![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
|
![]()
This thread will be dedicated to ideas for skwasjer's upcoming SH4 Commander (working title for now) launch program.
Please post your wish list of requested features/suggestions here. This first post will be updated *nearly* daily with current suggestions. Please, Please, Please re-read this first post for these updates. I would like to *try* to keep repeat feature requests to a minimum. As per skwasjer's post stating that he was picking up the development of this mod, SH4 Commander will be in the "second chair" until he completes S3D. Therefore, there is no indication of when this mod will be ready. skwasjer will be trying to setup a program with basic functionality first. If you would like to help with this mod (researching, number crunching, etc), PM either skwasjer or myself. Feature Requests:
__________________
"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl Last edited by Donner; 02-11-08 at 01:18 PM. |
![]() |
![]() |
![]() |
#2 |
Bosun
![]() Join Date: Dec 2007
Location: Manvel Texas
Posts: 62
Downloads: 20
Uploads: 0
|
![]()
Howdy Donner; this mod sounds interesting.
Taking a pic to confirm a sinking and given some credit for a damaged ship, if thats possible. Just my thoughts. |
![]() |
![]() |
![]() |
#3 |
Canadian Wolf
|
![]()
I am just glad this is being worked on, it is appreciated
![]() ![]() If I can think of any suggestions I will post back, I like what I see on the present list ![]() RDP |
![]() |
![]() |
![]() |
#4 |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
|
![]()
Yah this is a great idea, keep up the good work.
__________________
Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
Thanks Donner, for picking this up. I will take the next week or so to sleep over the basic program and interface. Most ideas come to me while I sleep, then the next morning I go 'eureka'!
Some ideas/features I've thought of myself (some ideas require collaboration with and/or permission of the original mod authors):
![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
|
![]()
Whoa, you are one ambitious fella, swas (but we knew that already from S3D
![]() One other thing I would like to see is the "seasonalization" (dang, I made up another word) of the thermal layer as is accomplished by the Thermalizer by Castorp345. Last edited by Digital_Trucker; 02-11-08 at 01:59 PM. |
![]() |
![]() |
![]() |
#7 |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
|
![]()
I really like the patrol report feature. That would be awesome.
![]() It would be very realistic since skippers read through the patrol reports of other boats learn the latest info on shipping routes, aircraft activity, ASW defenses, weather, etc. ![]()
__________________
"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
![]() |
![]() |
![]() |
#8 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
DT, that's great, but you can attempt to make it compatible yourself
![]() Obviously, if there are problems I can help in making it work, or give suggestions to improve it. I don't code VB myself anymore, but I've done so for many years in the past ![]() Quote:
![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
|
![]() |
![]() |
![]() |
#9 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
|
![]()
The plug-in approach sounds great. Never attempted anything along those lines before, but there's a first time for everything
![]() |
![]() |
![]() |
![]() |
#10 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 41
Uploads: 0
|
![]()
as well as selection of boat at campaign starts, could we have refit options -- e.g. deckgun placement, conning tower alterations -- and select home port/squadron?
|
![]() |
![]() |
![]() |
#11 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
|
![]()
I'm glad someone is looking at an SH4 capability again, thanks very much in advance for your time on this.
I don't know what "integrated GIEP" refers to but I like the sound of it, LOL! ![]() I'm not going to get greedy, ![]() ![]() |
![]() |
![]() |
![]() |
#12 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
|
So long as it's similar to SH3 Commander, I'll be happy. Thanks.
|
![]() |
![]() |
![]() |
#13 |
Planesman
![]() Join Date: Apr 2007
Location: Connecticut, USA
Posts: 180
Downloads: 100
Uploads: 0
|
![]()
Would it be possible to change your assigned objective and home base for return at the start of a campaign patrol?
|
![]() |
![]() |
![]() |
#14 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
@Donner/skwasjer: My only request when Potoroo took up the challenge was that the name "SH4 Commander" would not be used at all, mainly to avoid confusion or assumption of connection with SH3 Commander - I get enough PMs and emails now on the subject.
![]() @Everyone: Whilst I appreciate the references to SH3 Commander, I recommend that you don't merely ask for it to be similar to SH3 Commander, you ask for it to be better than SH3 Commander. Remember, SH3 Commander is three years old, written well before the community pushed SH3 to the levels that is has now (f'instance back then there was no such thing as multiple installs). It started as a humble Kaleun history generator and date-based file copier, growing in scope as demand increased, but still tied back to March 2005 fundamentals. This new product has three years of history to learn from and improve upon. F'instance, improved file version control and management would be a given (as I stated in the other SH4 Skipper thread, if I had my time again - I wish forward sight was as 20/20 as hindsight - I'd build in a proper mini-document management system). So this should remove the rollback dramas that exist with SH3 Commander (although R2.8 will address this somewhat). So if you refer to SH3 Commander, use it as a base for suggesting where things could be done better, or at the least, differently. Just remember though that SH4 incorporates a number of the features that SH3 Commander has, meaning that they are not needed externally to SH4. Anyway, good luck with the project guys. ![]() |
![]() |
![]() |
![]() |
#15 | |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
|
![]() Quote:
No worries on a name change. It will happen. From what skwasjer posted earlier, he doesn't like the previous name suggestions. So, he is also wanting suggestions for a suitable name for this mod/program. Thanks for all your contributions to SH3, JScones! JSGME is sheer brilliance as is SH3 Commander. ![]()
__________________
"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
|
![]() |
![]() |
![]() |
|
|