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Old 03-10-08, 03:52 PM   #61
miner1436
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same state, still trying new things.
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Old 03-10-08, 04:04 PM   #62
M. Sarsfield
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I was hoping to see some internal shots of the con and conning tower. The other link said access was forbidden.
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Old 03-11-08, 06:28 AM   #63
keltos01
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Default us to ijn torpedo mod

I made a small mod changing the specs of the mk14 and mk18 into the ijn type 95 and type 92(e) respectively. It gives them the range and explosive power of the ijn torpedoes.To be used with the sen toku modded out of a tambor. I'm still trying to get the textures to work too.


http://files.filefront.com/Mk+14+typ.../fileinfo.html
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Old 03-11-08, 07:27 AM   #64
Friedmann
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Keep up the good work guys
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Old 03-11-08, 08:05 AM   #65
tater
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Yeah looks interesting.
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Old 03-11-08, 12:52 PM   #66
M. Sarsfield
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Once you get the skins fixed you could initally release this as an AI sub. A mod was just released for an AI DIX2 and it would be nice to find and target a Jap sub, also.
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Old 03-11-08, 03:16 PM   #67
miner1436
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Im out of ideas on how to get the skin to work. Anyone else find a way?
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Old 03-11-08, 03:41 PM   #68
keltos01
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i m trying to add the missing parts to the stock sen toku but no luck so far...
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Old 03-11-08, 04:05 PM   #69
M. Sarsfield
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There is a Jap sub already modeled in the game. Could you use its skin?
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Old 03-11-08, 04:16 PM   #70
miner1436
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Quote:
Originally Posted by M. Sarsfield
There is a Jap sub already modeled in the game. Could you use its skin?
If you are talking about the Sen Toku thats allready in the game then thats the skin ive been trying to link to this project.
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Old 03-11-08, 05:03 PM   #71
keltos01
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same goes... but it misses nodes to make it functionnal, and I couldn't find how to export the parts I wanted to the tambor file, so I'm back to square one, trying to "fix" the stock non functionning Sen Toku. I thought of filling the sub with the uboot as well, then we need to remove the extra tubes at the rear, add two up front, and it doesn't solve the skin stuff.
If we could just add the missing nodes : weapons etc.., and fit it with a coning tower at the right place..
Is there any way to contact the two guys who built those subs for the game ? couldn't find an email at ubi.
in the meantime there is an ai "jap" sub made by nautilus:
http://www.subsim.com/radioroom/showthread.php?t=132820
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Old 03-12-08, 03:28 PM   #72
andycaccia
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But there was a good skin of a I-400 submarine made for SH3. I do not remember where I've seen it but maybe you could use that skin...it was reallu good..
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Old 03-12-08, 03:52 PM   #73
keltos01
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for additionnal info on the I 400 :
http://www.pacerfarm.org/i-400/
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Old 03-12-08, 04:08 PM   #74
skwasjer
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Due to the nature of how SH4 renders it's models, you can't reuse SH4 models/dat files with Pack3D. Pack3D (developed for SH3 back in 2005/6) will simply screw the file up, afaik. You can however, try to abuse a SH3 model/dat file as the game still accepts the old style controllers. That said, you'd end up with a SH3 style rendered unit in a SH4 environment, not really worth the effort.

As said by someone else, model import is coming soon. I'm just very limited in my time so I haven't been able to complete this functionality yet. But I've made some succesful imports locally, just to give everyone some confidence. A little bit more patience, once it's out you can all go nuts of the hundreds and hundreds of models in the game.
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Old 03-12-08, 05:31 PM   #75
keltos01
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thanks ! dying to get that next release...
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