SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-27-08, 12:24 PM   #16
Kirby_TFS
Mate
 
Join Date: Apr 2005
Posts: 56
Downloads: 79
Uploads: 0
Default config file

I'll send it off tonight once I get home. I do use VAC (voice activated commands) when playing along with the buttons. I don't think I changed that many commands, but that may be the problem.
__________________
TASK FORCE STRANGERS
Kirby_TFS is offline   Reply With Quote
Old 02-27-08, 12:49 PM   #17
fred8615
Saint of the seas
 
fred8615's Avatar
 
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,305
Downloads: 265
Uploads: 127
Default

Quote:
Originally Posted by Kirby_TFS
I'll send it off tonight once I get home. I do use VAC (voice activated commands) when playing along with the buttons. I don't think I changed that many commands, but that may be the problem.
It isn't that, because I don't have it and mine is messed up too.
fred8615 is offline   Reply With Quote
Old 02-27-08, 02:55 PM   #18
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,660
Downloads: 783
Uploads: 4
Default

Any other easier sites to download from ?
vanjast is offline   Reply With Quote
Old 02-27-08, 04:41 PM   #19
jimimadrid
spanish graphic guru
 
jimimadrid's Avatar
 
Join Date: Jun 2005
Location: Augsburg, Germany
Posts: 381
Downloads: 113
Uploads: 19


Default

@fred8615

This is your ordersbar.cfg with a blank SH4 1.4.


1280x1024


1024x768

As you see i tried different resolutions without problems.

Please try to download the newer icons. Maybe you get a corrupted download.
Or one of your Mods gets in conflict. I cannot imagine - because i made extra dds-graphicfiles for no conflicting with other Hud Mods.

Sorry
Regards
jimimadrid

Last edited by jimimadrid; 02-27-08 at 05:18 PM.
jimimadrid is offline   Reply With Quote
Old 02-27-08, 05:27 PM   #20
jimimadrid
spanish graphic guru
 
jimimadrid's Avatar
 
Join Date: Jun 2005
Location: Augsburg, Germany
Posts: 381
Downloads: 113
Uploads: 19


Default

Quote:
Originally Posted by vanjast
Any other easier sites to download from ?
i've changed the download place. Now it's available from my webspace and should work without problems.


Version 1.1 available. Killed a problem with the Tabs choice. 1.1 is included with new Icons.
jimimadrid is offline   Reply With Quote
Old 02-27-08, 06:30 PM   #21
Kirby_TFS
Mate
 
