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Top Ten Subsim
Events in 2007
Jan. 1, 200 8

7. Subsim 10th Anniversary/2007 Submarine Almanac
published.
Yes,
can't avoid a little self-promotion on this one. In early 2007 the little
homepage that began Jan. 26, 1997 turned 10 years old and that's a pretty
big deal around here. Subsim has been the center of the submarine/naval game
world since Command Aces of the Deep appeared, and we've played a role in
the focus of games such as Fighting Steel, Silent Hunter II, Destroyer
Command, Jane's 688(I), Sub Command, Silent Hunter 3, and 4, Dangerous
Waters, and others. When
Subsim
first started, simulations were as plentiful as Britney Spears reports. Ten
years later, and sims are pretty rare birds, but submarine sims are still
considered commercially viable, and the members of the Subsim community are
a part of that success. To celebrate the anniversary, we created a special
book with stories and art from Subsim members, professional essays from
history & naval experts; the 2007 Submarine Almanac (anniversary edition).
It proved so successful, we followed up with the
2008 edition, just released in December
2007. Here's to ten more years of subsims, friendship, and fun. By the
time you read this, Subsim will be a few weeks away from 11 years on the
web!
History of Subsim, the web's #1 submarine simulation website
6.
Tesseraction Games signs with
publisher Resurgent Interactives for Enigma sequel, Enigma: Sink The Hood
This
was welcome news and a bit of a surprise! Veteran game developer and
visionary Kelly Asay and the Tesseraction crew were last heard from plotting
an updated version of Iron Wolves called
Deep Six
(it sure sounded sweet, man). After
hammering GMX Media, their previous publisher, in court over serious
breach of contract and nonpayment issues, it was thought Tesseraction would
have the momentum to see Deep Six into the water. However, the studio
slipped into neutral in 2006. Then in October 2007, it was announced that
Resurgent Entertainment of Baton Rouge, Louisiana
bought the studio and is funding not only an add-on chapter to the
original Enigma game but a sequel. The promise of multiplayer sweetens the
deal.
Subsim's Enigma: Rising Tide review
Tesseraction Games
5. Shells of Fury sneaks up on us.
This
game showed up on our sonar in mid-2006, and Drebbel contacted the German
publisher immediately. A World War One U-boat subsim? Count us in! However,
the release date slipped several times until August 2007. Our man David "Horsa"
Millichope turned in a
splendid
review of Shells of Fury, saying, "this has to be one of the strangest
subsims released in quite a while. It takes on a neglected era (WWI), looks
very retro, and appears to have been almost dumped on the market with no
real ambition or pretensions. Having said all of that I believe it’s a
little gem that’ll pay back its rather modest price with a lot of replay
value and in a very fresh setting. I actually find it quite easy to love
this little title. Imagine a rather bedraggled, slightly lame puppy with big
soulful eyes arriving on your doorstep, and you get the idea." Shells of
Fury does have game and an
underground mod community has blossomed, giving the sim fresh legs and
new life. This game is certainly worth a look for guys who like U-boats and
subs.
Where to get this $20 WWI U-boat subsim
>>Click here for # 4 through #2
.
.
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World War I U-Boat submarine simulation1914: Shells of Fury
"It takes on a neglected era (WWI), looks very
retro, and appears to have been almost dumped on the market with no real
ambition or pretensions. Having said all of that I believe it’s a little gem
that’ll pay back its rather modest price with a lot of replay value and in a
very fresh setting. I actually find it quite easy to love this little title."
--David "Horsa" Millichope, Shells of Fury review |
See Also:
HISTORY OF SUBSIMS
SUBSIM APRIL FOOL '06
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