it compatible with SH5?

:rotfl2:

But seriously
Yes do


I dont think is possible with the current campaign system
Give it time though and that may change to something SH4 like

schlechter pfennig
05-07-10, 03:48 PM
The question is though...would there be interest in this minor update? It would require a d/l of the full 20mb package (ie treated as a full release), so would completely replace the existing d/l.

Would there be an interest? Yes yes yes! :)

If there is sufficient interest, then given that the current release is now over 15 months old, I'd like to know if there are any other little nuances or annoyances that you'd like "fixed".

The ability, when you've retired and you want to turn your boat over to your exec, to be able to select one of your existing officers and turn the boat over to him.

JScones
05-07-10, 08:57 PM
That's a cool idea!
It was Pablo's idea.


Permission???

Seeing that without Commander there wouldn't be any ship names at all, of course you have my permission, blessings and full support!:rock:
Thank you SS.

(but I'll still be doing updates 'til the cows come home)
Wouldn't want it any other way. :up:

The ability, when you've retired and you want to turn your boat over to your exec, to be able to select one of your existing officers and turn the boat over to him.
The problem with this approach is that your chosen officer will lose their medals, badges and rank upon "promotion". They will also lose all personal history. In essence they would be the same "person" by name only. No way SH3Cmdr could workaround this.

JScones
05-07-10, 09:00 PM
?Make it compatible with SH5?
What's this "SH5" of which you speak? :hmmm:

schlechter pfennig
05-07-10, 09:11 PM
The ability, when you've retired and you want to turn your boat over to your exec, to be able to select one of your existing officers and turn the boat over to him.


The problem with this approach is that your chosen officer will lose their medals, badges and rank upon "promotion". They will also lose all personal history. In essence they would be the same "person" by name only. No way SH3Cmdr could workaround this.

Well darn! :cry: Well, it didn't hurt to ask, and I appreciate the detailed explanation too! :)

shanetrott
05-08-10, 02:18 AM
Yes please. Updated version would be great !!!!! :DL

KL-alfman
05-08-10, 05:04 AM
I think that's a good idea Jaesen. Can't wait to see the all new SH3Cmdr :up:


yes, would be great to have an updated Commander!
thx, JScones, for providing the community with such a great application.:yeah:

irish1958
05-08-10, 08:29 AM
What's this "SH5" of which you speak? :hmmm:

mmmmmmm!! I must have misspoken.

JScones
05-11-10, 01:20 AM
If there is sufficient interest, then given that the current release is now over 15 months old, I'd like to know if there are any other little nuances or annoyances that you'd like "fixed".
Should I take the lack of suggestions as being because SH3Cmdr is perfect as it is, or because people aren't interested in an R3.3? I know more than 10 people use it, lol. Maybe everyone's playing SH5 now?

h.sie
05-11-10, 01:37 AM
Little update would be great. Great tool.
THANKX

irish1958
05-11-10, 08:33 AM
Should I take the lack of suggestions as being because SH3Cmdr is perfect as it is, or because people aren't interested in an R3.3? I know more than 10 people use it, lol.
"Don't leave home without it!"

"Maybe everyone's playing SH5 now?" If they are, they will be back.

frau kaleun
05-11-10, 08:54 AM
Well I'm one of the more than 10 that's using it, and I don't play SH5 and certainly won't be playing it for a good long while. :O:

I probably haven't even scratched the surface yet in terms of what it can already do though so coming up with even more stuff for it to do is a tall order. :D

But I do like the idea of getting a little renown for sending officers off to take command of their own boats, that makes sense to me... after all if it's an officer who's come up under your tutelage it only seems right that his being found worthy of his own command would add to your own renown a bit.

Jimbuna
05-11-10, 09:44 AM
15 months?....doesn't time fly :hmmm:

If you've got some ideas for additional features then I'd love to see them in a new release Jaesen. :yep:



Careful, don't want this thread to get reported :DL

Sailor Steve
05-11-10, 10:28 AM
I've already said my piece. I'm just not that good at coming up with new ideas, except after it's way too late.:dead:

schlechter pfennig
05-11-10, 11:09 AM
Not sure if this is at all possible. Is there a way that, at the end of every patrol, a copy of the map could be saved along with the patrol records, showing the 'ship sunk' markers where the ships you sunk appear?

Jimbuna
05-11-10, 01:54 PM
Not sure if this is at all possible. Is there a way that, at the end of every patrol, a copy of the map could be saved along with the patrol records, showing the 'ship sunk' markers where the ships you sunk appear?

Somehow I think not (perhaps a link to said map might be possible but how would it be created....what software/format would it be derived from) but if it is doable I'm confident Jaesen will know a way.

JScones
05-13-10, 02:19 AM
It's doable, certainly. But the key words in my post were "if there are any other little nuances or annoyances that you'd like "fixed"."

That's exclusive.

schlechter pfennig
05-13-10, 07:57 AM
It's doable, certainly. But the key words in my post were "if there are any other little nuances or annoyances that you'd like "fixed"."

That's exclusive.

Well, true. I guess I was just 'wishing' a little, since what you already have is pretty spectacular.

Magic1111
05-13-10, 09:24 AM
Hello Jaesen !

I've always missed a little thing at the Commander: In the Super-MOD LivingSilentHunter we start our career as the Rank "Oberleutant z.S." (as in Real Life), and the maximum Rank for Players in LSH are "Korvettenkapitän". In other super mods the start Rank are "Leutnant z.S." (no U-Boat-Commander was in Real Life only "Leutnant z.S.") and the maximum Rank is then "Kapitänleutnat". But you can do the same in other Super MODs also to "push" the Start Rank for Players to "Oberleutnant z.S." by editing some Files (the en_Menu.txt for example).

When I play for example LSH (or a another Super-MOD by push the Start Rank by myself to Oberleutnant) with SH3-Commander, I must editing for the correct show my Rank in SH3-Commander the File "SH3Cmdr_de.txt" in the Line 187 - 194. That´s no problem for me and it works in SH3-Commander.

Bur here comes my question or Suggestion for a new Version of SH3-Commander:

Jaesen, is it possible, that the edited Start Rank for Players to "Oberleutnant z.S." shows in SH3-Commander in the "Crew List" near by my Name the "Shoulder Flap" for an Oberleutnant (the Soulder Flap with one star) too or is this Hardcoded ?

I mean, now I start my Career as an Oberleutnant, in SH3-Commander too, but the Shoulder Flap near by my Name in Crew List shows the Soulder Flap only for an "Leutnant z.S." (without an star on the Flap).

I hope, do you know what I mean, and sorry for my bad english !!!

Best regards,
Magic:salute:

JScones
05-14-10, 03:28 AM
Open the "...\SH3 Commander\Personnel Files" folder. Rename rank images accordingly (ie rank11.gif becomes rank10.gif and so on).

But IIRC this will also carry on to your officer crew, meaning your Leutnants will carry Oberleutnant rank images and so on.

Unfortunately, due to the hassle and endless complaints from at least one user that couldn't understand what his problem was, I removed all rank references from SH3Cmdr a few releases ago and in doing so removed support for "rank bumping". More on this under "Troubleshooting" in the User Guide.

JScones
05-14-10, 03:38 AM
15 months?....doesn't time fly :hmmm:

If you've got some ideas for additional features then I'd love to see them in a new release Jaesen. :yep:



Careful, don't want this thread to get reported :DL
I think all the post "reporters" are flat out over in the SH5 forum, lol!

