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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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Brand new IJN torpedo mod version 3.7
includes : - New type 89 torpedo (3 speeds available). - Kaiten caustics fix. - New torpedo layout view for the Kaiten by Peabody. - Historical dates for the availability of said torpedo types - Turbine torpedo : 60 knots/ 9000 m range / 661 lb type 97 explosive. - New Kaiten model type 1 : 30 knots / 25000 m range / 3400 lb type 97 explosive. with spinning propellers thanks to Skwasjer. - New Kaiten model type 2 : 40 knots / 27000 m range / 3400 lb type 97 explosive. loadout : ![]() Kaiten blueprint : ![]() RL picture : ![]() ingame pictures : ![]() starboard side : ![]() stern and propeller : ![]() Thanks a lot to Skwasjer for his help on the Kaiten !!!! ![]() ![]() ![]() ![]() Enjoy ! Keltos download link : http://files.filefront.com/v+37+IJN+.../fileinfo.html Last edited by keltos01; 02-18-09 at 06:30 PM. |
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#2 |
A-ganger
![]() Join Date: Apr 2005
Location: Texas
Posts: 72
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Awesome mate! D/ling now!
![]() Have you adjusted the reliability and the warheads on the torps?
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#3 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Enough with the thank you's already, I've only made two props spin in the right place!
![]() ![]() PS: take another look at my PM of the other day. Judging by the screenshots you may have overlooked some of my suggestions.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 11-20-08 at 07:15 PM. |
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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Hi Skwasjer !
I didn't overlook your suggestions : I will emplment them later, I didn't have the time yet. I basically remade the mod, added a couple items like the second type of Kaiten and the new turbine torpedo which nearly got in service.. and made the specs more accurate. I also edited the item informations. There's still work to be done on this mod. keltos Last edited by keltos01; 11-20-08 at 07:25 PM. |
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Oh ok, forget what I said then
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
![]() Peabody
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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Skwasjer,
do you know why the model has a white bottom in game as opposed to 3DS ? keltos |
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#8 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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I modified the detonator in size and location so as to fit the Kaiten nose, and added a 3D node to the Detonator node of the Kaiten type 1, type 2 as for now it has the same model, reuses the detonator of the type 1 :
![]() ![]() I reworked the Kaiten model, flipping back surfaces where needed : ![]() flipped a few tiny surfaces, not that anyone will look that close in game ![]() ![]() this sums it up for now, will upload an updated version now. keltos Last edited by keltos01; 11-21-08 at 09:31 AM. |
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#9 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() Quote:
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#10 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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reflection from the sandy bottom maybe ?
keltos |
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#11 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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New version uploaded, includes a new texture, I didn't like the tower on the first version, now the tip of the periscope is dark like in RL :
![]() Enjoy ! Keltos link : http://files.filefront.com/v+30+IJN+torpedoes+incl+nrar/;12418606;/fileinfo.html Last edited by keltos01; 11-21-08 at 10:28 AM. |
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#12 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#13 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
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keltos01,
Well done man! Beautiful model and content for SH4! This is good stuff!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#14 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Brand new IJN torpedo mod version 3.4
fixes the CTD problem when it detonated. includes : - New torpedo layout view for the Kaiten by Peabody. - Historical dates for the availability of said torpedo types - Turbine torpedo : 60 knots/ 9000 m range / 1,102 lbs. (500 kg) Type 97 explosive. - New Kaiten model type 1 : 30 knots / 25000 m range / 3400 lb type 97 explosive. with spinning propellers and detonator thanks to Skwasjer. - New Kaiten model type 2 : 40 knots / 27000 m range / 3400 lb type 97 explosive. with spinning propellers and detonator thanks to Skwasjer. new layout by Peabody : ![]() ![]() Kaiten 2 : ![]() ![]() Download link : http://files.filefront.com/v+34+IJN+.../fileinfo.html Last edited by keltos01; 11-28-08 at 11:35 AM. |
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#15 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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keltos01,
I have an idea for you. On the variants of subs capable of carrying the kaiten, why not add some aft tubes to carry them? Is it possible to have them of such a size that they can ONLY carry the kaiten? This would allow any proper forward normal load carried, as well as X kaiten. The fact it faces aft is not a huge problem due to the way they'd likely be employed anyway... Just an idea. |
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