Join Date: Apr 2005
Posts: 56
Downloads: 79
Uploads: 0
Default ordersbar.cfg

Here you go......thanks Kirby

[OrdersBar]
StationCount=10
;General:
Height=58
TouchZoneMouseOverExtraHeight=10
TouchZoneMouseOutExtraHeight=120
BackgroundImage=HUD.tga
BackgroundCoordinates=0,0,1086,58
DistanceBetweenButtonsAndLeftMargin=20
DistanceBetweenButtons=1
DistanceBetweenCaptions=0
;Caption:
CaptionImage=MenuIconstab.tga
CaptionImageOffsetY=0
CaptionCoordinatesDisabled=590,197,42,52
CaptionCoordinatesNormal=539,197,42,52
CaptionCoordinatesMouseOver=539,197,42,52
CaptionCoordinatesPressed=485,197,42,52
;
CaptionIconLocation=0,6
CaptionIconSize=32,32
CaptionIconDistanceBetween=0,3
;
;Order buttons:
ButtonIconImage=MenuIconsbut.tga
ButtonIconLocation=0,2
ButtonIconWidthHeight=28,28
DistanceBetweenButtonIconsXY=0,0
ButtonImage=Hud.tga
ButtonCoordinatesDisabled=57,202,48,52
ButtonCoordinatesNormal=57,149,48,52
ButtonCoordinatesMouseOver=3,202,48,52
ButtonCoordinatesPressed=3,149,48,52
;Autohide:
AutohideCheckboxImage=lock.tga
AutohideCheckboxTooltip=5710
AutohideCheckboxCheckedCoordinates=34,15,12,34
AutohideCheckboxCheckedMouseOverCoordinates=50,15, 12,34
AutohideCheckboxUncheckedCoordinates=2,15,12,34
AutohideCheckboxUncheckedMouseOverCoordinates=18,1 5,12,34
;_____________________________
;Example of a button
;commands that return a boolean value (enabled and checked) can be negated by adding a ! sign before the actual command
;Button2Command=Crew_control
;Button2CommandToCheckIfIsEnabled=!Is_Crew_control _station_Active
;Button2IconRowColumn=9,1
;Button2Tooltip=Go to crew management page;or an id in menu.txt
;_____________________________
;Example of a checkbox
;Button4Type=Checkbox
;Button4CommandWhenClicked=Toggle_battle_stations
;Button4CommandToCheckIfIsEnabled=!Is_Crew_control _station_Active
;Button4CommandToCheckIfIsChecked=!Is_Battle_stati ons_Active
;Button4IconRowColumn=9,4
;Button4Tooltip=Battle stations;or an id in menu.txt
;_____________________________
[Station1]
Name=5600
Tooltip=5600
CommandWhenActivated=Interior_fore_camera
IconIndex=1
Button1Type=Checkbox
Button1CommandWhenClicked=Interior_fore_camera
Button1CommandToCheckIfIsChecked=Is_Interior_fore_ camera_station_Active
Button1IconRowColumn=1,1
Button1Tooltip=5601
Button2Command=Crash_dive
Button2IconRowColumn=1,2
Button2Tooltip=5602
Button3Command=Emergency_surface
Button3CommandToCheckIfIsEnabled=Is_Underwater
Button3IconRowColumn=1,3
Button3Tooltip=5603
Button4Command=Get_depth_under_sub_keel
Button4IconRowColumn=1,4
Button4Tooltip=5604
Button5Command=Knuckle_port
Button5IconRowColumn=1,5
Button5Tooltip=5605
Button6Command=Knuckle_starboard
Button6IconRowColumn=1,6
Button6Tooltip=5606
Button7Command=Deploy_decoys
Button7CommandToCheckIfIsEnabled=Is_Underwater
Button7IconRowColumn=1,7
Button7Tooltip=5607
Button8Type=Checkbox
Button8CommandWhenClicked=Toggle_Propulsion_Rechar ging
Button8CommandToCheckIfIsChecked=Is_Propulsion_Rec harging_Active
Button8CommandToCheckIfIsEnabled=!Is_Underwater
Button8IconRowColumn=1,8
Button8Tooltip=5609
Button9Type=Checkbox
Button9CommandWhenClicked=Toggle_silent_running