Magic1111
05-14-10, 04:33 AM
Open the "...\SH3 Commander\Personnel Files" folder. Rename rank images accordingly (ie rank11.gif becomes rank10.gif and so on).

But IIRC this will also carry on to your officer crew, meaning your Leutnants will carry Oberleutnant rank images and so on.


Yes, I had thought of that! My Player Rank shows then the right images, but then are the rank images for my crew officers wrong! This is not a good solution! :hmmm:

Best regards,
Magic

schlechter pfennig
05-16-10, 10:44 PM
OK, this isn't a little nuance or annoyance . . .

http://i830.photobucket.com/albums/zz225/schlechter_pfennig/hamster_shredder.jpg

JScones
05-17-10, 02:34 AM
OK, this isn't a little nuance or annoyance...
...and thus it's out of scope.

LGN1
05-27-10, 03:32 AM
Hi JScones,

from my work with SH3 Commander and discussions (see, e.g., http://www.subsim.com/radioroom/showthread.php?t=169588&page=2 and http://www.subsim.com/radioroom/showthread.php?t=149513&page=2 )I think that it would be great if Commander had the following additional three features:

1) Copy specified files with a certain probability (similar to the 'Randomized event.cfg' way). This allows more flexibility than the random folder feature.

2) Option for randomization only in port and keeping the effect over complete patrol (I guess difficult because of missing 'memory' feature and several Kaleuns in parallel)

3) Correlated events in Randomized events.cfg, i.e., several files are changed together with some probability (would allow to issue warnings via menu...txt about malfunctions made in *.sim files).

I assume point 2 requires a lot of work, so I guess it's not worth the effort. However, point 1 and 3 might require not that much work :06:

Anyway, SH3 Commander in its present state is already a great tool! Thanks for creating it and all your efforts! :up: :up: :up:

Regards, LGN1

Kapitän
06-07-10, 03:13 PM
Hi, I posted this already in another thread but now realized that this would be the correct one for my question:

Is there any way to change the commander personal data besides the name, such as place and date of birth, naval entry, crew no., in SH3Commander?

Thanks, Kapitän

tnnn
06-07-10, 05:05 PM
Yup, SH3Cmdr keeps all this info in a config file. I can't check it at the moment but if I recall correctly, it's stored in SH3Cdr directory.

Jimbuna
06-08-10, 07:25 AM
Hi, I posted this already in another thread but now realized that this would be the correct one for my question:

Is there any way to change the commander personal data besides the name, such as place and date of birth, naval entry, crew no., in SH3Commander?

Thanks, Kapitän


You will find the above detail in the SH3Cmdr_en file located at C:\Program Files\SH3 Commander GWX3.0

JScones
06-09-10, 05:38 AM
It's actually SH3Cmdr.ini. ;)

Be aware though that SH3Cmdr doesn't just randomly pick dates from the air - every date relating to your history is calculated based on the Wehrmacht rules of the day. That is, SH3Cmdr works backwards from the career start date to determine your promotion dates and enlistment date, ensuring that the time you spent at each rank is realistic and within the "rules of the day" (which varied obviously as the war went on).

Thus if you change any date you might break historical continuity.

Jimbuna
06-09-10, 04:23 PM
:DL:up:

Kapitän
06-10-10, 02:53 AM
Thanks Everyone, for your answers. When I simulate a commanders carreer, I like to use actual commanders, with there real names and bio. So, in that aspect, I'm merely trying to adjust the personal information of the commander in SH3, to the actual commander in real life.

So, let me clarify my question. Is it possible to change a commanders name and bio, AFTER it has already been generated by SH3Cmdr. If yes, where and how can I do this?

Thanks!

Kapitän
06-13-10, 08:58 AM
Hi Everyone, I just wanted to report back, that I proceeded like to suggested above and that everything worked just right. Thanks to all for your help :yeah:

dfscott
06-19-10, 01:36 AM
I've been using SH3 commander with SH3+GWX gold (and the SH3/GWX files). It's worked fine, but now I'm trying to start a career on a specific date (Jan 1 1940). However, I can't get the correct date, regardless of what I put as a start date.

If I selected December '39 as my start date, (and select 1939 within SH3), I end up starting my patrol in August of 39. If I choose Jan of 1940, my patrol starts in October of 1940. I've created several different careers and they all do the same way.

Maybe it's just coincidence, but I looked at the Careers.cfg file in my other career and noticed that the current year in my other career is 1940 and the current month is 10:

CrtMonth=10
CrtDay=26
CrtYear=1940Is there a manual way to force the start date of a patrol? I am running Steam and Windows XP (not Vista).

Gorshkov
06-28-10, 05:43 PM
I have found one oddity in this program: single mission dates are not correlated with Flotilla's existence period. For instance I selected mission date 12.1944 but SH3 Commander still allowed me to select 2nd Flotilla active only until 8.1944 in Lorient. After this date remaining 2nd Flotilla's U-boats escaped from France to Norway and this unit was disbanded.

JScones
06-29-10, 04:29 AM
I have found one oddity in this program: single mission dates are not correlated with Flotilla's existence period. For instance I selected mission date 12.1944 but SH3 Commander still allowed me to select 2nd Flotilla active only until 8.1944 in Lorient. After this date remaining 2nd Flotilla's U-boats escaped from France to Norway and this unit was disbanded.
Not an oddity at all. In SH3 you can use any u-boat at any time in missions...SH3Cmdr simply reflects this. All history goes out the door with single missions...which is OK, because SH3Cmdr's real focus is on the career Commander.

Gorshkov
06-29-10, 05:34 AM
OK but in campaign mode 3rd, 6th, 9th and 14th Flotillas are missing.

JScones
06-29-10, 05:39 AM
Again, SH3Cmdr reflects what is in your installation of SH3. No 3, 6, 9, 14 Flotillas in your copy of SH3? Mod them in...then SH3Cmdr will happily "see" them and present them as options for you to choose from. :yeah:

Gorshkov
06-29-10, 06:16 AM
Gosh! I thought GWX3 had already added lacking U-boat flotillas... :doh:

JScones
06-29-10, 06:32 AM
Compared to stock SH3, it did. There's even an optional mod that adds 3 Flotilla (for the Das Boot crowd). But SH3 limits Flotillas to eight. I got around that in GWX by combining multiple flotillas into a single slot, but one can only push it so far, keeping in mind gameplay and other considerations - like how limiting it would be to have multiple Flotillas sailing out of the same port at the same times to the same hunting grounds (FYI the Flotillas chosen for GWX provide the greatest variety to the player, taking them to all parts of the globe that real U-boats went, not just St Nazaire ;)).

Fortunately, if you aren't happy with the Flotillas on offer, you can replace them with whatever ones you want. There's plenty of posts explaining how to do so in the forum archives. :up:

Gorshkov
06-29-10, 07:15 AM
I am not naval historian but if amount of flotillas in SH3 is limited to eight I think actual selection is right. Quick research and here you are historical data.

