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Old 04-15-07, 10:47 PM   #91
Probex
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Well, it's not really an issue of installation but rather of modding the submarine .zon files.


The game has a built in crush depth of Test Depth * 1.5 for each sub.


So the stock crush depths should be:

S18 - 295'
Porpoise - 355'
Salmon - 370'
Sargo - 370'
Tambor - 370'
Gato - 440'
Balao - 590'



so, for example you can take the Porpoise down to 340 and hold it there forever if you are undamaged. That is a LOT lower than the test depth of 240'


I don't even see the need to increase the crush depths. If this game modelled stress over time, then it would be different.



In case of the Balao, you can't even dive it to it's crush depth. The subs don't seem to want to dive much below 500'.
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Old 04-15-07, 11:43 PM   #92
clayp
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Ok I'll forget it then I dont know how to mod anything.. The dive gauge only goes to 165',how do you go lower?
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Old 04-15-07, 11:46 PM   #93
U-Bones
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Quote:
Originally Posted by Probex
I don't even see the need to increase the crush depths. If this game modelled stress over time, then it would be different.
It is funny you say there is no need to increase the depths - it was exactly the conclusion I made after a lot of testing. But unlike you, I say that thinking that stress over time IS modeled.

Stress over time is modeled in the zon file with Crash Speed. The stock number of 2 is very fast. Using .02 instead will definately model stress over time. There is likely a happy middle ground.

Also, I do not belive the game models the 1.5 exactly. It starts applying damage at about .75 of what is listed in Crash Depth, which is closer to padding it x 1.3.

I have looked at this a fair bit in the Crash Speed thread
http://www.subsim.com/radioroom/showthread.php?t=111500

However, if one wanted a submarine that simply failed somewhere slightly below crash, they would want to put ~1.4 x desired pop depth with a very fast crash speed. Much like CCIP has done here. Perfectly acceptable.

However, what one gains with the slower crush version, is the added gameplay stress if you find yourself damaged and hunted and unable to go deep.

I will probably release both a Pop and Crush version after 1.2 is out.
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Old 04-15-07, 11:47 PM   #94
U-Bones
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Quote:
Originally Posted by clayp
Ok I'll forget it then I dont know how to mod anything.. The dive gauge only goes to 165',how do you go lower?
If you click under the dial (in the rubber looking texture) it will change to a 450 foot gauge. All three of the dials have two modes.
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Old 04-16-07, 12:05 AM   #95
clayp
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Quote:
Originally Posted by U-Bones
Quote:
Originally Posted by clayp
Ok I'll forget it then I dont know how to mod anything.. The dive gauge only goes to 165',how do you go lower?
If you click under the dial (in the rubber looking texture) it will change to a 450 foot gauge. All three of the dials have two modes.
Thank you sir.....
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Old 04-16-07, 12:14 AM   #96
Probex
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So, is it not true that once "committed" to "crushing", the slow speed setting only delays the time until you are crushed even if you meanwhile go to periscope depth?

Someone posted that observation earlier. I haven't personally tested that yet.
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Old 04-16-07, 07:26 AM   #97
U-Bones
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Quote:
Originally Posted by Probex
So, is it not true that once "committed" to "crushing", the slow speed setting only delays the time until you are crushed even if you meanwhile go to periscope depth?

Someone posted that observation earlier. I haven't personally tested that yet.
Yes - once the damage from going too deep starts, the flag is not reset until you surface. It does slow down closer to the surface, but... you have to surface to stop it.

I would prefer it simply adjust the cruch depth... and give relief when you go up far enough, but no such luck.
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Old 04-18-07, 05:02 PM   #98
t0maz
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Unfortunatly *.zon files was modified in patch 1.2
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Old 04-18-07, 09:39 PM   #99
CCIP
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Correct. I'm looking into whether the changes are going to be needed again...
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Old 04-19-07, 12:34 AM   #100
letterboy1
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Looking forward to a new JSGME version of the crush depth mod. I accidentally thought that the previous version was still compatible, but alas it isn't so I had to uninstall it. Oh well, I'll stay shallow in the meantime. Shallow and silent.
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Old 04-19-07, 01:22 AM   #101
Mechman
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One of the handiest micro-mods available. Can't wait for the 1.2 version
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Old 03-31-09, 01:06 AM   #102
castorp345
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wow.
bumped from the deep after two years...
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