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Old 11-16-10, 05:23 AM   #11
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Quote:
Originally Posted by Bubblehead1980 View Post
Fooling with UStorpedo.sim to change the dates on the pistols to be more historically accurate.Duds will persist until September 1943 as in RL.Now in the pistol that becomes active that day for Mark 14 I want no duds but plenty of prematures if set to magnetic.I set the premature chance HIGH but it has the the setting "magnetic=false" so does this mean the magnetic detonator does not work at all, even if turned on in game or that its just not the default? I want it so magnetic is never reliable as was in RL but does work in game if selected after September 1943, want this because Fremantle boats did not disable them until January 1944.I plan to release a mod

So if leave magnetic set to false, itll leave default pistol to contact but if magnetic is selected it works and will be unreliable as set via S3D correct?
If I'm understanding your questions correctly:

1. 'Magnetic=False' means the magnetic detonator will be permanently disabled in game for the time period specified in the file.

2. You can add a new set of dates with the Add Array item command. I did this with RFB, so that I could disable the magnetic detonator before September 1943 but keep the awful contact detonator settings up to the end of September 1943.

I've worked with these files a lot, so let me know if you have any more questions.
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