U-boat combat flotillas 1941-45:

1. Atlantic Ocean:

a. France:

- 1 Flotilla: 6.1941-8.1944 Brest - VIIB/C/D
- 2 Flotilla: 7.1941-8.1944 Lorient - IXB/C
- 3 Flotilla: 10.1941-10.1944 La Pallice/La Rochelle - VIIB/C
- 6 Flotilla: 2.1942-8.1944 St. Nazare - VIIB/C
- 7 Flotilla: 9.1940-9.1944 St. Nazaire - VIIB/C
- 9 Flotilla: 3.1942-9.1944 Brest - VIIC/D
- 10 Flotilla: 1.1942-8.1944 Lorient - IXC
- 12 Flotilla: 1.1943-8.1944 Bordeaux - IXD

b. Norway:

- 11 Flotilla: 5.1942-5.1945 Bergen - VIIC
- 13 Flotilla: 7.1943-9.1945 Trondheim - VIIC -> mainly being 7 Flotilla escaped from France
- 14 Flotilla: 12.1944-9.1945 Narvik - VIIC

c. Germany:

- 33 Flotilla: 9.1944-9.1945 Flensburg - remaining VIIC, IXC/D U-boats from France

3. Mediterranean:

- 23 Flotilla: 9.1941-5.1942 Salamis - VIIB/C -> later merged with 29th Flotilla
- 29 Flotilla: 12.1941- 9.1944 La Spezia/Tulon - VIIB/C

4. Black Sea:

- 30 Flotilla: 10.1941-9.1944 Costanza - IIB

5. Indian Ocean:

- "Monsun" Group: 8.1943-9.1945 Penang - IXC/D


My comment - So lacking flotillas are less important because:

- 3rd, 6th and 9th Flotillas were simply another three of five Type VII equipped flotillas based in France so nothing new would be introduced here aside of some mess because they were partially stationed in the same ports (Brest, St. Nazaire).

- 7th Flotilla is replaced in mid-1944 by 13th Flotilla operating from Norway which is not entirety true because 13th Flotilla was founded in 1943.

- 14th Flotilla was very small eight U-boat strong force formed in Norway on December, 1944 - not very important flotilla at all.

- 23th Flotilla is merged with 29th Flotilla as it was in real life except first half of 1942.

- "Monsun" Group is recreated by 10th Flotilla but as I correctly recall almost equal number of U-boats sent to the Indian Ocean came from 12th Flotilla

Kapitän
07-06-10, 10:05 AM
Hi, I tried importing a text file according to instructions (used the official xls-spread sheet, saved it as a csv.file, started a new carreer and tried to import the text file under "Review Patrol logs") but it doesn't work (Message: "0 if 100 files imported"). Can anyone help me, please. Thanks!

Melonfish
07-17-10, 12:17 PM
Chaps, Back after my first patrol and decided to open my personell file but i'm getting that error "invalid arguement to date code"
what was the fix for this again? not had it litterally in years.:shucks:

JScones
07-17-10, 06:15 PM
Extract from post 73:

There's really nothing SH3Cmdr can do about this; sure, I could trap the error, then look at the Log_0.cfg file and get the correct career start date from it, but that doesn't fix up the missing renown or ship sunk data that are also symptoms of this bug. And TBH I have no intention of writing another 100 lines of code to correct another stock SH3 bug (there's enough lines like that in there already, LOL!), especially when there is a well known and advertised way to avoid the problem in the first place.

And that is?

Don't upgrade your boat before you start your first patrol in a new career. Alternatively, if you feel you must do so, then save just before docking at the end of the patrol. If you do then get the bug, it seems that re-loading the save game and re-docking fixes it.

In summary, if you receive an "Invalid argument to date encode" error when attempting to create a Personnel File in SH3Cmdr it will be because of this bug. You can confirm for yourself by opening Patrols.cfg and checking the StartYear, StartMonth and StartDay values under [PATROLS 000]. If they are all 0, then you have caught the bug. You'll also notice 0 ships sunk, 0 tonnage sunk and 0 renown received, and a few others that I've forgotten now.

Unfortunately this is just one of those stock bugs that is not practical to work around in SH3Cmdr.

Melonfish
07-17-10, 07:01 PM
Extract from post 73:

There's really nothing SH3Cmdr can do about this; sure, I could trap the error, then look at the Log_0.cfg file and get the correct career start date from it, but that doesn't fix up the missing renown or ship sunk data that are also symptoms of this bug. And TBH I have no intention of writing another 100 lines of code to correct another stock SH3 bug (there's enough lines like that in there already, LOL!), especially when there is a well known and advertised way to avoid the problem in the first place.

And that is?

Don't upgrade your boat before you start your first patrol in a new career. Alternatively, if you feel you must do so, then save just before docking at the end of the patrol. If you do then get the bug, it seems that re-loading the save game and re-docking fixes it.

In summary, if you receive an "Invalid argument to date encode" error when attempting to create a Personnel File in SH3Cmdr it will be because of this bug. You can confirm for yourself by opening Patrols.cfg and checking the StartYear, StartMonth and StartDay values under [PATROLS 000]. If they are all 0, then you have caught the bug. You'll also notice 0 ships sunk, 0 tonnage sunk and 0 renown received, and a few others that I've forgotten now.

Unfortunately this is just one of those stock bugs that is not practical to work around in SH3Cmdr.

Aye thats the one ;)
cheers scones m8 i'll do a shake down first run without mods/

Seminole
07-18-10, 12:07 AM
edit: never mind I reread the manual..page 5 Sorry...

frau kaleun
07-18-10, 12:32 AM
edit: never mind I reread the manual..page 5 Sorry...

But I hadn't finished typing out my reply yet! It was going to be very eloquent and informative! :stare:

You couldn't have waited another five minutes to figure it out yourself? :O:

JScones
07-19-10, 02:10 AM
edit: never mind I reread the manual..page 5 Sorry...
:yeah:

frau kaleun
07-19-10, 08:50 AM
:yeah:

Oh sure, encourage people to RTFM. WHAT ABOUT MY POST COUNT?!?

:O:

Victor_Tadeu
08-02-10, 11:07 AM
Should I instal Commander ou GWX first?

Jimbuna
08-02-10, 12:52 PM
Install GWX first then Commander (which is a separate/standalone application) then point it to GWX when prompted.

Victor_Tadeu
08-02-10, 01:28 PM
Yay! Thanks!

Jimbuna
08-02-10, 01:58 PM
Your welcome matey....we are all real friendly here on this forum...usually :DL

HW3
08-02-10, 02:49 PM
Also do not forget to install the GWX SH3 Commander compatibility files that are needed by SH3 Commander to operate properly.

slipper
08-06-10, 02:07 AM
Hi all,

I have just got back into SH3, using GWX gold, SH3Cmdr 3.2, and the GWX SH3 compatability files.

I was wondering if the "sabotage and malfunction" option is ok to use in SH3Cmdr? I seem to remember when using it a few years ago that there was a problem which may cause CTD's. Has this been fixed? or was it a figment of my imagination?

cheers all :)

regards

slipper

frau kaleun
08-06-10, 07:25 AM
I was wondering if the "sabotage and malfunction" option is ok to use in SH3Cmdr? I seem to remember when using it a few years ago that there was a problem which may cause CTD's.

I know there are players who use it and I don't recall reading any reports of it causing a rash of CTD issues.

From what I have read, most problems related to the use of Commander seem to result from not rolling back whatever changes it makes to the game before making additional edits to the game files either manually or by disabling/enabling mods.

Commander has an option for automatic rollback every time you exit the game and that seems to be the easiest way to avoid most potential conflicts.

Victor_Tadeu
08-06-10, 08:05 AM
How can I reload a saved career? Just open the game whith the Commander without putting a name and choosing a flotilla?

I already have discovered that you shouldn't place the same name again and launch the game... my profile has been replaced.

frau kaleun
08-06-10, 08:57 AM
If you have saved a career profile and the associated savegames within the game itself, that kaleun's name will appear in the list of saved career profiles you see to the left when you open Commander. His status as reported by Commander should match the status of your last save within that career.

