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Old 04-20-14, 03:18 AM   #3466
LMD
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Quote:
Originally Posted by Husksubsky View Post
Preventing you from cheat with save/loads
Got it, many thanks!
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Old 04-20-14, 09:41 AM   #3467
vdr1981
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Quote:
Originally Posted by Husksubsky View Post
Easy target NW of Scotland although It was a long flanking procedure. Was lazy and didn t space out much and hew was closer than 15 km at some point while me still surfaced.

1: Doing some RAOFB and setting torps.
2:Long flanking . Actually top part I just made a new reference point to get space for some more plotting
3/4: Hes on course, just a little futher away than I first thought.
5/6: Timing and checking.Keeping scope down as much as I can. 22 secs on 165 meters is 27 km on 3600 secs.These things are genius.
7: boom boom
8:50 secs torp run seem correct.
9: good night.
You know, pictures can be take with lctrl+F11(they're saved in the main game folder)...

Nice shoots anyway...
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Old 04-20-14, 09:57 AM   #3468
Husksubsky
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Quote:
Originally Posted by vdr1981 View Post
You know, pictures can be take with lctrl+F11(they're saved in the main game folder)...

Nice shoots anyway...
Awww thx , I knew that once but forgot how.. Got the chance to show my great aircomputer though
My hydguy isn t superhuman anymore either. Fixed after I put latest TDW patcher and I put in the original files I had backed up. Did not put the "render more than 40 km " this time either but I don t think that had anything to do with it. Maybe it was just taking out the mods and put them back in that did the trick who knows..
Anybody have the original 1.2 version of EnvSim.act and kernel.dll? Forgot to take backupcopies.

Last edited by Husksubsky; 04-20-14 at 10:13 AM.
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Old 04-20-14, 04:10 PM   #3469
rascal101
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Default Greetings and hello to all and thanks and hats off to the modding crew

Greetings and hello to all and thanks and hats off to the modding crew who saved SH5 from oblivion

Sober I will be trying to load this mod over the next week or so - have not played SH for years but got bored with everything else so came back to an old favourite -

Keen to see how things might have changed and want to give ultra realism a go. Hopefully I can follow your instructions to make the install and that I may contact you if I run into difficulties

A question - when I last played the FX or lack of really annoyed me - ie torps hitting a ship primary and secondary damage and damage continuing to mount after initial impact - has this been dealt with in your nod, also the AI for destroyers and escorts seemed either too dumb or too expert has this been adjusted in any way

Looking forward to playing again hope I get the downloads and installation right

Regards
R
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Old 04-21-14, 05:18 PM   #3470
rascal101
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HI to you

Would really like to play using this mod, am currently trying to download all the links but every time I try I get a message telling me I cant download because I haven't posted for a while - what the f__ck is going on, I have been a member of Subsim for years and not encountered this before -

Now is going to take me a year to download all the mods required if I can only download one or two at a time

Any one got any answers please


Quote:
Originally Posted by sober View Post
The mission screen must look like this when you start the first campaign and have entered the mission briefing map. If you dont have the request mission grey box (curser is pointing at it) and the ship icon (top left next to the campaign info box ) doesnt appear after clicking the grey box then installation is corrupt . Uninstall the game and saves then reinstall and start the campaign following the specific start campaign directions . Click on the flotilla comander again and choose start the new mission .

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Before downloading any mods download sobers MEP file
http://www.subsim.com/radioroom/down...o=file&id=3492
Then go to the mod enabler (jsgme) and click on Tasks/Load mod profile and it will tell
you what mods you need to download .
Dead download links have *** Please let me know if any download links are dead

Links to mods Thankyou 9thinfSword for the updated mods download links
sobers game loading tips V8 SH5
http://www.subsim.com/radioroom//dow...o=file&id=3855
NDB,NDH OM#1 - No Dialog Indicator
http://www.subsim.com/radioroom/down...o=file&id=1556
sobers multi color mod V5
http://www.subsim.com/radioroom/down...o=file&id=2814
DynEnv v2.9 - 1. Main Mod
http://www.subsim.com/radioroom/down...o=file&id=3975
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters Find this in the DynEnv v2.9 - 1. Main Mod
http://www.subsim.com/radioroom/down...o=file&id=3975
DynEnv v2.9 - 2. Main Mod Low Resolution Patch Find this in the DynEnv v2.9 - 1. Main Mod
http://www.subsim.com/radioroom/down...o=file&id=3975