Button9CommandToCheckIfIsChecked=Is_Silent_mode_Ac tive
Button9CommandToCheckIfIsEnabled=Is_Underwater
Button9IconRowColumn=1,9
Button9Tooltip=5610
[Station2]
Name=5611
Tooltip=5611
CommandWhenActivated=Navigation_2D_map
IconIndex=2
Button1Type=Checkbox
Button1CommandWhenClicked=Navigation_2D_map
Button1CommandToCheckIfIsChecked=Is_Navigation_2D_ map_station_Active
Button1IconRowColumn=2,1
Button1Tooltip=5612
Button2Type=Checkbox
Button2CommandWhenClicked=Attack_2D_map
Button2CommandToCheckIfIsChecked=Is_Attack_2D_map_ station_Active
Button2IconRowColumn=2,2
Button2Tooltip=5613
Button3Type=Checkbox
Button3CommandWhenClicked=Guns_control
Button3CommandToCheckIfIsChecked=Is_Guns_control_s tation_Active
Button3IconRowColumn=9,3
Button3Tooltip=5693
Button4Command=Plot_course
Button4CommandToCheckIfIsEnabled=Is_Navigation_2D_ map_station_Active
Button4IconRowColumn=2,3
Button4Tooltip=5614
Button5Command=Return_to_course
Button5IconRowColumn=2,4
Button5Tooltip=5615
Button6Command=Search_pattern_1
Button6CommandToCheckIfIsEnabled=Is_Navigation_2D_ map_station_Active
Button6IconRowColumn=2,11
Button6Tooltip=5616
Button7Command=Search_pattern_2
Button7CommandToCheckIfIsEnabled=Is_Navigation_2D_ map_station_Active
Button7IconRowColumn=2,12
Button7Tooltip=5616
Button8Command=Report_time_to_course_end
Button8IconRowColumn=2,6
Button8Tooltip=5617
Button9Command=WP_Identify_target
Button9IconRowColumn=9,6
Button9Tooltip=ID Target
Button10Type=Checkbox
Button10CommandWhenClicked=Toggle_silent_running
Button10CommandToCheckIfIsChecked=Is_Silent_mode_A ctive
Button10CommandToCheckIfIsEnabled=Is_Underwater
Button10IconRowColumn=5,10
Button10Tooltip=5610
Button11Command=Crash_dive
Button11IconRowColumn=1,2
Button11Tooltip=5602
Button12Command=Periscope_depth
Button12IconRowColumn=1,9
Button12Tooltip=5859
[Station3]
Name=5621
Tooltip=5621
CommandWhenActivated=Periscope_camera
IconIndex=3
Button1Type=Checkbox
Button1CommandWhenClicked=Periscope_camera
Button1CommandToCheckIfIsChecked=Is_AttackPeriscop e_camera_station_Active
Button1IconRowColumn=3,1
Button1Tooltip=5622
Button2Type=Checkbox
Button2CommandWhenClicked=Toggle_RiseLower_whole_p eriscope
Button2CommandToCheckIfIsChecked=Is_AttackPeriscop e_risen_at_all
Button2IconRowColumn=3,3
Button2Tooltip=5624
Button3Type=Checkbox
Button3CommandWhenClicked=Obs_periscope_camera
Button3CommandToCheckIfIsChecked=Is_ObservationPer iscope_camera_station_Active
Button3IconRowColumn=3,2
Button3Tooltip=5623
Button4Type=Checkbox
Button4CommandWhenClicked=Toggle_RiseLower_whole_o bs_periscope
Button4CommandToCheckIfIsChecked=Is_ObservationPer iscope_risen_at_all
Button4IconRowColumn=3,5
Button4Tooltip=5626
Button5Command=Periscope_depth
Button5IconRowColumn=1,9
Button5Tooltip=5859
Button6Command=Recognition_manual
Button6CommandToCheckIfIsEnabled=Is_AnyPeriscope_c amera_station_Active
Button6IconRowColumn=3,8
Button6Tooltip=5629
Button7Type=Checkbox
Button7CommandWhenClicked=Attack_2D_map
Button7CommandToCheckIfIsChecked=Is_Attack_2D_map_ station_Active
Button7IconRowColumn=2,2
Button7Tooltip=5613
Button8Type=Checkbox
Button8CommandWhenClicked=Guns_control
