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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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Hi, is it possible put red/blu flashing lights over the machine telegraph?
..as well as is in Das Boot movie ! thx! |
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#2 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
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This would be a First-class idea.
I think the hull from the Lamps would be insertable, as new objects like it already from Attack Peri Schacht was. But to place totally new lights they still blink with Journey change is still Future i think... it would be nice to put already at beginning the whole lights in boot from white on red, only that is do not believe also possibly from there... ![]() Sry for my bad English, i used a Translator for help! ![]() Mfg Rapt0r Gute Jagd und Fette Beute! |
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#3 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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In theory, it's possible to add those lights.
You'd need to add the lights to the 3D interior for each u-boat that used such a device for silently acknowledging engine orders. To make them work properly, a trigger would have to be added to the 3D nodes to alter the lightbulb color textures from "lit" to "unlit". someone like Diving Duck or privateer would be far better qualified to give the details, especially DD, as he is the resident "expert" on u-boat interiors. Why not pop off a PM to one or both of them? If you want to take a swipe at doing this mod yourself, they can give you some valuable insights.
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Still sailing the high seas, hunting convoys with those who join me. |
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#4 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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thanks, I think the problem could be link the flashing with the key hit in silent running mode..
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#5 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
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Mhh.. it would really nice to see that ingame, i will send a pm to DD an Privateer, to hear what they think about this idea.
This doesn't forget! ![]() Mfg Rapt0r |
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#6 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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Thx, we'll wait for news!
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#7 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
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Mh, no answer till yet, has already else tried to reach someone them?
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#8 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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people is on holidays now!
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#9 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() Quote:
In a draft version of my interior fan mod (SH4), the fans will stop spinning if you are under attack, or in silent running mode: http://sh4.skwas.net/media/fan_on_off.wmv
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#10 | |
Ace of the Deep
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somewhere? could also sounds be triggered by animations? |
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#11 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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There's no tutorial but I will try to make one in a few weeks (if time permits). Sounds are possible too. You can connect a sound to a node (the node must have a label in a particular format, don't remember from top of head but I think it had to start with an @ or # and couldn't have spaces, I'll have to check), and simply call that specific node based on an event from statemachineclass controller, and then the sound starts playing... (or stop)
![]() Regards, skwas
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#12 | ||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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