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09-16-08, 12:21 PM | #46 |
Navy Seal
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Color me a convert! Privateer, my hat is off to you for helping when you have so much to do yourself.
I noticed that any in-game shots are with SH3. Is this actually going to work in both games? I hope there's as much excitement in SH3 land as there is here. This torpedo room is a huge improvement to the game (in addition to being an incredible nya-nya to those of us on the fleet boat end). Tomi you've done an amazing work here so far, the helpers have been great and I can't wait to see the finished project. In spite of that, do it right and don't rush a 90% project to release. When you're happy with it, only then is it ready, no matter how impatient that makes some people. This makes me excited about owning my copy of SH4UBM.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
09-16-08, 12:38 PM | #47 |
Navy Seal
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
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Gah! If I knew lights could be added I would have continued doing the VIIC interior ages
ago when I had time for such things.
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09-16-08, 12:52 PM | #48 |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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Thanks ALL !!
THANKS ALL!!
It is time to work !!! see you later !! |
09-16-08, 04:40 PM | #49 |
Officer
Join Date: Jul 2007
Location: Sydney, Australia
Posts: 241
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I can't speak jaw dropping ...............when when when can we have this mod..................aaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaah MY GOD!
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09-16-08, 05:04 PM | #50 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Hi Mikhayl, I'm interested to hear why .uvw files don't work for you. I could improve my tutorial or maybe improve S3D (if bugged). Personally, I prefer .uvw over .obj because it's alot easier to use in Max and you have no loss of float-precision (although the main import file still is obj ), but hey, good there's choice
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
09-16-08, 05:29 PM | #51 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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I see. Well, if you have an example lying around let me know so I can check it out and see what's wrong. No way of telling if I can't replicate it.
Thanks for the info.
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
09-16-08, 08:20 PM | #52 |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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Experimet with SKINS !!
o.k i Test the furst Skin !!
then !! and then !! and i think the best is Thet on !!:hmm: O.k That is my favorit !!! Last edited by Tomi_099; 09-16-08 at 08:31 PM. |
09-17-08, 07:01 AM | #53 |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
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????
No opinion to the Skins???:hmm:
that corresponds to the Orginalen ?? |
09-17-08, 08:34 AM | #54 |
XO
Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
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Opinions: Looking great. Fantastic work ,Tomi. What about a bit more oil and grease around the place? I can remember from 'Das Boot' that torpedoes were covered in grease.
Never thought that this mod would be possible. And it is coming together so quickly. Very impressive. Thanks guys |
09-17-08, 09:12 AM | #55 |
Eternal Patrol
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I agree: Number 3 is best. Number 1 is too clean, number 2 is too rusty. The Chief would have those guys chipping and painting day and night if it looked like that.
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“Never do anything you can't take back.” —Rocky Russo |
09-17-08, 12:07 PM | #56 | |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
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Quote:
Mikhayl thanks well to know, I likes it also more brightly, in addition I had the Orginal Picture looked at and place myself everywhere firmly that the area very bright am |
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09-17-08, 06:54 PM | #57 |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
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First Time !!!
Last edited by Tomi_099; 09-17-08 at 07:07 PM. |
09-17-08, 08:12 PM | #58 | |
Stowaway
Posts: n/a
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Quote:
I'm not sure what that color is!! Yes, I have a lot of 'Iron's in the Fire' so to speak. But I do try to offer assistance when I can. And now that the 'Family Situation' is concluded? I need to get busy on alot of things. :rotfl: |
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09-18-08, 02:05 AM | #59 |
XO
Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
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Unbelievable, Tomi. You can really get a feeling of the size of a u-boat when you look through the different compartments. Amazing work
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09-18-08, 02:33 AM | #60 | |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Quote:
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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