Button8CommandToCheckIfIsChecked=Is_Guns_control_s tation_Active
Button8IconRowColumn=9,3
Button8Tooltip=5693
Button9Type=Checkbox
Button9CommandWhenClicked=Toggle_Activate_Clock
Button9CommandToCheckIfIsChecked=Is_Clock_Active
Button9IconRowColumn=3,9
Button9Tooltip=5630
Button10Command=WP_Take_photo
Button10CommandToCheckIfIsEnabled=Is_TakePhoto_Ava ilable;Is_AnyPeriscope_camera_station_Active
Button10IconRowColumn=3,10
Button10Tooltip=5631
Button11Command=Open_sel_torpedo_tube;Is_AnyPerisc ope_camera_station_Active
Button11IconRowColumn=9,9
Button11Tooltip=Close selected Torpedo Tube
Button12Command=Close_sel_torpedo_tube
Button12IconRowColumn=9,10
Button12Tooltip=Close selected Torpedo Tube
Button13Type=Checkbox
Button13CommandWhenClicked=Toggle_activate_torpedo es_auto_loading
Button13CommandToCheckIfIsChecked=Is_torpedoes_aut o_loading_Active
Button13IconRowColumn=9,8
Button13Tooltip=5698
Button14Command=Crash_dive
Button14IconRowColumn=1,2
Button14Tooltip=5602
[Station4]
Name=5640
Tooltip=5640
CommandWhenActivated=Conning_deck_camera
IconIndex=4
Button1Type=Checkbox
Button1CommandWhenClicked=Conning_deck_camera
Button1CommandToCheckIfIsChecked=Is_Conning_deck_c amera_station_Active
Button1CommandToCheckIfIsEnabled=!Is_Underwater
Button1IconRowColumn=4,1
Button1Tooltip=5641
Button2Type=Checkbox
Button2CommandWhenClicked=UZO_camera
Button2CommandToCheckIfIsChecked=Is_UZOTBT_camera_ station_Active
Button2CommandToCheckIfIsEnabled=!Is_Underwater
Button2IconRowColumn=4,2
Button2Tooltip=5642
Button3Command=Recognition_manual
Button3CommandToCheckIfIsEnabled=Is_UZOTBT_camera_ station_Active
Button3IconRowColumn=4,5
Button3Tooltip=5629
Button4Type=Checkbox
Button4CommandWhenClicked=Toggle_Activate_Clock
Button4CommandToCheckIfIsChecked=Is_Clock_Active
Button4IconRowColumn=4,6
Button4Tooltip=5644
Button5Command=Lock_guns_target
Button5CommandToCheckIfIsEnabled=Is_Binocular_came ra_station_Active
Button5IconRowColumn=4,7
Button5Tooltip=5645
Button6Command=Rescue_Survivors
Button6CommandToCheckIfIsEnabled=Is_Rescue_Survivo rs_Available
Button6IconRowColumn=4,9
Button6Tooltip=5646
Button7Command=Report_weather
Button7IconRowColumn=1,10
Button7Tooltip=5714
Button8Command=WP_Identify_target
Button8IconRowColumn=3,11
Button8Tooltip=ID Target
[Station5]
Name=5650
Tooltip=5650
CommandWhenActivated=Deckgun_camera
IconIndex=5
Button1Type=Checkbox
Button1CommandWhenClicked=Deckgun_camera
Button1CommandToCheckIfIsChecked=Is_Deckgun_camera _station_Active
Button1CommandToCheckIfIsEnabled=Is_M01_Available
Button1IconRowColumn=5,1
Button1Tooltip=5651
Button2Type=Checkbox
Button2CommandWhenClicked=Toggle_activate_deck_gun _team
Button2CommandToCheckIfIsChecked=Is_DECKgun_Team_A ctive
Button2CommandToCheckIfIsEnabled=!Is_Underwater
Button2IconRowColumn=5,2
Button2Tooltip=5652
Button3Type=Checkbox
Button3CommandWhenClicked=Toggle_DGuns_Fire_at_wil l;DGuns_Fire_at_will
Button3CommandToCheckIfIsChecked=Is_DGuns_Firing_a t_will
Button3IconRowColumn=5,3
Button3Tooltip=5653
Button4Type=Checkbox
Button4CommandWhenClicked=Toggle_DGuns_range;DGuns _Short_range
Button4CommandToCheckIfIsChecked=Is_DGuns_Short_ra nge_Active
Button4IconRowColumn=5,4
