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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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(REL) AI_JAPSUB -NSS_AI_JapSub-
( for all SH4 Versions 1.4, 1.5 and MODS like TMO,RSRDC ) This is a cloned and reworked NSS_Uboat9d2_Body from the UBoatMissionADDON with japanese ConningTower and animated jap.Crew at the ConningTower. Deckgun and AA_guns also working, New Textures. JSGME ready: ![]() ![]() This MOD is Freeware and can be used in any MODS without asking for Permission!!!! THIS MOD CAN NOT BE USED FOR COMMERCIAL PURPOSES OF ANY KIND. D/L: http://hosted.filefront.com/trainer1942/ Happy Hunting!!!! nautilus42 2008-03-11 |
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#2 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Saubere Arbeit Nautilus !
Die kleinen Schlitzaugen da auf dem Turm, das die es doch schaffen über das Schanzkleid zu gucken ............... Danke dafür ! Gruß Maddy
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AOTD is gone, iam the last survivor ........ |
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#3 | |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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hab ihnen vor ihrer Feindfahrt an den Ohren langgezogen. PS: Geiler Atlantic-MOD den ihr da erarbeitet. ![]() |
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#4 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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@Nautilus
Zum Atlantikmod : Das ist nicht meine Baustelle, ein Clanfreund sowie einer von den Atlantik-Sharks arbeiten daran. Ich habe bis dato nur die Weltkugel mit Häfen versehen und ein paar Campaign-files erarbeitet für Testzwecke. So langsam gefällt mir SH4 immer besser besonders die Editierfreundlichkeit ist genial. Kommt mir so vor wie ein heimliches Geschenk der Entwickler an die Community. Gruß Maddy
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AOTD is gone, iam the last survivor ........ |
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#5 |
Rear Admiral
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nautilus42, thank you yet again. This is the second mod youve made lately that was on my "To do " list, and again, youve saved me the time of having to hash them out myself. I really appreciate it. I can wrap up my work that much sooner now and just go play the game like everybody else.
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#6 |
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
Uploads: 0
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So does this mean that at some time in the future we could find ourselves hunted by these subs?
Frank |
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#7 |
Rear Admiral
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No. The AI in SH4 will never support that. They'll pretty much function as ummm... a merchant? Im not sure if they'll chase you or not , but if they see you, they will zig zag, and they will open fire. Mods like this one add flavor and trophy targets of a different kind.
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#8 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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thanks !
could you or your friend help with the Sen Toku skin problems we seem to be stuck against ![]() see : http://www.subsim.com/radioroom/show...d=1#post804148 |
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