For instance, if you were playing that career and did a save and exit while in the middle of patrol #3, when you reopen Commander and select that kaleun you should see info for his career/status on the right. It should show that he is "at sea on patrol 3" or something to that effect.

If you had completed the patrol and returned to base before exiting the game, his status in Commander should include something like "at home base before patrol 4."

In other words, Commander keeps an active and up-to-date record of where the game says your kaleun was at the time of your last save. To resume playing that kaleun's career, all you have to do is select his name and tell Commander to load the game, then select his career in the game, and you can start up where you left off when you last exited.

If your kaleun's name already appears in Commander as an available career to play, and you create another career "from scratch" with the same name, you'll have troubles as you've already seen.

Now - if you're talking about reloading a saved career which has already ended in-game because your kaleun went down with his boat the last time out, what you have to do is reload a save that you made prior to losing the boat, which will delete all saves after that point and thus "erase" your death. Or you can manually select and delete all the savegames after the last save where you were still alive and well. If you do that, your kaleun's career reverts to where it was in that last save, and when you exit the game and reopen Commander, the same status should be reflected there.

pickinthebanjo
08-09-10, 04:50 PM
edit*

slipper
08-10-10, 04:38 AM
Hi all,

Sorry all another question. I have downloaded the excellent Merchant Fleet Mod and associated skin packs, and i was wondering how i may be able to set up SH3Cmdr's date function to install the skins at the correct time?

If anyone has done this i wouldn't mind a walkthrough please.

Thanks in advance for any help.

regards

slipper :)

pickinthebanjo
08-10-10, 08:26 AM
It's very simple actually. You just look in Commander's 'Date' folder. There are already many different functions applied there, some for date-based history updates, some for the War Radio mod that puts them in the Gramophone.

Just Change the title of each skins folder so it reads exactly like one of the folders already in 'Date', and it should install it on that date all by itself. Or you can take the Data folder of each one out and put it inside one of the folders with a date on it that's closest.

For instance, copy the Data folder inside MFM-v3-US+UK_Skins19390901 and paste in inside Commander's Date/19390901 folder. When it says there's already a Data folder and asks if you want to overwrite it, click 'Yes'.

When you come to MFM-v3-US+UK_Skins19400601, you'll see that there isn't a 'Date' folder in Commander with that label. Just make one, and paste the Data folder from that one into the one you just made.

For the first one, MFM-v3-Neutral-Skins-1940, copy and paste the Data folder into Commander's 19400101.

And you're done! :sunny:

There you go, and you shouldn't be double posting, it clutters the forum :03:

Sailor Steve
08-10-10, 10:28 AM
There you go, and you shouldn't be double posting, it clutters the forum :03:
Where did I double-post?

slipper
08-10-10, 12:40 PM
Got it! Thanks very much for your help

regards

slipper

pickinthebanjo
08-10-10, 01:36 PM
Where did I double-post?

:haha: you didn't double post, I was talking to slipper (Same question was posted seven minutes earlier in the IABL's merchant fleet thread)

I just used your old quote to answer his question

Jimbuna
08-10-10, 02:59 PM
:haha: you didn't double post, I was talking to slipper (Same question was posted seven minutes earlier in the IABL's merchant fleet thread)

I just used your old quote to answer his question


Bloody plagiarism a calls it :o

There must be a royalty fee heading your way now :hmmm::DL

slipper
08-10-10, 04:08 PM
Oops! sorry :oops:

regards

slipper

pickinthebanjo
08-10-10, 04:11 PM
Oops! sorry :oops:

regards

slipper

no worries, I know I've done it on some Computer build forums

pickinthebanjo
08-10-10, 04:13 PM
Bloody plagiarism a calls it :o

There must be a royalty fee heading your way now :hmmm::DL

:haha:
Suffice it to say that I have dodged enough of those :arrgh!:

Jimbuna
08-11-10, 03:02 PM
:haha:
Suffice it to say that I have dodged enough of those :arrgh!:

SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

CherryHarbey
08-20-10, 02:25 AM
First up SH3 Commander is great, thanks JScones!

Is there a limit to the number of extra folders that can be added to the Random folder in SH3 Commander?
I know the human brain is almost hard wired into seeing patterns in random events, but it does seem to me like I keep getting the same selections repeated rather than the full range, hence the question, is it just selecting from the first x folders??

JScones
08-20-10, 02:35 AM
Is there a limit to the number of extra folders that can be added to the Random folder in SH3 Commander?
Nup, no limit. Go wild!

CherryHarbey
08-20-10, 03:13 AM
thanks for the quick response and thanks again foe the excellent mod.

Tessa
08-21-10, 02:24 AM
Hello Jasun!

It's been awhile :DL after starting to play again as you once mentioned, "you're bound and determined to break SHC". The mods I was trying to add at the time (additional ranks) were causing that effect I hope you understood that's never been my intention.

When I downloaded GWX3 and the new SHC I noticed that anytime (and is still doing it, so have had to uninstall for the time being) is that anytime I make any mods to the basic.cfg or en.menu files that when I launch the game via SHC it nukes any additional settings I've added or changed. Tried using the static setting file but same consequence, all changes get nuked. This includes all the additional ranks that we were worked on awhile back, I've added them and run GWX solo and they work fine, start via SHC and they're gone :hmmm:

Does SHC re-write those two files from its own cache or does it just add/modify the existing file without changing other values? I really love the new cargo addition to the ship and name description and would like to start using it again but with all the mods I've made all my work goes down the drain. Is it possible to run SHC without using any options (so no changes are made to those two files above mentioned files) so that it just runs more like an extended logbook? Thanks for any help that you might be able to provide :)

Sarah

P_Funk
08-23-10, 03:28 AM
So I've encountered a real problem with SH3 commander that I've never had.

I didn't play SH3 for a long time, decided to play again, installed it, GWX, SH3 Commander, while using the steam version (which I never used beforehand) and created a new career. Well that captain died tonight and I decided to start a new one, just in time for Drumbeat. So Dec of 41, a type IX with the number 130.

When I went to create the new career, while the name I chose was created in the SH3 careers directory, none of the other data that SH3Cmdr creates was there. Instead of Dec of 41 I ended up in April, and instead of a IXC I had a IXB with a different number. This seems to be an issue with the steam version since I have searched this thread and a couple hits involved players who use the steam version having the same issue as me.

What I find to be peculiar is that the first time through everything seemed to work just fine, all my details were created, but now its suddenly stopped with me having done nothing to the game files since then.

I'm not sure if there's anyone who has a solution for me. I may just have to go find my long lost hard copy of SH3.

Pebble Monkey
08-28-10, 06:40 PM
Wow the surprises just mount up. Such a great tool.

Started SHIII Commander for my second patrol tonight, and as I hit load i got the following:

TRANSFERS OUT:
Stabsbootsman Herbet Goldbeck - Killed in a bar fight
Matrosenobergefreiter Erich Heisig - Killed by local partisans

I have a feeling that I have a crew of troublemakers here :haha:

frau kaleun
08-28-10, 06:48 PM
Wow the surprises just mount up. Such a great tool.