sobers best ever fog V28 SH5
http://www.subsim.com/radioroom//dow...o=file&id=4267

sobers base sky mechanics V1
http://www.subsim.com/radioroom//dow...o=file&id=2976
sobers waves mod V30 SH5
http://www.subsim.com/radioroom//dow...o=file&id=4439
Water reflections intensity varied by available sunlight by TheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=208307
Small_trees_SH5_V1
http://www.subsim.com/radioroom/down...o=file&id=3871
sobers smoke screen V1 SH5 (DynEnv compatible)
http://www.subsim.com/radioroom//dow...o=file&id=3962
sobers more trees SH5
http://www.subsim.com/radioroom/down...o=file&id=3880

sobers storm Clouds v2 SH5
http://www.subsim.com/radioroom//dow...o=file&id=4239
SH5_7A_Conning_Fix
http://www.subsim.com/radioroom/down...o=file&id=3663
Equipment_Upgrades_Fix_v1_4_byTheBeast
http://www.subsim.com/radioroom/showthread.php?t=182194
Equipment_Upgrades_Fix_v1_4_Patch_1
http://www.subsim.com/radioroom/showthread.php?t=182194
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
http://www.subsim.com/radioroom/showthread.php?t=182194
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
http://www.subsim.com/radioroom/down...o=file&id=3683
EUF_UBoat_FX_v0_0_3_ byTheBeast
http://www.subsim.com/radioroom/down...o=file&id=3724
MightyFine Crew Mod 1.2.1 Stock faces
http://www.subsim.com/radioroom/down...o=file&id=1572
MCCD_1.04_MFCM_1.2.1_compatible
http://www.subsim.com/radioroom/showthread.php?t=166236
Reworked Morale and Abilities v.1.1
http://www.subsim.com/radioroom/showthread.php?t=195193
Speech fixes and additions (english version)
http://www.subsim.com/radioroom/showthread.php?t=174063
FX_Update_0_0_22_ByTheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=174511
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) Included in the FX_Update_0_0_22_ByTheDarkWraith mod .
http://www.subsim.com/radioroom/showthread.php?t=174511
FXU_0_0_22_Ship zon Files
http://www.subsim.com/radioroom/down...o=file&id=4249
NewUIs_TDC_7_5_0_ByTheDarkWraith test version 17
http://www.subsim.com/radioroom/show...ostcount=11249
NewUIs_TDC_7_5_2_alt_officer_wounded_by_Torpedo
Find it in the NewUIs_TDC_ByTheDarkWraith mod
NewUIs_TDC_7_5_0_Real_Navigation
Find it in the NewUIs_TDC_ByTheDarkWraith mod
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Find it in the NewUIs_TDC_ByTheDarkWraith mod
NewUIs_TDC_7_5_0_jimimadrids_map_tools
Find it in the NewUIs_TDC_ByTheDarkWraith mod
Manos Scopes-patch for 16x9
Find it in the NewUIs_TDC_ByTheDarkWraith mod
IRAI_0_0_41_ByTheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=171973
Real U-Boat Performance - Type VII v1.4
http://www.subsim.com/radioroom/showthread.php?t=209697
sobers TDWUserOptions for mega mod +Menu SH5 V6
http://www.subsim.com/radioroom/down...o=file&id=4240
Sjizzle's - Charts for NewUIs part1_07.06.2013
http://www.subsim.com/radioroom/showthread.php?t=204617
Sjizzle's - Charts for NewUIs part 2_07.06.2013
http://www.subsim.com/radioroom/showthread.php?t=204617

Sjizzle's - Charts for NewUIs part 4_20.07.2013
http://www.subsim.com/radioroom/showthread.php?t=204617
Equip_Upgrade_Dates_Chart
http://www.subsim.com/radioroom//dow...o=file&id=4278
R.E.M_by_Xrundel_TheBeast_1.2
http://www.subsim.com/radioroom/down...o=file&id=4002
sobers green crew training V4 SH5
http://www.subsim.com/radioroom/down...o=file&id=3401

Church's Compass Dials Mod v2.2
http://www.subsim.com/radioroom/down...o=file&id=3069

