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#1 | |
Grey Wolf
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I am moving this discussion out of the original thread - It is no longer about zones.cfg.
This is the 1st test of crash Speed. See below for 2nd test. Quote:
Using same settings EXCEPT Crash Speed now set to .0112 My current working formula is Crash Speed = Crash Depth/10000. 17:45 Surfaced. Ahead Std. Order 353ft 17:54 352 Ahead Slow 18:00 353 1.5kt 0.000000 HULL Damage 18:30 353 1.5kt 0.050673 HULL Damage 18:40 353 1.5kt 0.050673 HULL Damage 18:50 353 1.5kt 0.083175 HULL Damage 19:00 353 1.5kt 0.083175 HULL Damage 19:10 353 1.5kt 0.119435 HULL Damage 19:20 353 1.5kt 0.119435 HULL Damage 19:30 353 1.5kt 0.160132 HULL Damage 19:45 353 1.5kt 0.160132 HULL Damage 20:00 353 1.5kt 0.206295 HULL Damage 20:15 353 1.5kt 0.259369 HULL Damage 20:30 353 1.5kt 0.321517 HULL Damage 20:45 353 1.5kt 0.321517 HULL Damage 21:00 353 1.5kt 0.396465 HULL Damage 21:15 353 1.5kt 0.490481 HULL Damage 21:20 353 1.5kt 0.490481 HULL Damage 21:30 353 1.5kt 0.619062 HULL Damage 21:40 353 1.5kt 0.619062 HULL Damage 21:45 353 1.5kt 0.619062 HULL Damage 21:50 353 1.5kt 0.842818 HULL Damage 21:54 Taking Damage Sir 21:54 Batteries 25% 21:54 Batteries Discharged 21:54 Taking Damage Sir 21:54 353 1.5kt 1.000000 HULL Damage 21:55 Laundry List, Death Swirl. Exactly 4 hours just above crush... Question: Is pressure modeled, and if so how ? a) Will it have same rate of damage below crush ? b) Will it have same rate just above a deeper crush value ? Suspicions: I think Crash Speed simply sets frequency at which depth is checked and damage is inflicted if too deep. Relative depth (to Crash) determines how much damage is inflicted. Hopefully, absolute depth is modeled also. Will test these questions next. My opinion is that a hull failure after 4 hours at ~crush is pretty fair. Thoughts ? |
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#2 | |
Sea Lord
![]() Join Date: Jan 2002
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![]() Quote:
in example a value of 10 means the damage is checked avery 10 senods ? And will be a slow sink than with a vlaue of 1 ? Wonderful research !!! ![]() |
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#3 | ||
Grey Wolf
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Smaller speed = less frequent damage check. I do not have any data on how it relates to minutes or seconds. |
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#4 | |||
Sea Lord
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#5 |
Grey Wolf
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More tests - same settings.
Test Depth is 246 75m Crash Depth is 367ft 112m Crash Speed is .0112 241ft @ 1.5kt - no damage until I got DC'd and sunk at 5h 19m. lol 246ft Test Depth 252ft @ 1.5kt - no damage after 9 hours, dive to 400 ft, surface, zero damage. 277ft @ 1.5kt - 4% at 3h, Crash at 5h 57m 328ft @ 1.5kt - 14% at 2h, Crash at 4h 47m 353ft @ 1.5kt - 5% at 30min, 39%3h, Crash 4h 367ft Crash Depth 382ft @ 1.5kt - 6% at 30min, 61% 3h, Crash 3h 12m 408ft @ 1.5kt - 8% in 30min, 65% at 2.5h, Crash 2h 46m Looks like pressure is factored, but relative to Test depth not Crash. I will test a Balao next. Comments ? |
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#6 |
Grey Wolf
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Gato tests (Balao was too annoying with 450 ft dials)
500 hp .0135 Crash Speed 135m Crash Depth (443ft) 90m Implied Test Depth (295ft) 1.5kt Ahead 1/3 310ft - after 18 hours only .0011 damage 318ft - after 9 hours only .0012 damage 330ft - after 6 hours .10 damage, 9 hours .25, 11h 46m crush 401ft - after 3 hours .31 damage, 4h 34m crush Damage is applied shortly after test depth instead of near crash depth. My thinking is that damage should not be applied until you get nearer crash depth, and then it should be less gradual than the tests above, but not instant pop. To accomplish that with the way things work will require "padding" crash depth - I will use about 1.45 * desired value - and increase crash speed. This will also result in a more "fuzzy" setting. I am thinking for my next test of the Gato, 195m crash (639ft) .195 crash speed 128m implied "test" depth (420ft) - ~130m start taking damage (~426ft) Thoughts ? |
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#7 |
Sea Lord
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Many thanks, Very interesting...
