Boat Crew Update

Once lovingly called The Big Update throughout our Developer’s Diaries, the update Hammer and Anvil has now reached the Stable build. There are too many changes and additions to list in detail, but you can read a summary here:

– Overhauled base defense positions, implemented AI mortars, added extra base tier known as Fortresses.
– The first cruiser class “Nagara” has been added for the Imperial Navy.
– Bases will now deploy torpedo nets.
– Improved AI and spawn system for open sea skirmishes, naval AI will now chase or run away from you more efficiently in general.
– Destroyers and above now coordinate their own weapons with dedicated fire control systems.
– The threat system has been reworked. Location of player relative to territory, time of day and weather, squadron size, and so on all have effects on your effective threat level.
– Naval patrols are also deployed when the threat system catches you.
– Having high level threat occasionally grants a unique call-in award.
– Added supply drop option in transmitter which will place a timer and let you refill resources from it when it counts down.
– General rebalancing of convoy groups, autobattles, timings, etc for the campaign.
– Fixed a bug that made machine guns and autocannons too accurate against surface targets for both factions.
– Sound effect improvements for some impact noises and player machine guns.

AI Bot running SUBSIM, what could go wrong?!