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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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same state, still trying new things.
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#62 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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I was hoping to see some internal shots of the con and conning tower. The other link said access was forbidden.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#63 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I made a small mod changing the specs of the mk14 and mk18 into the ijn type 95 and type 92(e) respectively. It gives them the range and explosive power of the ijn torpedoes.To be used with the sen toku modded out of a tambor. I'm still trying to get the textures to work too.
http://files.filefront.com/Mk+14+typ.../fileinfo.html |
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#64 |
Bosun
![]() Join Date: Mar 2005
Location: Aussie in Oslo, Norway
Posts: 65
Downloads: 4
Uploads: 0
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Keep up the good work guys
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#65 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yeah looks interesting.
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#66 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
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Once you get the skins fixed you could initally release this as an AI sub. A mod was just released for an AI DIX2 and it would be nice to find and target a Jap sub, also.
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#67 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Im out of ideas on how to get the skin to work. Anyone else find a way?
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#68 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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i m trying to add the missing parts to the stock sen toku but no luck so far...
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#69 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
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There is a Jap sub already modeled in the game. Could you use its skin?
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#70 | |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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![]() Quote:
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#71 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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same goes... but it misses nodes to make it functionnal, and I couldn't find how to export the parts I wanted to the tambor file, so I'm back to square one, trying to "fix" the stock non functionning Sen Toku. I thought of filling the sub with the uboot as well, then we need to remove the extra tubes at the rear, add two up front, and it doesn't solve the skin stuff.
If we could just add the missing nodes : weapons etc.., and fit it with a coning tower at the right place.. Is there any way to contact the two guys who built those subs for the game ? couldn't find an email at ubi. in the meantime there is an ai "jap" sub made by nautilus: http://www.subsim.com/radioroom/showthread.php?t=132820 |
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#72 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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But there was a good skin of a I-400 submarine made for SH3. I do not remember where I've seen it but maybe you could use that skin...it was reallu good..
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"Memento Audere Semper"
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#73 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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for additionnal info on the I 400 :
http://www.pacerfarm.org/i-400/ |
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#74 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Due to the nature of how SH4 renders it's models, you can't reuse SH4 models/dat files with Pack3D. Pack3D (developed for SH3 back in 2005/6) will simply screw the file up, afaik. You can however, try to abuse a SH3 model/dat file as the game still accepts the old style controllers. That said, you'd end up with a SH3 style rendered unit in a SH4 environment, not really worth the effort.
As said by someone else, model import is coming soon. I'm just very limited in my time so I haven't been able to complete this functionality yet. But I've made some succesful imports locally, just to give everyone some confidence. A little bit more patience, once it's out you can all go nuts of the hundreds and hundreds of models in the game. ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#75 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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thanks ! dying to get that next release...
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