Started SHIII Commander for my second patrol tonight, and as I hit load i got the following:

TRANSFERS OUT:
Stabsbootsman Herbet Goldbeck - Killed in a bar fight
Matrosenobergefreiter Erich Heisig - Killed by local partisans

I have a feeling that I have a crew of troublemakers here :haha:

Oh well, it's a shame about Heisig. But as far as Goldbeck goes... do you really want the guy who loses his bar fights? :D

JScones
08-28-10, 07:26 PM
Does SHC re-write those two files from its own cache
No. However if you make changes to your game files while SH3Cmdr changes are still in place, then your changes will be blown away when SH3Cmdr "reverts to clean state" (ie rollback), that is, back to how the game was before it (not you) changed the files.

or does it just add/modify the existing file without changing other values?
Yes.

And on a related note I CANNOT STRESS ENOUGH THAT SH3CMDR DOES NOT MODIFY THE RANKS THAT ARE ALREADY EXISTING IN THE GAME! (that's usually where this question leads) ;)

In case that is not clear to anyone, SH3Cmdr does NOT modify strings 160 to 174 in **_menu.txt in any way.

From the ever helpful User Guide:
I want to start my career at a rank higher than Leutnant (rank bump). Will SH3 Commander allow me?
SH3 Commander reads whatever ranks are in SH3. However, when creating a Commander’s pre-SH3 history, SH3 Commander assumes the starting rank will be as SH3 originally set it. It needs to do this for maximum compatibility. Thus, any “rank bumping", that is, changing your starting rank to anything higher than the SH3 default, will create gaps between your pre-SH3 history and your SH3 career. This will be evident only if you generate Personnel Files, where you will notice missing promotions. You can alleviate this somewhat by adjusting the pre-SH3 rank labels in SH3Cmdr_*.txt, or simply ensuring that you always start careers at the default rank of Leutnant.
I do not provide support for those who wish to rank bump. If you choose to apply an approach other than the generally accepted "shake down cruise -> promotion to ObLt", you're on your own. I have to draw the line somewhere to ensure maximum compatibility with the majority of players.

Is it possible to run SHC without using any options (so no changes are made to those two files above mentioned files) so that it just runs more like an extended logbook? Thanks for any help that you might be able to provide :)
If you don't want any of its functionality, just don't use it to load SH3. Just load it after patrols and use it to edit your patrol log and generate your updated personnel file.

Alternatively, just make sure you apply your file changes to a clean state installation of SH3 (ie sans SH3Cmdr changes), OR apply your file changes to SH3Cmdr's "Static settings.cfg" file. That way SH3Cmdr will ALWAYS apply them to your game, regardless.

JScones
08-28-10, 07:37 PM
So I've encountered a real problem with SH3 commander that I've never had.

I didn't play SH3 for a long time, decided to play again, installed it, GWX, SH3 Commander, while using the steam version (which I never used beforehand) and created a new career. Well that captain died tonight and I decided to start a new one, just in time for Drumbeat. So Dec of 41, a type IX with the number 130.

When I went to create the new career, while the name I chose was created in the SH3 careers directory, none of the other data that SH3Cmdr creates was there. Instead of Dec of 41 I ended up in April, and instead of a IXC I had a IXB with a different number. This seems to be an issue with the steam version since I have searched this thread and a couple hits involved players who use the steam version having the same issue as me.

What I find to be peculiar is that the first time through everything seemed to work just fine, all my details were created, but now its suddenly stopped with me having done nothing to the game files since then.

I'm not sure if there's anyone who has a solution for me. I may just have to go find my long lost hard copy of SH3.
I don't use steam myself, but if you are running Vista or Win7 and installing the steam version to the default location, then unless you escalate permissions for both SH3Cmdr and the game (and JSGME if you use it), you'll have the problem you describe.

Easiest solution is just to install SH3 outside of the Program Files folder. Instructions are in various related threads.

If, however, you are using XP, then I have no idea.

JScones
08-28-10, 07:41 PM
Wow the surprises just mount up. Such a great tool.

Started SHIII Commander for my second patrol tonight, and as I hit load i got the following:

TRANSFERS OUT:
Stabsbootsman Herbet Goldbeck - Killed in a bar fight
Matrosenobergefreiter Erich Heisig - Killed by local partisans

I have a feeling that I have a crew of troublemakers here :haha:
No transfers in? Gee, BdU were pretty mean to you...

Pebble Monkey
08-29-10, 07:46 AM
Yeah, I had to send the pressgang out :haha: I suspect someone else will run SHIICommander and get the message

TRANSFERS OUT
Person A and Person B stolen by another kaleun whilst drinking in the dockside bars of Wili :haha:


TBH Frau, I have no idea if I wanted to keep the guy that lost the bar fight, This happened after my first war patrol, I had no idea if he was going to be any good at his job :haha:

Sailor Steve
08-29-10, 11:14 AM
Again I seem to be an odd one. Whenever I lose a crewmember to anything other than a transfer, I roll a die to determine how many days before departure the guy was killed or went missing. If it's one or two there was no time to replace him, and I sail short-handed.

frau kaleun
08-29-10, 11:21 AM
Again I seem to be an odd one. Whenever I lose a crewmember to anything other than a transfer, I roll a die to determine how many days before departure the guy was killed or went missing. If it's one or two there was no time to replace him, and I sail short-handed.

I got irritated and turned off "simulate crew transfers" after my LI went AWOL. :stare: :haha:

Actually I think I turned if off when I was having CTD problems and systematically going through all my mods to find the problem. I had to keep loading and exiting the game and after every 2 minute "patrol" I'd have another crew change, lol.

I've left it off because I started this career in Aug '39 and so I'm content to keep the same crew (barring the occasional new recruit for training purposes) for a while. At some point I'll probably turn it back since as the war goes on it's going to feel less and less realistic to not have men transferring in and out. Probably at that point I'll start voluntarily letting go of senior officers to simulate promotion to onshore positions or their own commands.

HW3
08-29-10, 12:14 PM
I turned it off because all of my men who got into bar fights, lost. I never had any who won the fights, and I got tired of my crew being laughed at and called wimps.:wah::O:

P_Funk
09-01-10, 08:57 AM
I don't use steam myself, but if you are running Vista or Win7 and installing the steam version to the default location, then unless you escalate permissions for both SH3Cmdr and the game (and JSGME if you use it), you'll have the problem you describe.

Easiest solution is just to install SH3 outside of the Program Files folder. Instructions are in various related threads.

If, however, you are using XP, then I have no idea.
Yes I'm using XP since I already found the Vista solution. I'm stumped. It must be something to do with Steam and how it appropriates the files.

I've yet to find a solution and this problem has sapped some of the fun for me...

Thanks for answering.

Tessa
09-02-10, 09:13 PM
And on a related note I CANNOT STRESS ENOUGH THAT SH3CMDR DOES NOT MODIFY THE RANKS THAT ARE ALREADY EXISTING IN THE GAME! (that's usually where this question leads) ;)

In case that is not clear to anyone, SH3Cmdr does NOT modify strings 160 to 174 in **_menu.txt in any way.

I figured out how to re-add the expanded ranks you can put in to the 176-179 slots without casuing a conflict (and still staying correct and able to use the korvettenkapitan + ranks and images already included in SH's files). Was trying to use the menu_variable_en of your's that you used to insert all the extra radio dialogue doing so as per the difections in that file.



If you don't want any of its functionality, just don't use it to load SH3. Just load it after patrols and use it to edit your patrol log and generate your updated personnel file.

Alternatively, just make sure you apply your file changes to a clean state installation of SH3 (ie sans SH3Cmdr changes), OR apply your file changes to SH3Cmdr's "Static settings.cfg" file. That way SH3Cmdr will ALWAYS apply them to your game, regardless.