Button4Tooltip=5654
Button5Type=Checkbox
Button5CommandWhenClicked=DGuns_Aim_hull
Button5CommandToCheckIfIsChecked=Is_DGuns_Aiming_h ull
Button5IconRowColumn=5,6
Button5Tooltip=5655
Button6Type=Checkbox
Button6CommandWhenClicked=DGuns_Aim_cmd_deck
Button6CommandToCheckIfIsChecked=Is_DGuns_Aiming_c md_deck
Button6IconRowColumn=5,7
Button6Tooltip=5656
Button7Type=Checkbox
Button7CommandWhenClicked=DGuns_Aim_weapons
Button7CommandToCheckIfIsChecked=Is_DGuns_Aiming_w eapons
Button7IconRowColumn=5,8
Button7Tooltip=5657
Button8Type=Checkbox
Button8CommandWhenClicked=DGuns_Aim_waterline
Button8CommandToCheckIfIsChecked=Is_DGuns_Aiming_w aterline
Button8IconRowColumn=5,9
Button8Tooltip=5658
[Station6]
Name=5660
Tooltip=5660
CommandWhenActivated=A01gun_camera;Cycle_flak_cam
IconIndex=6
Button1Type=Checkbox
Button1CommandWhenClicked=A01gun_camera;Cycle_flak _cam
Button1CommandToCheckIfIsChecked=Is_A01_camera_sta tion_Active
Button1CommandToCheckIfIsEnabled=Is_A01_Available
Button1IconRowColumn=6,2
Button1Tooltip=5663
Button2Type=Checkbox
Button2CommandWhenClicked=A02gun_camera
Button2CommandToCheckIfIsChecked=Is_A02_camera_sta tion_Active
Button2CommandToCheckIfIsEnabled=Is_A02_Available
Button2IconRowColumn=6,3
Button2Tooltip=5662
Button3Type=Checkbox
Button3CommandWhenClicked=Toggle_activate_aa_gun_t eam
Button3CommandToCheckIfIsChecked=Is_AAgun_Team_Act ive
Button3CommandToCheckIfIsEnabled=!Is_Underwater
Button3IconRowColumn=6,4
Button3Tooltip=5664
Button4Type=Checkbox
Button4CommandWhenClicked=Toggle_AAGuns_Fire_at_wi ll;AAGuns_Fire_at_will
Button4CommandToCheckIfIsChecked=Is_AAGuns_Firing_ at_will
Button4IconRowColumn=6,5
Button4Tooltip=5665
Button5Type=Checkbox
Button5CommandWhenClicked=Toggle_AAGuns_range;AAGu ns_Short_range
Button5CommandToCheckIfIsChecked=Is_AAGuns_Short_r ange_Active
Button5IconRowColumn=6,6
Button5Tooltip=5666
Button6Type=Checkbox
Button6CommandWhenClicked=Toggle_AAGuns_Closing_ta rgets;AAGuns_Closing_targets
Button6CommandToCheckIfIsChecked=Is_AAGuns_Closing _targets
Button6IconRowColumn=6,8
Button6Tooltip=5667
[Station7]
Name=5670
Tooltip=5670
CommandWhenActivated=Hydrophone_view
IconIndex=7
Button1Type=Checkbox
Button1CommandWhenClicked=Hydrophone_view
Button1CommandToCheckIfIsChecked=Is_Hydrophone_vie w_station_Active
Button1IconRowColumn=7,1
Button1Tooltip=5671
Button2Command=Follow_nearest_sound_contact
Button2IconRowColumn=7,2
Button2Tooltip=5672
Button3Command=Estimate_range_to_contact
Button3IconRowColumn=7,3
Button3Tooltip=5673
Button4Command=Report_nearest_sound_contact
Button4IconRowColumn=7,4
Button4Tooltip=5674
Button5Command=Send_sonar_bearing_to_TDC
Button5IconRowColumn=7,5
Button5Tooltip=5675
Button6Command=Send_sonar_range_to_TDC
Button6IconRowColumn=7,6
Button6Tooltip=5676
[Station8]
Name=5680
Tooltip=5680
CommandWhenActivated=Radar_view_ascope
IconIndex=8
Button1Type=Checkbox
Button1CommandWhenClicked=Radar_view
Button1CommandToCheckIfIsChecked=Is_Radar_view_sta tion_Active
Button1IconRowColumn=8,1
Button1Tooltip=5681
Button2Type=Checkbox
Button2CommandWhenClicked=Radar_view_ascope
Button2CommandToCheckIfIsChecked=Is_RadarAScope_vi ew_station_Active