OPEN HORIZONS II v2.5
http://www.subsim.com/radioroom/show...96&postcount=1
OH II v2.5 Grid Request fix Patch SH5
http://www.subsim.com/radioroom//dow...o=file&id=4438
sobers shipwreck mod V8 SH5
http://www.subsim.com/radioroom/down...o=file&id=4381
R.S.D. - Reworked Submarine Damage v5.6 by vdr1981_main mod
http://www.subsim.com/radioroom/showthread.php?t=207093

R.S.D. v5.6 - Indestructible UZO patch
Find this mod in the R.S.D. - Reworked Submarine Damage v5.6 by vdr1981_main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
Find this mod in the R.S.D. - Reworked Submarine Damage v5.6 by vdr1981_main mod
MQK Gradient_IO
Find this mod in the OPEN HORIZONS II v2.5 mod folder .
MQK LocationMaps_IO
Find this mod in the OPEN HORIZONS II v2.5 mod folder .
MQK ShapeTextures_NO
Find this mod in the OPEN HORIZONS II v2.5 mod folder .
sobers Lights Cfg V10 SH5
http://www.subsim.com/radioroom/down...o=file&id=3550

Trevally Tutorial - All v0.2(for OHIIv1.3)
http://www.subsim.com/radioroom/down...o=file&id=3329
Trevally Automated Scripts v0.6
http://www.subsim.com/radioroom/down...o=file&id=3098
Trevally Harbour & Kiel Canal Pilot v3.1
http://www.subsim.com/radioroom/down...o=file&id=3096
Trevally TDC Help v2
http://www.subsim.com/radioroom/showthread.php?t=182764
Patrolsearch autoscriptsV04
http://www.subsim.com/radioroom/showthread.php?t=208748
MadMaxs_SH5_Subdiesel (mono) v2
http://www.subsim.com/radioroom/down...o=file&id=3758
sobers hud sounds V1 SH5
http://www.subsim.com/radioroom/down...o=file&id=3489
sobers no footstep sound mod SH5 V2
http://www.subsim.com/radioroom/down...o=file&id=1865
sobers Realistic contrast V14 SH5
http://www.subsim.com/radioroom/down...o=file&id=4212
sobers realistic underwater FX8 SH5
http://www.subsim.com/radioroom/down...o=file&id=2750
sobers Blackout lights SH5
http://www.subsim.com/radioroom//dow...o=file&id=4321
Shadow Improvement ModLR
http://www.subsim.com/radioroom/down...o=file&id=4351
sobers less resources shadows SH5
http://www.subsim.com/radioroom/down...o=file&id=4322
Moon_light_mod V6 SH5
http://www.subsim.com/radioroom//dow...o=file&id=4350
EQuaTool 01.01 by AvM - Large Style
http://www.subsim.com/radioroom/down...o=file&id=2819
AOB slide ruller for TDW UIs and MO by stoianm
http://www.subsim.com/radioroom/down...o=file&id=3106
Warfox deck crew always whispering SH5 German Version
http://www.subsim.com/radioroom/down...o=file&id=3798
gap - HD 1 deg Scope Bearing v 1.0
http://www.subsim.com/radioroom/showthread.php?t=182912
sobers No bullet trasers SH5
http://www.subsim.com/radioroom/down...o=file&id=4269

AMMO_v1.0_SH5_by_Raven_2012
http://www.subsim.com/radioroom/showthread.php?t=210193
sobers CrewAI mod SH5
http://www.subsim.com/radioroom//dow...o=file&id=4403
sobers reduced file sizes SH5 V2
http://www.subsim.com/radioroom/down...o=file&id=4259
sobers dead is dead V3 NewUIs_TDC_7_5_0 SH5
http://www.subsim.com/radioroom//dow...o=file&id=4332


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Old 04-21-14, 05:43 PM   #3471
Echolot
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Hi rascal101.

Some of the mods can be found here.