I'm sorry if it sounded offensive or that I was trying to blame SHC for the problems, I was frustrated that SHC wasn't acting as it should've even under the 2nd scenario you describe. The next patrol I started getting a chronic CTD problem and had to scrap that carreer and re-install from scratch (nuking any and all files and folders the (base) game creates).

After that whole ordeal started over at square 1 with SHC, and the modifications I added to the static_settings file and variable_menu_en and was able to get all the ranks to Vizeadmiral working again and change the medal values. Sorry that I did't make a post earlier say "everythings all fixed" as I should have. The CTD issues that were plaguing me before are gone and have even been able to successfully savegames while submerged (some times had no choice),early this week my Grandmother died and when I got the news was playing a game and submerged while in a safe (but not safe to surface) scenario and had to drop everything to travel up to her place and the funeral.

Some mods I had in use I cracked em open and instead of adding them with JGSME just added their changes in the static_settings file instead and drastically reduced the number of mods on my list, anything there now is something that is more major (like the gui mod, ship skin, etc.).

Is nice again to be able to use SHC's extra features and has made my games more stable. Scenarios where there would've been a 90% chance of CTD on loading the game, has no been reduced to 0 with SHC.

Sailor Steve
09-02-10, 09:43 PM
I turned it off because all of my men who got into bar fights, lost. I never had any who won the fights, and I got tired of my crew being laughed at and called wimps.:wah::O:
:rotfl2:

That JScones guy is such a loser! All that work and he couldn't even be bothered to put in a note that says "Stabsoberbootsman Bruckner entertains the crew with a tale of the three Sturmgruppe guys he whipped single-handed. Unfortunately Matrosenobergefreiter Schmidt doesn't believe him and says so, which leads to another fight! Dismiss Schmidt? Dismiss Bruckner? Assign one to peel cookie's potatoes for a week?"

What a lazy bum! :O:

JScones
09-03-10, 03:03 AM
I'm sorry if it sounded offensive or that I was trying to blame SHC for the problems...
Didn't think that at all, so nothing to apologise for.

That JScones guy is such a loser! All that work and he couldn't even be bothered to put in a note that says "Stabsoberbootsman Bruckner entertains the crew with a tale of the three Sturmgruppe guys he whipped single-handed. Unfortunately Matrosenobergefreiter Schmidt doesn't believe him and says so, which leads to another fight! Dismiss Schmidt? Dismiss Bruckner? Assign one to peel cookie's potatoes for a week?"

What a lazy bum! :O:
LOL. My preferred option would be "hand over to the discipline WO to deal with, my head hurts".

P_Funk
09-03-10, 09:22 AM
Some googling lead me a forum thread where someone had the same issues I had with Steam and SH3Cmndr and they said that once they used their disc version again it was solved. Definitely something about that Steam version that buggers up SH3 Commander.

This basically makes my steam version useless to me now. :yeah:

JScones
09-03-10, 10:02 AM
Hmmm, interesting. I thought people had got them working together. Maybe not.

A new DVD copy, patched and sans Starforce is only a few quid now.

P_Funk
09-03-10, 10:27 AM
Perhaps they do have them working. It seems to only affect certain aspects, namely dates you start and the days spent in harbour. Crew transfers and patrol grids I read worked though I haven't tested this myself since my issues started with a new career and I haven't tried any other aspects. Assigned U-boat numbers also don't work it seems since I'd always get a different one and even type than the one I'd selected.

I still haven't read anyone's solution if there is one. It may also be intermittent or related to someone's unique machine or some other impossible to define characteristic. I recall it working for my first career but not my second. I'll fool around some more while trying to get another hard copy. Maybe I'll stumble on a fix but I don't have much hope at this point for the steam version.

The two progs seem to just not speak to each other properly (SH3 Commander and Steam SH3).

Tessa
09-10-10, 09:52 AM
A new 'feature' has been popping up that's beginning to get a bit annoying, did a forum search and nothing came up that was really useful. Inside SHC only 2 of the 5 officer's faces show up, this also happened with the last 2 officer faces mods I used (currently using one of the Das Boot (with beards) one). They show up ingame but won't inside the SHC gui.

I've tried changing the face variables in the SH3 crew career folder, either its another hard coded feature or am missing the key variable to (manually) change in order to force a face change (and hopefully show up inside SHC). Luckily there's only 1 face that's I want to 86, sadly he's not one of the two that are showing up inside SHC.

Is there a way to fix it so that (any) face will show up in a previously empty slot in SHC? If something shows up then I can easily change it, so far have had no luck in finding the manual variables which control them.

On a different subject, would it be possible to add in the functionality to demote officers, all the way down to the lowest seaman rank? On a previous patrol my CE had this nasty habit of going to flank speed whenever I changed my navigators course (where I had previously manually set my speed), despite that he would insist on gunning the engines even when surrounded by DD above. Of course I could just dismiss the guy, after such epic failures that nearly got me killed (and consequently massive hull damage so long repair times) I want to be able to humiliate him in front of the whole crew while I bust him all the way back down to E-1 (I always keep open PO and Sailor slots open for promotions upward and never sail with the max # of sailors the boat can hold) and keep him onboard as an 'example'.

Aside from the missing faces everything fixed itself after I nuked the last install and besides the glitch SHC has been performing like a champ again.

JScones
09-11-10, 02:07 AM
A new 'feature' has been popping up that's beginning to get a bit annoying, did a forum search and nothing came up that was really useful. Inside SHC only 2 of the 5 officer's faces show up, this also happened with the last 2 officer faces mods I used (currently using one of the Das Boot (with beards) one). They show up ingame but won't inside the SHC gui.

I've tried changing the face variables in the SH3 crew career folder, either its another hard coded feature or am missing the key variable to (manually) change in order to force a face change (and hopefully show up inside SHC). Luckily there's only 1 face that's I want to 86, sadly he's not one of the two that are showing up inside SHC.

Is there a way to fix it so that (any) face will show up in a previously empty slot in SHC? If something shows up then I can easily change it, so far have had no luck in finding the manual variables which control them.
A forum search would find the issue and problem. :yep:

Remove the alpha channel from the officer icon images. Stock images don't have them, yet for some reason some modders have added them to their modified images.

EDIT: Also keep in mind that SH3Cmdr only recognises existing (stock) file names in the ofaces folder, meaning that if mods add new filenames (ie Off047.tga) SH3Cmdr will ignore them.

On a different subject, would it be possible to add in the functionality to demote officers, all the way down to the lowest seaman rank? On a previous patrol my CE had this nasty habit of going to flank speed whenever I changed my navigators course (where I had previously manually set my speed), despite that he would insist on gunning the engines even when surrounded by DD above. Of course I could just dismiss the guy, after such epic failures that nearly got me killed (and consequently massive hull damage so long repair times) I want to be able to humiliate him in front of the whole crew while I bust him all the way back down to E-1 (I always keep open PO and Sailor slots open for promotions upward and never sail with the max # of sailors the boat can hold) and keep him onboard as an 'example'.
No. No more SH3Cmdr. I was thinking about it, but I've changed my mind.

You can still demote within SH3-defined rank groupings though (officers, POs and men).