Button2IconRowColumn=8,6
Button2Tooltip=5682
Button3Type=Checkbox
Button3CommandWhenClicked=Radar_toggle_on_off
Button3CommandToCheckIfIsChecked=Is_Radar_On
Button3CommandToCheckIfIsEnabled=Is_RadarStation_U sable
Button3IconRowColumn=8,4
Button3Tooltip=5683
Button4Type=Checkbox
Button4CommandWhenClicked=Radar_toggle_sweep_focus ; Radar_continuous_sweep
Button4CommandToCheckIfIsChecked=Is_Radar_Continuo usSweep_On
Button4CommandToCheckIfIsEnabled=Is_Radar_On; !Is_Underwater
Button4IconRowColumn=8,2
Button4Tooltip=5684
Button5Command=Radar_one_sweep; !Is_Underwater
Button5CommandToCheckIfIsEnabled=Is_Radar_OneSweep _Available; !Is_Underwater
Button5IconRowColumn=8,3
Button5Tooltip=5685
[Station9]
Name=5690
Tooltip=5690
CommandWhenActivated=Crew_control
IconIndex=9
Button1Type=Checkbox
Button1CommandWhenClicked=Crew_control
Button1CommandToCheckIfIsChecked=Is_Crew_control_s tation_Active
Button1IconRowColumn=9,1
Button1Tooltip=5691
Button2Type=Checkbox
Button2CommandWhenClicked=Systems_control
Button2CommandToCheckIfIsChecked=Is_Systems_contro l_station_Active
Button2IconRowColumn=9,2
Button2Tooltip=5692
Button3Type=Checkbox
Button3CommandWhenClicked=Guns_control
Button3CommandToCheckIfIsChecked=Is_Guns_control_s tation_Active
Button3IconRowColumn=9,3
Button3Tooltip=5693
Button4Type=Checkbox
Button4CommandWhenClicked=Toggle_battle_stations
Button4CommandToCheckIfIsChecked=Is_Battle_station s_Active
Button4IconRowColumn=9,4
Button4Tooltip=5694
Button5Type=Checkbox
Button5CommandWhenClicked=Toggle_activate_deck_gun _team
Button5CommandToCheckIfIsChecked=Is_DECKgun_Team_A ctive
Button5CommandToCheckIfIsEnabled=!Is_Underwater
Button5IconRowColumn=9,5
Button5Tooltip=5695
Button6Type=Checkbox
Button6CommandWhenClicked=Toggle_activate_aa_gun_t eam
Button6CommandToCheckIfIsChecked=Is_AAgun_Team_Act ive
Button6CommandToCheckIfIsEnabled=!Is_Underwater
Button6IconRowColumn=9,6
Button6Tooltip=5696
Button7Type=Checkbox
Button7CommandWhenClicked=Toggle_activate_damage_c ontrol_team
Button7CommandToCheckIfIsChecked=Is_Damage_Team_Ac tive
Button7IconRowColumn=9,7
Button7Tooltip=5697
Button8Type=Checkbox
Button8CommandWhenClicked=Toggle_activate_torpedoe s_auto_loading
Button8CommandToCheckIfIsChecked=Is_torpedoes_auto _loading_Active
Button8IconRowColumn=9,8
Button8Tooltip=5698
[Station10]
Name=5700
Tooltip=5700
CommandWhenActivated=User_free_camera
IconIndex=10
Button1Command=User_free_camera
Button1IconRowColumn=1,11
Button1Tooltip=5701
Button2Command=Camera_on_prev_unit
Button2IconRowColumn=1,14
Button2Tooltip=5703
Button3Command=Camera_on_next_unit
Button3IconRowColumn=1,15
Button3Tooltip=5704
Button4Type=Checkbox
Button4CommandWhenClicked=Toggle_Activate_UserRadi o
Button4CommandToCheckIfIsChecked=Is_UserRadio_Acti ve
Button4IconRowColumn=1,16
Button4Tooltip=5858
Button5Type=Checkbox
Button5CommandWhenClicked=Toggle_Activate_Gramopho ne
Button5CommandToCheckIfIsChecked=Is_Gramophone_Act ive
Button5IconRowColumn=1,17
Button5Tooltip=2904
; the end
__________________
TASK FORCE STRANGERS
Kirby_TFS is offline   Reply With Quote
Old 02-27-08, 06:53 PM   #22
Lagger123987
Grey Wolf
 
Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
Default

Does the SH4 menumaker work in the add-on? (Might be a stupid question)
__________________
Lagger123987 is offline   Reply With Quote
Old 02-27-08, 11:15 PM   #23
fred8615
Saint of the seas
 
fred8615's Avatar
 
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,305
Downloads: 265
Uploads: 127
Had to uninstall all my mods to install the Tokyo Express Mission, so I ran a few experiments:

Uninstalled all mods; installed just MyMenu; ran the game...still messed up.

Downloaded the new version of SH4 Menumaker; installed it; ran the program and saved the default menu without making any changes; installed just MyMenu; ran the game...still messed up.

So it isn't any other mods messing it up. It just doesn't like me.
fred8615 is offline   Reply With Quote
Old 02-28-08, 04:58 PM   #24
jimimadrid
spanish graphic guru
 
jimimadrid's Avatar
 
Join Date: Jun 2005
Location: Augsburg, Germany
Posts: 381
Downloads: 113
Uploads: 19


Default

Quote:
Originally Posted by Lagger123987
Does the SH4 menumaker work in the add-on? (Might be a stupid question)
I just installed the Add-on. (After a new install of SH4 due of some problems with the add-on and my old installation)

And NO - the Menumaker will not work with Add-On. They changed a lot of the Hud graphics.

On Weekend i will try to make some changes to cover the Addon also with the Menumaker.
jimimadrid is offline   Reply With Quote
Old 02-28-08, 06:51 PM   #25
Vorkapitan
Samurai Navy
 
Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
Default

Mighty thanks!!
__________________
__________________________________________________ ________
__________________________________________________ ________



Joe
Vorkapitan is offline   Reply With Quote
Old 02-29-08, 12:35 PM   #26
Kirby_TFS
Mate
 
Join Date: Apr 2005
Posts: 56
Downloads: 79
Uploads: 0
Default Any ideas

Jimi any ideas why we are getting the messed up graphics on the buttons? If I uninstall with JSGME everything works fine again. I even unloaded the metal hud mods and it didn't help. Open for suggestions.
__________________
TASK FORCE STRANGERS
Kirby_TFS is offline   Reply With Quote
Old 02-29-08, 04:49 PM   #27
jimimadrid
spanish graphic guru
 
jimimadrid's Avatar
 
Join Date: Jun 2005
Location: Augsburg, Germany
Posts: 381
Downloads: 113
Uploads: 19


Default

@kirby

your ordersbar.cfg works correct on my system (only problem with the broken words in your textcopy)


1280*1024 on a blank SH4 1.4


I've made a test file for you. It uses another Iconfile. only unpack in the mods folder and run it via jsgme.

http://www.file-upload.net/download-...utest.rar.html

I cannot imagine why you and fred get this trouble with the icons. They are well defined in the ordersbar.cfg. And both ordersbar worked fine on my system.:hmm:



Sorry for the delay but i'm still working on a 1.5 version of the menumaker.
jimimadrid is offline   Reply With Quote
Old 02-29-08, 06:45 PM   #28
castorp345
Sonar Guy
 
Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by jimimadrid
I cannot imagine why you and fred get this trouble with the icons.
could this be a screen res scaling issue??
i'd be curious to know if fred & kirby experience the same problem under different screen resolutions?
:hmm:

in any event, works wonderfully on my install...
noch wieder, herzlichen dank, jimimadrid!
castorp345 is offline   Reply With Quote
Old 02-29-08, 07:01 PM   #29
fred8615
Saint of the seas
 
fred8615's Avatar
 
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,305
Downloads: 265
Uploads: 127
Default

Kirby said he tried different resolutions. I didn't.
fred8615 is offline   Reply With Quote
Old 03-01-08, 07:36 PM   #30
jimimadrid
spanish graphic guru
 
jimimadrid's Avatar
 
Join Date: Jun 2005
Location: Augsburg, Germany
Posts: 381
Downloads: 113
Uploads: 19


Default

Version 1.5 available.

Works on 1.4 or 1.5 - Changes automatically in the needed version.

Works on german and allied Hud.




There are new choices only available with the SH4 1.5 Version



1 - shows the used SH4 Version.

2 - On 1.5 blue buttons available (mostly used for view commands)

3.- On 1.5 you have the possibility to let the buttons blink or be invisible.

Invisible is usefull for people with low resolution. Make order that are only needed underwater not visible on surface, and vice versa.

Removed the bug, when using 15 buttons Menumaker shows only one button.
(Thanks to Digital_Trucker)

You will find the link on the first post.

Ready - now i go for sleeping - 2 o'clock in the morning. BYE
jimimadrid is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:51 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.