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Old 11-02-17, 05:01 PM   #1
chipsranger
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Quote:
Originally Posted by Aquelarrefox View Post
im running the frankesntain from nygm+wac. and until now with 2 patrol, I have only 1 ctd runnning at 512 tc, very posible for airplanes becose the game have litle frezze when they come into zone.

The only thing changed from nygm was submarine models, sensors used by nygm units, random layer for atlantic campaing( but i tested with wac random and it doesnt crash), configuration files. Of course little changes id some ship (M36B, some land, and erase M11b becose i cant fix them for some reason). Im using a very heavy conbination fo mods vondos and mfm (selection around 50) and it does not crush the ram limit.

I havent tested on going masive convoy in atlantic.

WAC and NYGM are very close indded much than WGX, only 50 lines in campaing files have to be changes to use wac land.


On the other hand please, recheck the docked units in ports. I have seen ships exploting in denmark ports, St nazarre, and a madmax tawler ship in fleshburg crashing with the dock as a kamikaze.

my pc- amd FX X6 6300 + nvidea 550 ti evga (double buffer version) + 8 gb ddr3 1800 + monitor HD+ dell 23" (runing on manos 3.4 gui) + HD WD 5600 blue 500gb X3 (os, paging file, data incluiding game files)
What's your list?
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Old 11-06-17, 08:38 PM   #2
avers
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hey guys, i'm very excited that WAC is finally out. I have installed WAC and i attempted to use the Ahnnerbe wide-screen mod the is linked in post number 1. But when i went into the game, i got to the menu fine, but when i went to load up either the campaign or a single mission, it crashed in the loading screen. Is there a fix to this? Also my Norton anti virus, detected the d3dl as a threat, but even after i said to ignore it and i even deactivated it, it still crashed.

JSGME
WarAceCampaign 5.0=1
WAC5.0 WideScreensGUI 1920x1080 Ahnenerbe=2
WAC5.0 Campaign_Atlantic_Baltic=3
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Old 11-07-17, 12:54 AM   #3
HanSolo78
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@MG Mike

Ahoy again!

Thx for your feeeback. Type II interiors we're made by Tomi_99 for Gwx4 some years ago. He send me the files which were for SH4 and I converted his work. Type IX interiors I made from Flakmonkeys Work and SH5 aft torpedo room, like you thought.

About your problems...
Have to examine that shortcut. Maybe it was lost due to the new commands from Ahnenerbe u-boats and the new camera file.

The subs from Koval&Wise are definitely more detailed. I did only reduce some textures, what is hardly noticable.
In the full interiors I had to reduce as much as possible because of memory reasons.
About the target ships... I think theywill still be attacked. It is training areas for all. But... you have to test.
Hopefully the WAC patch can bei released soon, so it will be much more stable to Play

@avers

Did you execute the 4gb patch?
Actually it should loading fine with these 3 things activated.
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Old 11-08-17, 04:45 PM   #4
chipsranger
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Quote:
Originally Posted by HanSolo78 View Post
@MG Mike

Ahoy again!

Thx for your feeeback. Type II interiors we're made by Tomi_99 for Gwx4 eine years ago. He send me the Files which were for SH4 and I converted his work. Type IX interiors I made from Flakmonkeys Work and SH5 aft torpedo room, like you thought.

About your problems...
Have to examine that shortcut. Maybe it was lost due to the new commands from Ahnenerbe u-boats and the new camera file.

The subs from Koval&Wise are definitely more detailed. I did only reduce some textures, what is hardly noticable.
In the full interiors I had to reduce as much as possible because of memory reasons.
About the target ships... I think theywill still be attacked. It is training areas for all. But... you have to test.
Hopefully the WAC patch can bei released soon, so it will be much more stable to Play

@avers

Did you execute the 4gb patch?
Actually it should loading fine with these 3 things activated.
Just wanted to understand with regard to installing the 4gb patch.
I looked at the posts for different shapes that did not match the final result.
How and when should this patch really be installed?
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Old 11-08-17, 11:18 PM   #5
propbeanie
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The best write-up on the LAA stuff, I think, is CapnScurvy's [http://www.subsim.com/radioroom/show...635]Windows10; Large Address Aware; SH4 Install[/url]. It's Windows 10, and he goes into more than you probably need, but it is thorough. The LAA app is meant for 64-bit OSes, Vista through Windows 10 with 4 or more gig of RAM. There is no use for it on a 32-bit machine.
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Old 11-10-17, 04:51 AM   #6
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I finally have some time to refine what I was trying to say .

I do play with the WAC Ahnenerbe's 1080p mod and it is playable, working fine. My only issue is that on my 1440p monitor, the far away textures can be rather blurry or pixelated. I was hoping there was a way I can fully utilize 2560 by 1440 resolution.
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Old 11-17-17, 09:34 AM   #7
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Default follow with gwx3?

Hi.

Is this mod better than the GWX3?
Reading in the forum, it seems that there are problems with WAC 5.
Can I add the interior mod with GWX3?

Google translation
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Old 11-17-17, 09:56 AM   #8
HanSolo78
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@mvv

Every supermod has its main focus. So everyone is good.
But... WAC5.0 is more up to date in graphics and historic naval warfare.
But that is clear because Gwx3 is year?? 2008? And now it is 2017 with a few mods added by good modders here in WAC5.0.

The problems will be gone in a few days!
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Old 11-17-17, 10:13 AM   #9
mvv
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Han solo.
gracias por contestar
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Old 11-17-17, 11:04 AM   #10
Aquelarrefox
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Any way hand solo, gwx have a very interesting feature with Indic camping. Black Sea camping is available in lsh and you are working on it too.

Wac and nygm are the most modern mods including more recent features. And more important to me interesting features in scr and rnd camping files. All mods worked the campaign files in different way, but these 2 are a little more interesting than gwx and lsh.

I didn't tray ccom , never worked well for some reason.
And I didn't check abissm megamod I don't remember compete name.
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Old 11-20-17, 11:48 AM   #11
ziyou169
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Thank you for your work.
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Old 11-24-17, 09:28 AM   #12
zeus
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How can i open the doors inside the submarine please?
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Old 11-24-17, 04:40 PM   #13
Anvar1061
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Quote:
Originally Posted by zeus View Post
How can i open the doors inside the submarine please?
Look F1
Shift+H/Ctrl+H
http://www.subsim.com/radioroom/show...71&postcount=1
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Old 11-25-17, 01:29 PM   #14
Niume
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Is it possible somehow to make all map contacts black?
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Old 11-25-17, 01:33 PM   #15
Anvar1061
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Quote:
Originally Posted by Niume View Post
Is it possible somehow to make all map contacts black?

http://www.mediafire.com/file/zchs2n...Map-4-NYGM.zip
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