LGN1
09-12-10, 12:05 PM
Hi,

I had a similar problem with one officer not showing up in SH3Commander after some time. He showed up fine in the beginning of the career and in the game, but at some point I noticed that he was gone (in the game I could still see him). I started a new career and he was there again. I think I 'lost' him after one of my Kaleuns retired and a new one took over the crew. At this point something screwed up :06: I guess this problem is not connected to any alpha channel settings.

What would be great if there was another version of SH3Commander, would be a crush speed randomization. At the moment the crush depth randomization is not that effective because you can easily check the crush depth by diving slowly and quickly reduce your depth when you take damage. If you have a high crush speed, it's much more dangerous :D

Cheers, LGN1

Tessa
09-14-10, 03:09 AM
A forum search would find the issue and problem. :yep:

Remove the alpha channel from the officer icon images. Stock images don't have them, yet for some reason some modders have added them to their modified images.

EDIT: Also keep in mind that SH3Cmdr only recognises existing (stock) file names in the ofaces folder, meaning that if mods add new filenames (ie Off047.tga) SH3Cmdr will ignore them.

Believe me, spent a good deal of time trying various search parameters to find a solution, thanks for offering one up; unfortunately in this set there aren't any alpha channels (checked in Photoshop and Gimp to be sure) and there are two officers that do show up, when I click left/right on either of them they will circle through the all the different portraits. Here's how the broken ones look:

http://img837.imageshack.us/img837/7016/missingl.jpg

And the working ones:

http://img837.imageshack.us/img837/893/foundp.jpg

After finding the only semi-relevant thread from my searches about a missing repair officer I tried moving the officers into different compartments, it seemed for that particular problem that had an effect, in this case no change.

Next tried swapping one of the two working pictures numbers - i.e. changed the working one (#34) to a different one (#11) but to my surprise after loading (prior to doing so did a rollback, unloaded the mod in jgsme, made the file changes to the mod directly, re-added the mod, then started the game via shc) the same portrait came up! Which values does SHC grab for the portraits in order to display and change them? If changed manually outside of SHC and then they still load incorrectly it would appear that the missing portraits are a hidden feature in the game; with the only way then to possibly change them is to promote someone (believe that always gives the first portrait) or dismiss an officer go shopping in the barracks and hope he shows up properly.


No. No more SH3Cmdr. I was thinking about it, but I've changed my mind.

You can still demote within SH3-defined rank groupings though (officers, POs and men).

Understandable. Guess I'll need to come out with a simple mod that puts in a big red button that reads "Demote to E-1", some particularly bad crewmen don't deserve dismissal and the honor of a Captain's Mast at sea :arrgh!:

JScones
09-14-10, 04:07 AM
You've installed SH3 into your Program Files folder and you are running what appears to be Win7.

Are you running SH3Cmdr and SH3 (and JSGME if using it) as administrator (as per page 3 of the User Guide)?

If not, start there first and fix that problem...

JScones
09-14-10, 04:12 AM
...then, if you are still having problems...

SH3Cmdr draws the officer face based on the crew "Index" parameters in the latest crew config file.

Essentially, if the Crewman is an officer and...

Index = 0 or 12 then 'data\Menu\Data\ofaces\Off011.tga' is displayed
Index = 1 or 13 then 'data\Menu\Data\ofaces\Off012.tga' is displayed
Index = 2 or 14 then 'data\Menu\Data\ofaces\Off013.tga' is displayed
Index = 3 or 15 then 'data\Menu\Data\ofaces\Off014.tga' is displayed
Index = 4 or 16 then 'data\Menu\Data\ofaces\Off021.tga' is displayed
Index = 5 or 17 then 'data\Menu\Data\ofaces\Off022.tga' is displayed
Index = 6 or 18 then 'data\Menu\Data\ofaces\Off023.tga' is displayed
Index = 7 or 19 then 'data\Menu\Data\ofaces\Off024.tga' is displayed
Index = 8 or 20 then 'data\Menu\Data\ofaces\Off031.tga' is displayed
Index = 9 or 21 then 'data\Menu\Data\ofaces\Off032.tga' is displayed
Index = 10 or 22 then 'data\Menu\Data\ofaces\Off033.tga' is displayed
Index = 11 or 23 then 'data\Menu\Data\ofaces\Off034.tga' is displayed
Index is anything else, then no image is displayed

So the first thing is to ensure that Index is valid, then ensure that none of the "missing" images have names outside of the ones above.

If Index is valid and the file name is valid, all I can suggest is that the tga file doesn't have the exact header information that SH3Cmdr looks for.

LGN1
09-15-10, 01:37 AM
Thanks, JScones!

I will check my career as soon as possible and check the crew config file.

Magic1111
09-15-10, 02:35 AM
...then, if you are still having problems...

SH3Cmdr draws the officer face based on the crew "Index" parameters in the latest crew config file.

Essentially, if the Crewman is an officer and...

Index = 0 or 12 then 'data\Menu\Data\ofaces\Off011.tga' is displayed
Index = 1 or 13 then 'data\Menu\Data\ofaces\Off012.tga' is displayed
Index = 2 or 14 then 'data\Menu\Data\ofaces\Off013.tga' is displayed
Index = 3 or 15 then 'data\Menu\Data\ofaces\Off014.tga' is displayed
Index = 4 or 16 then 'data\Menu\Data\ofaces\Off021.tga' is displayed
Index = 5 or 17 then 'data\Menu\Data\ofaces\Off022.tga' is displayed
Index = 6 or 18 then 'data\Menu\Data\ofaces\Off023.tga' is displayed
Index = 7 or 19 then 'data\Menu\Data\ofaces\Off024.tga' is displayed
Index = 8 or 20 then 'data\Menu\Data\ofaces\Off031.tga' is displayed
Index = 9 or 21 then 'data\Menu\Data\ofaces\Off032.tga' is displayed
Index = 10 or 22 then 'data\Menu\Data\ofaces\Off033.tga' is displayed
Index = 11 or 23 then 'data\Menu\Data\ofaces\Off034.tga' is displayed
Index is anything else, then no image is displayed

So the first thing is to ensure that Index is valid, then ensure that none of the "missing" images have names outside of the ones above.

If Index is valid and the file name is valid, all I can suggest is that the tga file doesn't have the exact header information that SH3Cmdr looks for.

Yes, thanks JScones for the explain :up:, I have sometimes the same Problem....

Best regards,
Magic:salute:

LGN1
09-17-10, 02:27 AM
I've checked it. The officer had index=24.

Thanks again, JScones, for the hint :up:

LGN1

JScones
09-17-10, 02:29 AM
What is the associated image name (Off0**.tga)?

LGN1
09-17-10, 02:51 AM
It's Off011.tga

Blond guy, without hat, and brown shirt.

LGN1

JScones
09-18-10, 05:23 AM
Sooo...I wonder if Off011.tga displays if Index=36? Or if Off034.tga displays if Index=35? Etc and so on. Or if Off011.tga is used for any Index over 23?

Meh, I'm too lazy to check. The original logic was based on what existed in the crew_config files at the time, so perhaps there was more broad consideration than just the literal 24 index values that were in use at the time. :hmmm:

LGN1
09-18-10, 06:16 AM
Hi JScones,

it circles. Index=25 is Off012.tga, Index=26 is Off013.tga, and Index=36 is again Off011.tga (these are all I tested).

Cheers, LGN1

captaindnnis
09-26-10, 02:52 PM
Ahoyy,,

Maybe Dumb Q but why isnt there an Sh4 Commander and Sh5 Commander program?? just like for sh3?

cheers:salute:

Tessa
09-28-10, 06:53 AM
...then, if you are still having problems...