![]() After pass the crush depth.... you still having the irreversible sinking ? |
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#8 | |
Grey Wolf
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![]() Quote:
![]() Crash Speed has a lot to do with that. Default is 2 I am currently using .01+++ - less than 1% of default Next test will use .1+++ between 5%-10% of default |
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#9 | ||
Sea Lord
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![]() That seems to happen with the curious "unreversible sink".... |
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#10 | |||
Grey Wolf
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It is my thought that the unreversable sink is related to bulkhead and compartment damage. Which reminds me, I need to set my bulkheads back to type=wall and repeat some of these tests for a sanity check. |
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#11 | |
Sea Lord
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![]() Quote:
![]() Nothing seems to works to avoid the unreversible sink... :hmm: |
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#12 | |||
Grey Wolf
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Same Gato as before, same settings Before : 401ft - after 3 hours .31 damage, 4h 34m crush Now: 401ft = after 3.5 hours .373276 Damage. Order PD recheck - same damage Cruise at PD 6 hours. Damage is now .424262 - 5% more damage. Order Surface, recharge. Order PD. Cruise 6 hours. Damage stable Cruise addition 4 hours. Damage stable. Order Surface, recharge. Order depth 149. After 2 hours no additional damage After 8 hours no additional damage. So it seems that once you start damage, it will continue until you surface. Once you do so, the sub should be somewhat servicable. Please note that this is 100% just hull damage that NEVER shows up anywhere except the save game, and that you never have any trouble keeping depth with 1/3 Ahead. In game the only clue you have is blinking lights and occasional minor graphical leaks. I am going to redo this test with my bulkheads set back to type=wall. I expect no major difference. Last edited by U-Bones; 04-12-07 at 09:43 PM. |
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#13 |
Grey Wolf
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Repeated test with stock bulkheads. Test was almost dead on repeat, within 1%, except this time when I surfaced and reset the damage flags (?), I took light deck gun damage and hull was damaged from .418321 to .500452. I repeated the test from that point on with the same results as far as the hull damage goes - it was stabilized once I surfaced.
However, the deck gun damage just had to spread to both aa guns... that is a seperate and ugly feature that I sure hope is fixed in 1.2... OK next I am going to test the padded crash depth with faster crash speed. I am aiming for damage that is more sudden and serious, and closer to crash depth than test. I find it silly taking damage barely over test depth. |
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#14 |
Samurai Navy
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I do thank you for going through the trouble to make these good discoverys.
I had some damage with a graphical picture of a pipe water burst (but no sound??). I wonder about. I had damage that was fixed. So I went to surface and the water finally leak stopped. I guess it reset as you said. I was able to back to periscope depth without no more hull continue to show crush damage (steam, extra light blink, electrical spark but no sound), unti I went 200 feet then I got the death spiral. So that would explain it. If you have damage to pressure hull, even though it is fixed, you still get damage some until you surface to stop the further damage and it resets. Still learning your data results. ![]() |
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#15 |
Grey Wolf
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New Gato. 500HP.
I tried at desired crash x 1.45 (135 x 1.45 = 195m) for the padding I set crash speed to .0426 which was about the depth i expected to take damage (more importantly a little over double my previous number). I found I took no damage even at hours at 440ft, so I blew tanks. I tried desired crash x 1.33 (135 x 1.33 = 180m) for the padding I tried desired crash in feet/10000 as crash speed (.0442) 09:05 order 408 1/3 12:00 0% hull damage order 436ft 13:00 .022741 14:00 .090800 15:36 1.000000 Crash ----- reloaded 14:00 15:00 .247431 15:15 .359715 15:25 .565042 15:30 .565042 15:35 .565042 (immediate crash when resume) ----- reloaded 15:25 ordered surface std blow tanks 15:30 .612368 on surface std 15:30 ordered 100 1/3 18:30 .630399 20:00 .630399 Order PD 02:00 .630399 This seems maybe too gentle to me (edit:maybe not - just noticed 3.5h instead of 5.5h - tired and sloppy). Basically on the high side of the damage zone, it is taking 3.5 hours (not 5.5) to crush. Also the slower crash speed may be exploitable for quick trips to 600 and back... note the 10+ minutes without a damage pulse above. I do like that the damage starts around where it does though, the padding x1.33 is decent. Thoughts ? Last edited by U-Bones; 04-13-07 at 12:34 AM. |
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