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Old 04-21-14, 05:46 PM   #3472
Husksubsky
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If you have received a message Sorry! You have exceeded your daily allowed download amount it is because one of three things: 1. You're a new member and you've never posted. New members with 0 posts may be limited to 3 downloads a day. Solution: make a post somewhere in the forum, such an introductory post in the Comments to SUBSIM section. After an hour or less the forum will automatically enable downloads.
2. You have been a member a long time, and you've never posted or have not posted in a long time. Solution: make a post somewhere in the forum. This post will be placed in the moderation que, and after 24 hours or less the forum will automatically enable downloads for you again. We have to do this to prevent spammers from joining, waiting a few months and then bombarding the forum with ads for Vie-gra, etc.
3. You have hit download limit for the day. We have a limit because with hundreds of members downloading every day, it can get pretty expensive for us.
Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day!
A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 15 years. Thanks for the support!
Downloads here are available and free, but the website bandwidth is not limitless, and that is not free. Download some mods, come back tomorrow and get some more.

Last edited by Husksubsky; 04-21-14 at 06:42 PM.
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Old 04-21-14, 05:54 PM   #3473
Husksubsky
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My last post was from faq and rules.
For the AI bit my experience is that it s not perfect but constantly improving and way better than some years ago. I remember back then that periscope depth was a sanctuary with neiter shooting or exploding tincans. Those days are over. I ve also had the pleasure of having a "das boot" almost killed but limped home couple times. BUT Randomized AI is not an easy task and I still encounter weird AI behaviour from time to time.(Did you ever try to play Falcon 4.0?)
Anyway welcome back from...the deep? Im such a word wizard
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Old 04-21-14, 07:49 PM   #3474
Stoli151
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This question is for Sober or anybody that may have a useful setting as well. I was wondering what setting do you have for visual light factors and visual fog factors? With the contrast mod things are very dark which is really cool and immersive but my crew is constantly spotting things that I have no hope of seeing. Also did any of you change the visual light factors for the enemy ai. It's only fair if it's harder for me to see them it should be harder for them to see me as well.
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Old 04-22-14, 01:37 AM   #3475
Husksubsky
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Quote:
Originally Posted by Stoli151 View Post
This question is for Sober or anybody that may have a useful setting as well. I was wondering what setting do you have for visual light factors and visual fog factors? With the contrast mod things are very dark which is really cool and immersive but my crew is constantly spotting things that I have no hope of seeing. Also did any of you change the visual light factors for the enemy ai. It's only fair if it's harder for me to see them it should be harder for them to see me as well.
Easy to let the darkness give you a sense of security yeah? and and then insecurity since your crew spots them hehe.
You have a good point and the topic has been up several times during the last months so you ll find it with a little scrolling.What I ve made out of it is that
1:Trade off.. If our crew spotted as close as us we do with our eyes, we could almost not use any TC cause the enemy would have been all over us.
2:How you place yourself in relation to the moon is a huge factor

Individual computers are different off course. Would be nice with a test mission for comparing at what distance we actually start see the a contact with our eyes

I ve been thinking excactly like you and I tweaked up my gamma a tiny bit and tested. Not long after my crew spots, then I can see some smoke as well.(the fact that my crew can also identify the ship is another thing..that should have been delayed.)
I like to think that my crew has been up there and got their eyes more adapted to the dark than me down in the sub. There is an artillery spotter amongst us who had some nice info about nightvision .
http://www.subsim.com/radioroom/show...postcount=3374
Pls note that there has been several changes from the time of that post to now..

Last edited by Husksubsky; 04-22-14 at 05:06 AM.
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Old 04-22-14, 06:33 AM   #3476
THE_MASK
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Some nights are lighter than others . I will see if any of the cfg files help with crew spotting or maybe special abilities or training as I like to call it .
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Old 04-22-14, 11:19 AM   #3477
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I've fiddled around with it a little and it seems that 1.8 or 1.9 in the sensors cfg might work for my crew visual light factor. On very dark nights the crew will start seeing things right as I can start making them out. I need to test how it affects spotting during the day, however. I have no idea how to properly adjust the enemy ai visual light factor. The enemy ai visual light factors resides in the Sim cfg that's all I know. Adjusting it properly seems like a shot in the dark as I have no clue as to when they are actually seeing me. When they start shooting is that the point they actually have seen me or is that the point they have come in range?

Last edited by Stoli151; 04-22-14 at 02:02 PM.
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Old 04-22-14, 02:23 PM   #3478
vdr1981
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How about this underwater view settings? I've reduced drastically view range to about length of the submarine...




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Old 04-22-14, 02:38 PM   #3479
Sjizzle
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nice work vdr1981
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Old 04-22-14, 04:42 PM   #3480
Husksubsky
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beautiful VDR how you did that?
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