SH3Cmdr draws the officer face based on the crew "Index" parameters in the latest crew config file.

Essentially, if the Crewman is an officer and...

Index = 0 or 12 then 'data\Menu\Data\ofaces\Off011.tga' is displayed
Index = 1 or 13 then 'data\Menu\Data\ofaces\Off012.tga' is displayed
Index = 2 or 14 then 'data\Menu\Data\ofaces\Off013.tga' is displayed
Index = 3 or 15 then 'data\Menu\Data\ofaces\Off014.tga' is displayed
Index = 4 or 16 then 'data\Menu\Data\ofaces\Off021.tga' is displayed
Index = 5 or 17 then 'data\Menu\Data\ofaces\Off022.tga' is displayed
Index = 6 or 18 then 'data\Menu\Data\ofaces\Off023.tga' is displayed
Index = 7 or 19 then 'data\Menu\Data\ofaces\Off024.tga' is displayed
Index = 8 or 20 then 'data\Menu\Data\ofaces\Off031.tga' is displayed
Index = 9 or 21 then 'data\Menu\Data\ofaces\Off032.tga' is displayed
Index = 10 or 22 then 'data\Menu\Data\ofaces\Off033.tga' is displayed
Index = 11 or 23 then 'data\Menu\Data\ofaces\Off034.tga' is displayed
Index is anything else, then no image is displayed

So the first thing is to ensure that Index is valid, then ensure that none of the "missing" images have names outside of the ones above.

If Index is valid and the file name is valid, all I can suggest is that the tga file doesn't have the exact header information that SH3Cmdr looks for.

This was the key, somehow all the index values got a '4' placed in front of them, fixing the crew config file solved the problem finally, thanks! :up:

FIREWALL
10-06-10, 03:03 PM
Problem... Commander opens to big on my screen. Can't drag screen far enough to tick Patrol button or any other buttons on bottom of screen.

Computer : Laptop HP Pavilion 17" Widescreen
Cpu 3.2 Intel DuoCore
Ram DDR2 PC6400 4GB x 2 8GB total
GPU Nividia 295 GTX
OS Win7 Pro 64 bit

Resolution set at 1024x768
SH3 Version w\o starforce and patched 1.4
Gwx 3.0

GWX plays fine solo. Anyboby have any ideas whats wrong ?

JScones
10-06-10, 06:13 PM
I responded to your PM three weeks ago. You haven't answered my questions? ;)

FIREWALL
10-06-10, 06:59 PM
Hi JS

I reinstalled SHC and Cfg files. My career Kpt shows but no buttons at bottom of screen.

I can't take a screenshot as this Laptop is set up for offline gameing.

No internet, antivirus... Nothing to run in background.

There's nothing showing to tick to launch my career.

No Rollback button or Setting Options button showing.

If you can show me a screenshot I can tell you exactly whats not showing

rowi58
10-06-10, 11:11 PM
Nothing is wrong. Jaeson Jones did a marvellous job with his JSGME. But it is to you – the user – to use it in the right way. :salute:



For example, install JSGME in the right folder and give it the opportunity to connect to the SH3-installation (if you've got several installations of SH3, that means, for example, GWX 3.0 Gold, NYGM, LSH3 or WAC). Just “tell” JSGME where it must look for the program files. The installation routine will ask you.


I have installed most of all “Super-Mods” mentioned above and didn't have any problem with JSGME. By the way – it's time to say “Thank You” again to Jeason Jones. It runs on a Desktop computer and a Laptop computer. Jeason – what would we have done without your program??? For my person, i must say: NOTHING. I could not work without JSGME. :yeah:



Greetings
rowi58

FIREWALL
10-07-10, 12:13 PM
nothing is wrong. Jaeson jones did a marvellous job with his jsgme. But it is to you – the user – to use it in the right way. :salute:



For example, install jsgme in the right folder and give it the opportunity to connect to the sh3-installation (if you've got several installations of sh3, that means, for example, gwx 3.0 gold, nygm, lsh3 or wac). Just “tell” jsgme where it must look for the program files. The installation routine will ask you.


I have installed most of all “super-mods” mentioned above and didn't have any problem with jsgme. By the way – it's time to say “thank you” again to jeason jones. It runs on a desktop computer and a laptop computer. Jeason – what would we have done without your program??? For my person, i must say: Nothing. I could not work without jsgme. :yeah:



Greetings
rowi58

edited - that was absolutely unnecessary. Warning given - hitman (moderator)

Magic1111
10-07-10, 03:29 PM
YOU IDIOT

Hey, no insults please! :nope: :down: :nope:

Each can sometimes happen, that he confused the one with the other!!!!! :03:

Or you are free of errors? :O:

Best regards,
Magic

FIREWALL
10-07-10, 10:24 PM
Hey, no insults please! :nope: :down: :nope:

Each can sometimes happen, that he confused the one with the other!!!!! :03:

Or you are free of errors? :O:

Best regards,
Magic

I think before I post. And I shut my mouth when others are asking for help and I have nothing to offer to help. :salute:

JScones
10-07-10, 10:57 PM
I reinstalled SHC and Cfg files. My career Kpt shows but no buttons at bottom of screen.

I can't take a screenshot as this Laptop is set up for offline gameing.

No internet, antivirus... Nothing to run in background.

There's nothing showing to tick to launch my career.

No Rollback button or Setting Options button showing.

If you can show me a screenshot I can tell you exactly whats not showing
As I asked in my PM, are you running normal or large sized fonts? Given your screen resolution is presumably at 1024x768 and SH3Cmdr is only 857x621, then the only likely cause is running fonts greater than standard size.

Alternatively, how large is your task bar? If you dock it to one side, do the buttons appear? If your task bar is greater than about 150 pixels high, it will overlay SH3Cmdr.

Gargamel
11-17-10, 05:51 PM
So I run SHC, everything seems ok. Then i use it to launch SH3, and SHC shutsdown. SH3 loads ok, but none of the settings from SHC are present.

It used to stay open during the game. I don't remember changing anything that would affect this. I have reinstalled SHC.

Any ideas?

EDIT: Specs: (Sorry :D)

Win XP,
C2D 1.6m
4gb Ram
7800 (?) GTX
1 tb Raid 5 drive array

GWX - English Nav Map and Grid Refs
GWX - Late War Sensors Snorkel Antennas
GWX - 16km Atmosphere
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX_DFa-Flag&Pens_2010
GWX - Lite Harbor Traffic
OLC's Modified Searchlight Beams for GWX3
Water_Stream_for_Uboats_V4
LifeBoats&Debris_v3B
Longer Repair Times 2.04 (All)
WB's Decks Awash + Fuel Economy
Pato3000m
GWX3.0 Additional_Ammo

frau kaleun
11-17-10, 07:19 PM
Not sure what you mean by SH3 Commander continuing to run during the game - do you mean that when you launched the game from Commander and then exited the game, the Commander interface window would still be open just where you left it?

Cuz that's not what it does on my install - if I want to do anything in Commander after exiting the game, I have to reopen the program. I always assumed that it shut itself down after launching the game's .exe file, it certainly shuts the window down by itself when the game loads on my rig. And all the changes that Commander should be making to the game are in there.

This may be a stupid question that doesn't need asking, and please don't take offense if it is :D - but when you say you are using Commander to start SH3 - you do mean that you're clicking the check mark in the bottom right corner of the interface, the one that says "Launch SH3!" when you put the mouse cursor over it. Right?